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Messages - sparklerfish

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46
Gameplay / Re: Airship advice
« on: June 29, 2015, 11:25:05 am »
Aren't Squids kinda tanky because of Muse's "balance" patches?

Squids have always been tanky, but yeah, they're even tankier now.  They have tons of health, and the low armor actually makes them tankier because it's so quick to rebuild (4 spanner hits)

47
Feedback and Suggestions / Re: Some suggestions
« on: June 28, 2015, 09:27:24 pm »
You could say the exact same thing about a gunner on a gun an engineer is supposed to be on.  It's not a class-specific problem.  It's a people-who-suck-at-communicating problem.

48
Feedback and Suggestions / Re: Some suggestions
« on: June 28, 2015, 08:21:51 pm »
And the aforementioned pilots kicking other classes off the helm? Its just a system so other classes won't interfere with another classes function.

Engineer's function isn't just to fix and never shoot, though.  Manning a gun is part of the class's function.  Whereas piloting is not.

You can reduce the problem by giving them a gun to shoot, they don't want full time engi duty. If they don't want to listen tell them to please leave in chat, it usually works. For some reason many players can't hear so ask if they can hear in chat.

Be friendly and tell them what to do and your current situation. Being silent and yelling when they screw up isn't fun.  Make them a part of the ship and they'll be more willing to listen.

Captain priority on helm is different and I don't think gunner priority on guns is necessary, but I have no strong opinions.

Also, yes, this.

49
Feedback and Suggestions / Re: Some suggestions
« on: June 28, 2015, 07:02:30 pm »
Right, but a gunner kicking people off of guns can also abuse that to troll.  Either way you have the possibility of trolling - it's probably best off with everyone on an equal playing field rather than giving one class that power.

50
Feedback and Suggestions / Re: Some suggestions
« on: June 28, 2015, 06:55:54 pm »
Then you talk to them, tell them to get off the gun, explain what they should be doing.... or report them for trolling.  We could keep coming up with specific scenarios in which a gunner or an engineer has a bigger right to such-and-such gun, but there's still no compelling reason to have any crew member force any other crew member off a gun.

51
Feedback and Suggestions / Re: Some suggestions
« on: June 28, 2015, 03:46:01 pm »
Marking a gun seems like an unnecessarily complicated thing - and I still don't see why gunner would mark a gun and not an engineer.  Everyone having access to their own gun is just as important regardless of class.  Better just to have everyone take priority on whatever gun they are on and not have any crew be able to override it.

52
Feedback and Suggestions / Re: Some suggestions
« on: June 27, 2015, 10:12:00 pm »
Captain, not pilot, replaces crew on helm. Gunner used to replace engi on guns.

OH DEAR GOD WHY DID THEY REMOVE THAT?

I don't like the idea of gunners replacing engineers on guns.  Engineers also shoot, and there's nothing worse than the noob gunner who thinks that being gunner means that literally every gun on the ship belongs to them.  There's no reason gunner should take priority.  Everyone has their own gun responsibilities and shouldn't be able to be kicked off by any other crew.

53
The Lounge / Re: Show us your face!
« on: June 27, 2015, 08:22:41 pm »
I could post my face but... :D a good portion of you guys know what i look like soo :D

SHOW USSSSSSSSSS

54
The Lounge / Re: Explain your Username!
« on: June 27, 2015, 08:08:10 pm »
My name is Sparky and my DJ name is Anglerfish.  I mushed them together into the portmanteau "sparklerfish".

I can't really explain why it's all lowercase.  I just feel like usernames should be, I guess.  I'm all lowercase on Steam too and everywhere else I have that username.

55
General Discussion / Re: I played with X
« on: June 26, 2015, 10:21:07 pm »
I played with Spud Nick last night for the first time in ages and had the pleasure of mining on his munker.  Always an excellent time, that.

56
The Lounge / Re: Show us your face!
« on: June 25, 2015, 12:02:48 am »
Soooo Ayetach came to visit.
Left to right: sparklerfish, Tix Plicky, Ayetach



57
The Lounge / Re: Already bored..
« on: June 23, 2015, 07:50:30 pm »
Go meet some new people.  Fly some wacky ships.  You've played, what, 20 matches?  I've got well over 4000 under my belt and there are people with 10,000.  If you're bored with the game already, then you probably haven't experimented much.

Also, if you're waiting for Adventure Mode... don't hold your breath, lol.  Co-op mode will be coming first and there's not even a definite release date for THAT.

58
Dev App Testing / Re: Dev App 1.4.2 (514)
« on: June 23, 2015, 05:27:16 pm »
- AI gunners have been retired (since they didn't use gunner skills anyway)

oh my god.  THANK YOU, THANK YOU, THANK YOU!!!!

59
The Gallery / Re: GOIO memes
« on: June 23, 2015, 04:26:20 pm »
An actual conversation I had when trying to recommend a loadout to my crew.


60
Hmm, it's true that ranged sniping engagements can take a looooong time.  I would be okay with something based on range or component destroys.  It just sucks when you're in a brawl and the match is clearly going to end in a few seconds anyhow, and the timer runs out.  Clan Clan frustratingly lost a very close match that way once when we would have won with 5 seconds more on the timer.

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