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Messages - sparklerfish

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31
Community Events / Re: TimmyB Tournament: week 2 sign-ups 9/26
« on: September 23, 2015, 03:58:25 am »
Jagerkindeedleterkin Kajiggers of Chyekenschlya signing up!
Ship Name: Thelonius Munk
You already know my contact info.


Also -
Merc: yes

32
Community Events / Re: TimmyB Tournament: week 1 sign-ups 9/18
« on: September 19, 2015, 09:15:24 pm »
would like to very belatedly add a very classy logo for the Jagerkindeedleterkin Kajiggers of Chyekenschlya


33
Feedback and Suggestions / Re: Report limits - how is this a thing?
« on: September 07, 2015, 07:31:36 pm »
omg, they heeded my request <3

and yeah I've reached the limit several times.

34
Feedback and Suggestions / Re: Report limits - how is this a thing?
« on: September 07, 2015, 05:52:50 pm »
You don't have to memorize. Add them to the block list and open it while you're writing the report.

That would be great if the report window didn't make the rest of the interface disappear.  Also makes it hard to quote the offending remarks when the chat box also disappears...  I've e-mailed Muse about that and they said "good suggestion".  :P

I do also think the report limit is too low, or possibly entirely unnecessary.  I don't report people for being uncooperative - I report them for being racist, sexist, otherwise discriminatory, or actually trolling.  It sucks to see someone engaging in that kind of behavior and not be able to do anything about it because I've reached the report limit.  I also don't want to have to be like "hey guys can you report this guy cuz I've reached my limit" because part of the great thing about reports is that they're anonymous, and if they're not, you risk retaliation (counter-reports, or worse).

35
I see no reason to not have regular ol' bullet-type weapons considering the airships have those.  ;)

36
Feedback and Suggestions / Re: Probably a bad idea but..
« on: August 30, 2015, 10:15:54 pm »

Load the gunner into the gun, launch him into his own floating turret, which when destroyed or out of ammo, he respawns on ship (like when falling off.)

Yes my idea is poor, but it would be fun to shoot gunners off the ship! 8)

Did somebody say... load the gunner into the gun?


37
The Gallery / Re: Sparklerfish's character and other drawings!
« on: August 30, 2015, 09:31:19 pm »
I just made this for Spud Nick.  Might give it a scarf at some point.


38
The Gallery / Re: GOI - Screenshot Gallery!
« on: August 30, 2015, 04:51:02 pm »




In case y'all didn't know, you can turn off all the interface/HUD elements with TYUI keys while spectating to get some pretty nice shots without any clutter.  :)

39
The Gallery / Re: Selfie Thread
« on: August 08, 2015, 10:37:28 pm »
One of the very first screenshots I took in GoIO was a selfie!  This was over a year ago.  June 13, 2014, apparently.

Damn, I miss the compass from that UI.  You can, like... read it.


40
Release Notes / Re: 1.4.2 hotfix release notes second
« on: July 29, 2015, 10:46:29 pm »
Is what I hear about the rigging true on all ships?  Does this mean the crow's nest on Galleons is no longer accessible?  D:

41
Feedback and Suggestions / Re: Idle lobby entertainments
« on: July 15, 2015, 11:43:48 pm »
I would rather have minigames in the queue/Spinning Wheel Simulator 2015 than in the lobbies.  Lobbies are usually pretty fun on their own - either you're working out your ship builds or you're chatting, and if you're doing neither of those things, you're playing Lobbies of Icarus wrong :P

42
Release Notes / Re: Version 1.4.2 Release Notes
« on: July 04, 2015, 11:55:19 am »
Most excited for the elimination of AI gunners - FINALLY!

Compass letters are impossible to read, but I'm glad altitude is visible again.

43
Feedback and Suggestions / Re: Some suggestions
« on: July 01, 2015, 09:50:35 pm »
Powder monkeys already think they own every gun on the ship.  Gunner priority would help prevent a troll engi from taking a gun that isn't theirs, but does nothing to help a troll gunner taking a gun that isn't theirs - in fact it makes it worse because they can literally kick the engi off a gun they're already using.

As for having to change your ship/loadout for trolls... don't you have to do the exact same when someone won't accept your recommended loadout?  You can't force players to do what you want them to - you either have to deal, or report/block/leave.

If someone wants to shoot, and the main gun is spoken for already, explain, suggest they gun on a different ship, give them a gun (as Blackened said), or just LEAVE.

44
Feedback and Suggestions / Re: Some suggestions
« on: July 01, 2015, 04:56:20 pm »
Goldfish is a huge snorefest if you're not the gunner.  If I have noobs I take a spire - it's not as easy to crew on as a fish, but it's the most fun to crew on as everyone is shooting most of the time.  Junker is also a good bet.  Basically anything other than a fish.  :P

45
General Discussion / Re: Heavy Piercing weapon?
« on: June 30, 2015, 03:22:05 pm »
Tix Plicky had this cool idea for a heavy piercing weapon that would fire a single-shot cannonball that would be very difficult to aim and have a huge drop, but would do significant piercing and impact damage.  Kind of similar to a heavy mine launcher.  This is sort of what I had hoped for with the Minotaur when I heard it was going to be piercing + impact, but it was woefully a piece of crap.

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