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Messages - Inkjet

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16
Release Notes / Re: 2.0.14 Hamsters of Icarus Update
« on: September 29, 2018, 03:40:25 pm »
War Changes

Successful Defense:
  • Successfully defended territory cannot be attacked by the same faction for 72 hours
  • 50% of the winning amount is carried over to the next defense against the same attacker

Territory connections:
  • Add a route from Andelata to Lutessa
  • Add a route from Sunder to Albys
  • Remove the route from Hanat to Virna

17
Release Notes / Re: 2.0.14 Hamsters of Icarus Update
« on: September 28, 2018, 12:28:28 pm »
Hotfix 2018-09-28

Roaring Tiger Heavy Detonator [Mk. S]
  • Fixed name (Was Remote Detonator)
  • AOE: 20
  • Direct Damage: 60 Flechette
  • Burst Damage: 80 Explosive

Nemesis Heavy Carronade
  • Projectile Life: 3.75
  • Projectile Drop: 11
  • ROF: 0.6
  • Reload Time: 6
  • Range: 1500m
  • Burst Damage: 100 Impact

18
Release Notes / 2.0.14 Hamsters of Icarus Update
« on: September 27, 2018, 06:12:36 am »
Hamsters of Icarus
Anthology Tier Hamsterdam Kickstarter exclusive reward in early!
As a token of our appreciation for backing Hamsterdam, we have the special items in game just for you! So go be fabulous!
Jealous? - You have til September 29th to get your own Hamster Hoodie

Hamsterdam Kickstarter will receive a code for these four items!
  • Hamsterdam Bomber Jacket
  • Hamsterdam Hood
  • Hamsterdam Spectacles
  • Hamsterdam Pimm Decal

Join the Hamster Squad: We added a [Hamster] title in Guns of Icarus Alliance!
  • EQUIP THE [HAMSTER] TITLE:
    Grab a screenshot of your character in the View Profile or My Profile tab
  • MAKE A SCREENSHOT:
    Steam: ‘F12’  |  PS4: ‘SHARE’
  • UPLOAD YOUR PICTURE:
    Upload your screenshot to Twitter / Facebook / Instagram and tag us with:
    @gunsoficarus & @hamsterdamgame

On October 1st we will select a Winner on each platform:
Win Hamsterdam on Nintendo Switch, PS Vita, iOS, Android, and Steam!
(If you already pledged you’ll receive a second copy of each platform release)

New Map:
Hidden Temple (Assault)
  • What have the Baronites been hiding deep in the Ridge Forest Mountains?

Adapted Maps:
Crown Gambit (2v2)
  • You’ve defended the summit before, now fight in the northern quarry in PvP!
Urban Brawl (Uses Labyrinth Map)
  • Labyrinth joins the list of maps available in Brawl mode! Fight through the city in 3 or 4 team battles!

New Weapon:
Roaring Tiger Heavy Detonator Mk. S
  • Arming Delay: 1s
  • Explosion Interval: 0.25s
  • Initial Delay: 0.25s
  • Jitter: 3
  • Velocity: 80 m/s
  • Range: 500m
  • Explosions: 2
  • Vertical Arcs: 30 up/ 15 down
  • Horizontal Arcs: 60
  • Direct Damage: 100 Flechette
  • Burst Damage: 85 Explosive
  • ROF: 1/s
  • AOE: 55m
  • Clip Size: 3
  • Force: 8000 KN (on Burst)
  • Reload: 10s

Social Features:
Discord Rich Presence - Now you can see what map friends are playing on, and join/invite via Discord!
  • Send invites to join lobbies! Watch for this in Dev Games.
  • Invite to spectate in running matches!
  • Shows your ingame faction in Discord profile!

