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Messages - QKO

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31
The Pit / Re: Ok, time to deal with less than pleasant players
« on: September 10, 2013, 01:46:46 pm »
I'm with Gilder here, And to bring up a point Andika made earlier, I too tend to play with my fellow Cakes nigh on always, does that mean I'm in housing? Sure I am, however I play with people I enjoy playing with, and my friends list keeps growing, and like Andika said, not all of them are cakes. I don't have to pull the, "I've been here long enough to have seen this kind of attitude before." Card out do I?
Inhousing is a group isolating themselves from the mass to play games. If you play games with only people you know, you are basically inhousing. Basically, the problem currently is that people are losing the drive to just pub and start to stack/inhouse instead (me included).

33
Feedback and Suggestions / Re: Sheep launcher
« on: September 09, 2013, 10:21:07 am »
Yes! Or you can shake the ship violently.

34
Feedback and Suggestions / Sheep launcher
« on: September 09, 2013, 09:49:53 am »
Me and some players want this. Launches sheep with the mandatory "beeh" noises and increases the weight of the ship it hits(reducing lift).

35
Gameplay / Re: Ships with the power to kill
« on: September 06, 2013, 08:44:17 pm »
Greased round mortar is ridiculous. But when I reported it people disagreed and said that taking down the hull of a Galleon in one clip(after its hull armor is down) is a normal thing. If anything, the damage of the mortar should most definitely be reduced. Though I wouldn't change the gat. The problem with the gat is that it doesn't have any alternatives. If you're trying to build a kill ship, you're going to use a gatling, even if it would have worse dps than the fieldgun. We should probably wait for the new gun to see what that does as far as that goes.

36
Gameplay / Re: Ships with the power to kill
« on: September 06, 2013, 09:31:46 am »
I sense a Falconeers vs Gentlemens match coming right up!

Though the match won't say a damn thing :D RomanKar: your words sound pretty fancy, but can you tell me what happened a few days ago when my Pyramiddion ran you through several times? And please don't tell me the devs can't aim:P

37
The Lounge / Re: So what is everyone listening to?
« on: September 06, 2013, 05:24:36 am »
I primarily listen to Iron Maiden and Kobra and the Lotus atm.

38
Feedback and Suggestions / Re: Dev Matches Dev Ship
« on: September 06, 2013, 04:53:17 am »
Also, please paint a very big target on it with the subtext "Kill this one".

39
Gameplay / Re: Ships with the power to kill
« on: September 05, 2013, 05:38:18 pm »
Yeah, they should reduce the spread on almost every gun. It reduces their effective range to less than a carronade's effective range.

40
Gameplay / Re: Ships with the power to kill
« on: September 05, 2013, 04:31:55 am »
A proper Galleon is most definitely a kill ship. As for the damage vs hitpoints talk, meh. People take piercing because it has the longest range weapons available with that purpose. People take mortar because it's OP. And that's that really. There's no point in spending brainpower on the issue.

If the pilot wants, he could be running a much more brawly build by using carronade flamer, or he could go longer range and use lumberjack + explosive weapons. Though both of these options are vulnerable to the range of a ship with gatling+mortar on board (effective range vs arming time).

I do however think, and have thought for a while, that the repercussions on killing a support ship is too high. The ships would be balanced around this concept, but not really. And since hull is zapped the first time the armor goes down(by the OP mortar+greased rounds) anything with a low armor value is not really viable. That is why Pyramidions and Junkers are so common and why the Galleon is picked over Spire.

Instead of having it cost one full point to lose a squid or goldfish, it would make much more sense to lose just a fraction of it. Then the hull life on these ships can also be lower and the ships would see a lot more use far more easily(because then they are cheap). In comparison now, a ship that gets lasered out of the air like nobody's business, like the spire is now given the same worth as killing a Galleon that can stay in the air almost indefinitely, doing the exact same thing, just better.

The point system I'd propose is the one used in the Gundam VS games. http://www.youtube.com/watch?v=CX4qE5FhfjU In the loading screen you can see their points (2500, 3000, 3000, 2000), the max points to be expended in that game is 6000. That is the green and red bar you see in game. When a suit dies, it's points are taken from the amount of points a team has to spend. So if a 3000 ship dies, 3000 points will remain, if it dies again 0 points remain, if either ships dies then they lose.  Support suits in that game are far less costly than the mid range and high range suits in that game, which is also why they see quite a bit of use in there.

The same thing could be done in GoIO making it much easier to balance the game and balance certain ships in the competitive context of the game.

41
Feedback and Suggestions / Re: Lock out noobs
« on: September 04, 2013, 01:54:23 pm »
don't mean to cause a fight here QKO but i see alot of your threads complaining about one thing or another (from ships to certain players to nerfing weapons*)  Do you truly hate this game that much? :/




*last one i cannot fully remember if it was you.
I didn't complain about any ships, I did complain about having people trolling me and requiring CA mods or muse developers to remove them and I did complain about the mortar being OP. It still is OP and everyone and their mother still uses those things because they do the same as a flak when carrying lesmok and rape ships(including Goldfishes and Galleons) with greased rounds.

