Mayday Friday “Balance is Dead, Long Live Balance”

New balance has been a gas
New balance has been a gas

Hello everyone,

This week represents the first week of “when push comes to shove” and its subsequent hotfix being live.  It’s been a tough process and we’ve definitely had a good long look at our process and we’ve got some plans for the next round to make it smoother. We wanted to take another moment to thank our testers, their great ideas and feedback, and most importantly for putting up with us as we tried out this rapid pace testing. We learned a lot some thing from the experience and some because they were yelled at us.

As always we’ll be talking balance, alliance, and answering every question about Guns live at twitch.tv/gunsoficarus at 3 pm Eastern.

Follow the jump to hear about what everyone’s been working on and our player of the week! Continue reading “Mayday Friday “Balance is Dead, Long Live Balance””

The Troubadour Winner has been decided!

The Troubadors have made their mark!
The Troubadours have made their mark!

Hello Everyone,

A big thank you to everyone who sent in their cover of the our intro song and for the few unique and special songs specially made by our players.

It was a tough call, but the winner is Savvey. The guitar cover was something that floored us at the office. For if this song made it into our soundtrack unfortantly our master of sound is out of the office for the week, but we will be working with Savvey to see any ways we can show off his cover.

There were some very strong contenders from kazoo to a new composition about Paritan Rumble.

You can find all the tracks here. (Temporarily)

Honorable mention to the Skywhale cover.

Thank you so much everyone for participating!

 

Mayday Friday “OMG this GDC”

Lights... Guns... ACTION!
Lights… Guns… ACTION!

Hello everyone,

Now that we’re past our teenage texting title we can get into the nitty gritty of this weeks update. We’ll have some finished balance notes coming out soon and into the game, but for now you can hear it and have all your questions answered first at 3 pm eastern at twitch.tv/gunsoficarus.

In massive news though. Guns of Icarus Alliance Pre-order is on Steam! This is a massive step and we’re really excited to be moving closer to a full release. As always if you send in your purchase information to feedback@musegames.com you can get early access to the prototype.

Follow the jump for what the team has been working on and our player of the week! Continue reading “Mayday Friday “OMG this GDC””

Mayday Friday “Finals in the Muse Office (balance testing)”

Unity 4 lightmapping sat on a wall, Unity 5 made it have a great fall, and now all the Alex is putting it back together again.
Unity 4 lightmapping sat on a wall, Unity 5 made it have a great fall, and now all the Alex is putting it back together again.

Hello everyone,

We’ve been hard at work in the office with everyone’s feedback on our massive changes for “When Ambush Comes to Shove.” We’ve made a lot of progress and we think we have it right this time. To be a part of the (possibly) final balance testing follow this link.

As always we’ll be live at twitch.tv/gunsoficarus talking about balance, alliance, and answering every question you bring up at 3 pm eastern.

To see what the team has been working on and the player of the week, follow the jump! Continue reading “Mayday Friday “Finals in the Muse Office (balance testing)””

Guns of Icarus 1.4.5B Alliance Release Notes

Hi everyone!

In this new update, we’re excited to unveil another big batch of new and major things for your testing enjoyment! In addition to a new map in the retrieve mode family, we’ve also added a new faction ship and 2 more faction weapons. Another major system added is dynamic weather and time of day effects that vary across different map climates. Bases are now more threatening, with defenses and a more dynamic weak point design.

We’re now hosting regular group test sessions every Saturday at 12pm EST, and we’ll be collecting feedback afterwards. If you have questions or issues with the update, you can always email us at feedback@musegames.com.

If you haven’t pre-order Alliance yet, you can do that on the Humble Store, and we’re working on getting pre-order up on Steam as well. Thanks for supporting us!

Once you pre-order, just send us an email at feedback@musegames.com. We’ll give you a code to join us in the prototype, and you can have an exclusive first look at everything yourself and give us feedback!

Follow the jump to see everything we’ve added!

Continue reading “Guns of Icarus 1.4.5B Alliance Release Notes”

Mayday Friday “Balance is dead, long live balance”

Though I walk through the valley of forum comments...
Though I walk through the valley of forum comments…

Hello everyone,

It’s been a busy week for us and we need to start it off with major thanks to every player that came out on Saturday and Sunday to help us test a crazy new balance patch that affected so many ships, guns, and physics itself.  The feedback was vicious, it was brutal, and it was unrelenting and we couldn’t be happier to receive it. “When Ambush Comes to Shove” is one of the largest balance shifts in Guns of Icarus since we fixed the way mass was calculated in our game over 2 years again.

We aren’t done testing and we’ll be back in the Dev App skies: (Get your key here) (Compare rumors here!)
Saturday 11 AM eastern (blind test)
Sunday 12 PM eastern (Non-blind test)

As always we’ll be talking balance, Icarus, and Alliance on twitch.tv/gunsoficarus at 3 pm eastern. We’d love for you guys to come hang out with us!

Meet the player of the week after the jump! Continue reading “Mayday Friday “Balance is dead, long live balance””