Closed Beta Weekend #2 Details

Patch will be made sometime soon to fix some small issues.

Things that won’t make it this weekend
Unfortunately, invite/join friend doesn’t work.  Normally you would do this through the steam overlay but because we had to overhaul our lobby system, we just don’t have the time to put this functionality back.  It sucks but that’s just how things worked out in the end.  Kind of really sucky, actually.

Check our Twitter and/or Facebook for latest updates.

Congrats to everyone who is in this weekend!  Here is a rough summary of what to expect.

Servers go up on May 11th at 12PM EST and go down again at May 13th at 11:59pm.  We’ll do our best to keep them running and also make any patches in there are performance issues like last time.  Ultimately, servers should only be down for maybe 30 minutes if patches are made.

The most important thing is that Mac builds are ready this week.  We’re crossing our fingers hoping they don’t explode again.

Info after the break…

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Gun Balance Update

Gun usage from previous beta

Many of you are probably wondering what I’m doing with weapons balancing right now.  Some guns, ahem, were seriously overpowered while others were just piles of steaming buns.

The graph to the left is data we collected from the first beta.  I believe it’s every time the gun was fired or engaged, that’s why we get into the 1000’s range.  Either way, the Small Howitzer has been tweaked accordingly.

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Response to Closed Beta #1

HALP HALP!!!

Okay here it is.  The following are various changes we’re going to implement in the next closed beta weekend based on the various feedback and bugs we saw.

Interface & Matchmaking

  • Better user flow in matchmaking menus
  • More information. To be honest, there wasn’t really much before 😛
  • You’ll be able to see avatar names on top of their heads, so you should know who’s on your boat and if they’re AI or not.

Closed Beta Weekend #1 End!

Seriously, thank you so much.

Our 1st closed beta weekend has officially ended!  Thank you to everyone who was able to partake.  There were a lot of things that were broken, not up to our standards, needs fixing, but we hope that everyone had at least some fun and are excited to play your 2 additional weekends in the future.  Hopefully we didn’t scare you all off 🙂

We’re pretty sure that we didn’t because many of you did a great job in sending us all the necessary information we need to make the game better.  To all of you who spent the additional time to chat with our developers, (Birdimus-Brian, awkm-Eric, Jormungandr-Alex, SpaceMuffin-George, con-Conrad, Clara-Jess) and write bug reports for us, thank you very very much!  This is how we improve the game, by having supporters like y’all to spot things that we missed.

We’re currently holding many meetings today (MEETING MONDAY) to prioritize, discuss, and analyze the various bug reports, suggestions, and pieces of feedback that cropped up this weekend.  We have a lot ahead of us before the 2nd closed beta weekend so that’ll be all for now 🙂

Eric

Closed Beta Weekend #1 Details

All kinds of awesome.

Servers are back up and should be good now.  CPU was limiting us.  Also patch on Steam already so make sure you grab that. – Eric 4/27/12 6:25pm EST

Check our Twitter and/or Facebook for latest updates.

 

 

Congrats to everyone who’s in this weekend!

Here’s some info about what this week’s build has (and does not have)!  We’re currently testing the build that’s on Steam right now to make sure it doesn’t burst into flames.  Keys will be sent in the coming hours.

Servers go up Friday April 27th 12pm and go back down on Sunday April 29th at 11:50pm.

Sorry, Mac builds are currently broken.  We had them working yesterday and they decided to die on us today.

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Developer Tutorial: Gunner


Hey everyone, neighborhood friendly game designer here letting you know that we have another video for your consumption! We’ve decided to do some very casual videos to explain the mechanics behind our game. You know, because everyone likes to delve into the inner workings of the game instead of looking at eye candy (although eye candy is also very nice 😀 ). That’s it! Look out for the Engineer video later this week.

Closed Beta In-Depth

Don't worry, we're sending out a survey!

The time has come to reveal to you all what our exact plans for closed beta are.  We’ve already told you the basic set up is with the weekends and slow roll-in of players.  Now I’d like to talk about how we’ll be selecting players, the exact dates, bug reporting, and other measures that we’ll need to do in order to make this a successful beta test.

Of course, I’m going to miss some things but I’ll make more posts when we realize something was glossed over.

This information is subject to change, but at this point in time we don’t foresee any major issues coming up.  However, our OSX issues still haven’t been resolved… hopefully we’ll see a resolution with Steam in the coming week.

Hit the jump.

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Closed-Beta Summary

I just had to do it.

This is a pretty important post here. I’m going to summarize the major points for closed-beta testing.  So y’all who backed us on Kickstarter and won closed-beta keys during PAX East, listen closely!  HEY!

We’ll be going into closed-beta in approximately two weeks.  This pushes us to the end of April when things get serious.  We know that we said we’d be doing this in March and we apologize.  Delays, unfortunately, happen from time to time and we drew the short stick.  It is what it is.

Anyway, there are some of the tasty bits.  It’s a long read so here’s a song (after the break) that should get you through it:
Continue reading “Closed-Beta Summary”