Weekly Progress Update: 4/11/2014 and live Co-Op!


Hey everyone!
At 3 pm eastern we are showing off Guns of Icarus Co-Op mode live! Since many people won’t be able to make it to PAX we thought it’d be a lot of fun to give you the opportunity to have a first look at what we’re working on.

There will still be a live chat so feel free to stop in and talk to me as I try my best to show you everything we’re showing off at PAX!

The standard format of dev reports after the break. Continue reading “Weekly Progress Update: 4/11/2014 and live Co-Op!”

Weekly Progress Update: 4/4/2014

Even though I walk through the darkest valley, I will fear no evil, for the AI director is under my control.

Time flies when you are having fun and this week has been amazingly exciting for us. We’ve gotten to do a lot of hands on testing of Co-Op for PAX and it is starting to feel really good level wise. We can’t wait to show everyone the corvette, frigates, and swarms of planes that will be coming your way soon.

As always check below for the full report on your (hopefully) favorite devs!
Continue reading “Weekly Progress Update: 4/4/2014”

Weekly Progress Update: 3/28/2014

So much PAX preparation happening this week

Hey everyone! 3 pm eastern is fast approaching and that means the chance to chat, discuss, and debate things live with us at Twitch.tv/gunsoficarus. To make sure you have plenty of ammo for discussion we like giving a look into our week and what we’ve been working on.

As always we hope to see you on Twitch to join us with your questions and comments.

Dev reports after the jump:
Continue reading “Weekly Progress Update: 3/28/2014”

Dedicated to TimmyB

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We have the rare opportunity to do what we always dreamed of. To pursue and then realize a dream and to make a living doing what we love are rare, and we consider ourselves to be extremely lucky and blessed. When we started out creating Guns of Icarus Online, in a lot of ways, we didn’t know what we were getting ourselves into. We didn’t know there would be so many malware, routers, VPN software, anti-viruses, and weird ethernet card configs that we had to help players navigate through. We didn’t know what it would take to provide a service and to build a community. On the eve of Hurricane Sandy and the release of the game, as we teetered, we didn’t know what height we would reach and what community we would shape. Over a year later, we’ve learned so much, and got to know so many of you. Together, you the player and us the dev built another rare thing – a beautiful community where people from all over the world come together to play a game and celebrate friendship.

TimmyB we got to know really well. We played together a lot, and he represented the best of the community. We were really saddened by TimmyB’s passing. Matt and I are in utter disbelief and shock. It is hard to put our thoughts into words, so I will quote his friend Byron’s words: Continue reading “Dedicated to TimmyB”

The First of Many: Matchmaking Testing

 

That’s right, we STILL want you!

Testing happened over the weekend and we learned a lot, not just about our matchmaking system, but about testing. Let me first apologize for those who took part in for not properly preparing you for a testing mindset. The key as we said before is this is a first pass and that means things will be wrong and bonked and you did a wonderful job of helping us find them.

This also includes other features we didn’t mean to have tested and weren’t ready (new UI and horrible crash sounds.)

We also released everyone into the wild without a set testing scenario which also contributed to some of confusion in game.

We appreciate all the help so far, but we’re not done yet. The next testing session is tentatively scheduled for Saturday March 29th, but we are making sure we can get the next build of matchmaking in before we set that date. Those who signed up for matchmaking test either through the form (included above and here) or the Steam Experimental group will receive an official notice the moment we set that date in stone.

See the results after the jump.

Continue reading “The First of Many: Matchmaking Testing”

Weekly Progress Update 3/14/2014

Another sneak peek at a possible world that will be around you.

Friday, Friday, gotta reuse memes from 2011, and update everyone on our weekly progress.  This sneak peek under the hood comes just a couple weeks before PAX  Eastand the team is hard at work building something spectacular to show off to the players and  press.

Going to follow the normal format, you follow the jump and you get to see what the team is working on in a person by person basis.

If you have any questions about this or anything else Guns related come join us at Twitch.tv/gunsoficarus at 3 pm EDT as we go live to chat with you!

Continue reading “Weekly Progress Update 3/14/2014”

Weekly Progress Update

A first

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look at one of the Co-Op maps you’ll be flying over and the airplanes trying to kill you.

It’s been a busy week and the entire Muse team has been hard at work building, testing, and creating massive new features for skirmish and co-op testing. We wanted to give you the lowdown for our week and give you some things to talk about for the Dev Fireside chat starting at 3 pm EST at Twitch.tv/gunsoficarus

Each of the team member’s week after the jump.

Continue reading “Weekly Progress Update”

Weekly Progress Update: February 21st, 2014

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Everything the sun touches is our kingdom and we can’t wait to show it off.

Hey everyone,

The updates are back.  We held off last week because we were so excited about the trailer and showing it off, but we’re back now and you can hear about how it is going in the office.
As always you can join us on stream at twitch.tv/gunsoficarus every Friday at 3 pm est and ask us questions about this or anything else happening in the Guns of Icarus world.

Continue reading “Weekly Progress Update: February 21st, 2014”

Prologue Teaser

Factions will be a major part of the Co-Op Mode Expansion. Be prepared… Be

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excited!