Mayday Friday: “The bugs and Improvements of Unity 5”

What some of us stare at daily
What some of us stare at daily

Hello Everyone,

Unity 5 is in full force and you can see Guns of Icarus on Unity 5 in our dev app. We’re testing it for bugs and issues that the new engine upgrade introduced. Also be sure to try fighting against our new AI pilots!

We’ll be talking about unity 5 and the upcoming open alpha today at 3 pm eastern at twitch.tv/gunsoficarus. Come ask us about it, other things, and hear us ramble and get off topic!

Follow the jump to see what some of the team is working on and our player of the week. Continue reading “Mayday Friday: “The bugs and Improvements of Unity 5””

Mayday Friday “Nothing more patriotic than explosions!”

New map in the new engine!
New map in the new engine!

Hey everyone,

First and foremost, apologies again for no fireside. There were net issue which should hopefully be fixed up for next week. We will still be running testing over the weekend so we hope to see you there! Unity 5 is live on the dev app and we need your computers and eyes!

Check out what we’ve been working on and our player of the week after the jump: Continue reading “Mayday Friday “Nothing more patriotic than explosions!””

Mayday Friday “These details are the devil”

Our process for map making
Our process for map making

Hello everyone,

A long slow clap for the beautiful gif above from Tim, our art director. This should show an outline of the process that goes into all of our maps.  We’re coming up to the final week for the “Why We Fly” video event, please send in your submissions so you can get exclusive titles that will NEVER be given out again!

Our apologies for last week’s stream being missed. We had a pressing press engagement that ran long, but we’re back this week! We’re be at twitch.tv/gunsoficarus at 3 pm eastern talking about the hotfix and upcoming Open Alpha that’s in the works!

Follow the jump to see what we’ve been working on and our player of the week! Continue reading “Mayday Friday “These details are the devil””

Mayday Friday “New Ideas, New Bugs, New Solutions”

balloon horde bug
Trying out a new ambush mode, but the AI jumped us with over 100 objectives!

Hello everyone,

We’ve been testing out a lot of new ideas all through the week. Ambush, Skyball, and new VIP changes are being worked on right now. With all the work both Skyball and the VIP changes are ready to get dirty and have players run though them. You can find their testing through the Experimental Crew. We’d love everyone to show up and let us know what you think of what we’re working on.

As always we’ll be live at 3 pm eastern at twitch.tv/gunsoficarus to talk about these changes and new game modes live.  Come ask questions, be a part of exclusive events and rewards, and join in the community experience!

Don’t forget the “Why We Fly” Video event is live! Exclusive titles and a chance to be one of the faces of Guns of Icarus is up for grabs!

Follow the jump to see what the team has been working on and the player of the week. Continue reading “Mayday Friday “New Ideas, New Bugs, New Solutions””

“Why we fly” Community Video Contest

Why do you choose to fly in these bullet riddled skies?

Hello Everyone,
We’re creating a video of the best part of our game: the community! All you have to do is send footage of yourself or of you playing in one of the listed situations.  Everyone who sends in footage will receive an exclusive title reward: Evangelist. If you do one for every situation you will receive a second exclusive title: World Bearer.

The videos that make the cut will be edited together into a community “Why we fly” video. We truly appreciate the time our players put in and want to show them off to the world!

Send your entries to feedback@musegames.com, please have the subject line read “Why we fly” and include your in-game name. Contest submissions will be accepted up until July 1st

Situations:
You can send in footage for one or all of these situations. These help us put a theme to the video and make editing and categorizing much easier. Examples are included for each of these. Feel free to take artistic license with any of these ideas. Videos can use webcam, in-game, related media, or any combination. Feel free to let your creative side flare!

There is no time requirement or limit for these videos.

Why I fly: A video with a description of why you love guns of Icarus.

Favorite Gameplay moment: Some gameplay (Can be of yourself or someone else) with commentary (either taken in the moment or added after.)

My faction: Announce your faction, it’s up to you if you want to include your reasoning.

Favorite Ship: Announce your favorite ship, it’s up to you if you want to include your reasoning.

Here are some simple examples:
My Faction
Favorite Ship

Follow the jump if you need help with how to record. Continue reading ““Why we fly” Community Video Contest”

Post patch Follow up and Explanation

friend code
Make Friends and use them for personal gain!

Hey everyone,

We’ve been getting questions in game and during fireside and wanted to take the time to explain the new Friend Referral system and the removal of slot swap.

Friend Referral is a pretty basic system. Give you code to a novice player who activated their account within the past 30 days, when they redeem it in the system you will receive a special reward. You will receive rewards at 1, 3, 6, 9, 15, 30, and 50 friend referrals. In these rewards will be dyes, the new store coupons, and exclusive titles. So recruit your friends and use them for special rewards and exclusive prizes.

Just as important are the changes to the slot swap. There’s been a lot of confusion on this and we definitely want to clear it up. Slot swapping was never meant to be in the game. At first it was done by players with spectator and it was done from one side to another, we planned on phasing it out once we put in slot request swaps (so at least one person on each side agreed with it,) and only in this patch have put that in.
The ability to swap freely has been abused by player before to make unfair teams, but many players came to us saying how they used it for the opposite effect. We want to keep allowing that though and in an upcoming hotfix on Friday we will be allowing slot swapping again to the weaker side. This way players won’t have to “ask permission” to try and improve the game balance.
We’re going to keep an eye on this system and see if it’s working out and once it’s in, we’d love to hear your feedback.

