Show Posts

This section allows you to view all posts made by this member. Note that you can only see posts made in areas you currently have access to.


Messages - QKO

Pages: 1 [2] 3 4 ... 10
16
General Discussion / Re: GoI Players are Rude.
« on: September 13, 2013, 09:19:28 am »
Yeah, you're right. He didn't bring the gear you told him to bring, but somehow that's not bringing the wrong gear. Anyway, let's get back to the thread, QKO. You've got a couple other ones reserved for arguing by now, I'm sure.
No, there's one thread for bashing me, I'd be getting something proper going there but they really don't want to.
Yeah, if you've directly asked them for a certain loadout and they completely ignore you and possibly not even tell you they don't care. THAT would definately get them a nicely advised  request then a sigh. then a black mark on my list to be wary of playing with again... i have paperback so don't think you can hide from me!!!!! xD

But obviously QKO its wrong in your eyes while in his/her eyes it might be correct. i've actually had two engies both as buffers... while i panicked at first it was fun to see every component glowing yellow with a creamy coat xD
Exactly, difference in opinions can happen. And if I didn't state my conditions at the start of the game, I have no business questioning their judgement ingame. That is why the 'wrong' loadout in itself isn't something I yell at people for, it's the fact I stated to them they should get something different and they either ignored me or (often silently) refused.

17
General Discussion / Re: GoI Players are Rude.
« on: September 13, 2013, 07:23:21 am »
Suggested loadout: "spanner, mallet, extinguisher"
Actual loadout: "buff hammer and chemical spray."

That's, uh...that's definitely bringing the wrong tools, man.
No, if I were not to say anything to him, I have no right to complain to my crew for having them all bring buff, wrench and chemical spray(which is still very wrong). It's the fact that I(or others) explicitly tell someone to do something and he does something else that grinds my gears.

18
General Discussion / Re: GoI Players are Rude.
« on: September 13, 2013, 07:12:10 am »
Natural progression of new players in Guns of Icarus Online

Join Guns of Icarus Online.
Probably go Gunner.
Fall in love with the Hwacha.
Have Hwacha used against you; declare it "OP" in the forums.
Go engineer or pilot.
Get yelled at for bringing the wrong tools, hitting the wrong components, or generally running into things.
Go on forums and tell the community that the community sucks.
General population comes out to comfort you, insists that you haven't yet actually met the community.
Meet cool people. Have a few good matches. Like the feeling.
Scream at people for bringing the wrong tools, hitting the wrong components, or generally running into things. Wonder why the newer new players are so upset.

What you're feeling is totally natural. Don't worry, you'll be on to the next phase before you know it. Stick with it!
Nonono, noone has ever been yelled at for bringing the wrong tools. People are being yelled at because the pilot says "spanner, mallet, extinguisher" and then finds out that guy is running around buff hammer and chemical spray. Not listening remains by far the biggest offense a new player can make.

19
The Pit / Re: Ok, time to deal with less than pleasant players
« on: September 12, 2013, 05:45:54 pm »
Well, weekend is about to start, lets see what happens this time.

20
The Pit / Re: Ok, time to deal with less than pleasant players
« on: September 12, 2013, 09:15:39 am »
No actually, if you do that in combination of my idea, you'd have less chance of people refusing to commend lower levels and making people more likely to commend based on behavior. In that sense, it is still related to this thread and not even a bad idea.

21
The Pit / Re: Ok, time to deal with less than pleasant players
« on: September 11, 2013, 05:07:15 pm »
I actually don't really see a problem with 'inhousing', as you call it. Is it so bad to just play with your friends/clan; not going into public games? They're not hurting anybody by playing privately amongst themselves. As for those who only crew with their clan, oh well. They know they work well together, no need to throw off their flow by adding a lower level player to the crew. If they're stacking, there are other lobbies for one, plus there's nothing stopping another stacked team from joining to face them.

If I join a lobby and see two Duck ships on the other team, I don't stay. Say one of these high level, super competitive clans decides to in-house and they never play publicly again. Who does that hurt? It's just one less clan to be pub stomped by.
The problem with inhousing is for one the reasoning behind it: "I can't trust regular pub players" and secondly(and more importantly): new players with no connections to the players that are inhousing cannot get in. It means effectively that the pub standards drop to dota level while a select few 'elites' are duking it out amongst themselves. And since the inhouse group has the most experience, they will usually keep a distinct advantage over regular pubbies because the regular pubbies are held back by idiots. This is basically dota all over again.

