Hey everyone!
At 3 pm eastern we are showing off Guns of Icarus Co-Op mode live! Since many people won’t be able to make it to PAX we thought it’d be a lot of fun to give you the opportunity to have a first look at what we’re working on.

There will still be a live chat so feel free to stop in and talk to me as I try my best to show you everything we’re showing off at PAX!

The standard format of dev reports after the break. Continue reading

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Even though I walk through the darkest valley, I will fear no evil, for the AI director is under my control.

Time flies when you are having fun and this week has been amazingly exciting for us. We’ve gotten to do a lot of hands on testing of Co-Op for PAX and it is starting to feel really good level wise. We can’t wait to show everyone the corvette, frigates, and swarms of planes that will be coming your way soon.

As always check below for the full report on your (hopefully) favorite devs!
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So much PAX preparation happening this week

Hey everyone! 3 pm eastern is fast approaching and that means the chance to chat, discuss, and debate things live with us at Twitch.tv/gunsoficarus. To make sure you have plenty of ammo for discussion we like giving a look into our week and what we’ve been working on.

As always we hope to see you on Twitch to join us with your questions and comments.

Dev reports after the jump:
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We have the rare opportunity to do what we always dreamed of. To pursue and then realize a dream and to make a living doing what we love are rare, and we consider ourselves to be extremely lucky and blessed. When we started out creating Guns of Icarus Online, in a lot of ways, we didn’t know what we were getting ourselves into. We didn’t know there would be so many malware, routers, VPN software, anti-viruses, and weird ethernet card configs that we had to help players navigate through. We didn’t know what it would take to provide a service and to build a community. On the eve of Hurricane Sandy and the release of the game, as we teetered, we didn’t know what height we would reach and what community we would shape. Over a year later, we’ve learned so much, and got to know so many of you. Together, you the player and us the dev built another rare thing – a beautiful community where people from all over the world come together to play a game and celebrate friendship.

TimmyB we got to know really well. We played together a lot, and he represented the best of the community. We were really saddened by TimmyB’s passing. Matt and I are in utter disbelief and shock. It is hard to put our thoughts into words, so I will quote his friend Byron’s words: Continue reading

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That’s right, we STILL want you!

Testing happened over the weekend and we learned a lot, not just about our matchmaking system, but about testing. Let me first apologize for those who took part in for not properly preparing you for a testing mindset. The key as we said before is this is a first pass and that means things will be wrong and bonked and you did a wonderful job of helping us find them.

This also includes other features we didn’t mean to have tested and weren’t ready (new UI and horrible crash sounds.)

We also released everyone into the wild without a set testing scenario which also contributed to some of confusion in game.

We appreciate all the help so far, but we’re not done yet. The next testing session is tentatively scheduled for Saturday March 29th, but we are making sure we can get the next build of matchmaking in before we set that date. Those who signed up for matchmaking test either through the form (included above and here) or the Steam Experimental group will receive an official notice the moment we set that date in stone.

See the results after the jump.

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