Ummm WHAT? 2 LJ's rip hull armor faster than 2 gats can! not to mention every permahull shot takes ~ 95 damage! I'm sorry but to bring the lumber in line it needs to lose 2 shells! it penalizes you for missing. and rewards you for hitting.
Congratulations! We have our new medium piercing weapon!
Before, the LJ only had 4 shots. However, this was increased because most players could not hit with the LJ before their clip ran out. The first few shots were always used as gauging ones. I don't have plans changing this because it doesn't seem like a lot of other players are using the LJ in this manner be it difficulty or what. Until it becomes an issue, when a lot of players are abusing it, then there is no reason for me to change it.
Until then, I applaud your skill with it and please continue to ruin people's days with it.
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Can we move seriously in-depth meta discussions to another thread? Please? I know it's hard but I want this thread to be clean. Meaning if there are a lot of replies that means I'm fucking up somewhere. So seeing my inbox pile up with notification emails makes me poop my pants. I love the discussion that y'all are having but it's getting too off topic for my purposes.
Here is what to do:
—If someone posts a balance concern and there are fewer than 3 replies addressing that specific concern (not counting me) then please go ahead and post your thoughts
—If you see that a concern has more than 3 comments towards it, please spawn a new thread and post a link to it.
This is the exact reason why I wanted threaded and collapsible forums like Reddit. Alas, I am not in charge of managing the forums so it's not my call. So please respect the brevity of this thread. It makes my life easier to hunt down your actual concerns. 14 pages is a lot of stuff to read.
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I would slightly normalise the weapon damage against different components matrix.
Regardless if old players like it a lot (for the record I do a lot of things old players don't like), I don't think I will normalize the damage matrix. It was rather normalized in previous versions but over many many iterations and live testing since the release of the game, we have arrived here. In fact, drastically skewed damages is what I think the proper thing to do is in a first pass for damage matrices. It makes balance easier and more clear, weapons don't tend to overlap in rolls, and potentially allows for more depth and build choices.
On top of the new ship movement model, I think there are enough options at play. Again, in order to kill a ship a Gatling is the most obvious choice (lack of piercing already noted). The next obvious pair is Heavy Flak. And in traditional deathmatch, especially in tournament play, players will use this build (or swap gat for Field Gun) and stay at distance. It is risk averse.
Other game modes and casual play in general will facilitate more risk and therefore stranger builds.