Balance:
Greased Ammo:
  • Jitter: +0% (from +90%)
Squid:
  • Longitudinal Accel: 9.2 m/s (from 8)
  • Turn Accel: 23 deg/s (from 19.99)
  • Turn Speed: 25 deg/s (from 22)
  • Sail hitboxes removed
  • Duplicate hitboxes removed.
  • Removed railings from hull hitbox.
  • Armor: 313 (from 330) - reduces the number of pipe wrench rebuild hits by 1
Galleon:
  • Adjusted hitboxes to fit model better. Removed hitboxes from non-vital areas (sails, missing parts on full damage stage mesh).
Judgement:
  • Small aesthetic change to engine positions to align with mounts and platforms. Reduces turn acceleration by about 0.1deg/s
  • Moved balloon fixpoint to old heavy gun platform. The circle is now complete.
  • Removed ‘oar’ hitboxes - were not consistent with the visible model or animation.
Bug Fixes:
  • Surrender not showing in end-match screens
  • Old Dog Pilot 9 unlocks before 7, 8
  • Corrected damage description on Cataclysm Rounds. Actual damage is triple.
  • Unable to friend/PM some players

19
Dev App Testing / Dev-App Testing Change-log September 21, 2018
« on: September 21, 2018, 06:18:52 pm »
Maps:
  • Crown Summit 2v2
  • <Temple> (Assault)
  • <D-Day> (Intercept)
  • Urban Brawl (Uses Labyrinth Map)

Weapons:
  • Roaring Tiger Heavy Detonator Mk. S
    • Arming Delay: 1s
    • Explosion Interval: 0.25s
    • Initial Delay: 0.25s
    • Jitter: 3
    • Velocity: 80 m/s
    • Range: 500m
    • Explosions: 2
    • Vertical Arcs: 30 up/ 15 down
    • Horizontal Arcs: 60
    • Direct Damage: 100 Flechette
    • Burst Damage: 85 Explosive
    • ROF: 1/s
    • AOE: 55m
    • Clip Size: 3
    • Force: 8000 KN (on Burst)
    • Reload: 10s

20
Dev App Testing / Dev-App Testing Change-log September 14, 2018
« on: September 14, 2018, 05:50:21 pm »
Maps:
  • Crown Summit 2v2
  • <Temple> (Assault)
  • <D-Day> (Intercept)
  • Urban Brawl (Uses Labyrinth Map)

Weapons:
  • Roaring Tiger Heavy Detonator Mk. S
    • Arming Delay: 1s
    • Explosion Interval: 0.25s
    • Initial Delay: 0.25s
    • Jitter: 3
    • Velocity: 80 m/s
    • Range: 500m
    • Explosions: 2
    • Vertical Arcs: 30 up/ 15 down
    • Horizontal Arcs: 60
    • Direct Damage: 100 Flechette
    • Burst Damage: 85 Explosive
    • ROF: 1/s
    • AOE: 55m
    • Clip Size: 3
    • Force: 8000 KN (on Burst)
    • Reload: 10s

21
Dev App Testing / Dev-App Testing Change-log September 7, 2018
« on: September 07, 2018, 03:54:11 pm »
Weapons:
  • Nemesis
    • Jitter: 1.1 (from 1)
    • AoE: 5
    • Drop: 11 m/s2
    • Burst Damage: 100 Impact (from 130)
    • Vertical Speed: 30 (from 40)
    • Horizontal Speed: 25 (from 30)
    • Range: 1500m

  • Roaring Tiger Mk S
    • Arming Delay: 1s
    • Explosion Interval: 0.25s
    • Initial Delay: 0.25s
    • Jitter: 3
    • Velocity:80
    • Range: 500m
    • Explosion Count: 2
    • Vertical Arcs: 30 up/15 down
    • Horizontal Arcs: 60
    • Direct Damage: 60 Flechette
    • Burst Damage: 80 Explosive
    • ROF: 1
    • AOE: 55m (from 70m)
    • Ammo: 3 (from 4)
    • Force: 8000 (from 10000)

Ships:
  • Squid
    • Longitudinal Accel: 9.2 m/s2 (from 8)
    • Turn Accel: 23 deg/s2 (from 19.99)
    • Turn Speed: 25 deg/s (from 22)
  • Corsair
    • Speed: 30m/s
    • Forward Accel: 6.5m/s2 (from 8)
    • Turn Speed: 11 deg/s
    • Turn Accel: 7.5 deg/s2 (from 9)
    • Vertical Speed:
    • Vertical Accel:
    • Mass: 175t (from 250t)

