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Messages - Inkjet

Pages: 1 2 [3] 4 5 ... 8
31
Dev App Testing / Dev-App Testing change-log: 13 July, 2018
« on: July 13, 2018, 03:20:02 pm »
New Gamemode: 2v2v2v2 (Brawl)
  • Battleground at Blackcliff
  • Water Hazard added as an additional test map
  • Spawn 'threat detection' added
  • Spawns adjusted
  • Lead team will now be auto-spotted and marked

Maps:

CrownSummit_3v3 (PvP):
  • First Look

Canyon Ambush 4v4:
  • Stress Testing

Weapons

Hwacha:
  • Explosive: 15 (from 24.66)
  • ROF: 7 (-15% from 8.33)
  • Reload Time: 13.5s (from 14)

Nemesis:
  • ROF: 0.6 shots/s (from 0.5)
  • Reload: 6s (from 5)
  • Range: 2000m (from 800m)
  • Shell Drop: 9.8m/s (from 13)
  • Jitter: 1 deg (from 2)
  • Vertical Angles: 25 up/ 15 down (no change)
  • Zoom: 2x (from 1.75)
  • Projectile Speed: 300m/s (from 400m/s)
  • Horzontal Arc: 40 deg left, 40 deg right (no change)
  • Pitch Speed: 40 deg/s (from 60)
  • Yaw Speed: 30 deg/s (from 50)

Phobos Light Mine Launcher:
  • Shell Life: 1200s (from 240s)

Tools:

Drogue Chute:
  • +250% Vertical Drag (no change)
  • +250% Longitudinal Drag (from 0)
  • +500% Lateral Drag (from 0)
  • +0% Thrust (from -60%)

Impact Bumpers
  • +350% angular drag
  • +500% lateral drag
  • No change to engine force (from -60%)
  • -30% impact damage

Pipe Wrench:
  • -1 Fire Stack per hit (from 0)

Ships:

Galleon:
  • Hull: 1500 (from 1400)
  • Armor: 820 (from 800)
  • Longitudinal Speed: 36 m/s (from 30.02)
  • Acceleration: 3.2 m/s2 (from 2.10)
  • Turn Speed: 8 deg/s (from 8.02)
  • Turn Acceleration: 6 deg/s2 (from 5.06)

Junker
  • Vertical Speed: 14 m/s (from 13)
  • Vertical Acceleration: 5.5 m/s2 (from 3)

Stormbreaker
  • Lateral Drag: 0.4 (from 0.75)
  • Armour: 420 (from 320)
  • Gun 2: 53 deg port
  • Gun 3: 37 deg starboard (from 45)
  • Gun 4: 102 deg port (from 110)
  • Speed: 32

Other:

Pilot Target:
  • Increased to 20s (from 10)

UI:
  • Score counter altered to accomodate 4 teams
  • Spotted ship names team-coloured
  • Spotted ship names adjusted to be more colourblind-friendly

32
Dev App Testing / Dev-App Testing change-log: 6 July, 2018
« on: July 06, 2018, 06:14:22 pm »
UI:
  • Spotted ship names team-coloured
  • Spotted ship names adjusted to be more colourblind-friendly

New Gamemode: 2v2v2v2
  • Battleground at Blackcliff
  • Water Hazard added as an additional test map
  • Spawn 'threat detection' added
  • Spawns adjusted
  • Lead team will now be auto-spotted and marked

Pilot Target:
  • Increased to 30s (from 10)

Canyon Ambush 4v4:
  • Stress Testing

Hwacha:
  • Explosive: 15 (from 24.66)
  • Cooldown: 0.138 (from 0.12)
[li]Reload Time: 13.5s (from 14)[/li][/list]

Nemesis:
  • ROF: 0.6 shots/s (from 0.5)
  • Reload: 6s (from 5)
  • Range: 2000m (from 800m)
  • Shell Drop: 9.8m/s (from 13)
  • Jitter: 1 deg (from 2)
  • Vertical Angles: 25 up/ 25 down (from 25/15)
  • Zoom: 2x (from 1.75)

