Are you tired of one-off tournaments and gimmicky rulesets? Tired of not knowing when the next real competitive event is coming up? The Guns of Icarus Seasonal is here for you!
This tournament occurs on four seperate occassions over the course the year, with a grand final tournament of the seasonal champions along with a wild card team to mix things up. The rules are straightforward and simple, teams will know the brackets and maps a week in advance, allowing time for preperation.
Here's how it works:
Seasonal FormatEach season there will be a double elimination, best of one tournament where anyone can compete. Dates are listed below. A team must lose two times before they are ejected from the tournament. The only exception to this is the finals where a team only needs to lose once.
The season will span 2-3 weeks depending on caster availibility as well as number of teams signing up. Time limit rules will be in place to prevent too much time occuring in the lobby as well as in game. Refs will cover each match to call for pauses and resets as necessary.
Sign ups will be open for 2 weeks (3 weeks prior to the first matches).
Champion Tournament FormatAt the end of the seasons, the Champion Tournament will be held with the four victors as well as a Wild Card team. The Wild Card team will be selected at random from a pool of teams that register to be the wildcard and have competed in all four seasons. If no team is available that has competed in all four seasons, the pool will be available to teams that have competed in three seasons; and so on.
These five teams will then undergo a double round robin over the course of 2-3 weeks depending on time and casters available. Rules for both seasonal and champion tournaments will be identical.
At the end of the champion tournament, everything is reset and everyone can enter the next seasonal tournament.
**In the event that a Season Champion team is no longer present, their slot will be given to an additional Wild Card team
Rule Set- Team sign ups will close one week prior to when matches begin. Late sign ups may be allowed prior to the first match ups at the organizer's discretion.
- Teams will be assigned the password to their match by the referee. From lobby creation and passwords handed out, teams have 7 minutes to ready up and begin the match.
- Last second swaps will not be immediately penalized but may be considered for a rematch if the opposing team requests it. A 'last second swap' is considered as changing the ship or ship loadout within 10 seconds before the match start.
- Each match has a hard time limit of 20 minutes, there will be no overtime.
- In the event of a tie, the team that scored the first kill in the match will be considered the victor.
- If the score is tied 0-0, both teams are considered to have lost.
- Pauses must be requested by the team captain and will not be enforced until the ref calls for the pause. A pause may not last longer than 2 minutes. Each team may only pause the game twice. Pausing will not count towards match time. Only a ref can end a pause.
- In the event a player disconnects and does not return within the pause limit, the team can opt to forfeit or continue. Players can be subbed as needed.
- In the event that the match becomes unplayable due to slowdowns or bugs, the match may be restarted at the ref's discretion. If the match is reset before five minutes, the score will be reset. After 15 minutes of play, the match cannot be restarted. Between 5 and 15 minutes, the remaining time will carry over to the new match, ships must stay the same, and the current score will carry over.
- Players can play only for a single team each season. Teams can change from season to season.
- The team (and all players who participated on that team for that season) that wins a season cannot compete in any other season, but secure their slot for the champion tournament at the end of the year.
- If a match is called into question due to error on part of the ref or organizers, the entire match may be replayed if there is enough proof that it should be replayed. If the outcome is altered, subsequent matches will be done over. These events should be reported within three days after the match.
- Rules cannot be altered after sign ups have been completed until the end of the season, unless there has been a signifcant change to the game that requires a revision.
Schedule
Spring Seasonal - Blossoming Colosseum:
Sign Ups End March 28th
First Matches begin April 4th
Summer Seasonal - Burning Colosseum:
Sign Ups End July 11th
First Matches begin July 18th
Fall Seasonal - Harvest Colosseum:
Sign Ups End October 3rd
First Matches Begin October 10th
Winter Seasonal - Frozen Colosseum:
Sign Ups End January 9th
First Matches Begin January 16th
Champion Tournament - Iron Colosseum
Wildcard Team selected February 13th
Matches Begin February 20th
PrizesAfter talking with Muse, we've been given the OK for badges! There will be a unique badge for each season and for the champion tournament (winners).
This being said, we have the option of asking Muse to design the badges, or ask for badges from the community. Currently we feel it would be best to ask the community to submit a set of badge designs. Our goal would then be to pick what we feel are the best designs and submit those for the badge creation.