22
The Pit / Re: Ok, time to deal with less than pleasant players
« on: September 11, 2013, 01:49:50 pm »
In a nutshell you're proposing that lower level players will need enough commendations from higher level users to play with the "decorated veterans" of GoI.
You could name them that, or just "regulars"; there's 15 levels in this game, having a minimum requirement of 3 to enter a normal is relatively speaking nothing.
Quote
I don't feel the commendation system would be reliable to judge a new player.  Giving someone a commendation at the end of a match has become the new 'gg' in GoI.  This applies for veteran players as much as for beginners.
So commendations would not be given when such a player doesn't even deserve a gg, this is something that is good. If a player is working to keep up with the current playerbase and gets up to speed in the desired pace, they should have access to the regular pool. The idea is not designed to separate good players from bad players. It's to control the flow of newer players into the regular pool.
Quote
Conversely, a few mean spirited players could keep out deserving new players, at least in the short term.  But that may be enough for a few players to get fed up and drop GoI entirely.  Which leads to my next point, I'm afraid this system would encourage elitism.
Yes, again, the short term. They can be kept in the newbie pool for a little while longer before becoming regulars by automation. Secondly, the newbie pool needs some serious work as it currently puts in a whole lot of people that cannot even walk with people who wish to try to understand the game and wish to get better at it. That is what the second part of the plan was for. If players do not care about learning and playing the game proper, they can do so outside the confines of the regular and newbie pool. Alternatively, we can go to a newbie server and yell at these people until they stop playing.
Quote
Sure, in theory Muse could implement all sorts of reporting systems to go after players who give out commendations to everyone or those who conspire against new players.  You also mention investigating players and processing 'appeals'.  To me that just adds too much complexity to the game.  And as far as Muse is concerned they probably already have enough on their plate, they don't want to be playing hall monitor.
Partially correct, yes it adds complexity for the Muse system should the majority of players decide to appeal the automated decision. But at least it gives Muse grounds to put people in or take people from that pool. That bit of monitoring can make a huge difference. Aside from that, I'm slightly hoping that such a pool will also make the players inside it realize that not playing together will not get anyone anywhere.
Quote
I'd approach GoI a bit like hockey: Call the penalties but let the players police themselves.
I'd be in favor of a kick system as well, but Muse said "HELL NO!! NEVER NEVER NEVER NEVER NEVER!!!" so this ends up being the next best thing.
Quote
Personally, I love the anarchic and open nature of this game.  It really fits into the post-apocalyptic "Wild West" theme of Guns of Icarus. :)
It used to work for lots of games, even dota. But when the trolls hit, they just hit hard.

23
The Pit / Re: Ok, time to deal with less than pleasant players
« on: September 11, 2013, 01:38:00 pm »
It does, it's served as the you make a silly suggestion and everyone says no, stop that thread.
No the point of this thread was to deal with the root cause of certain glaring issues. Rather than having people cry about stacking, planning an inhouse because the pubs are so shitty(https://gunsoficarus.com/community/forum/index.php/topic,2389.0.html) or having them cry about rude players(https://gunsoficarus.com/community/forum/index.php/topic,2392.0.html). That was the root cause for this thread because, just like I mentioned it was going to happen; it now has happened.

And instead of trying to disprove my initial statement, which was that there are some very annoying players in the game and that they could pose a problem, you instead decided to try to bash me. Because lets face it, you can't really disprove that statement, nor do you want to admit that this is in fact happening. Even if you think my plan sucks, you could at least try to come up with some alternatives that would prevent the need for inhouses or other elitist crap that will in fact disillusion newer players in ways unimaginable.

And now again, the newbie pool is a complete pile of shit, newbies are now diverting to the regular pool to avoid this pile of shit. The newbies are, more often than not, not experienced enough to participate in the regular pool which means they take losses and take shit from players that wish to get them up to speed faster than that they can handle. And what you have now, as quoted earlier are people wishing to inhouse to avoid these newer players.

By all means, think of me what you will, I do not care one tiny little bit. But, I do request you keep out of this thread with your blatantly provocative and stupid remarks.

24
Gameplay / Re: Rapid Fire - Left Click
« on: September 11, 2013, 01:44:40 am »
In my experience rapidly clicking has been slightly faster.

25
The Pit / Re: Ok, time to deal with less than pleasant players
« on: September 11, 2013, 01:42:11 am »
No, this thread has a purpose, you just seem to excel at ignoring it.

26
Gameplay / Re: Rapid Fire - Left Click
« on: September 10, 2013, 04:42:53 pm »
Ok, just to kill off this thread.

Modifying hardware to manipulate inputs sent to a game is not a cheat. Having hardware that offer things that override the application's ways of working is a cheat. Having software that changes the game's behavior(like aimbots) is a cheat. This is the best part of course, the game has no way to distinguish a good clicker from a macro because there really isn't any difference. The script in OP post is permitted by what I just said. If the macro makes the game behave differently, then that's a flaw in the game and the game's developers should be fighting it. Easy as lie... I mean pie.

27
General Discussion / Re: Raising consciousness for "stacking" !
« on: September 10, 2013, 04:29:12 pm »
And I agree upon reflecting and reading your point of view about it that the idea of creating a password protected game and waiting is really not focused on reality. Let's throw that one overboard.
Actually, that would be a part of inhousing...

28
General Discussion / Re: Raising consciousness for "stacking" !
« on: September 10, 2013, 04:23:32 pm »
I think it's safe to assume that noone here stacks for the purpose of crushing noobs. They all do it, just like me, to avoid people they can't trust. If I'm presented with a choice to play boring matches with people I know I can trust or play hard matches where I'm looking on my ship more often than in front of me, then I'll go with the first option. I'm also not going to not stack for the sake of noobs, because I'm pretty sure the people on my block wish to sleep in silence. Now you got an answer relative to this thread. If I can trust the people I play with, then it's fine, but I'm not going to test my own patience.

29
The Pit / Re: Ok, time to deal with less than pleasant players
« on: September 10, 2013, 04:16:30 pm »
i havent read any of the other responses so i am sure it has already been said

but isnt QKO hating to play with bad players a bit of the pot calling the kettle black?
It wasn't me firing that mortar if that's what you're referring to.

30
General Discussion / Re: Raising consciousness for "stacking" !
« on: September 10, 2013, 02:11:23 pm »
I don't see the reference there, QKO.
The whole point of that thread was to segregate playerbases before they segregate themselves. Stacking is a form of segregation.

Pages: 1 [2] 3 4 ... 10