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Messages - Skrimskraw

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61
The Lounge / Re: Name your faction for alliance mode
« on: September 13, 2015, 02:23:11 pm »
lore doesnt make sens, why make sense of ships :P

62
significant more lobby time.
significant more responsibility for 1 ref.
significant more whining from players towards refs.

63
The Lounge / Re: Name your faction for alliance mode
« on: September 08, 2015, 10:37:02 am »
honestly the only factions making somewhat sense are the baronies and the anglean republic.

desert people who are living in poor conditions and possibly tribes? Somehow have a working state?
the mercantile guild which has no economical resources but somehow are able to take them from some other places and sell them for full benefit?
the chaladon that has an agricultural powerhouse, but keep to themselves on an island, basicly not taking part in the world... ok
the yeshan empire, lets obligerate everything in our path which has no real cause or explanation.

anglean republic are basicly poor viking which have to raid other settlements to survive, they have a technological powerhouse preserved in the icy stretch they inhabit meaning they have to use it and preserve it to survive aswell, losing a technology or having it stolen could mean they would have a downfall.

the baronies are basicly feudalism, houses fight internal and everyone has a political role to play, no matter if you are a soldier or a merchant (no  one plays peasants) you have to take an active part in securing your family or plow the oil fields. Yes they possess vast oilfields that the anglean raiders target.

the last 2 just makes sense economical whereas I still need explanations for the others, especially the mercantile guild, they are surrounded by other powerhouses but still have access to take advantage of their resources? eh ok...

64
The Lounge / Re: Name your faction for alliance mode
« on: September 08, 2015, 05:18:47 am »
I think the baronies have been winning people over for a while now.

66
The Lounge / Re: Describe your nation
« on: September 04, 2015, 12:26:12 pm »
Denmark

+rethburn

-rethburn

67
we didnt adapt it because the referees wouldn't be able to control it proper. aka muse not implementing it

68
Wether you like the idea or not doesn't change the fact that SCS also qualifies as a testing grounds for rules.

Back when we started it me and velvet created rules based on prior events.
The first ruleset were pretty basic and have changed quite a bit since the beginning. Some things we tested like the 20min time rule without over time, and some things we implemented without testing such as the double elimination system.

Durin my organization of SCS i decided to host a seperate testing event to test said blindpicks etc. it didnt work that well. It was hard to find enough teams to participate and get proper feedback from such a vague event.
After my experience with this seperate event I realized that if you want to test, you have to do it in primetime sunday or saturday. therefore SCS is the only place where you can test new rules atm. - I don't see how it can be a surprize that this will be tested in SCS since SCS was created as a place for teams to play other teams without tournament level of competitive pressure.

The ruleset you know in scs stems from me and Velvet agressively decreasing the amount of rules that have been used in previous events, due to referees being unable to enforce and handle major rulesets. if the current organizers feel that they can handle more rules, such as a blindpick function then why not test it? If you don't like it from trying it, then express your feedback after testing the rulechanges. feedback based on "I think" or "I don't like" is litterary useless, and why the dev app testing is such a complete failure, because no one tests things proper.

Bottom line:
Test it
Give feedback

And if there is a majority towards this being terrible, then the organizers won't implement it.  SCS is dependent on its participating teams, the moment the organizers decide to rule over the teams is the moment you shouldn't sign up.

69
test it, and then decide ;)

I'm just hoping we get to test no pauses.

70
was nice while it lasted

71
Community Events / Re: TimmyB Tournament: Season 2
« on: August 24, 2015, 05:26:01 am »
compared to the randomness of this event im actually sad to see that week 1 is a standard deathmatch ;)

72
The hunt is on

free points for signing up :=)

73
my perspective ;)

mobula:
I like to hide the fact that I want to win, by claiming that this ship takes more skill to pilot than a pyramidion.

spire:
I love my crew, thats why I let all 3 of them use a gun.

Galleon:
I have good gunners on my team.

Pyramidion:
I like being punished, please keep nerfing me muse.

junker:
how the fuck does this ship Work.

squid:
Run squid, RUN!

74
The Gallery / Re: Guns of Icarus Print Guide
« on: July 22, 2015, 05:46:12 am »
will the guide be hard facts, or actually just describe how the different ammos Work etc. without giving any sort of guidance to how its best used etc.?

75
The Docks / Re: The Grim Reapers
« on: July 20, 2015, 04:28:59 am »
aiming for a 1000 members Again? ;)

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