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Topics - Inkjet

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1
Release Notes / 2.0.16 Spring Update: Jesters' Parade Update
« on: April 01, 2019, 02:07:13 pm »
Spring Update: Jesters' Parade
We've brought an array of new maps, gamemodes, bug fixes, and balance changes to you today. Hop in and check them out!

We've reactivated boarding - Happy April 1st!

New Map:
  • Scars of Lutessa - new PvE Intercept map. Race against the enemy to capture their cargo in the shadow of an ancient dam

New Gamemodes:
  • Race - Jesters' Parade. It's a race! Fight it out as you rush for the goal!
  • Sunken base Defense - The return of Skyball?

Adapted to PvP:
  • Oblivion South - PvP Deathmatch adaptation of the south section of the Oblivion map. 2v2, 3v3, 4v4
  • Alleron Affray - PvP Deathmatch adaptation of Seas of Alleron. 2v2, 3v3, 4v4, Brawl

Expanded Map:
  • Desert Scrap expanded to 2v2 and 4v4 with more spawns




Balance Changes:
  • Shrike:
    • Acceleration: 8 (from 10)
    • Speed: 38 (from 40)
    • Turn Accel: 8 (from 7.5)
    • Turn Speed: 13 (from 15)
    • Mass: 82.5 (from 75)
    • Armor: 399 (from 425)
    • Hull: 585 (ffrom 650)

  • Goldfish:
    • Hitboxes tightened up around the hull. Lower sails removed from hitbox
    • 4th gun added to the back-left of the balloon deck (130° port)

  • Magnate:
    • Raised Hull repair point slightly to allow pilot to repair from top deck

  • Flamethrower:
    • Range: 150m (from 200m)
    • Horizontal Arcs: 70 (from 60)
    • Rotation speed: 120 (from 40)
    • AOE: 7m (from 3)
    • Damage: 1.7 Fire (from 1.2)

  • Balloons repair faster. Get back in the fight!
  • Gunners now have 2 engineer tools. Remember to equip the second one!

  • PvE balance tweaked - AI ships will repair their own balloons faster too
Fixes:
  • Fixed Z-fighting issues on Paritan
  • Improved performance on Crown Summit/Crown Gambit maps
  • Fixed pumpjack normals on Anglean Raiders
  • Fixed some floating buildings on Kinforth
  • Fixed Flak MKII hovering when viewed from a distance
  • Formatting in Retribution and Intrigue
  • Moved Dunes practice spawns outside of dust clouds.
  • Spotting on Anglean Raiders, Firnfeld, Fjords, Kinforth

2
News and Announcements / GUNS OF ICARUS MYSTERY SWAG ENVELOPE GIVEAWAY
« on: March 29, 2019, 01:08:42 am »
Wishlist Hamsterdam and you'll be entered in a giveaway for some awesome stuff!



How to enter:
  • Wishlist Hamsterdam on Steam
  • Send proof (a screenshot) that you wishlisted to contests@musegames.com
  • Include your IGN in the email to receive a Hamster Hoodie item too!

If you're selected to win the giveaway, we'll contact you to get your mailing info! (Limited to those in the US)


3
Release Notes / Fiery Passion Event
« on: February 13, 2019, 01:41:27 pm »
Valentine's Event: Fiery Passion!



~I just want to set the world on fire, and I'm gonna start by flaming your hull~

The Goal: Set 250 parts on fire

The Rewards:
  • Crybaby Mask
  • Heartbreaker Decal
  • 6 Cream Dye
  • 6 Crimson Dye

 

This event will run for 2 weeks, so don't miss your chance to grab these special items!

4
Release Notes / 2.0.15 Krampus Update
« on: December 27, 2018, 02:53:17 pm »
Welcome to the 2.0.15 Release! (PS4 1.12)



First off, Happy Holidays everyone!
In the spirit of the Holidays, we created a brand new Krampus Decal, perfectly befitting of the celebration, Guns of Icarus style. In addition, we have some old exclusive items we’re bringing back, along with more PvP adaptations of Crown Summit and bunch of new features! 

