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Messages - Skrimskraw

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46
The Lounge / Re: A new hope..
« on: October 18, 2015, 05:45:54 am »
Probably because they are almost unmatched in ability and one of the most well known clans.

OMG RYDR BEST!? NO DONT THINK SO, OTHER CLAN BETTER, OMG OMG OUTRAGE.

Rydr is obviously chewbacca, the true hero that is misunderstood and doesn't get any credit.

47
General Discussion / Re: stuff about the game
« on: October 18, 2015, 05:25:04 am »
Im not understood

48
The Lounge / Re: A new hope..
« on: October 16, 2015, 05:22:16 am »
mingwhale at the leejon of doom

49
secret signups apparently a think now

50
The Docks / Re: The Lightning Thiefs
« on: October 04, 2015, 04:21:46 am »
We are looking for a other clan to do some training with. and mabye in some weeks to play in competitive.

the best way is to contact their leaders, people rarely read these threads.

51
The Lounge / Re: Why do we blame Shink?
« on: October 02, 2015, 02:29:55 pm »
wanna talk best pilots, Think you had to put Lueosi or both squash at that top spot.

52
The Gallery / Re: GOI Board Game
« on: September 24, 2015, 04:38:41 pm »
alright, I just looked at the firefly game.

It looks really complex with a lot of different Cards + the board seems pretty solid will be hard to convert into goio.
if you need any help just ask.

53
The Gallery / Re: GOI Board Game
« on: September 24, 2015, 10:41:28 am »
hows it going hamster? ;)

54
I have been reading all the feedback Again, talked to some old players, so here is my closing statement for this thread.

My initial concern for pauses is that they are a false security that just simply cannot be done correctly in guns of icarus.

some teams call pauses imidiately upon disconnect, in engagement or not. sometimes the referee agress on this and that ruins the experience for the other team and somewhat the viewers.
I can keep on listing examples of prior experience in goio, but when it comes Down to it, it doesnt really matter.

The fact is that the current state of the pause rule is irrelevant.
Pauses cannot be called in engagements.
- with this rule the referee cannot fuck up a pause as long as there are no engagement. However the referee can still fuck it up. to this end there will always be a problem with this exact rule, both teams and referees can bend the rules depending on the game they are playing, and there is no consequences for either of them.

The pause is a false security, something of a luxury that teams have in case they have a dc.
This luxury is something that they probaly should keep, but without a referee interaction.
pausing between teams should always be allowed, but official pauses causes more Chaos and problems than a pause called between teams.

simply put, there are no pause function in guns of icarus.
therefore pauses are simply impossible, as no one can keep their ship steady due to Wind, no cloud can give continued advantage etc. It's just impossible.

I still believe the pause rule should be written out of the ruleset since it is apparent that streamers, teams and referees all around dont know how the rule Works anyway.

but tbh, it wont change anything if its written out. the game doesn't support pauses and they are rarely called during engagements anyway.

55
Release Notes / Re: Version 1.4.3 Release Notes
« on: September 16, 2015, 12:25:47 pm »
captains are privileged players who are valued above all else, if you do not cohere to their will you are a troll and must be forced to submit to their extraordinary intellect that is the salvation of mankind.

56
well question is also would teams rather have 22 min game time and have their pauses cut, with unofficial gentlemans pauses are allowed
or do they want pauses and 20 mins games, with possibility of referee or team fuck ups.

I know its not an ultimatum, but i do think cutting pauses legitimizes 22 min games to "repair" the damage of not having 2 mins to find a sub midgame.

57
do people even know the pause rules?

there are no rules about buffing or spotting during pauses.

58
there are absolutely no tools in order to control or call pauses correct.

there are no consequences for teams that move around during pauses, and they are often called without reason or wrongly.
It is something that varies from referee to referee meaning that you cannot rely on it.

the argument for people dc'ing is somewhat valid, but pauses cant be called during engagements anyway. + honestly the players participating are required to have pc's and connections that cna play the game. its really the team's own fault if someone dc's.
the only valid pause reason that I see is a gentlemans rule.

i think it would be better to remove the pause function to avoid confusion between refs and teams, because often teams themselves call off pauses and start moving, before the referee recognizes that the pause is over. its annoying for the ref and have no consequences.

it would be better to remove it and if teams are thinking about the timer running out during an unofficial gentleman pause, then just raise the game time to 22 minutes or something like that.

59
there are perfect basis for testing a no pause rule due to the following reasons:

1. referees are not always upholding pauses, sometimes not even calling them due to not being present in chat.
2. referees sometimes call pauses on no basis, because a team asked for it without a valid reason.
3. team captains are not expected to read chat during a game and therefore do not see a pause.
4. sometimes pilots dont stay still, and no measure of enforcing are done to prevent this.
5. there is no ingame pause function to make it legit.
6. its a test.
7. teams are really themselves responsible for having players with stable connections or pc's. if someone dc's tough luck, its either poor programming from muse or their own end. not SCS.

so could we please have a vote or something about this like the blind pick which no one asked for in the first place ;)

60
can we test no pauses, or was that suggestion just drowned imidiately?

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