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Messages - Serenum

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76
Gameplay / Re: awkm is op
« on: August 17, 2013, 12:10:16 pm »
Why not allow adding restraints manually, through a GUI, where you can limit ammo counts, ship types, ship loadouts.
Currently the ship types and loadouts gets done by reaching agreement in or prior to entering, a match lobby, why not formalise it - whoever starts a Match lobby has the option to leave everything alone or place limits.

I feel this would be the best solution and it would go a long way to improve the gameplay.

77
General Discussion / Re: New Gun In The Works: Magma Weapon
« on: August 17, 2013, 11:51:48 am »
Well... That's fine I guess... A new toy to play with...
But I can't deny that I'm a bit disappointed, there is a ton of light weapons for almost every role, the "only light weapon mounts" ships are already the most competitive out there (except maybe the Goldfish) and we already got the Phobos as a new light weapon... I was really looking foward to a new heavy weapon to put a bit more variety in Galleon builds.

78
General Discussion / Re: New Gun In The Works: Magma Weapon
« on: August 17, 2013, 09:20:11 am »
Wait... ANOTHER light weapon? ???

79
Gameplay / Re: Pyra being op?
« on: August 14, 2013, 11:28:37 am »
Yes but the difference is that you play to win, we play to have fun.
Its clear to me that you don't care if something is OP as long as you, personally, have a way around it.
That's not a constructive behaviour, that's thinking you are the center of the world.

The pyramidion is OP exactly because its too easy to use. It requires more effort to defeat it then it requires effort to win with it. It doesn't matter if I, you, or anyone else can defeat a Pyramidion blindfolded. Therefore it is NOT balanced.
Do you understand this simple concept?

If what I'm saying is considered trolling, go ahead. Ban me. I don't care.
I'm sick of seeing the vocal minority win.

80
The Signal Tower / Re: Ducks VS Cake
« on: August 14, 2013, 07:00:21 am »
When was this organized?

81
Gameplay / Re: Pyra being op?
« on: August 14, 2013, 06:43:17 am »
Ok let me present my argument:
Competitive players are the bane of this game, their theorycrafting is valid only in their little microcosm, every time a developer listen to them GoIO gets worst and if the competitive scene were to die completely this game would improve as a result.
End of argument.  >:(

82
Gameplay / Re: New names under spots
« on: August 14, 2013, 06:38:21 am »
I hate to agree but names should only be visible on the map (where they are really needed for allies too), no more hud junk please.

83
Gameplay / Re: Pyra being op?
« on: August 13, 2013, 03:21:56 pm »
I fly Junker particularly because it excels against the Pyra, therefore I think of myself an expert on the engagements of Pyras. All things being equal, a Junker side will beat a Pyra front. Also assuming I am not surprised, the Junker is an excellent dodger of rams with a bit of Kerosene and Phoenix Claw, keeping gun arcs on at the same time.

Pyramidions are very vulnerable to focus fire, especially while they are engaging because they can't really dodge horizontally while keeping their guns in arc. Imagine a FPS where you have two guys who can only shoot straight but one can only run forwards and backwards whereas the other one strafes left and right. While the run running straight might be the more knockout of the two, the one who strafes is the one who can dodge the most while in combat.

Suffice to say that I don't agree with a single word of this and that I think your logic is incredibly falwed.

84
Gameplay / Re: Pyra being op?
« on: August 13, 2013, 10:57:38 am »
No the point is that everyone is underestimating what 2 foward pointing front guns can do on a tanky ship like the Pyra.
Its desing is way too optimized, if there was at least a very narrow sweet spot from where you can fire both weapons it would be vaguely more balanced.

And just because you can work around something it doesn't mean that it isn't a problem. It's like saying that irl a f****** tree fallen in the middle of a road isn't a problem and shouldn't be removed because you can just climb over it or offroad and drive around.

85
Gameplay / Re: MAPS Balance Discussion v1.3.1
« on: August 13, 2013, 10:41:18 am »
It was fine as it was.
Sniping was a greatly exaggerated problem, you only need a working brain to deal with it. But no. Whiners win.

86
General Discussion / Re: My issues with this game.
« on: August 13, 2013, 10:35:59 am »
If you play with the same people regularly it mitigates a lot of problems tbh.

Hence players complaining of stacking!! lol

Let them.
Stacking is the whole point of being in a clan, for me. If you don't stack when you can you are just handicapping yourself. After all no-one is forcing anyone to play in a stacked match.

87
Gameplay / Re: Pyra being op?
« on: August 13, 2013, 10:22:17 am »
Gat-mortar (or just more mortars).
That's the meta in public games. And it still works wonders for the Pyramidion.
But go ahead and ignore that.

By the way I'm not calling the Pyramidion OP because I have problems dealing with it (lol), but because it's my easymode ship. When I want to pubstomp I go pyramidion and win, even against high level coordinated crews. You call it skill ceiling I call it bs.
Whatever.

88
The Docks / Re: Hey there GoI! Do you like Cake?
« on: August 13, 2013, 09:24:26 am »
'Grats.
So what are the requirements?

89
Gameplay / Re: Pyra being op?
« on: August 13, 2013, 09:18:26 am »
Yes, Pyramidion is OP.
But you're going to find out that this has been the case for so long that a lot of the meta for this game revolves around it.
Frankyl I just stopped caring. Most pilots that use a Pyramidon do so in a sucidal and idiotic fashon, so whatever, I guess. I'll still win most of the times.

Basically, don't count on it being fixed.

90
Gameplay / Re: Ghost ships
« on: August 13, 2013, 09:14:41 am »
Fully agreed. I don't think anybody was really asking for it to be changed, and it makes very little sense.

Indeed.
It was unecessary.

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