Drogue Chute:
  • +250% Vertical Drag (no change)
  • +250% Longitudinal Drag (from 0)
  • +500% Lateral Drag (from 0)
  • +0% Thrust (from -60%)

Phobos Light Mine Launcher:
  • Shell Life: 600s (from 240s)

Pipe Wrench:
  • -1 Fire Stack per hit (from 0)

Galleon:
  • Hull: 1500 (from 1400)
  • Armor: 820 (from 800)
  • Longitudinal Speed: 36 m/s (from 30.02)
  • Acceleration: 3.2 m/s2 (from 2.10)
  • Turn Speed: 8 deg/s (from 8.02)
  • Turn Acceleration: 6 deg/s2 (from 5.06)

Junker
  • Vertical Speed: 14 m/s (from 13)
  • Vertical Acceleration: 5.5 m/s2 (from 3)

Impact Bumpers
  • +350% angular drag
  • +500% lateral drag
  • No change to engine force (from -60%)
  • -30% impact damage

Stormbreaker
  • Lateral Drag: 0.4 (from 0.75)
  • Armour: 420 (from 320)
  • Gun 2: 53 deg port
  • Gun 3: 37 deg starboard (from 45)
  • Gun 4: 102 deg port (from 110)
  • Speed: 32

33
Dev App Testing / Dev-App Testing change-log: 29 June, 2018
« on: June 29, 2018, 04:54:37 pm »
UI:
  • Spotted ship names team-coloured

New Gamemode: 2v2v2v2
  • Battleground at Blackcliff

Canyon Ambush 4v4:
  • Stress Testing

Hwacha:
  • Explosive: 15 (from 24.66)

Nemesis:
  • ROF: 0.6 shots/s (from 0.5)
  • Reload: 6s (from 5)
  • Range: 2000m (from 800m)
  • Shell Drop: 9.8m/s (from 13)
  • Jitter: 1 deg (from 2)
  • Vertical Angles: 25 up/ 25 down (from 25/15)
  • Zoom: 2x (from 1.75)

Drogue Chute:
  • +250% Vertical Drag (no change)
  • +250% Longitudinal Drag (from 0)
  • +500% Lateral Drag (from 0)
  • +0% Thrust (from -60%)

Phobos Light Mine Launcher:
  • Shell Life: 600s (from 240s)

Pipe Wrench:
  • -1 Fire Stack per hit (from 0)

Galleon:
  • Hull: 1500 (from 1400)
  • Armor: 820 (from 800)
  • Longitudinal Speed: 36 m/s (from 30.02)
  • Acceleration: 3.2 m/s2 (from 2.10)
  • Turn Speed: 8 deg/s (from 8.02)
  • Turn Acceleration: 6 deg/s2 (from 5.06)

Junker
  • Vertical Speed: 14 m/s (from 13)
  • Vertical Acceleration: 5.5 m/s2 (from 3)

Impact Bumpers
  • +350% angular drag
  • +500% lateral drag
  • No change to engine force (from -60%)
  • -30% impact damage

Stormbreaker
  • Gun 2: 53 deg port
  • Gun 3: 45 deg starboard
  • Gun 4: 110 deg port
  • Speed: 32

34
Dev App Testing / Dev-App Testing change-log: 22 June, 2018
« on: June 22, 2018, 04:53:40 pm »
New Gamemode: 2v2v2v2
  • Battleground at Blackcliff

Hwacha:
  • Explosive: 12.33 (from 30)

Canyon Ambush 4v4:
  • Stress Testing

Pipe Wrench:
  • -1 Fire Stack per hit (from 0)

Galleon:
  • Hull: 1500 (from 1400)
  • Armor: 820 (from 800)
  • Longitudinal Speed: 36 m/s (from 30.02)
  • Acceleration: 3.2 m/s2 (from 2.10)
  • Turn Speed: 8 deg/s (from 8.02)
  • Turn Acceleration: 6 deg/s2 (from 5.06)

