Steam Workshop

How do I submit?
  1. Reference our guides which help you create an item according to our specifications.
  2. Test your item using the Workshop Tool by selecting the “Launch Workshop Tool” option when launching the game.
  3. Publish the item to the Steam Workshop.
  4. Our team or airship manufacturing specialists will review your submission and select our favorites to be added to the game.
  5. If selected, we contact you and integrate your item into the game.
  6. We test your item.
  7. The item is officially part of our game! You have the choice of giving the item away or participating in revenue share. For PS4, you have the option of offering your item for free or not having it on PS4 at all. You can still earn money from Steam regardless of what you choose for PS4.

How do I improve the chances of getting my item approved?
There are many factors we think about when choosing a design. We mostly look for designs that we think would fit into the world naturally and don’t seem out of character for a post-apocalyptic steampunk world. However, we also love seeing high quality designs that are just plain cool. Here are some tips that you should keep in mind when creating items:

  • Visual Quality—We look for clean designs that read well from a distance.
  • Item Requirements Met—Make sure you have all the required components of the item you are creating. Texture sizes, file formats, and poly limits are all outlined in our instructions.
  • Matches Ingame Aesthetics—Something that looks like it belongs aboard a Guns of Icarus airship.
  • Originality—No copywritten or trademarked material.
  • No offensive imagery.

Why wasn't my item accepted?
It probably didn’t meet one or more guidelines listed below:

  • “Noisy” Texture Details: Hyper detailed areas never look good at a distance. If you’re detailing individual screws on your goggles, you’re probably getting too specific.
  • Tone: We may reject an item if it’s too unrelated to our world.
  • Copyright Infringement: If we don’t own the intellectual property, we don’t want it in our game. Even if you’ve created the model yourself, but used an existing likeness, it’s copyright infringement.
  • Obscenity: We won’t consider offensive images.
  • Time: We can only integrate so many items at the same time. Even if your item wasn’t chosen this round, it may be integrated in one of the following updates.

I'm new to modelling, can you recommend tutorials?
What software should I use?
  • Maya: (Modelling and UVing)
  • 3DSMax: (Modelling and UVing)
  • Photoshop (Texturing)
  • Zbrush (Highpoly Modelling)
  • Mudbox (Highpoly Modelling)