I know I am in the minority here, but I personally do not think claw should be touched. I disagree with the characterization of being able to use it without consequences. As a heavy user of pilot tools, I find myself almost always on the verge of burning out my engines, having to constantly check their status in the middle of an engagement and coordinate with crew engine repair vs. firing opportunities. I think that reducing the frequency with which a pilot can use their tools would only further contribute to the slowing (and dumbing) down of the game, which at this point is undesirable.
However, I do think that there is some merit to the critique that Phoenix Claw is over-represented in the typical selection of a pilot's tools. To address this, instead of nerfing claw I would consider de-nerfing some of the other tools, particularly the balloon tools. I know many will disagree with me, but hydrogen in particular damages the balloon to such an extent (at least in my experience) that any competent pilot aware of their situation can quite easily evade any sort of a hydrogen ambush with a vertical dodge of their own, due to the loss of standard vertical mobility on the hydroing ship. If hydrogen did not cause so much damage to the balloon, this sort of evasion would be much more difficult and hydrogen would be more desirable as a tool (at least to me).