I am listing everything that I do right now because I know the developers are listening and willing to hear input. So however nitpicky it might be, I'll report it and let the developers sort out on what they dare to do and what not. And I do it nicely on these forums so that people are open to argue with me and can try to explain me why I'm supposedly wrong. That is how these silly things called forums work. Now if there's anything else you wish to know, just let me know.

42
Feedback and Suggestions / Re: Helm rope - Tool or keybind suggestion
« on: September 04, 2013, 11:12:52 am »
Dammit, I keep reading helm rape when I see this thread. Anyway, I'd like to have the ability to lock the wheel and even raise and lower controls. So I support the OP's idea.

43
The Pit / Re: Ok, time to deal with less than pleasant players
« on: September 03, 2013, 06:29:35 pm »
Right, I feel, as a newish player, I should have a little say.

When I first came onto GOI, I played a bit with people I know in real life, as we could communicate well with each other and all know when to take things seriously. This resulted in some pretty good wins in beginner matches. When they went offline for the most part, I ended up joining a random crew with one of the guys remaining (engi). Of course, it was a pyra (can't remember the build but it was amazingly good fun) and we ended up chatting a fair bit and having a great time, despite many of the other beginner ships being pretty dreadful (no lies here). Because of them being so bad, we decided to go to a non-beginner DM, being 1-1-1 for the most part. In those matches we had 5 perfect wins, with us taking quite a few kills despite being so new. And we weren't being overly serious about it. If people messed up (we had some hilarious hwacha disasters) we'd just laugh it off and joke, before getting back to semi-seriousness. This was great fun and actually worked really effectively.

However, since it could be arguably said to be 'casual' in the way we played, despite the fact we were pretty damn successful - following this I've ran quite a few DMs with the pilot, and have formed a pretty decent crew of people through random matches - your idea would result in us not being able to join any 'experienced' games. I think it's ridiculously elitist to think that everyone who doesn't take GOI seriously to the point of shouting at people (I've come across a few myself, though fortunately haven't been shouted at directly) shouldn't be 'in with the cool kids', so to speak.

It was only through joining the non-beginner matches and having a laugh with more experienced players that I really developed my own skill and ended up racking up some really good, fun games... And wins.

So it's just ridiculous that you would act so elitist when, really, it's the non-beginner matches that push beginners, like me, to become more experienced in GOI.


TL;DR The original post is utter elitist rubbish that will do nothing to help GOI.
Ok, at least you read half of the OP post, but you missed the part where I tried to explain freedom of movement. Now let me explain it again, initially 1-1-1 players have access to both the beginner pool and the experienced pool. The only way access to the experienced pool can be revoked is when the 1 1 1 does not earn enough commendations(the amount required is up for grabs). So lets say you need to gain 10 in 10 matches. That means at least one player each match would have to give you a commendation for you to stay. Considering the liberal way these are used now, you would probably get 6 every match, so in 2 matches the system would determine you can stay in the experienced player pool. And because this access can be tested at any time, your example would actually have gone through.

I also gave Spud's ship as an example that has a rather casual ring to it. I just flew a spire with a heavy carronade + mortar (and won!) and I have some other silly ships in the line. It's not really about how you approach the game, as long as you play the game with the attempt to win I'm pretty much fine with things.

Also, note that I referred to these players as 'casual' as in "I play for fun" when you ask them why they are doing something that is incredibly stupid. I think it's safe to assume that you as a clanmember are willing to take responsibility for your actions. Which means you are not afraid to admit you were wrong or that something you tried failed you. The 'casual' crowd has none of these virtues, they even give you the finger when you explain to them why 4 mortars on a Pyramidion simply is not effective. Or when you ask them to stop repairing a near downed hull armor with a spanner rather than a mallet they simply ignore you and keep doing it. That is once more that fancy little group I'm targeting.

And you might consider me some elitist jerk, but a 1-1-1 just made it on my friendslist, so there >:P

44
Feedback and Suggestions / Re: Lock out noobs
« on: September 03, 2013, 08:02:52 am »
Keep your thread to yourself. Nobody here agrees with that thread. Not a single person. I have a few things I really want to say to you but they might get me kicked out of the CAs, which is a position I really enjoy. Anyhow. Your idea is - one I strongly disagree with (edit: keep it calm) - and I really dislike every single idea you've proposed in it, from the "reporting casual players" to the idea that only the "cool bros" can be in the competitive scene.
Feel free to unleash whatever feelings you have towards me in pm. Keep in mind however that that is a two way street which means that no action can be taken against me for whatever reply I decide to make. Furthermore, I would like you to read the (full) post before you comment on it because something is telling me you missed just about half of it. Nowhere did I mention an elite scene or competitive scene. The competitive pool is accessible enough as it is, I see no reason to change that:p

45
Feedback and Suggestions / Re: Lock out noobs
« on: September 03, 2013, 07:03:45 am »
newb = newbie = novice = noob

There is no distinction between newbies and noobs. Now I understand you want to segregate between actual types of players, I tend to call the worser ones just 'casual' players(which by my definition is just a fancy word for retards), others just 'bad' players. As for those that have potential, I'd sure as hell would love to see them put in an environment where they can succeed.

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