Author Topic: The Mine Launcher  (Read 68546 times)

Offline James T. Kirk

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Re: The Mine Launcher
« Reply #30 on: July 02, 2013, 03:53:38 pm »
....it is reckless to attempt to detonate the mines on purpose. The damage is substantial, and I suggest popping the balloon instead.

Unintentional carronade buff?

Offline N-Sunderland

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Re: The Mine Launcher
« Reply #31 on: July 02, 2013, 03:56:44 pm »
I was going to test placing five mines and taking their balloons down in succession with the lumberjack, but then I realized that Muse [censored] the [censored] [censored] on the [censored] by an [censored] [censored]. I was blown away.

Offline RearAdmiralZill

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Re: The Mine Launcher
« Reply #32 on: July 02, 2013, 04:01:09 pm »
In order : Increased, Projectile, Speed, Lumberjack, Excessive, Amount.

Offline N-Sunderland

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Re: The Mine Launcher
« Reply #33 on: July 02, 2013, 04:01:48 pm »
Noooooooo Ziiiilllll!!!

Offline RearAdmiralZill

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Re: The Mine Launcher
« Reply #34 on: July 02, 2013, 04:03:06 pm »
What? Tis a guess <3

I really have had 0 time on the dev app.

Offline Shinkurex

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Re: The Mine Launcher
« Reply #35 on: July 02, 2013, 04:03:34 pm »
gave it away eh?

Offline James T. Kirk

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Re: The Mine Launcher
« Reply #36 on: July 02, 2013, 04:11:30 pm »
Dammit.

I thought for sure it was boarding.

Offline N-Sunderland

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Re: The Mine Launcher
« Reply #37 on: July 02, 2013, 04:13:15 pm »
Actually, that's not the meta-changing thing I mentioned on the other thread :D

Offline James T. Kirk

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Re: The Mine Launcher
« Reply #38 on: July 02, 2013, 04:17:07 pm »
Oh good, I can still go wack someone with my spyglass.

Offline Wazulu

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Re: The Mine Launcher
« Reply #39 on: July 02, 2013, 04:48:05 pm »
At range it's debatable- you'll need a good Merc shot, and also the actual health of the mines is a concern. They don't explode after a couple Gatling rounds, more like 15.  I'll have to test with the Merc, but Gatling was ineffective at taking it out.

Offline N-Sunderland

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Re: The Mine Launcher
« Reply #40 on: July 02, 2013, 04:57:12 pm »
It took me 3.5 seconds of heavy clip Gatling fire to take one down. If I knew which multipliers to use I could calculate how a merc does against it.

Offline N-Sunderland

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Re: The Mine Launcher
« Reply #41 on: July 02, 2013, 05:03:24 pm »
Did the calculations. If the mine is counted as hull armour, then it's a two-hit kill from the merc (erm... More armour than the Squid? So it's probably not counted as that). If it's a mechanical component, then it's a one hit kill.

Of course, it could be using different multipliers entirely.

Offline naufrago

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Re: The Mine Launcher
« Reply #42 on: July 02, 2013, 05:32:11 pm »
Questions: Can you pop the balloons of your own mines, or damage your own mines with your guns? If a mine hits a wall, does the mine detonate?

Offline N-Sunderland

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Re: The Mine Launcher
« Reply #43 on: July 02, 2013, 05:37:19 pm »
You can destroy your own mine and its balloon. The only way that mines seem to differentiate between teams is with the number of mines fired.

I was on Sandbox, so I didn't get around to shooting one at a wall.

Offline RearAdmiralZill

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Re: The Mine Launcher
« Reply #44 on: July 02, 2013, 05:56:36 pm »
Setting mines on fire = time bombs?