Thank you everyone for joining us on this crazy ride as we try to push, prod, and poke systems into the game to improve the community experience.

Guns of Icarus 1.4.6 Skirmish Release Notes

Editor’s Notes:

Welcome to 1.4.6, one of the biggest patches to hit Guns of Icarus, with the first new entirely new game mode – VIP – in a long while! VIP is tactical, but also thrilling and violent. It’s been really exciting and rewarding for us, as we’re finally able to take the mechanics we’ve been developing for Alliance and bring them back to Skirmish PvP. Not only do we have the new VIP mode, we also have a massive tutorial revamp, complete with voice over, more interactive scenarios, and final tests for players to earn higher medals and rewards. There’s more! A new coupon system and friend referral bonuses are here to reward everyone who’s been so instrumental in helping us grow the community. This isn’t the end of skirmish content either. As we speak, another game mode – Skyball – is being designed for the next patch. It is an entirely different and unique sky sport game coming FREE to all owners of Guns of Icarus. Get ready for some zany fun and more explosions and stay tuned!

New content:

VIP.gif

New VIP Game Mode

You’ve gone out on your own to play this mode, and we’ve seen how much fun you all have.  We’ve connected with Tropo, Richard, and KitkatKitty the creator and organizers of the player run VIP matches to discover how your rules and nuances make the mode fun.  Score points by killing each team’s VIP.  If the VIP kills another VIP, you get bonus points!  First team to get the required points wins the match.  Important thing to note, the first ship on each team in the match lobby is designated as the VIP.  Plan accordingly!  There are 5 revised maps to play this hectic mode on with a set of achievements to boot.  Happy Hunting.

costume paradeAlliance Sprung a Leak!!

While we’re deploying this morning, we misconfigured something…  And! All the first level costumes for Alliance are now in the game!  it’s not often that our mistakes have pure, unintended, and positive consequences. While we have to rework our progression for Alliance, we’re happy to announce that everyone in game is now gifted (accidentally :D) an Alliance custom free! Enjoy! If you so choose, the Alliance preorder is on our Steam store page, feel free to check it out.

 

Tutorial.gif

New Tutorial

The best crew member is a crew who knows how to complete basic tasks on the ship.  This is why we’ve completely revamped our tutorial to ensure that new players can have a place on every ship.  It even offers mini-game challenges that even the experienced players can test the skills with and earn medals.  There are tutorials for all classes and each one is meticulously instructed by Captain Morrison via radio (just in case you crash the ship).  These revisions should offer a more in-depth yet concise, and highly engaging way to learn how to play the game.

Continue reading “Guns of Icarus 1.4.6 Skirmish Release Notes”

Mayday Friday “A Very Important Person for You to Shoot”

Credit to  player jamesmokka who made this amazing piece of art.

The team has been hard as work squashing bugs, putting the final touches on, and finishing the last little bits onto skirmish 1.4.6. We’re really excited to have everyone play VIP, recruit friends, and use enjoy our novices taught by the new tutorial.

Don’t forget today is the last day for the humble sale! If you wanted a copy of Guns of Icarus at a discount, today’s the time!

At 3 pm eastern on twitch.tv/gunsoficarus where Howard, Matthew, Mikko, and Josie will be talking all about the new patch incoming your way hopefully next week.

To see what the team has been working on and the player of the week follow the jump! Continue reading “Mayday Friday “A Very Important Person for You to Shoot””

Mayday Friday “Like Quidditch, but multi-ton murder machines!”

skyball smaller

Hello Everyone,

We’re very excited to announce testing for not one, but two new game modes for Guns of Icarus Online! Join in this Saturday at 12 pm eastern. Fire up your Dev App and join us in game as we put these two new game modes through the fires of player testing.

The Game modes are VIP, which we’ll be testing on Anglean this weekend. Anglean VIP  has proven to be the most violent game mode we’ve ever tested.  30 ship destroyed in 20 minutes. Get in, protect your VIP and destroy theirs in a Knock-Down, Drag-Out Brawl.

Skyball is a tactical  mode focused on aggressive tackles, deadly turn overs, and mad dashes to the goal line.  You can see an example of a ball steal above that lead to a rush cross the line while the enemy was wiped out by the backline.

If you don’t have access to the Dev App, Click here and grab a code in the discussions! We’re going to be talking about these new game modes and more live at twitch.tv.

Follow the jump to see what we’ve been working on and our player of the week! Continue reading “Mayday Friday “Like Quidditch, but multi-ton murder machines!””

Mayday Friday “Pax Recovered, Alpha Discovered”

Hello everyone,

We’re back on the swing of things after TWO major events. First is PAX, you can watch the set up for the event above (more footage incoming later) and we are officially in ALPHA!

We’ll be talking about these events and more at twitch.tv/gunsoficarus at 3 pm eastern. If you’d like a chance to talk to the lead designer live, join in!

Follow the jump to learn about “Seven Deadly Ship” and “Spread your Wings” two Guns of Icarus Events  and our player of the week. Continue reading “Mayday Friday “Pax Recovered, Alpha Discovered””