Internal Testing- Community Notes 1/26/2017

Hello everyone,

We wanted to start a new idea where we show what we’ve been testing. As we get close to Alliance release, we have a lot of cool things to show off and tease! We’ll be posting these up every Thursday. The format and timing may change, and let’s see what everyone thinks!

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AMBUSH

First match was Ambush. This is a completely new game mode where you have to ambush enemy ships as they try to rush and sneak to your base. Despite the fiery death at the end we were able to squeeze out a solid victory!

The current balance features a tankier enemy “VIP” ships designed to overwhelm player bases. It’s perhaps a bit too tanky, but the over tension felt very satisfying.

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December Alliance Post-Mortem

Many new players, many new experiences, and a lot of new data!
Many new players, many new experiences, and a lot of new data!

Hello everyone,

A huge thanks to everyone who took part in and gave feedback for the December Alliance Open Session.

Also a big welcome to everyone from our Steam notification and feature. It was great to have so many new pilots, engineers, and gunners experience Alliance.

In total, over 35,000 players came in throughout the week to fly in our skies. Between all those players, a total of almost hundred thousand hours of Alliance were played, making this open period our largest one yet!

If you enjoyed Alliance, be sure to pre-order to be one of the first one in and if you email us at feedback@musegames.com with proof of purchase we’ll give you a code to come test with us on the weekend.

 Follow the jump to see everything we learned and are working on! Continue reading “December Alliance Post-Mortem”