Junker
  • Vertical Speed: 14 m/s (from 13)
  • Vertical Acceleration: 5.5 m/s2 (from 3)

Impact Bumpers
  • +350% angular drag
  • +500% lateral drag
  • No change to engine force (from -60%)
  • -30% impact damage

Stormbreaker
  • Gun 2: 53 deg port
  • Gun 3: 45 deg starboard
  • Gun 4: 110 deg port
  • Speed: 32

35
Dev App Testing / Dev-App Testing change-log: 15 June, 2018
« on: June 15, 2018, 04:41:04 pm »
Canyon Ambush 4v4:
  • Stress Testing

Pipe Wrench:
  • -1 Fire Stack per hit (from 0)

Galleon:
  • Hull: 1500 (from 1400)
  • Armor: 820 (from 800)
  • Longitudinal Speed: 36 m/s (from 30.02)
  • Acceleration: 3.2 m/s2 (from 2.10)
  • Turn Speed: 8 deg/s (from 8.02)
  • Turn Acceleration: 6 deg/s2 (from 5.06)

Junker
  • Vertical Speed: 14 m/s (from 13)
  • Vertical Acceleration: 5.5 m/s2 (from 3)

Impact Bumpers
  • +350% angular drag
  • +500% lateral drag
  • No change to engine force (from -60%)
  • -30% impact damage

Stormbreaker
  • Gun 2: 53 deg port
  • Gun 3: 45 deg starboard
  • Gun 4: 110 deg port
  • Speed: 32

36
Dev App Testing / Dev-App Testing change-log: 8 June, 2018
« on: June 08, 2018, 01:57:19 pm »
Pipe Wrench:
  • -1 Fire Stack per hit (from 0)

Galleon:
  • Hull: 1500 (from 1400)
  • Armor: 820 (from 800)
  • Longitudinal Speed: 36 m/s (from 30.02)
  • Acceleration: 3.5 m/s2 (from 2.10)
  • Turn Speed: 8 deg/s (from 8.02)
  • Turn Acceleration: 6 deg/s2 (from 5.06)

Junker
  • Vertical Speed: 14 m/s (from 13)
  • Vertical Acceleration: 5.5 m/s2 (from 3)

Impact Bumpers
  • +250% angular drag
  • +500% lateral drag
  • No change to engine force (from -60%)
  • -30% impact damage

Stormbreaker
  • Gun 2: 53 deg port
  • Gun 3: 45 deg starboard
  • Gun 4: 110 deg port
  • Speed: 32

37
Dev App Testing / Dev-App Testing change-log: 1 June, 2018
« on: June 01, 2018, 05:30:10 pm »
Pipe Wrench:
  • -1 Fire Stack per hit (from 0)

Galleon:
  • Hull: 1500 (from 1400)
  • Armor: 830 (from 800)
  • Longitudinal Speed: 36 m/s (from 30.02)
  • Acceleration: 3.5 m/s2 (from 2.10)
  • Turn Speed: 8 deg/s (from 8.02)
  • Turn Acceleration: 6 deg/s2 (from 5.06)

Junker
  • Vertical Speed: 14 m/s (from 13)
  • Vertical Acceleration: 5.5 m/s2 (from 3)

Impact Bumpers
  • +500% angular drag
  • +500% lateral drag
  • No change to engine force (from -60%)
  • -30% impact damage

38
Dev App Testing / Dev-App Testing change-log: 18 May, 2018
« on: May 18, 2018, 05:31:34 pm »
Ships:

Corsair:
  • Longitudinal Speed: 30m/s
  • Longitudinal Accel: 8m/s2
  • Turn Speed: 10deg/s
  • Turn Accel: 9deg/s2 (from 7.45)
  • Mass: 250t (from 500t)
  • Vertical Speed: 15m/s
  • Vertical Accel: 4m/s2
  • Armor: 650
  • Hull: 1200
  • Light gun (4 & 5) angles: 75deg (from 60)
  • Helm Moved Forward to railing
  • Armour hitbox added to front of balloon
  • Light engines moved forward to match mount points

