Beta v. 0.14 release notes

Version 0.14 is live today! Some bug fixes, matchmaking flow improvements, and one big change this round:

– The “Pilot” class is back! The Captain is now the ship owner (the player in the first crew slot) and can be any class (Pilot, Gunner, or Engineer).
– Quick access to class and ship loadout and avatar customization via buttons in the header
– Mid-match join is in
– Removed the crew formation step before quick matches
– Fixed ready state display in lobby
– Fixed reload spring exploit
– Fixed bug that caused players to be kicked off guns or the helm when another ship dies

Beta v. 0.13 release notes

New build today! Here are all the details:

– A new main menu UI flow distinguishes customization, matchmaking (“quick game”), and custom games
– Simpler and more automatic matchmaking flow to join random map for quicker starts (use custom games for finer control)
– Crews stay together after matchmade games
– Networking: state changes are packed into fewer UDP packets, this should improve connection stability and networking performance considerably
– Fixed a bug with projectile attacks that would cause the damage dealt to decrease significantly with each hit
– Fixed a case that could cause game state changes to never get sent to clients under certain timing circumstances
– Fixed a case where Hydrogen would allow you to reach and stay at altitudes not normally possible
– Fixed broken Fire Tarp model
– Effects for double-barreled guns play on the correct barrel more frequently
– Effects: fixed flares that did not clean up (mysterious floating lights)
– Hole in Dunes collision mesh fixed
– Simplified nav-mesh for all ships (improves AI pathing)
– Missile Sling has new reload and fire animation
– Jump animation bug fix
– Weapon fire animation time scale bug fix
– New 1v1 map, Duel at Dawn
– Balance: Gatlings are now primarily effective against hull armor, and Carronades are primarily effective against balloons

Weekend update

We’ve got a new build coming out next week, and while we’ll have some more complete release notes when it drops, I wanted to give you a quick run-down of what’s coming down the pipe.

First, you’ll notice a new matchmaking flow that’s designed to get more players into the action quickly, with less waiting around for matches to start. Unless you choose to create or join an existing custom match, you’ll be sent to a single “instant action” pub match with a rotating selection of maps. Instead of all Dunes, all the time, now you’re equally likely to get a good match going quickly on Water Hazard or Flayed. (And if you still want to stick with Dunes, just start a custom game!) There are some other flow changes — for instance, character customization now lives on the same three-panel page with class and ship loadouts (respectively, Look, Role, and Ship).

Second, new map! We’ll be debuting a new 1v1 map, Duel at Dawn. It takes place on the Dunes, but to avoid confusion, we’re not calling any more maps Dunes. On a related note, Scrap on the Dunes is being renamed to Desert Scrap.

Third, there are some big balance adjustments. The role of Gatlings and carronades has been switched, with Gatlings becoming primarily effective against hull armor but not balloons, and carronades more effective against balloons, but not hull armor. But the biggest change will be the removal of a bug we discovered that was causing projectile damage to be drastically reduced. Flaks, mortars, and Howitzers will all become significantly more powerful after this fix.

Fourth, a bunch of bugfixes. Most notably, we’ve tracked down one of the major causes of disconnects, which should drastically reduce connection problems.

In addition to those changes for the next build, we also have a bunch of big features in the works that should be ready to roll out in the next couple weeks, including a detailed stats screen and in-game friends list with options to add, join, and message friends. There’s also a new ship under construction that’s nearing completion. Once the paint dries and some finishing touches are applied, it’ll be ready to leave the shipyard and sail into battle…

Finally, in community news, I’d like to welcome our three newest Community Ambassadors to the fold: Imperator_RZ, MetaFive, and Keyvias. If you see them in game, be sure to stop and say hello (or blow them out of the sky, depending on what ship you’re on)!

So that’s pretty much what we’ve been working on lately. As you can see, there’s lots in store. Hope everyone has a good weekend, and we’ll see you in the skies!

Thunderdunes Wrap-Up

First of all, I want to give a big thanks to everyone who participated, helped organize, streamed, or tuned in to watch the tournament on Saturday. Special thanks are due to Thomas, who served as match coordinator, and to refs Dynemanti, ATeddyBear and Sgt.Spoon, who also handled signups. This was the first-ever tournament for Guns of Icarus Online, and we’re immensely grateful for the wonderful turn-out and level of excitement for the event. There were a few hitches, and we can’t thank everyone enough for suffering through them and for bearing with us as we learned some hard lessons. We will make sure that we do things much better for our next tournament. Overall though, we had some great matches, saw some really interesting competitive play, and had a lot of fun.

I’ll discuss some of the details in a moment, but first, congratulations are due to our winners! Here are the final standings (brackets and complete results here):

First place and the title of Champions of the Dunes go to the crews of Saint Rocket and the Ergonomic Cog, captained respectively by Dr.Spaceman and LieutenantHindenberg. The Squid-Goldfish team put on a stunning show, blasting their way through the competition to emerge undefeated!

