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Messages - QKO

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46
The Pit / Re: Ok, time to deal with less than pleasant players
« on: September 03, 2013, 06:56:37 am »
Andika: would I have met you? Or Spud? Or Borg? If I were to confine myself to just my friendslist? Even if you form a crew, how are you going to play if you can't trust the other crew on your team? Just join with a team of 8/12/16? Think rationally here for a second. At some point the line into the open grounds has to be crossed, unless you inhouse. And when public domain is accessible, the point of confining yourself to just your friends or trying to avoid new players becomes much more moot.

Furthermore, I think the current low level situation is a disservice to a lot of new players. I have quite a bit of piloting time because in the newbie games noone piloted. People tend to just stand there in those games and do nothing productive quite frankly. That, no matter how you want me to put it or phrase it has to be dealt with in an agreeable manner.

47
Feedback and Suggestions / Re: Lock out noobs
« on: September 03, 2013, 05:24:44 am »
Err, I thought that was covered by the tutorials... I'll double check when I get home.

48
Q&A / Re: Turning Faster
« on: September 03, 2013, 05:19:54 am »
While treseritops' explanation is valid. I think that that is more related to movement from idle to begin with. Another part I can fill in with a different perspective: traction. Anyone here that has learned to drive (from a decent instructor) is told to brake before turns and accelerate in the turns(not floor the pedal mind you...). This is for the simple reason that if you don't apply traction in the direction you wish to go, the car will still try to go in a straight line. Turning the airship in GoI is basically the same thing, just a little different. By staying forward, you are turning at max speed (or whatever speed you set) giving you the longest turning arc because the ships turn rather slowly. By going neutral you lose traction, which means you are going to go in the direction you were going before you turned your ship; this allows you to strafe. The third is reversing, you apply traction in the opposite direction you were originally going, slowing down the vessel and thus allowing a much sharper turn. In that turn of course there's a moment where the throttle should be set to forward once more as to not lose distance.

As such of course, there is no turning faster except for using a phoenix claw. But out of all the options available, there is no real best, just look at what you wish to achieve and pick the tool to do it.

49
General Discussion / Re: The mods
« on: September 03, 2013, 04:19:48 am »
MetaFive    Lobby   08/31/2013 23:50:42   And that's enough lewdness in global chat, everyone.

MetaFive    Lobby   08/31/2013 23:52:28   Just cut it out and there won't be an issue.   
MetaFive    Lobby   08/31/2013 23:53:46   It's a common name, but you know full well how you're using it, and it needs to stop now.   
MetaFive    Lobby   08/31/2013 23:53:49   I'm not asking again.   
MetaFive    Lobby   08/31/2013 23:54:41   Are you done?

Is everyone missing the point that i got no direct warning?
I mean it could happen to someone else i'm here to prevent that o try to.

Instead of being so biased you all should look over the fact that there was no direct warning.
Give me a second, maybe I can find some other guy's fate after being entangled with one of a game's developers...

There you go: http://dev.dota2.com/showthread.php?t=102556

50
The Pit / Re: Ok, time to deal with less than pleasant players
« on: September 03, 2013, 04:12:59 am »
The problem presented by the OP is one easily solved.

Make friends, play with them, enjoy the game

Though we all play in pubs I know personally this is how I tend to have the most fun in GOI.
Which is why we barely see you in pubs. And no, duck games are not pubs, even if you forget the password sometimes...

