We’ve got a lot in store for you this patch (it’s crazy, how do we do it?! Monthly patches?!)!!!! The coolest feature, at least I think, is the dye system! Check out these awesome costumes I’ve got now! I’m ready to hit the club and vogue all night… Anyway, there are also a slew of other features and content like a 4v4 Deathmatch and even a new gun!
Just a reminder, we’ll be at this year’s PAX Prime in Seattle, WA. We’ll be there on all of the days as a part of the Indie MEGABOOTH. I can’t remember off the top of my head which booth we’re in but we’ll have our big TV showcasing matches being played live from the show floor.
Come by our booth and say hello! Get a poster, get a pin. If you’re in town and want to hang out let us know. We had a great dinner with some of our players in the Boston area and hope to do something again this year. Get in touch!
Twitter: @GOIOnline
Email: feedback@musegames.com (Put in “Player meetup PAX Prime!” as the subject!)
We’ve updated to version 1.3, and it’s a big one! This update includes a new ship, and new gun, and loads of new features! For a complete list, read on!
For those who missed it, we sent out a new newsletter with an update on the progress of the Adventure Mode Kickstarter, a reveal of the new Labyrinth map, new items in the store and the addition of the new Commendation system. You can see the newsletter by going here and you can also opt-in to the newsletter by going here.
Servers are back up and Guns of Icarus Online has been updated to version 1.1.5! Without further ado, here are the release notes!
Features
– Added support for most character sets in chat, including Cyrillic alphabet
– Added AI name tags with class indicator
– Announce part destructions and kills from the Tar Barrel skill (as with ramming, destructions are credited to the player on the helm)
– Spectators: new UI providing detailed information on ships and crew.
– Spectators: always show crewmembers on a ship you’re orbiting
Balance
– Rebalanced rebuild game so that engines are slightly easier to repair than before.
Fixes and Optimization
– Fixed excessive lens distortion on high-zoom scoped weapons (e.g. Mercury)
– Fixed gun rotation bug that led to shots not going where expected when the gun was rotated partially in both axes
– Enabled new packet CRC functionality; this should fix router-specific disconnection errors (WRT54G and others)
– Made a number of server fixes to improve performance and reduce/eliminate slow-time:
— Eliminated the (completely pointless) physics cost for spectators
— Improved physics performance in general
— AI crewmembers raycast for line-of-sight less frequently
— Improved networking performance; in particular, the amount of load per-user-per-object has been reduced.
– Fixed a number of bugs related to asset loading
– Fixed a bug where map name would not update after a vote
– Fixed a number of Explicit AFK bugs, particularly related to respawn
– Made several changes to graphics options (will be reset to default values):
— Excessive/redundant entries in graphics options removed
— Fixed a bug with initial resolution detection
— Fixed several bugs related to resolution settings
– Fixed an issue where AI gunners would not perform the correct line-of-sight check under 300 meters
– Fixed shader issue that could cause aliasing around objects silhouetted against smoke particles
– Fixed trails so they properly fade out.
Ok here’s the release notes for this 1.1.4 update build. Ready? It’s long again!
Contents
– New Trailer out, now!!
– New maps:
— Battle on the Dunes 3v3 Deathmatch
— Fight over Firnfeld 3v3 Deathmatch (based on Anglean Raiders)
— Canyon Ambush 3v3 Deathmatch
— Northern Fjords 3v3 Deathmatch
– New hats in the store
Version 1.1.2 arrives today! There’s so much to tell you about in this one, we hardly know where to begin. Let’s just get right to the release notes!
Content
– Free winter holiday costume items: “Goggles of Good Cheer” and “Jolly Old Salt”
– New gun: Lumberjack Heavy Mortar
– New map: Canyon Ambush
– Fallen Hero Cap (free item for original Guns of Icarus players)
– New costume items in the store (21 in all — 4 costumes, 7 goggles, and 10 hats)
A charity update! We’ve raised another $600 and donated it to NY Cares for Hurricane Sandy Relief. Thank you guys so much for being amazing!
We’ve also been nominated for an award, the Game Connection Selected Project.
Now down to the nitty-gritty for you guys.
Fixes:
– Fixed friend list, both state and updates (it now updates in real time!)
– Match end freeze is resolved
– Ship-customization freeze is fixed
– Connecting players are shown in pre-match lobby views
– Prompts for voice chat in chat box
– Resolved a major memory leak
Think Guns of Icarus Online should be Indie Game of the Year? So do we! Help us make it happen by clicking below and pressing the big red button to vote for us in Indie DB’s Indie GOTY Awards!
We are implementing a new bounty hunting system. Every Saturday and Sunday at 1 p.m. and 11 p.m. (EST) in game we will post bounties for you to hunt down and earn points. There will also be scattered bounties randomly throughout the week. At the end of the week the person with the highest score will get a free item.
Whoever has the most points by December 7th at 11:59pm (EST) will earn the gunner outfit “The Way.”
You can collect the bounties by taking a screenshot of you defeating an issued bounty and sending it to Bounty@musegames.com. Everyone on your side will get credit for the hunt, but whoever sends the email in first will get 5 extra points.
If the bounty can go three games without losing he is considered to have escaped and will earn the points himself.
You can find a current bounty board along with full details here.
If you’re like to sign up to be hunted and have a chance at extra points sign up here.