Before, the LJ only had 4 shots. However, this was increased because most players could not hit with the LJ before their clip ran out. The first few shots were always used as gauging ones. I don't have plans changing this because it doesn't seem like a lot of other players are using the LJ in this manner be it difficulty or what. Until it becomes an issue, when a lot of players are abusing it, then there is no reason for me to change it.
Until then, I applaud your skill with it and please continue to ruin people's days with it.
This post is aimed at Awkm in particular, though anybody should feel free to reply to address issues within. Also please note, I mean no offense to anyone with what I'm about to say.
The gist of what Awkm said strikes me as "People were bitching that they couldn't hit shit with the Lumberjack so we increased the clip count to compensate for their poor aiming ability."At a glance, the Lumberjack feels and operates like a long-range balloon-popping weapon. Meant to shred an enemy ship's balloon, it more than excels at its job. However, that's not the problem. The problem comes into play once your ship's balloon has been popped by said Lumberjack and the ship continues to hover just beyond the arming distance for the weapon and keep popping your balloon the moment it's repaired.
This leads into the ever-frustrating scenario of bouncing around on the ground, virtually helpless, until you either die or an allied ship saves you, given they haven't also had their balloon popped or aren't otherwise engaged with an enemy ship. Not to mention that once the balloon is down, the Lumberjack easily begins stripping away the armor on your ship, sending all the Engineers on board into repair mode which, as I've previously stated, virtually disables you from fighting back.
Now, along the same path of disabling an enemy ship, dual Hwacha Galleons can wreak total havoc on an enemy ship's guns with a single barrage. However, unlike the Lumberjack, Hwachas deal almost no armor damage but can just about insta-gib permahull while the Lumberjack can rip through balloon, armor, and permahull with relative ease.
The difference comes from the fact once the balloon is down, a captain only needs to keep their ship out of the firing arcs of the ship with a disabled balloon. Then on top of that, the damage from the Lumberjack's shots transfer into armor, then into permahull. Meaning a single Lumberjack can hit for upwards of 600-700 damage with a full clip. The Hwacha, on the other hand, only really excels in destroying weapons and engines. It doesn't transfer damage that fast to the armor or hull.
Getting to the point here..
Using the numbers on the website, we can agree the Lumberjack deals 300 x 1.8 (540) flechette damage and 50 x 0.2 (10) shatter damage. This means it has a total balloon damage of 550. This means that before, with four shells, the Lumberjack had a total of 2,200 damage versus balloons. After the buff to six shells, the Lumberjack now deals 3,300 damage versus balloons.
This means that there are two major choices to bring the weapon back in line with the damage it had pre-buff..
Option A) Reduce the Lumberjack's flechette damage to 200
Option B) Revert the Lumberjack back to four shells in a clip
TL;DR - Lumberjack was a weapon that required skill to use, people lacked the skill, complained because they didn't want to use a less skill-intensive weapon and got the weapon changed into a state of overpowered proportions.
FIX IT