I'll just give my two cents on this. I had the pleasure to be with you on one or two games with some of these non pleasant players. We were on a metamidion and I was on main. There was one other engineer with a buffer and he kept coming down buffing the hull instead of staying in the front. I remember you swearing and shouting at him for being a retard of not staying with the gun. I had a real blast on your rage since I first thought you weren't srs. but you were srs. and that's sad...
I'm not likely to call players I'm yelling at retards. Besides, that was nothing compared to yesterday. Xerx can confirm I felt like I was going to die. Though it was my mistake to put my crew in a Galleon I suppose. And you might hate my behavior to these players. But you have to agree that what I ask of people is reasonable. I am the player running loadouts that compensates for my crew's inabilities and plays to their strengths. I do explain to people how I want thinks done and given time I even explain why I make the decisions I make. Yes, you've had to pleasure of seeing me blow up against someone who didn't listen, yet you also should've noticed that I didn't attack you on anything in that scenario.
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I don't think you realise you make this seem like it's such a big deal. It's like you have just found the internet and you're unsure of it's many users. This is not the first game to experience such "non pleasant players". There are even worse cases in Strategy games where you'd depend even more on a teammate and all he does is goove around. However that's a minority on almost every game. You might have heard it already but chill the fuck down. If by now you haven't stacked up a friends list you certainly are not taking the opportunity of playing the game with what it offers. Teaming up with friends is what this game is basically is all about, not strafing around aimlessly. After you played some time it's optional to find games alone. But be aware that not everybody is able to understand/hear or simply listens to you. Because if you start acting like a prick you're simply shout at a wall.
I played over a thousand matches and some guys in this thread even more yet somehow they seem to get along just fine whetever it is because they choose to play with guys they know or simply they're not as easy to get off as you seem to be.
This is exactly the thing I wish to prevent. I'm not saying you shouldn't have friends or shouldn't be playing with friends. But any player should have access to any pub with a fairly set standard. If you restrict yourself to a friendslist you will get inhousing and inhousing is one of the worst forms of elitism there is. In this game it's still possible to go to a public game and have fun. But the occurrences of those kind of pubs is diminishing.
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I call upon the ultimate argument here and say "it's only a game" -everybody

If you don't act like a prick on a ship that's one less of the minority of bad players.
Yes, this argument is essentially the same as playing basketball, tossing the ball to your opponents and then going "it's only a game bro!". It's a teamgame, it should be fair to expect some sort of standard.

Now if you want to prevent Muse implementing this system because it's the only suggestion made up until the point shit hits the fan, I really recommend you stop targeting me specifically and come up with actual alternatives.

51
The Pit / Re: Ok, time to deal with less than pleasant players
« on: September 02, 2013, 08:59:45 pm »
Actually its called democracy its what drives a lot of things like freedom, equality, all the things that make something good.

What you don't seem to understand is you posted a thread to come up with ways to make alternatives for your ideas, however you fail to understand we don't need your idea or alternatives for it, why? because your ideas are similar to ones that ruin almost every other game culture out there that are using the same basis and seems though we already have several things in place that makes this game and its community so enjoyable you ideas are just silly they would never be put through i'm not trying to start a war I am merely saying your ideas just shouldn't be here because they don't work and we don't need them to work when we already have a better system.
Mob justice does not apply to censorship.

The way I proposed this is an extension on what Alliance of Variant Arms (maintained by aeria games) is doing with their beginner pool. The beginner pool is even a means to attract new players because the experience gain there is higher. What I simply did was add one more pool in there that is explicitly designed for those who don't fit in either of the regular pools. This is to reduce friction. This means less interventions from CA and less yelling from me(which should be a good thing!) and other players. The AVA approach is successful. Players there, just like I propose right here, can skip the beginner pool if they so desire and immediately join up with the experienced players, they do so however at the experienced players consent. If the consent is withdrawn, which is usually because the player isn't qualified, the player is told to go to the beginner pool or kicked immediately in that game. Since Muse is against kicking and since the commendation system is used as liberal as it is now, new players wishing to enter the experienced player pool should have no real problem skipping the beginner pool if they so desire. That is the key idea of my (genius) plan.

The 'casual' pool can be compared to the low priority pool in DotA2, which up to an extend did work. However, DotA2's major flaw is the lack of manual intervention. I suspect that a lot of 'casual' players wouldn't really care about what pool they ended up in and won't bother to appeal them being put there. And for that an automated system would succeed in segregating properly. There's cases however of players that never ever should end up in such a pool and for them the appeal system is in place. Again, while segregating, I want to keep as much free movement as possible, but not to the point where friction occurs.