Stormbreaker:
  • Gun 2 angled 60deg port (from 40)
  • Gun 3 moved to starboard and angled 45deg to starboard (from 90deg port)

Mobula:
  • Vertical Accel: 7m/s2

Map:
  • Mordor (code name) - New Blockade Map

Special Abilities:

Air Horn:
  • Cooldown: 30s (from 200s)
  • Duration: 20s (from 120s)

Engine Stabilization:
  • Cooldown: 90s (from 200s)
  • Duration 20s (from 15s)

Proximal Detonation:
  • Cooldown: 90s (from 200s)
  • Duration: 20s (from 15s)

Concussive Blast:
  • Cooldown: 60s (from 200s)

Component Disruption:
  • Cooldown: 90s (from 200s)
  • Range: 500m (from 600m)

Combustion Dampener:
  • Cooldown: 90s (from 200s)

Desert Scrap:
  • Point Limit: 450
  • Point radius increased by 50, to 200m
  • Capture and Decapture times to 15s each

39
Dev App Testing / Dev App Testing change-log: 11 May, 2018
« on: May 11, 2018, 04:47:42 pm »
Ships:

Corsair:
  • Longitudinal Speed: 30m/s
  • Longitudinal Accel: 8m/s2
  • Turn Speed: 10deg/s
  • Turn Accel: 9deg/s2 (from 7.45)
  • Mass: 250t (from 500t)
  • Vertical Speed: 15m/s
  • Vertical Accel: 4m/s2
  • Armor: 650
  • Hull: 1200
  • Light gun (4 & 5) angles: 75deg (from 60)
  • Helm Moved Forward to railing
  • Armour hitbox added to front of balloon
  • Light engines moved forward to match mount points

Stormbreaker:
  • Gun 2 angled 60deg port (from 40)
  • Gun 3 moved to starboard and angled 45deg to starboard (from 90deg port)

Map:
  • Mordor - New Blockade Map

Special Abilities:

Air Horn:
  • Cooldown: 30s (from 200s)
  • Duration: 20s (from 120s)

Engine Stabilization:
  • Cooldown: 90s (from 200s)
  • Duration 20s (from 15s)

Proximal Detonation:
  • Cooldown: 90s (from 200s)
  • Duration: 20s (from 15s)

Concussive Blast:
  • Cooldown: 60s (from 200s)

Component Disruption:
  • Cooldown: 90s (from 200s)
  • Range: 500m (from 600m)

Combustion Dampener:
  • Cooldown: 90s (from 200s)

40
Dev App Testing / Dev-App Testing change-log: 20 April, 2018
« on: April 20, 2018, 05:45:56 pm »
New Maps
  • Sunken Reach (CK)
  • Oblivion Approach (KOH)
  • Oblivion Approach (DM)

Air Horn
  • Cooldown: 30s (from 200s)
  • Duration: 20s (from 120s)

Engine Stabilization
  • Cooldown: 90s (from 200s)
  • Duration 20s (from 15s)

Proximal Detonation
  • Cooldown: 90s (from 200s)
  • Duration: 20s (from 15s)

Concussive Blast
  • Cooldown: 60s (from 200s)

Component Disruption
  • Cooldown: 90s (from 200s)
  • Range: 500m (from 600m)

Combustion Dampener
  • Cooldown: 90s (from 200s)

41
Dev App Testing / Dev-App Testing change-log: 13 April, 2018
« on: April 13, 2018, 05:48:20 pm »
Air Horn
  • Cooldown: 30s (from 200s)
  • Duration: 20s (from 120s)

Engine Stabilization
  • Cooldown: 90s (from 200s)
  • Duration 20s (from 15s)

