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Messages - Inkjet

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1
Dev App Testing / Dev-App Testing change-log: 12 January, 2018
« on: January 12, 2018, 03:05:16 pm »
Junker
  • Longitudinal Speed: 30m/s (from 26.01)
  • Vertical Speed: 13m/s (from 17.6)

Magnate
  • Armor: 650 (from 525)
  • Turn Speed: 15deg/s (from 11.5)

Mobula
  • Longitudinal Speed: 28m/s (from 25.99)
  • Longitudinal Accel: 4m/s2 (from 3.5)
  • Vertical Speed: 15m/s (from 17.07)
  • Vertical Accel: 5.5m/s2 (from 4.75)

Stormbreaker
  • Armor: 500 (from 700)
  • Hull 400
  • Speed: 30
  • Accel: 15 (from 29.91)
  • Turn Speed: 18
  • Turn Accel: 12.38
  • Vert Speed: 14 (from 12.99)
  • Vert Accel: 3 (from 6.32)
  • Continue testing Hitbox changes to prevent balloon ramming
  • Repair Points moved: Hull and balloon swapped

Spire
  • Continue testing balloon hitbox changes

Anglean Raiders
  • Lower point C to 600m (from 800) to create a lower fight around the ship bow
  • Red spawn -900, 900, 1050 was too far north (Z =1500). Position has been corrected.
  • Point limit increased to 550

Raid on the Refinery
  • Respawns (shared) all aimed generally towards point A
  • Initial spawns same as Blackcliff Butchery
  • Point limit increased to 550

King of the Flayed Hills
  • Added 3 points, removed 1. Total - 7 points
  • Point limit to 650
  • 3v3 version added

Crazy King General Changes
  • Increase capture area radius to 200m
  • Point limit increased 100 points for all maps
  • Reduce capture and decap time to 15s each
  • Reduce active point time to 170s (from 198)

4v4 Maps
  • Water Hazard
  • Northern Fjords
  • Fight Over Firnfeld

Library
  • New UI
  • Add faction ship descriptions

2
Dev App Testing / Dev-App Testing change-log: 15 December, 2017
« on: December 15, 2017, 03:37:57 pm »
Junker
  • Longitudinal Speed: 32m/s (from 26.01)
  • Vertical Speed: 13m/s (from 17.6)

Magnate
  • Armor: 650 (from 525)
  • Turn Speed: 15deg/s (from 11.5)

Mobula
  • Longitudinal Speed: 28m/s (from 25.99)
  • Longitudinal Accel: 4m/s2 (from 3.5)
  • Vertical Speed: 15m/s (from 17.07)
  • Vertical Accel: 5.5m/s2 (from 4.75)

Stormbreaker
  • Armor: 500 (from 700)
  • Hull 400
  • Speed: 30
  • Accel: 15 (from 29.91)
  • Turn Speed: 18
  • Turn Accel: 12.38
  • Vert Speed: 14 (from 12.99)
  • Vert Accel: 3 (from 6.32)
  • Continue testing Hitbox changes to prevent balloon ramming
  • Repair Points moved: Hull and balloon swapped

Spire
  • Continue testing balloon hitbox changes

Anglean Raiders
  • Lower point C to 600m (from 800) to create a lower fight around the ship bow
  • Red spawn -900, 900, 1050 was too far north (Z =1500). Position has been corrected.
  • Point limit increased to 550

Raid on the Refinery
  • Respawns (shared) all aimed generally towards point A
  • Initial spawns same as Blackcliff Butchery
  • Point limit increased to 550

King of the Flayed Hills
  • Added 3 points, removed 1. Total - 7 points
  • Point limit to 650
  • 3v3 version added

Crazy King General Changes
  • Increase capture area radius to 200m
  • Point limit increased 100 points for all maps
  • Reduce capture and decap time to 15s each
  • Reduce active point time to 170s (from 198)

3
Dev App Testing / Dev-App Testing change-log: 8 December, 2017
« on: December 08, 2017, 02:50:53 pm »
Junker
  • Longitudinal Speed: 32m/s (from 26.01)
  • Vertical Speed: 13m/s (from 17.6)

Magnate
  • Armor: 650 (from 525)
  • Turn Speed: 15deg/s (from 11.5)