Get ready to fight across even more of Crown Summit in our newly-expanded 3v3, 4v4, and Brawl versions!



Content:
  • Goggles of Good Cheer
  • Jolly Old Salt
  • Krampus Decal
  • Crown Gambit 3v3, 4v4, and Practice
  • Broken Crown Brawl (2v2v2v2)
  • Previous war monument.

New Features:
  • AI stay active for 5 seconds after a player joins.
  • Vote to rematch toggled on by default. You will now need to uncheck this box to end the rematch.
  • Force Start enabled on all game modes, as long as this map has a smaller version (downsize the lobby if you want to!)
  • Missions can now have new objectives, including making another faction lose resources
  • Name your ship loadouts so you can easily remember what they are! Does not change ship name. (Be sure to select the loadout before trying to edit the name, and save after you are done with each edit.)
  • Public custom matches will force shuffle after first rematch if online players count is lower. This is to prevent non-shuffling lobby keep going on and players aren’t able to change it. This does not apply to private matches.

Balance:
  • Spire: Mass increased to 210t (from 150). Force adjusted to maintain mobility.
  • Extended Magazine: Clip size to +50% (from +45)
  • Modified Mine and Harpoon launcher rate of fire to compensate for the extra shot.

Fixes:
  • AI will no longer force reload standard ammo.
  • Conductors Pride dyes using correct UV maps.
  • Sky Captain Valentine put in his place on Stormbreaker theme.

5
Release Notes / 2.0.14 (678) Thornholt Throwdown
« on: November 28, 2018, 02:02:49 pm »
Maps:
  • Thornholt in PvP
    • Adjusted maps bounds to a 6x6 grid
    • New cloud layout for PvP
    • 2v2 through 4v4 Deathmatch
    • Brawl!
    • Practice
  • Ashen Brawl
    • New PvP map. Larger, hotter, more spawns than ever! The largest 2v2v2v2 so far.
  • Crown Gambit
    • Adjusted spawns

Ships:
  • Stormbreaker
    • Lateral drag increased, reducing side drift.
  • Magnate
    • Hitboxes adjusted (mostly reduced) to fit ship profile.
    • Main engine lowered slightly.
  • Spire
    • Hitboxes substantially reduced to fit ship profile.
  • Corsair
    • Forward acceleration: 5 (from 8)
    • Forward speed: 35 (from 30)
    • Turn acceleration: 8 (from 10)
    • Turn speed: 12 (from 10)
    • Left light gun arc: 55° (from 75)
    • Heavy engines rotated 90° and moved out slightly. This gives 0.22 more turn acceleration, reduces engine hitbox vertical profile by 38%, and allows repairs from further in.
    • Reduced mass width (inertial bounds) to increase the effectiveness of turning engines. This allows the same amount of force to turn the ship faster without changing total mass. This will also make the ship more vulnerable to force attacks like Minotaur and getting bumped by other ships.
  • Shrike
    • Adjusted engine force and inertial bounds.
    • Heavy turning engines (x2): 225000 (from 144500)
    • Light main engine: 300000 (from 461000)
    • 750000 total forward thrust (10m/s2)
    • These changes do not change total forward or turn acceleration. However, with more force in the heavy turning engines, the Shrike will no longer be able to turn while maintaining nearly full forward acceleration and speed.

PvE Balance
  • AI type A ships (forward attack)
    The AI_A ships had widely varied stats, making some factions much easier or harder to fight against. Adjusted stats to unify the ships. There will still be some small variation in engine power and acceleration.
  • Approximate new stats:
    • Accel: 4
    • Speed: 47
    • Turn accel: 8
    • Turn speed: 14
    • Vert accel: currently 4
    • Vert speed: currently 11.34
    • Mass: 200t (varied between 75 and 330t)
    • Front gun: 1 - forward
    • Side guns: 2 - 45° (varied between 40 and 60)
  • AI Gatling:
    • Range: 450m (from 600)
    • Ammo: 50
    • Velocity: 700
      All other stats are the same as the player Gatling. Damage changes based on difficulty.
  • AI Mortar
    • Range: 400m (from 800)
    • Velocity: 125m/s (from 250)
    • Side arcs: 60° (from 80) mortars need more arc on AI ships due to gun angles of 45deg. While facing forward, both mortars will be able to fire. Moving 15deg to one side or the other will now prevent one from tracking.
    • Up arc: 30° (from 60)
    • Down arc: 50° (from 60)
    • Ammo: 6
      All other stats are the same as the player Mortar. Damage changes based on difficulty.

