Balance Mode: How We (I) Respond

Those are the transparent textures I'm talking about. Read alllll the way below.

Hi, it’s Eric here.  Just writing this real quick so everyone knows how we (and by that I mean, yours truly) respond to balance complaints.  The most recent is this camping spot on  what we call the Giga Ship that’s found on Dunes and Scrap.

The bottom line is that I know what’s being said.  I don’t ignore what you say.  I hear it all (mostly) so be careful what you say.  You’re muttering something under your breath about the Field Gun while you’re sitting on the can?  I’m there listening.  Omnipresence.  And by that I mean, the internet.

The internet is watching you poop.

For the full explanation, hit the jump…

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Bounty Hunting

Consider it a license to kill and get free stuff

We are implementing a new bounty hunting system.  Every Saturday and Sunday at 1 p.m. and 11 p.m. (EST) in game we will post bounties for you to hunt down and earn points. There will also be scattered bounties randomly throughout the week.  At the end of the week the person with the highest score will get a free item.

Whoever has the most points by December 7th at 11:59pm (EST) will earn the gunner outfit “The Way.”

You can collect the bounties by taking a screenshot of you defeating an issued bounty and sending it to Bounty@musegames.com.  Everyone on your side will get credit for the hunt, but whoever sends the email in first will get 5 extra points.

If the bounty can go three games without losing he is considered to have escaped and will earn the points himself.

 

You can find a current bounty board along with full details here.
If you’re like to sign up to be hunted and have a chance at extra points sign up here.

 

Caster spotlight: QWERTY2JAM

Yet often interesting

We’d like to show off a caster who’s been with us since beta.  A very entertaining Australian who goes by qwerty2jam.  He first gained prominence in the Thunderdunes when he won 2nd place captaining his flagship Pyramidion the “QWERTY.”

Since then he’s casted with us Devs and with the guys from the Yogscast.  He often talks balance and the state of the game with other prominent players.  Go check him out!

You can find his stream here
And his youtube channel here

His times are
Tuesday: 8pm – 10pm (GMT) Guns Of Icarus
Wednesday: 8pm – 10pm (GMT) Guns Of Icarus
Thursday: 8pm- 10pm (GMT) Guns Of Icarus
Friday: 8pm – 10pm (GMT) Guns Of Icarus
Saturday: 8pm – Late Free Stream

1.1 Update Newsletter

Registered players and subscribers to our newsletter saw this special 1.1 update edition dropping into their inboxes yesterday, just in time for Thanksgiving. Along with info on the latest update, it also included a code for a free set of goggles from the in-game store, our way of saying thanks for playing the game and supporting us.

To our US fans, hope you had a very happy Thanksgiving, and to our friends around the world, hope you had a really fun Thursday!

(If you missed it, you can go here to check out the full issue of the newsletter, and sign up here to receive future updates and stay in the loop!)

Version 1.1 Available On Steam

We released a patch last night to fix a bunch of little things; just open Steam and the game will auto-update. Release notes!

Features
-New users now have one week to verify their email address. During that period, they can skip the screen prompting for verification code each time they log in.
-UI: more colors, highlighting yourself and blackening blocked players.
-UI: game list displays captain counts / slots
-“Death cam”: Camera orbits the site of last ship death while respawning
– Added display and filtering of server location to match list
– Added ability to select preferred location at match creation time
– Added pregame match chat
– Global lobby chat moved to Steam group chat

Balance
-Field Gun has a decreased turn speed, rate of fire, turn radius, as well as an increased reload time and slight drop. No changes to damage have been made.
-Rocket Launcher has an increased rate of fire.
-Squid has a major boost in top speed, from 37m/s to approximately 47m/s. This should bring back kiting back and make the Squid a viable support ship.
-Discrepancy between intended balance and database numbers found. Should mitigate carronade issues
–Squid should have had 850 armor instead of 700
–Flechette modifier against armor should be 0.2 instead of 0.4
–Small Carronade should have slightly slower rate of fire and slightly longer reload time

Bug Fixes
-Stats and achievements are no longer tracked in Sandbox.
-Achievements requiring you to do something to targets that are inside a cloud now can be progressed.
-Store purchase errors caused by Steam declining transactions are now displayed to users.
-UI: player information popup refreshes automatically on rank info update.
-UI: running matches now correctly display ship names / classes.
-AI: disconnected players will now be replaced by AI crew on ship death / respawn.
-Fire Extinguisher no longer rebuilds destroyed components.
-Fixed some performance problems (sudden framerate drops) with ship deaths
-Fixed an issue with Steam integration that could cause voice bugs and possibly crash very high-end machines.

Known Bugs
-Certain routers are known to corrupt the game’s traffic, in particular the Linksys WRT54G line. We are working on a more permanent fix, but bypassing your router should work around the problem.

Launch Party Tonight!

Watch live video from gunsoficarusonline on www.twitch.tv

The office has finally been cleaned up and squared away after the storm and you know what that means.  It’s time to wreck it again with an awesome launch party!

This party isn’t just a celebration of what we’ve been able to accomplish, but what we want to do looking forward.

We’ll be starting tonight at 7 p.m. EST.  We’ll be talking about the development of Guns, introduce the developers to you on the stream, answer some questions, have a few drinks, and if we have time playing a few games with the devs and the community ambassadors. You can follow our crazy party right here or on our official twitch.tv channel.

As if watching to see which of us devs are lightweights or who is wearing the best costume wasn’t enough, tune in to win some great items!

Closing GetSatisfaction

Unfortunately, due to our funding we'll be unable to close the show with the likes of the magnificent Spice Girls (say what you want, what you really really want!) so this blog post will need to suffice.

We’re closing our GetSatisifaction bug reporting.  Please don’t post issues there and instead   email us direction at feedback@musegames.com.

Don’t forget to include your output_log.txt file that GoIO will generate each time you open and close the game.  To ensure the best results, send (or save in a separate location) your log files immediately after your crash or bug occurs.  The file is overwritten each time you open the game.

Your log file will be located in your Steam install directory under “steampapps\common\guns of icarus online\GunsOfIcarusOnline_Data“.

Another tip is if you have a way that reliably reproduces the bug (repro case), please walk us through your steps to reproduce said bug.  It will immediately help us in our bug squashing attempts.

Thanks!

About Boarding…

Am I doing this right?

All of our seasoned players from beta already understand this since they’ve had a lot of time to sit down, play the game, and let everything marinate in their brains. For our new players (welcome and thank you for your support!), I’m sure y’all are asking for a boarding feature 🙂

More after the jump…

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Sandy relief and weekly update

Nightingale Cap
Dr. Scnnabel Mask

Hurricane Sandy hurt a lot of people and we tried our hardest to find a way to help those affected. We made two items over the weekend where all the proceeds will go help those suffering.  While we are still trying to regroup after Sandy, we ended up very lucky. Our office may still not have internet, but we still have our homes and our lives and we want to do everything we can to help those who weren’t so lucky. Howard volunteered at The Rockaways in New York which was hit very hard and we’re hoping the proceeds from the new item will help alleviate some of the suffering people are going through.

As we regroup from launch our main focus is lots of planning, organizing, prioritizing feature lists and optimizing to get ready for new content.

More after the break…
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