Mobula
  • Longitudinal Speed: 28m/s (from 25.99)
  • Longitudinal Accel: 4m/s2 (from 3.5)
  • Vertical Speed: 15m/s (from 17.07)
  • Vertical Accel: 5.5m/s2 (from 4.75)

Stormbreaker
  • Armor: 500 (from 700)
  • Hull 500 (from 400)
  • Speed: 30
  • Accel: 15 (from 29.91)
  • Turn Speed: 18
  • Turn Accel: 12.4
  • Vert Speed: 17 (from 12.99)
  • Vert Accel: 5 (from 6.32)
  • Continue testing Hitbox changes to prevent balloon ramming

Spire
  • Continue testing balloon hitbox changes

Anglean Raiders
  • Lower point C to 600m (from 800) to create a lower fight around the ship bow
  • Red spawn -900, 900, 1050 was too far north (Z =1500). Position has been corrected.

Raid on the Refinery
  • Respawns (shared) all aimed generally towards point A
  • Initial spawns same as Blackcliff Butchery

King of the Flayed Hills
  • Added 3 points, removed 1. Total - 7 points

Crazy King General Changes
  • Increase capture area radius to 200m
  • Point limit doubled for testing

4
Dev App Testing / Dev-App Testing change-log: 1 December, 2017
« on: December 01, 2017, 02:39:05 pm »
Spire
  • Hull on Balloon converted to Balloon hitbox
  • Hitbox removed on aft sails

Stormbreaker
  • Balloon hitbox adjusted to reduce balloon ramming and blocking from the right side

Anglean Raiders
  • Match always starts on point A
  • Start spawns similar to Breach Occupation spawns
  • Northwest point is now B. Moved to the arch in H 9/10
  • Northeast point is now C. Moved to C8
  • Southeast point is now D
  • Southwest point is now E
  • Respawns - 4 shared spawns, 1 between each set of points north, west, south, and east of point A

UI
  • Voice chat indicator updated for PS4

5
Dev App Testing / Dev-App Testing change-log: 17 November, 2017
« on: November 17, 2017, 01:36:51 pm »
Typhon Heavy Flak Mk. I
  • 25% chance of 3 fires on Direct Damage (from 5)

Nemesis Heavy Carronade
  • 125 Direct Shatter (from 70)
  • 100kN Push Force (from 10kN)

Goldfish
  • Acceleration: 3.6 m/s² (from 3.5)
  • Speed 42 m/s (from 40)

Pyramidion
  • Acceleration: 3.5m/s² (from 4)

Squid
  • Turn Speed: 22 deg/s (from 19.11)
  • Lateral Drag: 0.75 (from 1.36)

Incendiary Ammo
  • Accelerated Fires: 100 (new)
  • Standard Clip Size (from -25%)
  • Fire chance: +25% (from +20%)

Blackcliff Butchery
  • New KOTH map based on Clash at Blackcliff
  • New spawns
  • Map Fixed

6
Dev App Testing / Dev-App Testing change-log: 10 November, 2017
« on: November 10, 2017, 01:22:01 pm »
Typhon Heavy Flak Mk. I
  • 25% chance of 3 fires on Direct Damage (from 5)

Nemesis Heavy Carronade
  • 125 Direct Shatter (from 70)
  • 50kN Push Force (from 10kN)

Goldfish
  • Acceleration: 3.6 m/s² (from 3.5)
  • Speed 42 m/s (from 40)

Pyramidion
  • Acceleration: 3.5m/s² (from 4)

Squid
  • Turn Speed: 22 deg/s (from 19.11)
  • Lateral Drag: 0.75 (from 1.36)

Incendiary Ammo
  • Accelerated Fires: 100 (new)
  • Standard Clip Size (from -25%)
  • Fire chance: +25% (from +20%)

Blackcliff Butchery
  • New KOTH map based on Clash at Blackcliff

7
Dev App Testing / Dev-App Testing change-log: 3 November, 2017
« on: November 03, 2017, 04:45:00 pm »
Nemesis Heavy Carronade
  • 125 Direct Shatter (from 70)

Goldfish
  • Acceleration: 3.6 m/s² (from 3.5)
  • Speed 42 m/s (from 40)

Pyramidion
  • Acceleration: 3.5m/s² (from 4)

Squid
  • Turn Speed: 22 deg/s (from 19.11)
  • Lateral Drag: 0.75 (from 1.36)

Incendiary Ammo
  • Accelerated Fires: 70 (new)
  • -30% damage (from +0)
  • Standard Clip (from -25%)
  • 35% Fire Chance (from 20%)
  • Standard ROF (from -30%)
  • +50% self fire chance (from +0)

8
Dev App Testing / Dev-App Testing change-log: October 27, 2017
« on: October 27, 2017, 04:21:19 pm »
This week we're focusing on testing the Stormbreaker and Failsafe to ensure they're ready for PvP!