  • Yeshan boss ship
    • Adjusted to have similar mass and mobility as the other boss ships.

Seasonal:
  • Removed ‘spooky’ AI skins
  • Disabled fireworks

6
Dev App Testing / Dev-App Testing Change-log October 19, 2018
« on: October 19, 2018, 05:31:08 pm »
Ships:
  • Stormbreaker:
    • lateral (side) drag: 2 (from 0.4)
  • Corsair:
    • Speed: 30
    • Forward accel: 7m/s2 (from 8)
    • Turn speed: 10deg/s
    • Turn accel: 8.33 deg/s2 (from 9)
    • Mass: 175t (from 250)
    • Vertical accel: 3
    • Vertical speed: 15
Maps:
  • Scars of Lutessa
    • Performance & Balance Testing
  • Crown Summit
    • 2v2 - Added 2 Spawns
    • 3v3 - Spawn and Performance Testing
    • 4v4 - Spawn and Performance Testing
    • Brawl - Spawn and Performance Testing

7
Dev App Testing / Dev-App Testing Change-log October 12, 2018
« on: October 12, 2018, 06:36:40 pm »
Ships:
  • Stormbreaker:
    • lateral (side) drag: 2 (from 0.4)
  • Corsair:
    • Speed: 30
    • Forward accel: 7m/s2 (from 8)
    • Turn speed: 10deg/s
    • Turn accel: 8.33 deg/s2 (from 9)
    • Mass: 175t (from 250)
    • Vertical accel: 3
    • Vertical speed: 15
Maps:
  • Crown Summit
    • 2v2 - Added 2 Spawns
    • 3v3 - Spawn and Performance Testing
    • 4v4 - Spawn and Performance Testing
    • Brawl - Spawn and Performance Testing

8
Dev App Testing / Dev-App Testing Change-log October 5, 2018
« on: October 05, 2018, 05:57:30 pm »
Ships:
  • Stormbreaker:
    • lateral (side) drag: 2 (from 0.4)
  • Corsair:
    • Speed: 30
    • Forward accel: 7m/s2 (from 8)
    • Turn speed: 10deg/s
    • Turn accel: 8.33 deg/s2 (from 9)
    • Mass: 175t (from 250)
    • Vertical accel: 3
    • Vertical speed: 15
Maps:
  • Crown Summit
    • 2v2 - Added 2 Spawns
    • 3v3 - Spawn and Performance Testing
    • 4v4 - Spawn and Performance Testing
    • Brawl - Spawn and Performance Testing
  • Scars of Lutessa (formerly D-Day)
    • Balance and Performance testing

9
Release Notes / 2.0.14 Hamsters of Icarus Update
« on: September 27, 2018, 06:12:36 am »
Hamsters of Icarus
Anthology Tier Hamsterdam Kickstarter exclusive reward in early!
As a token of our appreciation for backing Hamsterdam, we have the special items in game just for you! So go be fabulous!
Jealous? - You have til September 29th to get your own Hamster Hoodie

Hamsterdam Kickstarter will receive a code for these four items!
  • Hamsterdam Bomber Jacket
  • Hamsterdam Hood
  • Hamsterdam Spectacles
  • Hamsterdam Pimm Decal

Join the Hamster Squad: We added a [Hamster] title in Guns of Icarus Alliance!
  • EQUIP THE [HAMSTER] TITLE:
    Grab a screenshot of your character in the View Profile or My Profile tab
  • MAKE A SCREENSHOT:
    Steam: ‘F12’  |  PS4: ‘SHARE’
  • UPLOAD YOUR PICTURE:
    Upload your screenshot to Twitter / Facebook / Instagram and tag us with:
    @gunsoficarus & @hamsterdamgame

On October 1st we will select a Winner on each platform:
Win Hamsterdam on Nintendo Switch, PS Vita, iOS, Android, and Steam!
(If you already pledged you’ll receive a second copy of each platform release)

New Map:
Hidden Temple (Assault)
  • What have the Baronites been hiding deep in the Ridge Forest Mountains?