Maps:
  • Crown Summit 2v2
    • Continue Cloud and Spawn Position testing
  • Temple Assault
  • D-Day Intercept
  • Urban Brawl

Ammo:
  • Greased Ammo
    • Jitter: +0% (from +90%)

22
Dev App Testing / Dev-App Testing Change-log August 31, 2018
« on: August 31, 2018, 04:23:55 pm »
Weapons:
  • Nemesis
    • Jitter: 1.1 (from 1)
    • AoE: 5
    • Drop: 11 m/s2
    • Burst Damage: 100 Impact (from 130)
    • Vertical Speed: 30 (from 40)
    • Horizontal Speed: 25 (from 30)
    • Range: 1500m

  • Roaring Tiger Mk S
    • Arming Delay: 1s
    • Explosion Interval: 0.25s
    • Initial Delay: 0.25s
    • Jitter: 3
    • Velocity:80
    • Range: 500m
    • Explosion Count: 2
    • Vertical Arcs: 30 up/15 down
    • Horizontal Arcs: 60
    • Direct Damage: 60 Flechette
    • Burst Damage: 80 Explosive
    • ROF: 1
    • AOE: 55m (from 70m)
    • Ammo: 3 (from 4)
    • Force: 8000 (from 10000)

Ships:
  • Squid
    • Longitudinal Accel: 9.2 m/s2 (from 8)
    • Turn Accel: 23 deg/s2 (from 19.99)
    • Turn Speed: 25 deg/s (from 22)
  • Corsair
    • Speed: 30m/s
    • Forward Accel: 6.5m/s2 (from 8)
    • Turn Speed: 11 deg/s
    • Turn Accel: 7.5 deg/s2 (from 9)
    • Mass: 225t (from 250t)

Maps:
  • Crown Summit 2v2
    • Continue Cloud and Spawn Position testing
  • Urban Brawl

Ammo:
  • Greased Ammo
    • Jitter: +0% (from +90%)

23
Dev App Testing / Dev-App Testing Change-log August 24, 2018
« on: August 24, 2018, 05:39:44 pm »
Weapons:
  • Nemesis
    • Jitter: 1.1 (from 1)
    • AoE: 2 (from 5)
    • Drop: 11 m/s2
    • Burst Damage: 100 Impact (from 130)
    • Vertical Speed: 30 (from 40)
    • Horizontal Speed: 25 (from 30)
    • Range: 1500m

  • Roaring Tiger Mk S
    • Arming Delay: 1s
    • Explosion Interval: 0.25s
    • Initial Delay: 0.25s
    • Jitter: 3
    • Velocity:80
    • Range: 500m
    • Explosion Count: 2
    • Vertical Arcs: 30 up/15 down
    • Horizontal Arcs: 60
    • Direct Damage: 60 Flechette
    • Burst Damage: 60 Explosive
    • ROF: 1
    • AOE: 55m (from 70m)
    • Ammo: 3 (from 4)
    • Force: 8000 (from 10000)

Ships:
  • Squid
    • Longitudinal Accel: 9.2 m/s2 (from 8)
    • Turn Accel: 23 deg/s2 (from 19.99)
    • Turn Speed: 25 deg/s (from 22)

Maps:
  • Crown Summit 2v2
    • Continue Cloud and Spawn Position testing
  • Labyrinth Brawl

Ammo:
  • Greased Ammo
    • Jitter: +0% (from +90%)

24
Community Events / SEPTEMBER SMACKDOWN
« on: August 20, 2018, 05:08:45 pm »
SEPTEMBER SMACKDOWN



ATTENTION ALL SKY CAPTAINS

Get your crew together and mark your calendars: The September Smackdown is on its way!
This is one tournament you won't to want to miss.

This is an OFFICIAL MUSE GAMES TOURNAMENT and we went all out this time!
Big Thank you to Overpowered Noobs, who are amazing Esports-4-Indie Tournament Organizers and are going to help us run this event!
They made their own post about this event, but we wanted to take the personal approach and present it to you ourselves.




THE RUN DOWN

TOURNAMENT DATE: September 1st 1:00 PM EDT - What time is that for me?

