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Feedback and Suggestions / Re: Vertical map idea
« on: August 26, 2013, 03:58:22 am »
Can the developers fix velcros first?
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Well, that means we should be seeing a much larger player base, and good thing Controllers do not have Keyboards to type in global. (Even though I would assume there will be a system so they can pull up a keyboard and type, just will be slow on a controller)They probably still have mics to shout over.
I haven't really noticed anything. I play during very odd hours though- GMT -5 in the early afternoon and after midnight.I ran into a lot of annoying people.
Is this some sort of organized thing or did it just seem like you ran into a lot of annoying people?
| Ship: | Pyramidion |
| Purpose: | To cause as much distress during any game as possible. We carry the crimson flag(and only the crimson flag). |
| Open positions: | 2 Engineers, 1 Gunner |
| Requirements: | You follow orders |
Oh yeah. It's not really the weapon combo. It's the two front facing guns combined with the layout of the ship. It's too well designed.Euhm, there's no guns on right side.
You know you guys may be right about the Gatling sounds. It may definitely add to the feel of everything. But just like with everything else, they should experiment. Maybe through it into the Dev App to see how it is?On that note, if I could get access to that dev app (Linux version) I'd be a very happy man.
I don't know, if I'm in a situation where running actually makes sense, then I always herd them to a teammate. I tell my teammate to set up shop and let the enemy run into a gun line, now they either have to keep shooting me or shoot at my ally. If they keep shooting me I won't make my turn until my ally has closer range fire against the enemy than they have to me if they switch targets then I'll turn sooner and get a nice 2v2 going.Good Galleon captains will explicitly tell you that you should herd the opponents past them
Actually this is my favorite tactic when I run squid with an allied Galleon. Agro the enemy a bit then scamper off like I'm wounded and lead them into a gun line.
My case is specifically referring to the situations where a squid is drawing fire to a friendly something like a pyramidion or junker while those ships are in the process of killing a target. If these ships get interrupted, that target will live and the ships are stuck doing defensive moves. Ships like Galleons on the contrary can use some entertainment.
Tell them they're wrong, and if they still demand for you to engineer, just move to another ship. It's not a balance issue, is a strict misconception issue (and the ducks are known for not liking gunners).When I've played with ducks members, they have had me on as a gunner often enough without complaint. I think the major issue here is that gunners tend to just restrict themselves to one type of ammo and for that purpose any crew is better off with an engineer. I'm pretty sure that if you explain that you, as a gunner, switch ammo types regularly and even help reloading other people's guns(engineers that are repairing stuff for example) that you make a much stronger case for yourself. Just think about what a hwacha can do when its user is loading in incendiary, burst or heavy clip depending on the situation.