Adapted Maps:
Crown Gambit (2v2)
  • You’ve defended the summit before, now fight in the northern quarry in PvP!
Urban Brawl (Uses Labyrinth Map)
  • Labyrinth joins the list of maps available in Brawl mode! Fight through the city in 3 or 4 team battles!

New Weapon:
Roaring Tiger Heavy Detonator Mk. S
  • Arming Delay: 1s
  • Explosion Interval: 0.25s
  • Initial Delay: 0.25s
  • Jitter: 3
  • Velocity: 80 m/s
  • Range: 500m
  • Explosions: 2
  • Vertical Arcs: 30 up/ 15 down
  • Horizontal Arcs: 60
  • Direct Damage: 100 Flechette
  • Burst Damage: 85 Explosive
  • ROF: 1/s
  • AOE: 55m
  • Clip Size: 3
  • Force: 8000 KN (on Burst)
  • Reload: 10s

Social Features:
Discord Rich Presence - Now you can see what map friends are playing on, and join/invite via Discord!
  • Send invites to join lobbies! Watch for this in Dev Games.
  • Invite to spectate in running matches!
  • Shows your ingame faction in Discord profile!

Balance:
Greased Ammo:
  • Jitter: +0% (from +90%)
Squid:
  • Longitudinal Accel: 9.2 m/s (from 8)
  • Turn Accel: 23 deg/s (from 19.99)
  • Turn Speed: 25 deg/s (from 22)
  • Sail hitboxes removed
  • Duplicate hitboxes removed.
  • Removed railings from hull hitbox.
  • Armor: 313 (from 330) - reduces the number of pipe wrench rebuild hits by 1
Galleon:
  • Adjusted hitboxes to fit model better. Removed hitboxes from non-vital areas (sails, missing parts on full damage stage mesh).
Judgement:
  • Small aesthetic change to engine positions to align with mounts and platforms. Reduces turn acceleration by about 0.1deg/s
  • Moved balloon fixpoint to old heavy gun platform. The circle is now complete.
  • Removed ‘oar’ hitboxes - were not consistent with the visible model or animation.
Bug Fixes:
  • Surrender not showing in end-match screens
  • Old Dog Pilot 9 unlocks before 7, 8
  • Corrected damage description on Cataclysm Rounds. Actual damage is triple.
  • Unable to friend/PM some players

10
Dev App Testing / Dev-App Testing Change-log September 21, 2018
« on: September 21, 2018, 06:18:52 pm »
Maps:
  • Crown Summit 2v2
  • <Temple> (Assault)
  • <D-Day> (Intercept)
  • Urban Brawl (Uses Labyrinth Map)

Weapons:
  • Roaring Tiger Heavy Detonator Mk. S
    • Arming Delay: 1s
    • Explosion Interval: 0.25s
    • Initial Delay: 0.25s
    • Jitter: 3
    • Velocity: 80 m/s
    • Range: 500m
    • Explosions: 2
    • Vertical Arcs: 30 up/ 15 down
    • Horizontal Arcs: 60
    • Direct Damage: 100 Flechette
    • Burst Damage: 85 Explosive
    • ROF: 1/s
    • AOE: 55m
    • Clip Size: 3
    • Force: 8000 KN (on Burst)
    • Reload: 10s

11
Dev App Testing / Dev-App Testing Change-log September 14, 2018
« on: September 14, 2018, 05:50:21 pm »
Maps:
  • Crown Summit 2v2
  • <Temple> (Assault)
  • <D-Day> (Intercept)
  • Urban Brawl (Uses Labyrinth Map)

