Author Topic: The Mine Launcher  (Read 68714 times)

Offline N-Sunderland

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Re: The Mine Launcher
« Reply #45 on: July 02, 2013, 06:28:28 pm »
Now that I'd like to see!

Offline Squidslinger Gilder

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Re: The Mine Launcher
« Reply #46 on: July 03, 2013, 02:10:14 am »
Gah hurry up with the codes Muse!! I'm more interested in these mines than I am the Manta!!!

Offline HamsterIV

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Re: The Mine Launcher
« Reply #47 on: July 03, 2013, 12:00:32 pm »
Mines in conjunction with carronade:
Cannonade get the enemy ship immobile on the ground,
Mine launcher puts mines above the stricken ship,
Carronade pop the mine's balloon
It starts raining death

Offline N-Sunderland

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Re: The Mine Launcher
« Reply #48 on: July 03, 2013, 12:05:53 pm »
I've got the perfect name for a mine-carro Pyra!

Mein Qwerty

Offline N-Sunderland

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Re: The Mine Launcher
« Reply #49 on: July 03, 2013, 01:21:20 pm »
I can see mines becoming popular in the following gun slots:

Pyra: rear left
Squid: rear
Galleon: rear
Goldfish: one of the sides
Spire: left (or possibly right if the pilot isn't gonna go for the trifecta at all)

I don't see it getting much use on the Junker, and it's likely too awkward for the Mobula.

Offline Captain Smollett

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Re: The Mine Launcher
« Reply #50 on: July 03, 2013, 01:25:16 pm »
Junker mine trifecta front gun and both right guns.

Honestly I think the Junker will be the best mine layer in the game.

Offline James T. Kirk

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Re: The Mine Launcher
« Reply #51 on: July 03, 2013, 01:35:01 pm »
How is the turning radius compared to other guns?

Offline N-Sunderland

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Re: The Mine Launcher
« Reply #52 on: July 03, 2013, 01:36:44 pm »
As far as I could tell, it was flare-like. Turning speed was medium.

Offline James T. Kirk

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Re: The Mine Launcher
« Reply #53 on: July 03, 2013, 01:40:29 pm »
Jesus.
Is there an arming time?
Or can you just slap a bunch on the side of a junker and bomb the hell outta anyone at close range?

Offline Shinkurex

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Re: The Mine Launcher
« Reply #54 on: July 03, 2013, 01:43:16 pm »
aoe would make you want to not be anywhere near it....

Offline N-Sunderland

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Re: The Mine Launcher
« Reply #55 on: July 03, 2013, 01:48:00 pm »
Jesus.
Is there an arming time?
Or can you just slap a bunch on the side of a junker and bomb the hell outta anyone at close range?

You launch them, and they fly through the air for a moment before they stop and the balloon pops out. I didn't try bombing any enemy ships, but as Shink said you want to be well clear of those things when they detonate.

Offline James T. Kirk

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Re: The Mine Launcher
« Reply #56 on: July 03, 2013, 02:12:22 pm »
Jesus.
Is there an arming time?
Or can you just slap a bunch on the side of a junker and bomb the hell outta anyone at close range?

You launch them, and they fly through the air for a moment before they stop and the balloon pops out. I didn't try bombing any enemy ships, but as Shink said you want to be well clear of those things when they detonate.

I foresee kamekaze tactics.
Be they for trolling or seriousness, I have no idea.

Offline N-Sunderland

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Re: The Mine Launcher
« Reply #57 on: July 03, 2013, 02:16:42 pm »
Kamikaze ramming Pyramidion: front Artemis/mine launcher.

The lesmoked Artemis obliterates their guns and engines from afar, then switches to burst when in range for that extra disabling power. The mine launcher engineer fires a mine that lands right next to the target. The Pyra then runs straight into the mine.

Offline James T. Kirk

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Re: The Mine Launcher
« Reply #58 on: July 03, 2013, 02:26:02 pm »
Or a stronger ship jumping on a weaker ship and peppering it with mines until the weaker dies.

Offline N-Sunderland

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Re: The Mine Launcher
« Reply #59 on: July 03, 2013, 02:27:10 pm »
These things are so damn strong, it'd probably be a double kill.