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Topics - sparklerfish

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1
The Docks / Clan Clan! It's a clan!
« on: March 20, 2016, 04:02:55 pm »
Join the spring greenest clan to fly the skies!

Clan Clan mostly just is a group of friends who like to play games together.  We participate in competitive events as well as casual play and have a penchant for mines, unusual builds, and spring green!

We are looking both for people with an interest in playing on our competitive team as well as casual members.  We do not have a level requirement for joining, but we ask that you are active in the game, communicative, willing to learn, and of course friendly. :)  If you'd like to join, find our clan page, add some of us to your friends list and play with us!  We do not have a formal "application"; we prefer to get to know you and learn if you are a good fit.

If you would like to join our competitive team, you will also be expected to join us for practices when we are preparing for events.  Most of us are located in America (mainly west coast), some in Europe, so these are the time zones we most accommodate with our scheduling.  Practices are typically weekday evenings and weekend afternoons.

2
Feedback and Suggestions / "Was that match fun? Y/N"
« on: November 11, 2014, 02:54:29 pm »
I feel like a lot of the changes that have been made recently to try to improve speed and balance have been at odds with what I would call "qualitative player experience".

What if, if only for data collection, we had a sort of "survey" after each match, where you were asked, "Was that match fun?" and you could check "yes" or "no".

Maybe I'll be proved wrong by this and we'll see that the majority of players really do stop having fun after three rematches, but one of the biggest failures of the matchmaker in my opinion is that while it is theoretically excellent at amassing and analyzing numbers, it cannot ask the extremely important question of whether or not players are enjoying themselves.  It cannot analyze the personalities of the players in the lobby and see if they are people I would like playing with.  It can't tell if maybe I actually still enjoyed a match even if my team got stomped.

Qualitative ≠ quantitative.

3
The Gallery / [Clan] Clan Clan Bass Traps
« on: November 06, 2014, 06:57:25 pm »
Tix Plicky and I are music producers and built some bass traps for our bedroom/studio.  Decided to go for Clan Clan colors and show my pride.  <3




4
General Discussion / GoIO Metascore
« on: November 03, 2014, 03:39:34 pm »
I was looking at GoIO's metascore in the Steam store and it's pretty low (64/100) based on reviews from 2 years ago criticizing bugs that no longer exist.  I feel like this is pretty unfair and I was wondering if there's a way to get new reviews and bump up the score a bit.  Are we doomed to have a low score or do critics ever do re-reviews?

5
General Discussion / Pyramidion Jousting
« on: October 13, 2014, 07:25:35 pm »
Squid racing is fun and all, but let's take it a step sillier: what do you think of pyramidion jousting?

Each pyramidion would be equipped with either dual harpoon guns, or, as we did in a match yesterday, a harpoon and a flamer apiece (or maybe something else if people have other ideas).  The pyras charge at each other and see who wins in a poon-ram-off.  Hilarity ensues.

6
General Discussion / AI Crew MVPs
« on: October 05, 2014, 02:15:15 am »
I don't know if it's just me, but different AI crew members seem to have different "personalities" and skills.

By far, the best AI I've played with is Ducky McDuckerson, who I've played with in a good few matches.  He doesn't unload your ammo from guns, he prioritizes repairs in a way that makes sense, he shoots at what you B-spot, and crazily enough seems to hear what you tell him to repair and goes to repair it.

Ducky McDuckerson gets my vote for AI MVP; what AIs have you played with that haven't totally sucked?

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The Gallery / When the servers go down....
« on: October 02, 2014, 03:41:57 pm »
I make other games look like Guns of Icarus

(vehicle I designed in Spore yesterday while GoI was broken)

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Feedback and Suggestions / Gifting!
« on: August 27, 2014, 08:30:29 pm »
As Clan Clan gains more new recruits and they are forced to purchase spring green dye to conform to our silly standards, I've come to wish that I could gift some of my extras to other players.  During sales I like to stock up on dyes and it would be great to be able to give away some to people, or even trade colors I don't use with someone who has colors I do want.

Or even if I don't already have them in my inventory, be able to select an option when purchasing to give it as a gift, type in the person's handle, and it delivers it straight to their inventory.

Any plans to implement gift options for store items?