Stormbreaker
  • No changes from PvE

Failsafe
  • No changes from PvE

9
Dev App Testing / Dev App Testing 20 October, 2017
« on: October 20, 2017, 03:23:32 pm »
Infiltrate Game Mode
  • Hell Difficulty Speedrun Testing

Stormbreaker in PvP
  • No changes from PvE

10
Dev App Testing / Dev App Testing change-log: 13 October, 2017
« on: October 13, 2017, 03:13:29 pm »
This is the final test session before the next patch. Keep an eye out for any new bugs while you test!

Hwacha
  • Direct Damage: 24.66 Explosive (from 25)
  • Secondary Damage: 50 Shatter (from 45)
  • 4.25 jitter (from 5)

Light Flak
  • 0.5 jitter (from 1.25)
  • 400 m/s projectile speed (from 350 m/s)
  • 0.375 arming time (from 0.4285, to maintain arming range)
  • 3s projectile life (from 2.857), max range 1200m (from 1000)
  • 65 deg horizontal arcs (from 50)

Judgement in PvP
  • No changes from current PvE Judgement

Squid
  • Armor: 330 (from 335)
  • Hull: 450 (from 550)

Pyramidion
  • Top Speed: 32 m/s (from 30.36)
  • Acceleration: 4 m/s² (from 2.25)
  • Turn Acceleration: 8 deg/s² (from 6.25)
  • Mass: 200t (from 300t)

Miscellaneous
  • Midmatch gunner join blocked in slots 3 & 4
  • Gunner autoswitch to engineer in slots 3 & 4
  • Various UI changes
  • Choppy lives.

11
Dev App Testing / Dev App Testing change-log: 6 October, 2017
« on: October 06, 2017, 03:08:54 pm »
We're testing some changes to the UI and backend, so remember to report any bugs or issues you encounter!

Hwacha
  • Direct Damage: 24.66 Explosive (from 25)
  • Secondary Damage: 50 Shatter (from 45)
  • 4.25 jitter (from 5)

Light Flak
  • 0.5 jitter (from 1.25)
  • 400 m/s projectile speed (from 350 m/s)
  • 0.375 arming time (from 0.4285, to maintain arming range)
  • 3s projectile life (from 2.857), max range 1200m (from 1000)
  • 65 deg horizontal arcs (from 50)

Judgement in PvP
  • No changes from current PvE Judgement

Pyramidion
  • Top Speed: 32 m/s (from 30.36)
  • Acceleration: 4 m/s² (from 2.25)
  • Turn Acceleration: 8 deg/s² (from 6.25)
  • Mass: 200t (from 300t)

12
Dev App Testing / Dev App Testing change-log: 29 September, 2017
« on: September 29, 2017, 04:04:02 pm »
Judgement in PvP
  • No changes from current PvE Judgement

Spire
  • Armor: 720 (from 400)
  • Hull: 1300 (from 950)
  • Forward Acceleration: 4.5 m/s² (same as current)
  • Top Speed: 24 m/s (from 28.01)
  • Turn Acceleration: 3.75 deg/s² (from 15.06)
  • Max Turn Speed: 12.08 deg/s (same as current)
  • Vertical Acceleration: 6 m/s² (from 3.75)
  • Top Vertical Speed: 14 m/s (from 17)
  • Slot 1 (Heavy Gun) angled 0° from center (same as current)
  • Slot 2 (Top Left) angled 10° to port (current 0°)
  • Slot 3 (Bottom Left) angled 60° to port (current 40°)
  • Slot 4 (Top Right) angled 10° to starboard (current 40°)

Squid
  • Acceleration: 10 m/s² (from 8 )
  • Mass: 50t (from 95t)