Saint Rocket (Squid)

Captain: Dr.Spaceman
Prof.Astronaut
Mr.Moonwalker
SpaceSebi

The Ergonomic Cog (Goldfish)

Captain: LieutenantHindenburg
Djinnistorm
Uthanamor
[CA]Ariadne

Second place goes to Baron’s Pride and the Qwerty, a Pyramidion double act captained by Queso2469 and Qwerty2jam. Following a first-round defeat by Homebrew and Fail-Midion at 5-2, they powered all the way through the loser’s bracket to face Saint Rocket and the Ergonomic Cog in the final round, and fought a close battle to land in second with a score of 5-3.

Baron's Pride (Pyramidion)

Captain: Queso2469
Dakorok (ship leader)
VoraciousPuma
MetaFive

The Qwerty (Pyramidion)

Captain: Qwerty2jam
Prototype
Maelstromofhell
Keyvias

In third place we have Durandal and Red Herring, a Pyramidion-Squid team captained by Vayne and Bauhaus. With an impressive flawless victory against Calamari and Negotiator in the first round and a default win in the second, Durandal and Red Herring defeated Serenity and Kraken 5-2 in the third round. They put up a good showing against Saint Rocket and the Ergonomic Cog, losing 5-3, before finally going up against Baron’s Pride and The Qwerty in a sudden-death elimination round that sent Baron’s Pride and the Qwerty to the finals and earned Durandal and Red Herring a hard-fought third-place finish.

Durandal (Pyramidion)

Captain: Vayne
Crimson
Mako
Petman

Red Herring (Squid)

Captain: Bauhaus
one1zero1one
Ciciro
Rhys

A more in-depth response to the tournament follows after the jump…

Continue reading “Thunderdunes Wrap-Up”

Thunderdunes Tournament – Watch It Here!

Today is the day when the lines of battle are drawn and teams of airship crews duke it out to claim the title of Champions of the Dunes!

Watch the tournament livestream and don’t miss a minute of the action on our official Twitch.tv channel, or watch in the embedded player below!

We’ll be doing on-air giveaways of retail copies of the game throughout the broadcast, and the more viewers we get, the more we’ll give away! Watch the broadcast to learn the secret code, then enter it in the widget below to enter!

Check out the brackets and follow the tournament progress here, and see a more detailed team list and crew roster here!

Additional tournament streams:
A Teddy Bear’s stream
Mako’s stream
qwerty2jam’s stream

Good luck to all the contestants, and may the best team win!

Watch live video from gunsoficarusonline on www.twitch.tv

Spectator Mode & Controls

An early version of spectator mode was pushed into the client today. Controls are not hooked up for customization yet, but are as follows:

W, S: Move camera forward and backward.
A, D: Strafe camera left and right.
R, F: Move camera up and down.
Z, X: Adjust camera movement speed.
Mouse: Change angle of view.
Right Mouse Button + Mouse X movement: Z-Axis shift.

We’ve already built functionality for tracking / orbiting ships, but it didn’t quite make the build. Look for it in a build sometime next week.

Enjoy the tournament!

Patching the Patch!

Oops, we missed a spot…

A small patch is being deployed to fix two important issues:
– Restored the “return to lobby” button to the end-of-match scoreboard screen
– Prevent matchmaking from dropping crewmembers into (private, password-protected) custom games.

This will unfortunately require a server reboot, sorry for the inconvenience.

Tiny Patch

The beta v0.12 patch is out! A new client build is also available from Steam.

Update 11:37AM EST: The build is live!

This is a small patch in preparation for the tournament tomorrow.

Patch notes:
– Added spectator support (with free-fly camera controls) to custom games.
– Tuned some server settings to hopefully reduce unexpected disconnects
– Added additional logging to help track down unexpected disconnects
– Tuned water rendering parameters, looks much better now
– Disappearing helm bug should be fixed once and for all!

New Build is Live!

And here are the release notes:

Features:
– Friend List! You can now add and remove players to a friendlist by clicking their name in the lobby chat
Stat screen is in.
– Stats: You can now see per class stats for yourself.
– Test Store: In testing stage, and allows costume previews of player assets that are coming soon.

Bugfixes:
– Snapping off components on equipment switch is fixed.
– Player characters now remain where they were when mounting a component, and on exit return to that position.
– Audio stutter caused by inactive sources is fixed
– Performance issues related to terrain are fixed, namely spyglass lag, and frame stutter.
– Particles on screen optimized, more performance boost
– Equipment no longer displays after zooming while on helm
– Ship stats (except hull and balloon profile) now display correctly
– Shell tracer originating position more accurate

Balance:
– Gun positioning bug fixed. Projectile leading is more predictable
– Missile sling no more homing, and turning speed reduced
– Harpoon range increased
– Various gun angle and turning speed adjustments

Known Bugs:
– Invisible-Helm is still at large, please send client logs to feedback@musegames.com

There will be one more update this week, so stay tuned.