9
Feedback and Suggestions / Eliminate AI Gunners
« on: August 27, 2014, 04:20:22 pm »
AI gunner is a useless class.

Why would a human choose to be a gunner?
Ammo types.

What ammo types does an AI use?
None. (they even run around unloading guns with special ammo and switching them back to vanilla)

There is literally no reason to have an AI gunner.  AI engineers are just as capable as AI gunners of shooting.  Having AI is already pretty crappy compared to a human crew, and an AI gunner is just more of a handicap since there is literally no benefit at all over an AI engineer.

If for some reason you choose to be an engineer captain (I've seen it work well on galleons sometimes) and you have more than one AI on your crew, you get stuck with TWO AI gunners, thus crippling you even further.

Since you can't choose the class of your AI and AI gunners are 100% useless, I propose making all AI into engineers, or make a single class that's just generic "AI class" (gungineer) that both shoots and repairs.

10
Feedback and Suggestions / Gunner buff - rotation speed
« on: August 27, 2014, 01:00:29 am »
There have been lots of threads about how to improve the balance between gunner and engineer and make gunner a more useful class.

Here's a simple suggestion:  Give a gunner buffed rotation speed on guns.  It makes sense -- a crew member trained on guns would be better at maneuvering with them.  It's not too OP but would definitely be helpful for a gunner's accuracy and reaction time as opposed to that of an engineer.


Thoughts?

11
Feedback and Suggestions / viewing loadouts in crew formation
« on: August 22, 2014, 09:29:15 pm »
I noticed while in crew formation that you can't view players' loadouts the way you can in a lobby.  Since part of the purpose of crew formation is to get your crew setup, this seems like an oversight.  Can we get the little person icon in crew formation too for setting up our crews?

12
Gameplay / burst rounds in flamethrower
« on: August 17, 2014, 02:36:30 pm »
I see a lot of people swearing by burst rounds in the flamethrower, claiming it spreads more fires, hits an entire ship, etc.  On an abstract level, that sounds like it would make sense, however, when I look at the actual numbers:

Dragon Tongue Light Flamethrower
Primary Damage: Fire 1.2
AoE Damage: None

Burst rounds multiply AoE damage by 1.5.  So, what's 0 x 1.5?

You do get a larger clip (though slower rate of fire), so you can hit more things with a single clip, but I think a lot of people have misconceptions about what burst rounds do, especially in a flamethrower, which has a wide spread on its own but is not technically AoE damage so the spread itself is unaffected by using burst rounds.

Not that I'm saying NOT to use burst rounds in a flamethrower, since a bigger clip is a pretty good advantage with the small drawback of a slower rate of fire (which is fairly insignificant with a weapon like the flamer which is gonna set a zillion fires regardless of firing a bit slower), but I just wanted to clear up that it doesn't actually HIT more things or have a wider spread.... just a bigger clip.

Unless there is secret Muse wizardry governing the flamer behavior that I'm unaware of.  xD


Please feel free to correct me if I'm wrong about this.

13
Feedback and Suggestions / Add/Subtract Ships from Matches Option
« on: August 16, 2014, 08:02:58 pm »
Ever been in a full 2v2 lobby with a full spectate ship and thought, "Man, we could totally fill a 3v3 right now?"

Ever been in a 3v3 or 4v4 lobby that had half emptied out and thought, "I'd love to have all these same people in a 2v2?"

I mean, I know you can always just make a new lobby, and hope that people follow you over, but it would be cool if there were an option for the participants to vote to add or subtract a pair of ships to the existing lobby.

14
Feedback and Suggestions / Bring back match join/leave notifications!
« on: August 13, 2014, 03:59:16 pm »
I noticed that with the newest patch, you now only see when a player joins or leaves your own crew rather than the entire match.  I found it really helpful to see right away if our teammate lost their captain or something, and nice to know if a friend joined in spectate so I could say hello, etc.  I'm not sure what the purpose of this change was, but I'd personally like it back the way it was.

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The Gallery / CRAZY RAVE VISUALS!!!!!!!!!!
« on: August 06, 2014, 02:25:50 pm »
So this happened when I spawned yesterday...

I don't have a way to capture video from my computer, so, sorry about the cell phone video.  :P

http://www.youtube.com/watch?v=SLaGaKmIxGI

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