Weapons:
  • Roaring Tiger Heavy Detonator Mk. S
    • Arming Delay: 1s
    • Explosion Interval: 0.25s
    • Initial Delay: 0.25s
    • Jitter: 3
    • Velocity: 80 m/s
    • Range: 500m
    • Explosions: 2
    • Vertical Arcs: 30 up/ 15 down
    • Horizontal Arcs: 60
    • Direct Damage: 100 Flechette
    • Burst Damage: 85 Explosive
    • ROF: 1/s
    • AOE: 55m
    • Clip Size: 3
    • Force: 8000 KN (on Burst)
    • Reload: 10s

12
Dev App Testing / Dev-App Testing Change-log September 7, 2018
« on: September 07, 2018, 03:54:11 pm »
Weapons:
  • Nemesis
    • Jitter: 1.1 (from 1)
    • AoE: 5
    • Drop: 11 m/s2
    • Burst Damage: 100 Impact (from 130)
    • Vertical Speed: 30 (from 40)
    • Horizontal Speed: 25 (from 30)
    • Range: 1500m

  • Roaring Tiger Mk S
    • Arming Delay: 1s
    • Explosion Interval: 0.25s
    • Initial Delay: 0.25s
    • Jitter: 3
    • Velocity:80
    • Range: 500m
    • Explosion Count: 2
    • Vertical Arcs: 30 up/15 down
    • Horizontal Arcs: 60
    • Direct Damage: 60 Flechette
    • Burst Damage: 80 Explosive
    • ROF: 1
    • AOE: 55m (from 70m)
    • Ammo: 3 (from 4)
    • Force: 8000 (from 10000)

Ships:
  • Squid
    • Longitudinal Accel: 9.2 m/s2 (from 8)
    • Turn Accel: 23 deg/s2 (from 19.99)
    • Turn Speed: 25 deg/s (from 22)
  • Corsair
    • Speed: 30m/s
    • Forward Accel: 6.5m/s2 (from 8)
    • Turn Speed: 11 deg/s
    • Turn Accel: 7.5 deg/s2 (from 9)
    • Vertical Speed:
    • Vertical Accel:
    • Mass: 175t (from 250t)

Maps:
  • Crown Summit 2v2
    • Continue Cloud and Spawn Position testing
  • Temple Assault
  • D-Day Intercept
  • Urban Brawl

Ammo:
  • Greased Ammo
    • Jitter: +0% (from +90%)

13
Dev App Testing / Dev-App Testing Change-log August 31, 2018
« on: August 31, 2018, 04:23:55 pm »
Weapons:
  • Nemesis
    • Jitter: 1.1 (from 1)
    • AoE: 5
    • Drop: 11 m/s2
    • Burst Damage: 100 Impact (from 130)
    • Vertical Speed: 30 (from 40)
    • Horizontal Speed: 25 (from 30)
    • Range: 1500m

  • Roaring Tiger Mk S
    • Arming Delay: 1s
    • Explosion Interval: 0.25s
    • Initial Delay: 0.25s
    • Jitter: 3
    • Velocity:80
    • Range: 500m
    • Explosion Count: 2
    • Vertical Arcs: 30 up/15 down
    • Horizontal Arcs: 60
    • Direct Damage: 60 Flechette
    • Burst Damage: 80 Explosive
    • ROF: 1
    • AOE: 55m (from 70m)
    • Ammo: 3 (from 4)
    • Force: 8000 (from 10000)

Ships:
  • Squid
    • Longitudinal Accel: 9.2 m/s2 (from 8)
    • Turn Accel: 23 deg/s2 (from 19.99)
    • Turn Speed: 25 deg/s (from 22)
  • Corsair
    • Speed: 30m/s
    • Forward Accel: 6.5m/s2 (from 8)
    • Turn Speed: 11 deg/s
    • Turn Accel: 7.5 deg/s2 (from 9)
    • Mass: 225t (from 250t)

Maps:
  • Crown Summit 2v2
    • Continue Cloud and Spawn Position testing
  • Urban Brawl

Ammo:
  • Greased Ammo
    • Jitter: +0% (from +90%)

