Author Topic: The Mine Launcher  (Read 68554 times)

Offline N-Sunderland

  • Member
  • Salutes: 281
    • [Duck]
    • 15 
    • 45
    • 23 
    • View Profile
The Mine Launcher
« on: July 02, 2013, 02:18:07 pm »
I got some time with this gun yesterday, so I thought I'd share my knowledge while the dev app is down. Later on we can use this thread for strategic discussion and whatnot.

Ask your questions about the mine launcher. Go.

Offline Sammy B. T.

  • Member
  • Salutes: 154
    • [Duck]
    • 23 
    • 45
    • 45 
    • View Profile
Re: The Mine Launcher
« Reply #1 on: July 02, 2013, 02:19:47 pm »
Why is it so loud?

Offline N-Sunderland

  • Member
  • Salutes: 281
    • [Duck]
    • 15 
    • 45
    • 23 
    • View Profile
Re: The Mine Launcher
« Reply #2 on: July 02, 2013, 02:21:00 pm »
Because it launches mines, and it takes a lot of force to do that?

Offline RearAdmiralZill

  • CA Mod
  • Salutes: 144
    • [MM]
    • 31 
    • 44
    • 45 
    • View Profile
Re: The Mine Launcher
« Reply #3 on: July 02, 2013, 02:21:51 pm »
Does wind effect them?

Offline shadowsteel

  • Member
  • Salutes: 18
    • [MM]
    • 31 
    • 28
    • 27 
    • View Profile
Re: The Mine Launcher
« Reply #4 on: July 02, 2013, 02:22:51 pm »
How does it deploy? Does it release a string of mines with one shot? How many per clip? How long is reload time? What kind of damage does it do? How much damage does it do? How .. um.. long does it stay in the air? Am i asking too many qustions?
How does it deploy?

Offline N-Sunderland

  • Member
  • Salutes: 281
    • [Duck]
    • 15 
    • 45
    • 23 
    • View Profile
Re: The Mine Launcher
« Reply #5 on: July 02, 2013, 02:27:39 pm »
Zill: I didn't see any noticeable effect, but then again the only available map was Sandbox (matches couldn't be joined, unless it was practice mode).

Shadow: It fires one mine per clip. The mine is fired a fairly short distance before it stops and a balloon comes out the top of it. The reload time is very short. Maximum of five mines (per gun? Per ship? I don't know). Once you fire a sixth, the five previous ones detonate. You can make them detonate by shooting them, or drop (REALLY quickly) by taking their balloons out. I didn't see any time limit. I'm pretty sure it does piercing (definitely) and impact (maybe), and it does a whole lot. Running into one with my Mobula wiped out the armour and a bunch of guns and engines.

Offline RearAdmiralZill

  • CA Mod
  • Salutes: 144
    • [MM]
    • 31 
    • 44
    • 45 
    • View Profile
Re: The Mine Launcher
« Reply #6 on: July 02, 2013, 02:30:18 pm »
Ammo effect on mines?

Offline N-Sunderland

  • Member
  • Salutes: 281
    • [Duck]
    • 15 
    • 45
    • 23 
    • View Profile
Re: The Mine Launcher
« Reply #7 on: July 02, 2013, 02:31:37 pm »
The only one I could see being used is lesmok. Damage modifiers from ammo and buffs on the gun won't be affecting those mines.

Offline RearAdmiralZill

  • CA Mod
  • Salutes: 144
    • [MM]
    • 31 
    • 44
    • 45 
    • View Profile
Re: The Mine Launcher
« Reply #8 on: July 02, 2013, 02:32:34 pm »
I could only imagine loch mines with the ammo properties, lol.

Offline N-Sunderland

  • Member
  • Salutes: 281
    • [Duck]
    • 15 
    • 45
    • 23 
    • View Profile
Re: The Mine Launcher
« Reply #9 on: July 02, 2013, 02:35:46 pm »
Yeah... That'd be silly.

A couple of other little facts:

-It took 3.5 seconds of heavy clipped gat fire to take a mine out. I'm still not sure if the mines are counted as mechanical components or hull (likely the former).
-The mine launcher has enormous arc. Like flare gun arc or more. I couldn't really tell what it was exactly, since I only tried it on the Mobula and the top right Spire gun.

Offline shadowsteel

  • Member
  • Salutes: 18
    • [MM]
    • 31 
    • 28
    • 27 
    • View Profile
Re: The Mine Launcher
« Reply #10 on: July 02, 2013, 02:38:45 pm »
Is there friendly-fire damage?  i.e. can it be turned against you or, more importantly, them?

Offline Serenum

  • Member
  • Salutes: 12
    • [Cake]
    • 15 
    • 19
    • 28 
    • View Profile
Re: The Mine Launcher
« Reply #11 on: July 02, 2013, 02:40:15 pm »
Do they have an AoE or the ship needs to be physically touching one to take damage?
To clarify, how close do you have to be to the mine to actually take damage and is damage mitigated by distance?

Offline N-Sunderland

  • Member
  • Salutes: 281
    • [Duck]
    • 15 
    • 45
    • 23 
    • View Profile
Re: The Mine Launcher
« Reply #12 on: July 02, 2013, 02:43:15 pm »
The AoE is huge. Like seriously huge. If the numbers from February haven't changed (and honestly, it doesn't seem like they have) then the AoE is 80. So no, you don't need to touch it. Just be close to it.

The damage works like any projectile. Damage type one affects the epicentre, and damage type two affects everything in the AoE.

Offline RearAdmiralZill

  • CA Mod
  • Salutes: 144
    • [MM]
    • 31 
    • 44
    • 45 
    • View Profile
Re: The Mine Launcher
« Reply #13 on: July 02, 2013, 02:44:47 pm »
Weird that they went with piercing damage. I would think maybe Shatter would be more balanced.

You say they detonate the first mine fired if you fire 6. If you place them too close, do they all go? Does that detonation actually do damage?

Offline Byron Cavendish

  • Member
  • Salutes: 89
    • [TB]
    • 21 
    • 31
    • 45 
    • View Profile
    • The Brotherhood
Re: The Mine Launcher
« Reply #14 on: July 02, 2013, 02:44:54 pm »
Me thinketh my squid has a new loadout.