Proximal Detonation
  • Cooldown: 90s (from 200s)
  • Duration: 20s (from 15s)

Concussive Blast
  • Cooldown: 60s (from 200s)

Component Disruption
  • Cooldown: 90s (from 200s)
  • Range: 500m (from 600m)

Combustion Dampener
  • Cooldown: 90s (from 200s)

42
Dev App Testing / Dev App Testing change-log: 16 March, 2018
« on: March 16, 2018, 04:32:04 pm »
Crusader
  • Max Turn Speed: 12.5 deg/s
  • Turn Acceleration: 7 deg/s2
  • Max Speed: 32 m/s
  • Acceleration: 4 m/s2
  • Max Vertical Speed: 17.03 m/s
  • Vertical Acceleration: 2.75 m/s2
  • Mass: 180t

Magnate
  • Forward Speed: 35 m/s (from 26.02 m/s)
  • Forward Accel: 6 m/s2
  • Turn Speed: 15 deg/s
  • Turn Accel: 5 deg/s2 (from 4.5 deg/s2)
  • Mass: 205t (from 125t)
  • Vertical Speed: 17.03 m/s
  • Vertical Accel: 3.5 m/s2

Judgement
  • Forward Accel: 3 m/s2 (from 2 m/s2

Stormbreaker
  • Accel: 9.5 m/s2 (from 15 m/s2)
  • Turn Accel: 6.51 deg/s2 (from 10 deg/s2)

Tempest Mk-S (PVP)
  • Direct: Explosive 9
  • Burst: Fire 9
  • Projectile Speed: 150 m/s
  • Range: 600m
  • Horiz Angles: 50 (from 40)
  • Vert Angles: 30
  • Remove 90% Jitter

Tempest MkI (PvE)
  • Revert Velocity to 150
  • Remove 90% Jitter
  • Horiz Angles: 50

PvE to PvP Conversion
  • Sunken Reach
  • Blistered Abyss
  • Oblivion Approach
  • Parous Glen
  • Seas of Alleron
  • Thornholt Crest

Wandering Ridge (Infiltration)
  • General Playtesting

Misc. Changes
  • Moved War Lore to Library
  • New Font in menus
  • Postprocessing adjusted on Night maps
  • Watch for voice chat bugs
  • Ship & Character Customization UI adjustments
  • ESC Scoreboard updated to new UI

43
Dev App Testing / Dev App Testing change-log: 9 March, 2018
« on: March 09, 2018, 04:44:37 pm »
Crusader
  • Max Turn Speed: 12.5 deg/s
  • Turn Acceleration: 7 deg/s2
  • Max Speed: 32 m/s
  • Acceleration: 4 m/s2
  • Max Vertical Speed: 17.03 m/s
  • Vertical Acceleration: 2.75 m/s2
  • Mass: 180t

Magnate
  • Forward Speed: 28.01 m/s (from 26.02 m/s)
  • Forward Accel: 4.53 m/s2
  • Turn Speed: 15 deg/s
  • Turn Accel: 7 deg/s2 (from 4.5 deg/s2)
  • Mass: 205t (from 125t)
  • Vertical Speed: 17 m/s
  • Vertical Accel: 3.5 m/s2

Judgement
  • Forward Accel: 3 m/s2 (from 2 m/s2

Stormbreaker
  • Accel: 9.5 m/s2 (from 15 m/s2)
  • Turn Accel: 6.51 deg/s2 (from 10 deg/s2)

Tempest Mk-S (PVP)
  • Direct: Explosive 9
  • Burst: Fire 9
  • Projectile Speed: 150 m/s
  • Range: 600m
  • Horiz Angles: 50 (from 40)
  • Vert Angles: 30
  • Remove 90% Jitter

Tempest MkI (PvE)
  • Revert Velocity to 150
  • Remove 90% Jitter
  • Horiz Angles: 50