52
The Pit / Re: Ok, time to deal with less than pleasant players
« on: September 02, 2013, 08:46:09 pm »
I willingly accept him on my crew and I wish to see him preform in battle if he has a point that is worth making he should at least prove he isn't hypocritical.
As you wish.

Why can't I be experienced AND play 'just for fun'?

Just because I don't fly gat/mortar builds and play to win 100% doesn't mean I don't respect the game.

The way that me and my friends play (using lots of fire, for all of you new to the Forum) would probably get a lot of us 'reported.'

We already do have 'experienced' lobbies. They're even password protected. If you want in, there's one every Sunday at minimum.


One of the great joys (to me) of this game is not only its uniqueness (airship combat! :D) but also it's community. It's hopping into some random lobby, saying hello to everyone, getting a few 'hi's back and having idle conversation until the lobby fills up.

Sure, you get some people who just respond with a swift 'shut up,' but people often respond to that with a 'that's not cool' or 'Jesus, what's your problem?'

Maybe I just catch the lucky end of the 'Lobby Lottery,' if you will, but this is one of the best damn general communities I've ever encountered.

That's not to say I don't want to preserve it.

I think the way to go about that is to teach those who will listen and scold those who don't.

Those who try to play this game independently are quickly bored with it.

I may be misunderstanding you completely. If I am please correct me.
I do not know how many ways I have to pinpoint the type of player I'm on about. Everyone does weird builds. Your clanleader has one of the most idiotic builds around and he's making it work pretty damn well. I'm not here about rules on how you're supposed to win. I'm here about players that join the game, say nothing, immediately ready with a full mortar ship. Then when in game you try to reach them they ignore you. Or how about the player that repairs a near depleted hull armor with a spanner rather than a mallet? And uses the mallet to restore a near full health hull armor? Of course, he continues doing this after 3 crew members explicitly told him to knock that off. Then there's the second pilot syndrome, or the second gunner syndrome. I even have the politeness to inform my opposing crew that their ship is going to fail during the upcoming game and they ignore me or tell me to shut the fuck up; of course they die in the game and guess what their crew has to go through?

You have seen me in game, you see me flying around with a carronade+flamethrower pyramidion, your clan has had me onboard their ships several times and had me play along just fine. You should know that I'm not targeting the way some people wish to approach this game in the context of the game. I'm trying to make clear that I'm targeting players that do not care about the game one damn bit; and if the game ends up completely ruined because of them they still don't care about it. They are the players you give advice and they tell you to stfu or use other verbal means to insult you. That is who I'm after.

And yes, right now this is one of the best gaming communities out there. That is correct and I agree with that. What is happening however, which is not only seen by me, but quite a few people around me is that CA intervention is becoming much more common now due to the friction between the types of players. And the suggestion I mention in OP is expressly designed to reduce or completely avoid that friction.

53
The Pit / Re: Ok, time to deal with less than pleasant players
« on: September 02, 2013, 08:33:39 pm »
Lol, i'm actually agree with Phoenix.
dat RAGE :D
i'm losing patience for new players pretty often, but QKO, srsly, there is a limit.
At this point, you become an official *noob nazi* of the GOI.
I do not hate noobs. If you are on my crew you will notice that I can be extremely patient with new players and that I will spend whatever time I can telling them everything I know about what they are doing at that moment. It is that other group which I explicitly separate from the actual new player that I deplore and that I prefer not to see in my games. While this might seem all rather extreme, I'm being very honest about the situation. I yell at people, I can yell very hard(strong voice, strong posture), but I only do so if I'm under the distinct perception that they are purposely screwing me(admittedly, I get that perception very fast, though I also apologize if I find out I'm wrong on the matter).

Qwerty I said it seems he is retarded as he has constantly posted this drivel on more than one thread its starting to seem that he either A) doesn't want any kind of disagreement and just wants everyone to shut up and do what he says or B) he has some kind of personality disorder that makes him not understand when someone tells him he is wrong which correct me if I'm wrong is a form of mental retardation.

