1.4.11 Release Notes

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New content/features:

– The Ashen Scuffle joins PvP.  Take a peek at our new content in the form of a dark and deadly, although strikingly beautiful, DM map. Take your crew through this deadly landscape in both 2v2 and 3v3. Lava flows and derelict buildings await you and your crew.ash

– New Gun: Typhon Heavy Flak Mk. II
The old 2 shot flak of yore in a new body.  The demand was high and with new art created for it. The weapon is ready in remastered glory. Expert gunners of old and new rejoice at your chance for the most powerful and demanding weapon
flak mk2

– Static Story Book

Alliance is all about factions coming together, forming alliances, and waging big wars against each other in major seasonal events.  We will be listening in on our various channels of communications from in-game chat to our lively forums to see how you are playing and role-playing as your factions.  We will look at our data and see which players have earned the most effort, bought the most reinforcements, and overall supported their factions the best.  With all this information, we will craft a unique story after each war to commemorate and recognize the events that transpired.  Join us in crafting the history of Guns of Icarus Alliance together!
– Pietro’s Veil (Male and Female) for buyers of Alliance
maskBeautyShot (1) – Recommended Ship/Loadout for matches/modes/difficulty settings
recommend
– New War Goal voting system
– War Period: When war period begins, alliances will be automatically formed and each alliance will have 24 hours to vote on their war goal.  This replaces voting on what alliances to form, which was found to be confusing and less rewarding based on feedback gathered.  These goals range from converting the enemy’s populace by conquering a territory, enforcing a will of strength by growing to a certain size, to activating a super weapon by accruing resources.
– New underdog icon
– Match list opens if Matchmaker goes too long

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Internal Testing- Community Notes 2/16/2017

Hello everyone,

For the past couple weeks we’ve talked about some of the changes we’ve made balance wise and the issues we’ve tried to tackle.

The big part when we make these changes is we have to go back and make sure we didn’t break something.

 

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SANITY CHECK ASSUALT

First on the docket was making sure all of the changes and tweaks to the director didn’t create any oddities on one of favorites: Assault. Despite some interesting tactical choices, we were able to muddle through on Normal while still facing a challenge. Very happy with those results!

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Internal Testing- Community Notes 2/09/2017

Hello everyone,

We lost
Every
Single
Friggen’
Match
In testing today. Sometimes we do tweaks and try things and the difficulty is just absurd. This is what testing is for. We failed fast this time and toned everything back for next week’s test. In exciting news, I’ve snuck in some shots of the new Yeshan ship!

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NEW YESHAN SHIP
With 2 heavy guns and 2 light guns, the new Yeshan ship is a joy in the skies. This is definitely a work in progress shot, but I am in love with the helm area and the design. It doesn’t have a name yet, but stay tuned next week as we show off even more of the latest ship to grace the skies!

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Internal Testing- Community Notes 2/02/2017

Hello everyone,

This is Week 2 of us reporting what happened in our internal testing! This week has some super rough around the edges gray boxed items, but we wanted to show you the path we’re embarking on as we test ideas in addition to showing only the more finished work.

This is as behind the scenes as it gets!

int testing

NORMAL VS HARD

We focused on testing the scaling between Normal and Hard difficulties. It’s always one of the most difficult areas to balance between the intermediate players and the more experienced. Strangely enough, with our tweaks for this internal test, we died twice on Normal and didn’t die at all on Hard! More testing is needed to make sure we have this right before the update and open period at the end of the month, but we did learn a lot about the tension controls that caused the swarm that overwhelmed us for Normal. This was also a bit of what people experienced during the last open period, so we’ll be ready to make some adjustments for the next update.

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