TOURNAMENT LENGTH: 5 hours

GAME MODE: PvP Deathmatch

LOBBY SIZE: 2v2

MAP POOL:
  • Fight over Firnfeld
  • Northern Fjords
  • Paritan Rumble
  • Canyon Ambush
  • Water Hazard
  • Clash at Blackcliff
  • Misty Mutiny
  • Ashen Scuffle
  • Graveyard Rumble

TIME LIMIT: 20 minutes 10 seconds

TIE BREAKER: First Blood

STREAM: twitch.tv/opnoobsonline

READ THE FULL RULESET



LOOT

This time we went all out: The Winners will be flying home with a bountiful treasure!

In the Prize Pool:
  • SUDDEN STRIKE 4
  • CONAN EXILES
  • THE SURGE
  • KERBAL SPACE PROGRAM
  • THE ESCAPISTS 2
  • DEAD RISING 4
  • KEN FOLLETT'S THE PILLARS OF THE EARTH
  • YOOKA-LAYLEE
  • NBA PLAYGROUNDS
  • KONA
  • SERIAL CLEANER



FIRST COME, FIRST SERVE

Only the first 10 Teams (20 Ships) can sign up for the September Smackdown,
so register ASAP to get the chance to be IN IT TO WIN IT!



HOW TO SIGN UP:
  • SINGLE SHIP: 1 Ship with 4 people
  • FULL TEAM: 2 Ships with 8 people
PS. Single Ships will get Matchmade and told before the tournament so you got time to coordinate strategies and outfits accordingly :P

Sign ups are open until Friday, August 31st 1PM EDT

TO THE SIGN UPS

Please make sure to join the Overpowered Noobs Discord: discord.gg/kdxBfCt



I hope you like what we came up with, and hopefully we will be able to make these bigger and more structured in future.
Let us know what you think!

See you in the skies,
Jenny / Inkjet
Your Community Manager


25
Dev App Testing / Dev-App Testing Change-log August 17, 2018
« on: August 17, 2018, 05:06:59 pm »
Weapons:
  • Nemesis
    • Jitter: 1.1 (from 1)
    • AoE: 2 (from 5)
    • Drop: 11 m/s2
    • Burst Damage: 100 Impact (from 130)
    • Vertical Speed: 30 (from 40)
    • Horizontal Speed: 25 (from 30)

  • Roaring Tiger Mk S
    • Arming Delay: 1s
    • Explosion Interval: 0.25s
    • Initial Delay: 0.25s
    • Jitter: 3
    • Velocity:80
    • Range: 500m
    • Explosion Count: 3
    • Vertical Arcs: 30 up/15 down
    • Horizontal Arcs: 60
    • Direct Damage: 60 Flechette
    • Burst Damage: 60 Explosive
    • ROF: 1
    • AOE: 55m (from 70m)
    • Ammo: 3 (from 4)
    • Force: 8000 (from 10000)

Ships:
  • Squid
    • Longitudinal Accel: 9.2 m/s2 (from 8)
    • Turn Accel: 23 deg/s2 (from 19.99)
    • Turn Speed: 25 deg/s (from 22)

Maps:
  • Crown Summit 2v2
    • Continue Cloud and Spawn Position testing
  • Labyrinth Brawl

Ammo:
  • Greased Ammo
    • Jitter: +0% (from +90%)

26
Release Notes / Re: 2.0.13 Brawler Update
« on: August 17, 2018, 06:09:54 am »
8/17 Judgement Balance Hotfix (no client updates):
  • Right heavy gun moved to aft in place of the light aft gun.
  • Aft light gun moved to balloon fixpoint position.
  • Balloon moved forward in front of gap.
  • Front guns rotations changed to 23° splayed from center (from 0° left gun, 40° right gun)
  • Armor: 625 (from 700)
  • Mass lowered to 290t (from 320t) without changing thrust values.
  • Forward Acceleration: 3.31m/s2 (from 3)
  • Turn Acceleration: 4.97deg/s2 (from 4.5)
  • Vertical Acceleration: 3.31m/s2 (from 3)
  • Gun presets adjusted to new gun positions and rotations.

