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Feedback and Suggestions / Re: Hwatcha Nerf
« on: February 14, 2016, 02:07:00 pm »
This is a very interesting idea. I do feel that the hwacha is slightly overpowered (it's still counterable, but honestly I think the ammo reload mechanic no longer requiring you to stay on the gun added a LOT to its OP-ness). This would definitely make you really think about where you're dumping it. However, this would kind of cause issues withthe possibility of long-range hwacha, as it can be helpful to fire a single shot to sort of make sure you're shooting in the right place, especially since the heavy clip nerf. Forcing you to dump the whole clip would make it a lot harder, when long-range hwacha was already nerfed with the heavy clip nerf, even with the reduced recoil. Long range hwacha does not need to be nerfed further. The issue is close range.
Another idea I had for a hwacha nerf is to simply reduce the AoE a little bit, requiring slightly more skill and precision to disable a whole ship. If you do just fire single hwacha rockets and watch the ensuing hit markers you can see just how insane the AoE is and how far the damage spreads from just one rocket. It means you barely have to be accurate at all — as long as you hit somewhere on the ship, you are likely to disable a bunch of stuff even if you didn't directly hit any of that stuff.
Another idea I had for a hwacha nerf is to simply reduce the AoE a little bit, requiring slightly more skill and precision to disable a whole ship. If you do just fire single hwacha rockets and watch the ensuing hit markers you can see just how insane the AoE is and how far the damage spreads from just one rocket. It means you barely have to be accurate at all — as long as you hit somewhere on the ship, you are likely to disable a bunch of stuff even if you didn't directly hit any of that stuff.