Wandering Ridge (Infiltration)
  • General Playtesting

Misc. Changes
  • Moved War Lore to Library
  • New Font in menus
  • Postprocessing adjusted on Night maps
  • Watch for voice chat bugs
  • Ship & Character Customization UI adjustments

44
Dev App Testing / Dev-App Testing change-log: 9 February, 2018
« on: February 09, 2018, 02:10:42 pm »
Judgement
  • Acceleration: 2m/s2 (from 4m/s2)
  • Top speed: 29 m/s (from 28m/s)
  • Vertical Accel: 3m/s
  • Vertical top Speed: 17m/s
  • Turn Speed: 16 deg/s (from 12 deg/s)
  • Turn Accel: 4.5 deg/s2 (from 7 deg/s2)

Shrike
  • Armor: 425
  • Hull: 650
  • Longitudinal Speed: 40 m/s (from 36.38 m/s)
  • Longitudinal Accel: 10 m/s2 (from 8.04 m/s2)
  • Turn Speed: 15 deg/s (from 13.65 deg/s)
  • Turn Accel: 7.5 deg/s2 (from 8.01 deg/s2)
  • Mass: 75 tonnes (from 95 tonnes)
  • Vertical Speed: 17m/s (from 9.43 m/s)
  • Vertical Accel: 2.5 m/s2 (from 4.16 m/s2)

Nemesis
  • Add 1.75x zoom (on right click)
  • Force: 200kN (from 100kN)
  • Projectile Speed: 400 m/s (from 350 m/s)

Choppy
  • Reduce duration to 100s (from tested 200s)
  • 100s Cooldown (from tested 200s)
  • Gatlings: 7 Piercing/7 Shatter, 100 ammo, 4s Reload, 8 ROF
  • Mortar: 60 Explosive/60 Explosive, 6 ammo, 5s Reload, ROF 0.45

Salvo Neutralizer
  • 2000 HP (from 500)
  • Armour, susceptible to Piercing damage
  • Cooldown: 30s (from 200s)

Minotaur
  • Force: 120kN (from 150kN)

Blackcliff
  • Enable 4v4 for testing
  • New Spawns for testing

45
Dev App Testing / Dev-App Testing change-log: 2 February, 2018
« on: February 02, 2018, 02:50:47 pm »
Judgement
  • Acceleration: 2m/s2 (from 4m/s2)
  • Top speed: 30 m/s (from 28m/s)
  • Vertical Accel: 3m/s
  • Vertical top Speed: 17m/s
  • Turn Speed: 16 deg/s (from 12 deg/s)
  • Turn Accel: 4 deg/s2 (from 7 deg/s2)

Shrike
  • Armor: 400
  • Hull: 650
  • Longitudinal Speed: 40 m/s (from 36.38 m/s)
  • Longitudinal Accel: 10 m/s2 (from 8.04 m/s2)
  • Turn Speed: 14 deg/s (from 13.65 deg/s)
  • Turn Accel: 7 deg/s2 (from 8.01 deg/s2)
  • Mass: 75 tonnes (from 95 tonnes)
  • Vertical Speed: 17m/s (from 9.43 m/s)
  • Vertical Accel: 2 m/s2 (from 4.16 m/s2)

Nemesis
  • Add 1.75x zoom (on right click)
  • Force: 200kN (from 100kN)
  • Projectile Speed: 400 m/s (from 350 m/s)

Choppy
  • Reduce duration to 100s (from tested 200s)
  • 100s Cooldown (from tested 200s)
  • Gatlings: 7 Piercing/7 Shatter, 100 ammo, 4s Reload, 8 ROF
  • Mortar: 60 Explosive/60 Explosive, 6 ammo, 5s Reload, ROF 0.45

Salvo Neutralizer
  • 2000 HP (from 500)
  • Armour, susceptible to Piercing damage
  • Cooldown: 30s (from 200s)

Minotaur
  • Force: 120kN (from 150kN)

Blackcliff
  • Enable 4v4 for testing

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