27
Dev App Testing / Dev-App Testing Change-log August 10, 2018
« on: August 10, 2018, 05:16:59 pm »
Weapons:
  • Nemesis
    • Jitter: 1.1 (from 1)
    • AoE: 2 (from 5)
    • Drop: 11 m/s2
    • Burst Damage: 100 Impact (from 130)
    • Vertical Speed: 30 (from 40)
    • Horizontal Speed: 25 (from 30)

  • Roaring Tiger Mk S
    • Arming Delay: 1s
    • Explosion Interval: 0.25s
    • Initial Delay: 0.25s
    • Jitter: 3
    • Velocity:80
    • Range: 500m
    • Explosion Count: 3
    • Vertical Arcs: 40 up/15 down
    • Horizontal Arcs: 60
    • Direct Damage: 60 Flechette
    • Burst Damage: 60 Explosive
    • ROF: 1
    • AOE: 40m (from 70m)
    • Ammo: 3 (from 4)

Ships:
  • Squid
    • Longitudinal Accel: 9.2 m/s2 (from 8)
    • Turn Accel: 23 deg/s2 (from 19.99)
    • Turn Speed: 25 deg/s (from 22)

  • Judgement
    • Starboard Heavy Gun and Aft Light Gun moved
    • Balloon moved
    • Forward Port Gun Angled 35deg to port
    • Mass: 290t (from 320t)
    • Accelerations Increased due to mass reduction
      • Longitudinal Accel: 3.31 m/s2
      • Turn Accel: 4.97 deg/s2
      • Vertical Accel: 3.31 m/s2

Maps:
  • Crown Summit 2v2
    • Continue Cloud and Spawn Position testing

Ammo:
  • Greased Ammo
    • Jitter: +0% (from +90%)
    • Ammo: +0% (from +20%)
    • Turn rate: +15% (from -15%)
    • Damage: -10% (from -20%)

28
Dev App Testing / Dev-App Testing Change-log August 3, 2018
« on: August 03, 2018, 05:26:19 pm »
    Weapons:
    • Nemesis
      • Jitter: 1.1 (from 1)
      • AoE: 2 (from 5)
      • Drop: 11 m/s2
      • Burst Damage: 100 Impact (from 130)
      • Vertical Speed: 30 (from 40)
      • Horizontal Speed: 25 (from 30)

    • Roaring Tiger Mk S
      • Arming Delay: 1s
      • Explosion Interval: 0.25s
      • Initial Delay: 1.5s
      • Jitter: 3
      • Velocity: 100
      • Range: 400m
      • Explosion Count: 2
      • Vertical Arcs: 40 up/15 down
      • Horizontal Arcs: 60
      • Direct Damage: 60 Flechette
      • Burst Damage: 60 Explosive
      • ROF: 1
    Test 1
    • Roaring Tiger Mk S
      • Arming Delay: 0.5s
      • Explosion Interval: 1.5s
      • Initial Delay: 1.5s
      • Jitter: 3
      • Velocity: 80
      • Range: 800m
      • Explosion Count: 3
      • Vertical Arcs: 40 up/15 down
      • Horizontal Arcs: 40
      • Direct Damage: 30 Flechette
      • Burst Damage: 30 Explosive
      • ROF: 1.33

    Ships:
    • Squid
      • Longitudinal Accel: 9.2 m/s2 (from 8)
      • Turn Accel: 23 deg/s2 (from 19.99)
      • Turn Speed: 25 deg/s (from 22)

    • Judgement
      • Starboard Heavy Gun and Aft Light Gun moved
      • Balloon moved
      • Forward Port Gun Angled 35deg to port
      • Mass: 290t (from 320t)
      • Accelerations Increased due to mass reduction
        • Longitudinal Accel: 3.31 m/s2
        • Turn Accel: 4.97 deg/s2
        • Vertical Accel: 3.31 m/s2

    Maps:
    • Crown Summit 2v2
      • Continue Cloud and Spawn Position testing

    • Labyrinth 4v4
      • Stress Testing

    Ammo:
    • Greased Ammo
      • Jitter: +50% (from +90%)
    [/list]