This idea has been put forward by this guy so many times just look through his history you will see so he has got to be blocked because its getting ridiculous its not about making this game better its about him trying to have some kind of power which isn't there, none of his ideas have ever been validated and there have been many discussions where he has been proven wrong and never right so I'm not being some little immature child I am stating he must have some reason to not understand what has been clearly told to him several times. So you block him or he is going to get called more than a retard and not by me.
No, see, here is where the problem starts, yes it is the same story but I'm now here starting a dedicated thread where my own idea can get explored or alternatives can be offered. You're deciding to do neither of the two.
Furthermore, I've had support on nearly all my suggestions in the feedback thread and even some balance changes/weapons are planned for the game conform to what I entered that thread with. You are having a very lopsided view about me which I feel is unjustified. If you're looking for a war or something, just go look somewhere else, I don't have the time, nor the energy to deal with you.
You can if enough people complain about it right?
Now this would be nazism

54
The Pit / Re: Ok, time to deal with less than pleasant players
« on: September 02, 2013, 08:09:48 pm »
I'm not interested in seeing our community shifting even slightly into the direction of Dota/HoN, attitude wise. I've seen you ingame a few times and I've read/heard how you treat (new) players. Frankly I don't wonder even slightly why you're incapeable of utilizing new players in your crew. If you treat people like shit, you should better not expect them to improve on your ship. Did you ever consider to drop your "ZOMG!!1!! WHY DID YOU LET THE HULL DIE!?!!1!" attitude, chill your tits and go over to elaborating the game mechanics to our new players?
You almost make it sound as if you've been aboard my ship! Which you haven't, so you don't really know what you're talking about or what sets me off in the first place now do you? Should I be your crewmember and explicitly ignore you until you lose your patience? If you want to go all personal on me that's fine, but you can do that in PM, not here.

55
The Pit / Re: Ok, time to deal with less than pleasant players
« on: September 02, 2013, 08:03:25 pm »
Right, please do so, so this thread can be used for something more constructive than your bullshit.

56
The Pit / Re: Ok, time to deal with less than pleasant players
« on: September 02, 2013, 07:55:26 pm »
If you have no alternatives, then just don't post here. Obviously this thread isn't meant for you.

57
Feedback and Suggestions / Re: Lock out noobs
« on: September 02, 2013, 07:24:56 pm »
As promised: https://gunsoficarus.com/community/forum/index.php/topic,2329.new.html

Lets get some discussion going and get a proper suggestion out to the developers.

58
The Pit / Ok, time to deal with less than pleasant players
« on: September 02, 2013, 07:22:56 pm »
Yes, I'm gonna go dedicate a thread to this. I warned Wazulu I would do this, so here it is. This thread is about dealing with the influx of 'casual'... I mean 'bad' players; or bad players defining themselves as casual. Whatever you like. People that have played LoL, DotA, CS:GO, etc. know exactly what I'm talking about and can exactly tell where THIS community is headed. If you wish to ignore the issue or wouldn't want to read any more of my gibberish, press backspace now. If that didn't do anything, there's also the back button.

Previous weekend, I/crew I was on required moderator interference twice, last weekend once. While 2 measurements isn't enough to spot a trend, I am worried and I feel we need to deal with the issue. One of my friends has said we should stand our ground firmly right now. He also argued that while this might stunt growth a little, it will end up being beneficial for the current community and for the new players in the long run. And I am inclined to agree. If you let people in that have no interest in playing the actual game, you're inevitably going to drop standards. And while hardcore communities tend to be small, keep in mind that Quakeworld, Quake3 and Street Fighter 2 are still being played, if dicking around was the standard in those games, noone would've stayed that long.

I however do not believe we need to go full hostile on anyone that is new or 'just doesn't care'. New players as it is now are subject to abuse from players in the game. It's not because I like to yell at people, it's not because my friends like to yell at people, it's because they set us off and test our patience. And yes, I have met noobs that did really well in the first game, and I commend them on it, but others... lets just say they don't like me anymore; and I'm not a captain that is burning moonshine and complaining that his engines are broken.