14
Dev App Testing / Dev-App Testing Change-log August 24, 2018
« on: August 24, 2018, 05:39:44 pm »
Weapons:
  • Nemesis
    • Jitter: 1.1 (from 1)
    • AoE: 2 (from 5)
    • Drop: 11 m/s2
    • Burst Damage: 100 Impact (from 130)
    • Vertical Speed: 30 (from 40)
    • Horizontal Speed: 25 (from 30)
    • Range: 1500m

  • Roaring Tiger Mk S
    • Arming Delay: 1s
    • Explosion Interval: 0.25s
    • Initial Delay: 0.25s
    • Jitter: 3
    • Velocity:80
    • Range: 500m
    • Explosion Count: 2
    • Vertical Arcs: 30 up/15 down
    • Horizontal Arcs: 60
    • Direct Damage: 60 Flechette
    • Burst Damage: 60 Explosive
    • ROF: 1
    • AOE: 55m (from 70m)
    • Ammo: 3 (from 4)
    • Force: 8000 (from 10000)

Ships:
  • Squid
    • Longitudinal Accel: 9.2 m/s2 (from 8)
    • Turn Accel: 23 deg/s2 (from 19.99)
    • Turn Speed: 25 deg/s (from 22)

Maps:
  • Crown Summit 2v2
    • Continue Cloud and Spawn Position testing
  • Labyrinth Brawl

Ammo:
  • Greased Ammo
    • Jitter: +0% (from +90%)

15
Community Events / SEPTEMBER SMACKDOWN
« on: August 20, 2018, 05:08:45 pm »
SEPTEMBER SMACKDOWN



ATTENTION ALL SKY CAPTAINS

Get your crew together and mark your calendars: The September Smackdown is on its way!
This is one tournament you won't to want to miss.

This is an OFFICIAL MUSE GAMES TOURNAMENT and we went all out this time!
Big Thank you to Overpowered Noobs, who are amazing Esports-4-Indie Tournament Organizers and are going to help us run this event!
They made their own post about this event, but we wanted to take the personal approach and present it to you ourselves.




THE RUN DOWN

TOURNAMENT DATE: September 1st 1:00 PM EDT - What time is that for me?

TOURNAMENT LENGTH: 5 hours

GAME MODE: PvP Deathmatch

LOBBY SIZE: 2v2

MAP POOL:
  • Fight over Firnfeld
  • Northern Fjords
  • Paritan Rumble
  • Canyon Ambush
  • Water Hazard
  • Clash at Blackcliff
  • Misty Mutiny
  • Ashen Scuffle
  • Graveyard Rumble

TIME LIMIT: 20 minutes 10 seconds

TIE BREAKER: First Blood

STREAM: twitch.tv/opnoobsonline

READ THE FULL RULESET



LOOT

This time we went all out: The Winners will be flying home with a bountiful treasure!

In the Prize Pool:
  • SUDDEN STRIKE 4
  • CONAN EXILES
  • THE SURGE
  • KERBAL SPACE PROGRAM
  • THE ESCAPISTS 2
  • DEAD RISING 4
  • KEN FOLLETT'S THE PILLARS OF THE EARTH
  • YOOKA-LAYLEE
  • NBA PLAYGROUNDS
  • KONA
  • SERIAL CLEANER



FIRST COME, FIRST SERVE

Only the first 10 Teams (20 Ships) can sign up for the September Smackdown,
so register ASAP to get the chance to be IN IT TO WIN IT!



HOW TO SIGN UP:
  • SINGLE SHIP: 1 Ship with 4 people
  • FULL TEAM: 2 Ships with 8 people
PS. Single Ships will get Matchmade and told before the tournament so you got time to coordinate strategies and outfits accordingly :P

Sign ups are open until Friday, August 31st 1PM EDT

TO THE SIGN UPS

Please make sure to join the Overpowered Noobs Discord: discord.gg/kdxBfCt



I hope you like what we came up with, and hopefully we will be able to make these bigger and more structured in future.
Let us know what you think!

See you in the skies,
Jenny / Inkjet
Your Community Manager


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