Version 1.1.2 (The “Christmas Update”) Is Here!

Whether you've been naughty or nice, we got you a gift!

Version 1.1.2 arrives today! There’s so much to tell you about in this one, we hardly know where to begin. Let’s just get right to the release notes!

Content
– Free winter holiday costume items: “Goggles of Good Cheer” and “Jolly Old Salt”
– New gun: Lumberjack Heavy Mortar
– New map: Canyon Ambush
– Fallen Hero Cap (free item for original Guns of Icarus players)
– New costume items in the store (21 in all — 4 costumes, 7 goggles, and 10 hats)

Features
– Earn free costume items by leveling up (Progress / Prizes)
– “Stats” page renamed to “Progress”
– New “Prizes” page
– Player rank displayed in match lobby and title on match scoreboard
– Click and drag to rotate your character in the Store and Role Customization
– Display time until your ship respawns during death cam
– Community Ambassadors and beta players now have a badge showing in stats
– Differentiated Use / Jump key bindings from Leave Gun, Leave Helm keys

Balance
– Speed of capturing points increases as more allies are at a capture point. Number of ships at capture point is also displayed.
– Resources earned on Resource Race increases as you capture more points
– Additional capture point added to King of Flayed Hills to a total of 5 captures points
– Tweaked sizes and positioning of captures points in King of Flayed Hills and Anglean Raiders due to tweaks in capture time and resources earned amount.
– Spawn point repositioning in Anglean Raiders and King of Flayed Hills due to capture point changes.
– Slight increase to Shatter damage on Artemis Light Rocket Launcher as well as slightly increased rate of fire.
– “Secret Hole” in Scrap on the Dunes has been plugged for good! If you didn’t know about it before, I’m sorry, but you’ve missed your chance to camp the hole.

Fixes
– Networking: fixed a bug that could cause “ghost” copies of ships to be left behind after death
– Networking: fixed a bug that could cause the “death cam” transition to be skipped
– Performance: server-side networking and AI optimization to reduce frequency of slow-time incidents in large games on loaded servers
– Rendering: fixed some rare specular highlight artifacts
– Gameplay: Tar Barrel now spawns Smog Clouds further behind your ship as to not damage your own engines. Smog Cloud damage increased to 12 Shatter damage per second from 7.
– Gameplay : Spire ladder fixed, both while trying to grab onto the ladder, and getting stuck in the shaft while falling.
– Display: Time after ship death spent fading to and from black reduced, time spent orbiting in death cam increased
– Display: Dual-barrel muzzle flash appears on the correct barrel
– After customizing in Look, and then change gender, the items now reflect the gender change correctly
– Ship naming now has proper display
– Fixed unending wind effect after match

Art
– Added hanging lanterns to the interior of the Spire, making it easier to navigate
– General ship polish and optimization
– General map polish and optimization
– Costume polish
– UI polish

Known Issues
– Display: Character name tags and models will sometimes persist in mid-air after ship death
– Display: Your character will try to play the Use Equipment animation when you switch to the scope on the helm.
– Display: You will see the third person scope mesh on the helm when you switch from a skill then back to the scope.

Thanks, everyone, and Happy Holidays!