Lets analyze the situation from their perspective. One of the reasons is: they just don't care about you or the games they are ruining by simply joining as captain and readying up immediately with a 3 mortar squid. These players are the ones that piss everyone off, because when you try to correct them, they just laugh at you or just ignore you. While in Guns of Icarus there is ways around them(if not many) and it often happens that two of these idiots join side by side in the same team, causing them to endure serious losses and leaving midgame... these players are going to be setting the standard if we don't eliminate these from the playing field.

The other reason is: the noob games are filled with retards(again, by the definition of the word). This is something that is undeniable and IS a problem. The lowlevel games are there to provide new players with an accessible learning curve, not a fuckbox(visualization is at your own discretion!). And while I have had the luck of finding teams that did care and where I could learn from, if the trend keeps up, others won't. For many potentially dedicated players this can be a MAJOR turn off.

It's in my opinion imperative that we discriminate between both types of players and treat them separately with separate standards. One of these groups can end up being respected, or even the best, players in our community if we let them. The other group... we could just as well toss them out in my honest opinion. But since  they paid for a product which they should be able to exploit, we should probably give them a way to still enjoy the product, but not bother us or the group that can succeed. Might they want to become proper players, they can follow the basic path and get there eventually.

So these are the three groups I separate and feel should be distinguished inside the game: the 'I play for fun' players, the new players and the experienced players. Giving these groups their own playing field gives each group a lot less stress which would mean the community would even become more friendly as a whole. The next issue is of course the movement of players. Players should be able to eventually move to the experienced players pool. I'm going to leave out the bad players pool for a bit. The new players pool will have players that learn slowly and players that learn quickly. It would be unfair to hamper fast learners because of the slow learners and so it would mean that they should have access to the experienced player pool fairly quickly. This is something I of course touched on before, new players that decide to enter the experienced pool will have to be approved by the experienced pool. When level 3 or maybe 4 is hit on a class, the player can always enter the experienced player pool and the experienced players don't have much to say about it. Yet if they are lower, they are going to have to rely on commendations from the experienced players to keep them in the experienced pool. The current way commendations are given, it means that players will have to jump through some serious hoops not to stay in the experienced pool and as long as it stays like that, the system will work fine.

Now, the other pool. Since there are no automated ways to determine if someone is a complete moron. I suppose a report system is in order. Since most of the problematic players are in the noob pool, the noob pool will have to report these players and flag them as 'bad'/'casual' players. If too many reports are triggered, these players will get a message notifying them that they are put in the 'casual' pool and that their leveling has STOPPED(3 years of experience in the 'casual' pool doesn't count). These players then have either the choice to accept it and continue to dick around in that pool like he has unimpeded or appeal the system after which a CA, CA Mod or Muse developer has to come in and judge the player's intentions. While the appeal is going, the player still has access to the regular pools until the decision has been made. The appeal can be made once a certain period, so if a player decides he wants to try the 'hardcore' pools, he gets judged and permitted/denied at that point.

The above system will make pubs accessible to ALL groups of players. It will smoothen the innate friction that the groups have and will also mean that the bufferzone that was put in place to help new players, actually helps new players.

Of course I am open to any suggestions there are. But mind you, coming with solutions tried in DotA, LoL or anything of the sort will most likely be ignored. Telling players to form private groups is the exact opposite of what I wish to achieve and bringing that to the table will also be ignored. They didn't work there and most likely will not work here.

59
Feedback and Suggestions / Re: Lock out noobs
« on: September 02, 2013, 01:33:23 pm »
I'm sorry since I may be biased on this (I hate the word "noobs" since it's negatively connotated) but I think it would split the community apart.

I agree with you on having to solve the problem behind this, but I don't think giving everyone a button to press to keep out unexperienced new players isn't the way to choose.
Splitting up the community isn't bad per se. The trick is to make sure the players can migrate to any of the pools if they so desire and are able to compete in that pool.

If a 1 1 1 joins my ship I usually quickly friend them to see how many matches they've played.

Tten I take it as my opportunity to welcome them them to guns of Icarus and take some time to teach them the basics of the game.
And then that 1 1 1 does this:



Really, been there done that.

60
General Discussion / Re: The mods
« on: September 02, 2013, 01:29:50 pm »
Why has this thread been unlocked?

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