Author Topic: The Mobula  (Read 321945 times)

Offline LordFunPants

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Re: The Mobula
« Reply #450 on: July 16, 2013, 12:34:02 pm »
you know. . . warp pipes were literally mentioned earlier today. . .

Offline James T. Kirk

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Re: The Mobula
« Reply #451 on: July 16, 2013, 12:50:13 pm »
I'm sorry, but when you say "warp pipe" all I can think is:


Offline LordFunPants

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Re: The Mobula
« Reply #452 on: July 16, 2013, 12:51:04 pm »
thats exactly what i meant >>

Offline N-Sunderland

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Re: The Mobula
« Reply #453 on: July 16, 2013, 12:51:14 pm »
How about a Portal-GoI crossover? :D

Offline James T. Kirk

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Re: The Mobula
« Reply #454 on: July 16, 2013, 01:07:51 pm »
With Long-Fall Boots!

Now if you fall off a ship, you get to enjoy the rest of the game from the ground.

Offline Gambrill

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Re: The Mobula
« Reply #455 on: July 26, 2013, 06:11:47 pm »
thought of a little thing that might make engi's enjoy mobula a bit more... put a walkway at the bottom to join the hull area and balloon area?  just a thought :3

Offline N-Sunderland

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Re: The Mobula
« Reply #456 on: July 26, 2013, 06:13:22 pm »
The Mobula needs repair difficulty to balance it. Adding walkways would make it far too easy to run.

Offline Zormac

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Re: The Mobula
« Reply #457 on: July 26, 2013, 11:55:39 pm »
The Mobula needs repair difficulty to balance it. Adding walkways would make it far too easy to run.

^This

Offline Keon

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Re: The Mobula
« Reply #458 on: July 28, 2013, 09:21:33 pm »
Warp Pipe gun. Fire onto enemy ship. Warp pipe grows on other ship. Jump in warp pipe. Board. ???. Profit!

Balanced and easy way to add boarding. Muse plz add.

In all honesty, though. Some parkour on the mobby would be epic.

Offline Spud Nick

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Re: The Mobula
« Reply #459 on: July 29, 2013, 10:55:49 am »
There should be a ladder next to each of the turning engines. Having more than one way to get from the lower deck to the upper deck would not make this ship overpowered. All of the other ships have at least one component next to one another and most of the ships have one next to the captains seat. Making this ship easier to repair would not make it overpowered but would balance it out with the rest.

Offline LordFunPants

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Re: The Mobula
« Reply #460 on: August 01, 2013, 12:13:01 pm »
2 ladders in the back is definitely going to be a thing for the mobula in the next big patch, and as i've said in another topic, the mobula will be evolving quite a bit over time.

Offline shadowsteel

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Re: The Mobula
« Reply #461 on: August 01, 2013, 12:39:01 pm »
Awesome. I think that it well help it a lot without effecting balance.

Offline LordFunPants

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Re: The Mobula
« Reply #462 on: August 01, 2013, 12:49:20 pm »
i hope so. its very hard for me to test the full effect of these changes on my own so i'm hoping all you guys will give me your input once they're in game and see if its really enough. i also wish i could figure out some ways to make the parkour part of the ship a bit more interesting also with out greatly effecting the intended balance. definitely things to note for future ships i'll say   

Offline Queso

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Re: The Mobula
« Reply #463 on: August 01, 2013, 01:59:40 pm »
Any word on making the hull damage a bit more obvious?

Offline LordFunPants

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Re: The Mobula
« Reply #464 on: August 01, 2013, 02:46:46 pm »
Any word on making the hull damage a bit more obvious?

thats a difficult one to address. pretty much the ships mostly balloon, team color flags can't be moved or damaged (at least in the current way things are set up) i also can't damage places players can walk around. this pretty much means i'm very very limited on what i can actually damage :/ that leaves me with the bottom half of the fins, and the smoke stacks.