    29
    Dev App Testing / Dev-App Testing Change-log July 27, 2018
    « on: July 27, 2018, 06:16:16 pm »
    Maps:
    • Crown Summit 2v2

    Ammo

    Heavy Clip:
    • ROF: -15% (from -20%)

    Weapons

    Nemesis:
    • Jitter: 1.1 deg (from 1)
    • Vertical Angles: 25 up/15 down (from 25 up/20 down)
    • Projectile Speed: 350m/s (from 375m/s)
    • AOE: 2m (from 5m)

    Ships:

    Judgement:
    • Balloon moved in front of gap
    • Gun 2 (heavy) moved to back of ship facing 180 deg
    • Gun 3: 33 deg (from 40)
    • Gun 4: -33 deg (from 0)
    • Gun 5: Moved to previous balloon position, facing 180 deg
    • Armor: 625
    • Mass: 290t (from 320)

    Squid:
    • Forward Speed: 47
    • Forward Accel: 8.44m/s2 (from 8)
    • Turn Speed: 22
    • Turn Accel: 21.10 deg/s2 (from 19.99)
    • Mass: 90 (from 95)
    • Vert Speed: 20 (from 17)
    • Vert Accel: 4.22m/s2 (from 4)
    • Armor: 313 (from 330 for perfect 6 Pipe Wrench Rebuild)
    • Hull: 450

    30
    Dev App Testing / Dev-App Testing Change-log July 20, 2018
    « on: July 20, 2018, 05:25:16 pm »
    New Gamemode: 2v2v2v2 (Brawl)
    • Spawn 'threat detection' added
    • Spawns adjusted
    • Lead team will now be auto-spotted and marked

    Maps:
    • Canyon Ambush 4v4
    • Battle Hazard
    • Brawl on the Dunes
    • Brawl at Blackcliff

    Weapons

    Hwacha:
    • Explosive: 15 (from 24.66)
    • ROF: 7 (-15% from 8.33)
    • Reload Time: 13.5s (from 14)

    Nemesis:
    • ROF: 0.6 shots/s (from 0.5)
    • Reload: 6s (from 5)
    • Range: 1700m (from 800m)
    • Shell Drop: 9.8m/s (from 13)
    • Jitter: 1 deg (from 2)
    • Vertical Angles: 25 up/ 20 down (no change)
    • Zoom: 2x (from 1.75)
    • Projectile Speed: 375m/s (from 400m/s)
    • Horzontal Arc: 40 deg left, 40 deg right (no change)
    • Pitch Speed: 40 deg/s (from 60)
    • Yaw Speed: 30 deg/s (from 50)

    Phobos Light Mine Launcher:
    • Shell Life: 1200s (from 240s)

    Tools:

    Drogue Chute:
    • +250% Vertical Drag (no change)
    • +250% Longitudinal Drag (from 0)
    • +500% Lateral Drag (from 0)
    • +0% Thrust (from -60%)

    Impact Bumpers
    • +350% angular drag
    • +500% lateral drag
    • No change to engine force (from -60%)
    • -30% impact damage
    Chute Vent:
    • Renamed to "Balloon Vent"

    Pipe Wrench:
    • -1 Fire Stack per hit (from 0)

    Ships:

    Galleon:
    • Hull: 1500 (from 1400)
    • Armor: 820 (from 800)
    • Longitudinal Speed: 36 m/s (from 30.02)
    • Acceleration: 3.2 m/s2 (from 2.10)
    • Turn Speed: 8 deg/s (from 8.02)
    • Turn Acceleration: 6 deg/s2 (from 5.06)

    Junker
    • Vertical Speed: 14 m/s (from 13)
    • Vertical Acceleration: 5.5 m/s2 (from 3)

    Stormbreaker
    • Lateral Drag: 0.4 (from 0.75)
    • Armour: 420 (from 320)
    • Gun 2: 53 deg port
    • Gun 3: 37 deg starboard (from 45)
    • Gun 4: 102 deg port (from 110)
    • Speed: 32

    Other:

    Pilot Target:
    • Increased to 20s (from 10)

    UI:
    • Score counter altered to accomodate 4 teams
    • Spotted ship names team-coloured
    • Spotted ship names adjusted to be more colourblind-friendly

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