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Messages - Skrimskraw

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76
The Gallery / Re: *Drooling* Take a look at this graphic
« on: July 15, 2015, 01:07:48 pm »
But...

But...

I showed the forums that song first...

;-;

not true was posted here the first time

https://gunsoficarus.com/community/forum/index.php/topic,4264.msg72309.html#msg72309

I concede.

...Mr. Poppleton's Moustache was all me though

in spirit and morality you introduced it :p

77
what if the duel match ends up 0-0?

I dont think this rule has any significance anyway, how often does a 0-0 match show up?
also if this is the case and you dont like the map you are on, this rule could be used to your own advantage by corner camping with heavy artillery for 20 minutes.

78
Community Events / Re: Sunday Community Skirmish Format changes
« on: July 07, 2015, 12:15:54 pm »
the system is arguably problematic because certain playstyles could be more likely to concede kills when winning than others, even with a relatively equal skill gap. but I don't think it should be a huge problem in what is not a particularly hardcore scene or event.

given the high demand from teams to change 3 signups to a different format. round robin is the best solution all around.

79
Community Events / Re: Sunday Community Skirmish Format changes
« on: July 07, 2015, 10:47:04 am »
was always happy about a 5-4 win.

the score is irrelevant compared to getting the Victory screen.
in a balance where pyramidion heavily dominated, I always took the 5-4 win with a spire and goldfish with high regard of my own teams skill level.

no need to explain the validity of a round robin event tom, just chill. IM just stating the fact that a 5-4 win wont be satisfactory enough if it doesn take you to the finals.
It's not really a problem for me.
in fact i hope scs wont have to do round robins at all ;)

80
Community Events / Re: Sunday Community Skirmish Format changes
« on: July 06, 2015, 02:29:18 pm »
welp, no more being okay with 5-4 scores in round robin style.

81
The Gallery / Re: *Drooling* Take a look at this graphic
« on: July 06, 2015, 09:31:36 am »
But...

But...

I showed the forums that song first...

;-;

not true was posted here the first time

https://gunsoficarus.com/community/forum/index.php/topic,4264.msg72309.html#msg72309

82
if any bugs occur that make either team feel that the match should be throw out and restarted, then we'll move the match to a different map.

obviously if your team feels like muse fucked you up, then the match will be restarted on  a different map :)

and no you havent played in a hardcore competitive event yet. SCS is not on the same level of hephaestus that was a proper tournament, compared to weekly signup and play while being drunk.

84
Wait we're including the new map a few days after it has been implemented?  Before it has had time to be properly bug checked or adjusted for balance, and when nobody has been able to practice on it?
why not?

85
The Lounge / Re: DJ Logicalia's Album Review Corner
« on: June 28, 2015, 03:03:34 pm »

86
the way I see it and why the rules are as now.

they were changed to this current set of rules because of fundamental problems with the competitive scene.

1. referees are doing this of their free will.
2. even with as Little as engagement rules etc. different referees make mistakes constantly, from forgetting to time the matches, to keeping an eye on chat.
3. the infamous pause rule. the pause rule in itself is already the biggest headache for referees. there are no exact rules on how to call it. muse still havent implemented pausing, so this rule to me atleast seems to be the furthest that SCS should go with having. else the pause rule should be removed completely to make the game more "fair" to the team that might lose advantage to it.
4. mo' rules mo' problems - anyone remember the clusterfuck called R&D invitationals? the incredible amount of rules that suddenly changed midmatch etc? coming from that I feel like SCS is the only place where you can relax and just play the game, even if you lose because of a first kill.

all this being said, it comes Down to logicalia and the other organizers plans for this event. when me and velvet ran it we pushed time Down to as Little event time as possible, aswell at taking pressure of the referees that we had to call in, even on emergencies.
However dont listen to me on this, if the teams that participate wants the rules to change, the organizers should follow on that notion. If the organizers Arent willing to run this for the teams, then why should the teams participate? its just finding the limit of what the organizers are willing to do and use time on, contra what the teams want as rules.

87
if the teams would be alright with referees letting the timer run during engagements, i dont see a reason not to let this happen.
BUt be prepared for teams calling unfair treatment from referees.

88
Community Events / Re: Should SCS be moved to Saturday?
« on: June 22, 2015, 03:03:32 pm »
just run a saturday and a sunday event, but no

89
I think first kill breaking ties is the most fair, since it puts a pressure on teams not to fuck up in the beginning.

having the tie breaker be the recent kill doesnt mean that the team tying it up deserves to win anyway.
There just cant be fair rules to this.
alternatively you could just say red team always wins ties, its simply just not a fair way of doing Things no matter what. but we all agree that coin toss is bullshit.

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