Author Topic: The Mine Launcher  (Read 68649 times)

Offline Pickle

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Re: The Mine Launcher
« Reply #60 on: July 03, 2013, 02:46:14 pm »
I wonder how well a buffed hull withstands a mine vs. an unbuffed hull.  That could make the difference when using a mine reactively rather than proactively.

And will the AoE decline with distance or fall off a cliff?  The advertised range has always been big, but is it declining with the square of the distance from the centre?

Offline Queso

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Re: The Mine Launcher
« Reply #61 on: July 03, 2013, 07:58:16 pm »
I can confirm an arming time of 3 seconds.

Offline Shinkurex

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Re: The Mine Launcher
« Reply #62 on: July 03, 2013, 10:05:20 pm »
I can confirm an arming time of 3 seconds.

UNLESS... you use loch.... carry on

Offline Byron Cavendish

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Re: The Mine Launcher
« Reply #63 on: July 04, 2013, 08:35:12 am »
I can confirm an arming time of 3 seconds.

UNLESS... you use loch.... carry on

Horror...horror

Offline Wazulu

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Re: The Mine Launcher
« Reply #64 on: July 04, 2013, 08:39:39 am »
Christ! They've worked it out! All the secret testing, all of it! Don't do it, you'll release a horror unto the world! SHINK! You madman!

Offline RearAdmiralZill

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Re: The Mine Launcher
« Reply #65 on: July 04, 2013, 08:49:46 am »
You really think we would just ignore the potential loch mines possess?

Mines however are silly OP in their current form.

Offline Wazulu

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Re: The Mine Launcher
« Reply #66 on: July 04, 2013, 08:57:21 am »
Of course I don't think you would ignore it, that'd be a distinct lack of ingenuity. I'd hoped people would've ignored it for longer, as having tested this thoroughly, it raises a lot of issues concerning how Muse wants the game to be played. Currently, A double Mine Launcher front Pyramidion can kill nearly all ships with two detonating Lochnagar Mines, and can survive the explosion itself. It's likely we'll see lots of suicide runs with moonshining Pyramidions, rather than balanced brawl gameplay, so for now we shouldn't advertise the Mine Launcher to be used in such a way. When this build does go live I would suggest not abusing Mines, but that's an inevitability as soon as the community at large get to grips with the weapon

All in all, we should be more worried about Mercuries.
« Last Edit: July 04, 2013, 09:02:54 am by Wazulu »

Offline N-Sunderland

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Re: The Mine Launcher
« Reply #67 on: July 04, 2013, 09:21:31 am »
A Pyamidion with double loch merc can destroy any ship's armour with one shot from each gun just before a ram. Yes, even a Galleon's armour.

Not to mention that loch merc plus loch heavy flak is a 2-hit kill against a Goldfish. In fact, loch heavy flak is a one-hit kill against nearly every ship unarmoured, and at point blank, too.

Offline RearAdmiralZill

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Re: The Mine Launcher
« Reply #68 on: July 04, 2013, 10:00:36 am »
Of course I don't think you would ignore it, that'd be a distinct lack of ingenuity. I'd hoped people would've ignored it for longer, as having tested this thoroughly, it raises a lot of issues concerning how Muse wants the game to be played. Currently, A double Mine Launcher front Pyramidion can kill nearly all ships with two detonating Lochnagar Mines, and can survive the explosion itself. It's likely we'll see lots of suicide runs with moonshining Pyramidions, rather than balanced brawl gameplay, so for now we shouldn't advertise the Mine Launcher to be used in such a way. When this build does go live I would suggest not abusing Mines, but that's an inevitability as soon as the community at large get to grips with the weapon

All in all, we should be more worried about Mercuries.

Im sorry, but the internet isnt going to "play nice" when you give them the tools to do such things. We can boycott it all we want, but I'd rather not be fighting against them every round because, well, people like meta for some silly reason.

Offline N-Sunderland

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Re: The Mine Launcher
« Reply #69 on: July 04, 2013, 10:04:06 am »
I don't think that ammo should affect the mines' damage or burst radius. Only projectile speed should be changed. Otherwise you get loch mines, loch mines, and more loch mines.

Offline Queso

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Re: The Mine Launcher
« Reply #70 on: July 04, 2013, 10:58:16 am »
Funny thing about Loch mines. Arming time is tied to deploy time. Loch now has -85% arming time. Be careful firing those mines.

Offline N-Sunderland

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Re: The Mine Launcher
« Reply #71 on: July 04, 2013, 11:00:44 am »
Well... You just have to be moving away from where you place them...

Squid dropping loch mines backwards in the middle of a tar barrel towards a pursuing ship. All that needs to be said.

Offline N-Sunderland

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Re: The Mine Launcher
« Reply #72 on: July 04, 2013, 02:00:59 pm »
I can already imagine teams camping back in their spawns on Canyon, placing mines above every entry, and waiting with their lumberjacks for the other team to appear.

Thank goodness they can be shot down.

Offline Keon

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Re: The Mine Launcher
« Reply #73 on: July 07, 2013, 01:21:52 am »
AIs do not fire mine launchers???

This might be a problem. Also, 7 or 8 killed my mobula instantly. A powerful chain could be devastating.

For clip use; really you just need lesmok, as far as I can tell.

Offline Queso

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Re: The Mine Launcher
« Reply #74 on: July 07, 2013, 10:23:38 am »
AI doesn't fire them with good reason.