GoIO May Update: Version 1.2 is Here! Newsletter

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For those who missed it, we sent out a new newsletter with an update on the progress  of the Adventure Mode Kickstarter, a reveal of the new Labyrinth map, new items in the store and the addition of the new Commendation system. You can see the newsletter by going here and you can also opt-in to the newsletter by going here.

More events, more people, more gifts!

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A little birdie told me you could win a free item

We’ve been busy trying to keep everyone up-to-date on all the events including bounty hunting, developer battle lunches, training days, and the Cogs. We’re going to be taking advantage of more ways to let everyone know when everything is happening. Using our Steam Group and Twitter, we’re giving more options for people to follow our happenings. So all able aeronauts who want to remain up to date on every event should sign up with the Steam Group,http://steamcommunity.com/games/gunsoficarusonline, and follow the Twitter, https://twitter.com/GOIOnline.
Continue reading “More events, more people, more gifts!”

Onward to Adventure Mode! Newsletter

Adventure Cover

 

For those who missed it, we sent out new newsletter with up-to-date info on the Adventure Mode Kickstarter, Cogs, and what to look forward to in the days to come. You can see the newsletter by going here and you can also opt-in to the newsletter by going here.

Flight School Tonight

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Dashing good looks not included.

Are you new to guns and want to learn the dos and don’ts of aerial combat?  Then join some of our best veteran players as turn landlubbers into full-fledged sky aces.

At 8 pm EST they’ll start hosting games to teach people.  All you have to do is show up to be taken under the wing of some of our experts.

This event isn’t just for those stepping into the sky for the first time.  If you already have your sky legs, but want to know when you should drink your moonshine and when you should use it in your engines feel free to stop by.

If you’re looking for more information or up the second updates check out their forum thread.  For all other events keep an eye on our calender.

Version 1.1.5 Release Notes

We've got character.
We’ve got character.

Hey, everyone,

Servers are back up and Guns of Icarus Online has been updated to version 1.1.5! Without further ado, here are the release notes!

Features

– Added support for most character sets in chat, including Cyrillic alphabet
– Added AI name tags with class indicator
– Announce part destructions and kills from the Tar Barrel skill (as with ramming, destructions are credited to the player on the helm)
– Spectators: new UI providing detailed information on ships and crew.
– Spectators: always show crewmembers on a ship you’re orbiting

Balance

– Rebalanced rebuild game so that engines are slightly easier to repair than before.

Fixes and Optimization

– Fixed excessive lens distortion on high-zoom scoped weapons (e.g. Mercury)
– Fixed gun rotation bug that led to shots not going where expected when the gun was rotated partially in both axes
– Enabled new packet CRC functionality; this should fix router-specific disconnection errors (WRT54G and others)

– Made a number of server fixes to improve performance and reduce/eliminate slow-time:
— Eliminated the (completely pointless) physics cost for spectators
— Improved physics performance in general
— AI crewmembers raycast for line-of-sight less frequently
— Improved networking performance; in particular, the amount of load per-user-per-object has been reduced.

– Fixed a number of bugs related to asset loading
– Fixed a bug where map name would not update after a vote
– Fixed a number of Explicit AFK bugs, particularly related to respawn

– Made several changes to graphics options (will be reset to default values):
— Excessive/redundant entries in graphics options removed
— Fixed a bug with initial resolution detection
— Fixed several bugs related to resolution settings

– Fixed an issue where AI gunners would not perform the correct line-of-sight check under 300 meters
– Fixed shader issue that could cause aliasing around objects silhouetted against smoke particles
– Fixed trails so they properly fade out.

On your mark, get set, Hunt!

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Don’t worry, we’ve spared no expense arming you

We’re back with bounty hunting season 6.  We’re revamping the system.  Targets will be designated every Friday at 11:59 PM EST and will end Sunday at 11:59 PM EST.  This will happen for three weeks to find the season’s most dangerous bounty and top bounty hunter.

Whenever you find someone with -B- or -Bounty- before their name take a screenshot of you defeating them and send it to bounty@musegames.com.  You can claim every bounty once a weekend for ten points each.

The player with the most points will crowned the top bounty hunter and gets a War Room pilot costume, gender their choice.  The player who wins the most matches during their weekend will be the most dangerous bounty and gets the Tinkerer or Aurora engineer’s costume.

To sign up to be a bounty head, click here.

To find your targets for the weekend, check the bounty board.

1.1.4 Balance Hot Fix

Fix is so hot it's cookin' yo buns.  And burgers.
Fix is so hot it’s cookin’ yo buns. And burgers.

Hwacha (Previously hot fixed)
– Decreased AoE (6 from something crazy like 14)

Rocket Carousel
– Reduced AoE (3 from 8)
– Increased Reload Time (6 from 4.5)
– Decrease Rate of Fire (2 shots/s from 2.8/s)

Lumberjack
– Decreased Arming time (0.8s from 1.2s)
– Increased Muzzle Speed (275m/s from 250m/s)

Harpoon
– Decreased Reload Time (4s from 5s)
– Harpoon Duration Increased (15s from 10s)
– Max Harpoon Length Increased (600m from 450m)
– Decreased Pull (40000N from 60000N)
– Changed 2nd Dmg (60 Piercing from 100 Shatter)

Other
– Flechette vs Armor Decreased (0.35 from 0.5) Data Entry Error in Last Update, this is the intended change.

 

Prove your skill in The Cogs!

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Who will earn the top cog?

We’re calling all experienced crews who want to prove they’re the greatest to join our weekly scrimmage: The Cogs.   We want to see the best of the best throw it all on the line in a single match on a map randomly drawn by a referee.

We’ll separate teams into three cogs: champion, challenger, and upcomer.  Every Saturday at 4 pm the designated teams will fight trying to defend their position or move up in the world. Any team that doesn’t show up for their game will automatically forfeit their position. Teams not fighting will be designated bounties for the week for any hunters who can find them.  The size of the cogs will be adjusted depending on how many sign ups we receive.

The sign up for teams is here. Feel free to bring in ringers or random people online onto your ship the day of.  As long as you have someone to press ready for your team when you’re designated to fight you don’t have a problem.