Pyramidion
  • Top Speed: 32 m/s (from 30.36)
  • Acceleration: 4 m/s² (from 2.25)
  • Turn Acceleration: 8 deg/s² (from 6.25)
  • Mass: 200t (from 300t)

Hwacha
  • Direct Damage: 24.66 Explosive (from 25)
  • Secondary Damage: 50 Shatter (from 45)
  • 4.25 jitter (from 5)

13
Dev App Testing / Dev App Testing change-log: 22 September, 2017
« on: September 22, 2017, 03:01:39 pm »
Judgement in PvP
  • Same stats as current PvE

Pyramidion
  • Armour: 650 HP
  • Hull: 700 HP
  • Top Speed: 32 m/s
  • Acceleration: 4 m/s^2
  • Turn Speed: 11.05 deg/s
  • Turn Accel: 8 deg/s^2
  • Vertical speed: 17.03 m/s
  • Vertical Accel: 2.73 m/s
  • Mass: 200t

Squid
  • Mass: 50t
  • Accel: 15.2 m/s2
  • Top Speed: 47m/s
  • Turn Speed: 19.11 m/s
  • Turn Accel: 47.5 m/s2

Spire
  • Mass: 320t
  • Armor: 900
  • Hull: 1500
  • Top Speed: 24 m/s
  • Turn Accel: 3.75 deg/s^2
  • Vertical Accel: 6 m/s^2
  • Gun Slot 1 angled 0 deg from center
  • Gun Slot 2 angled 10 deg to port
  • Gun Slot 3 anngled 60 deg to port
  • Gun Slot 4 angled 10 deg to starboard

14
Dev App Testing / Dev App Testing change-log: 1 September, 2017
« on: September 01, 2017, 12:33:39 pm »
Hwacha:
  • 5 jitter (from 4)
  • 5.5 AoE radius (from 7)
  • 300m/s projectile speed (from 250)

Minotaur
  • 18 Piercing Direct damage
  • 45 Shatter AoE damage
  • 300000N Knockdown
  • 0.66 RoF (from 0.33)
  • 4 buckshots (from 5)
  • 5 shots (from 4)
  • 10 second reload (from 10)
  • 700 projectile speed (from 550)
  • 2 jitter (from 3.5)
  • 40 horizontal
  • 30 deg arc up
  • 10 deg down arc
  • 40 deg/s rotation speed (from 20)

Judgement (PvP too!)
  • 1000 Hull
  • 3 m/s^2 Vertical Acceleration
  • 12 deg/s Turn Speed
  • 7 deg/s^2 Turn Acceleration
  • 28m/s top speed
  • 4 m/s^2 Forward Acceleration

15
Dev App Testing / Dev App Testing change-log: 25 August, 2017
« on: August 25, 2017, 01:59:08 pm »
Hwacha:
  • 6 jitter (from 4)
  • 5.5 AoE radius (from 7)
  • 300m/s projectile speed (from 250)

Minotaur v1
  • 18 Piercing Direct damage
  • 45 Shatter AoE damage
  • 300000N Knockdown
  • 0.66 RoF (from 0.33)
  • 3 buckshots (from 5)
  • 7 shots (from 4)
  • 9 second reload (from 10)
  • 800 projectile speed (from 550)
  • 2 jitter (from 3.5)
  • 40 deg arcs up + horizontal (from 30)
  • 30 deg arc down
  • 40 deg/s rotation speed (from 20)

Minotaur v2
  • 0.66 RoF (from 0.33)
  • 100000N Knockback
  • 12 piercing (from 90)
  • 16 shatter (from 225)
  • 6s reload (from 10)
  • 40 deg arcs
  • 40 deg/s turn speed (from 20)
  • 800m/s (from 550)
  • 2 jitter (from 3.5)

Judgement (PvP too!)
  • 20% Force reduction from all engines
  • Reduced Vertical Acceleration to 3.5
  • Balloon hitbox moved upward
  • 12 deg/s Turn Speed
  • 3.5 deg/s^2 Turn Acceleration

Goldfish
  • +50% angular drag
  • 200 kt mass
  • 701,000N force (to maintain mobility)
  • 700000N Lift Force (to maintain mobility)

Incendiary
  • +35% fire chance (from 20%)
  • 100 AccelerateFires

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