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Messages - Serenum

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46
General Discussion / Re: Mobula Barrel Roll
« on: October 21, 2013, 08:41:15 am »
I'm pretty sure that if a Mobula does a barrel roll it will just fly upside down for the rest of the game.

47
General Discussion / Re: This Goddamned Community.....
« on: October 14, 2013, 08:11:29 am »
Indeed!

48
Gameplay / Re: Carronades 1.3.2
« on: October 03, 2013, 02:59:42 pm »

Regardless of any of that, I dont know what you're trying to say to argue carronades are perfectly balanced.

The re-read my post and this time pay attention.
It's your problem.

49
Gameplay / Re: Carronades 1.3.2
« on: October 02, 2013, 03:47:57 pm »
As a person who has predominately flown throughout my tenure in goi, I would argue that blenderfish in particular, are not challenging to fly.
That's because the goldfish is an easy ship, but still among its front weapon loadouts the carronade is the hardest for the pilot to use effectively.
And the goldfish isn't the only ship that can use a carronade you know. You can't balance a weapon around a single ship.
Otherwise I could just say "hey using the carronade is super hard on a Spire, you need to buff that weapon".

50
Gameplay / Re: Carronades 1.3.2
« on: October 02, 2013, 03:30:33 pm »
they are however really easy, so for less skilled crews it can give an advantage.

Again ignoring the fact that there is a difference between a weapon that relies on gunner skill and a weapon that relies on pilot skill.
Carronades are easy for gunners, harder for pilots. It balances out.

At this point I'll even throw in an exemple:
Let's say you are on a long range ship, like a galleon with lumberjack, flak and mercury. As a gunner, you have your work cut out for you, you need to make every single shot count and you have to hit the relevant components at long range. As a pilot you just need to be aware of your surroundings and position yourself accordingly. Once your gunners have a clear shot your only job is to avoid throwing off their aim, usually by parking somewhere and letting them kill stuff.

Now let's take the carronade. As a gunner, it's easy, very easy. You only need one kind of ammo basically and the balloon is often the largest target on an enemy ship, plus you are going to fire at short range. As a pilot you need to carefully plan your moves, ambush the enemy, rush in when they seem distracted and once you have their balloon popped you still need to manouver all the time to keep them in a good position to not only keep their balloon down but also dish out some damage with another weapon when their armor goes down either because of carronade shots or because of impact with terrain.

See what I mean? A gun can be easy for one class, harder for another.

51
Gameplay / Re: Carronades 1.3.2
« on: October 02, 2013, 02:31:42 pm »
Well if we are going for a fix that generally makes the gun harder to use (that's the vibe i'm getting here), then an obvious issue is the "point 'n click" nature of the gun in order to hit things.

But that's the point.
The carronade doesn't rely on the gunner, it relies on the pilot, just like the flamethrower. A good gunner can make it more effective, of course, but it's the pilot that makes it win or fail.
Long range weapons depend on the gunners, while the pilot just needs to think about positioning. Short range weapons are easier to use, obviously, but it's harder to put yourself it the right position to use them, so they depend on the pilot. Simple as that.
And that's implicit in the nature of short range vs long range, nothing new here.
Nerfing the gun on that basis is simply absurd.

52
Gameplay / Re: Carronades 1.3.2
« on: October 02, 2013, 02:21:12 pm »
General population?
So any game with a learning curve is flawed?
Because that's basically what it means, if the "general population" can't deal with it without having to learn the game then it's wrong.
The carronade is fairly simple to deal with, you just need to know the weapon.
It's also a damn short range weapon, if you can see it coming you can win.
Is stealth OP? Are clouds OP? Because all of this is essential to winning using a carronade.

And I'd like to stress that the carronade ALWAYS gives you time to react. Have you ever been killed by a mortar or a flak cannon? That's having no time to react. That's literally "oh shit armor is gone  aaaand... we're dead.".
I dare you to compare the TTK of a carronade+whatever combo with the TTK of a gat-mortar combo. It's not even in the same league!

This is a great game because it lets you be creative with the way you approach the enemy, you don't necessarely need to use the most direct approach to kill him, other approaches can work too. Carronade is NOT a direct way to kill your enemy, it's the opposite. You can't nerf it because then that whole kind of strategy is simply not viable. I could just aim for the baloon with any other weapon and it would be the same.
Do you want to keep the game varied or do you want to make it streamlined?
That's the real question.

53
Gameplay / Re: Carronades 1.3.2
« on: October 02, 2013, 02:10:15 pm »
@Serenum My reasons for thinking the carronade are not from being a crybaby about getting killed by it. I fly Goldfish primarily and Blenderfish is one of my most used loadouts. I think the Carronade is slightly overpowered because when I use it I feel bad for the guy on the other end.

Well, that's your problem, not the gun's.
Losing a fight is never fun. Feel bad every time you kill another ship then.

When you get carronaded you can ALWAYS get away if you have engines, you can outmanouver your opponent. You need to be a better pilot though, something which I guess makes it hard to admit when a loss is deserved, since it means you simply weren't good enough.
I don't see anything wrong with a weapon that makes the better pilot win. I would have a problem with that if any noob could use it and shine, but any noob trying to carronade will simply be obliterated.

54
Gameplay / Re: Carronades 1.3.2
« on: October 02, 2013, 01:55:51 pm »
I'm sorry, I can't tell if you're joking or not, but the Heavy Carronade is THE easiest to use gun in the game. They require no skill other than looking at your target. The Heavy Carronade is a very safe pick, you take out the balloon or guns on the other ship and they can't shoot back and are out of the fight for the moment. It's not risky, because with heavy clip the range can be relatively very far.

I don't like the power of the Gat-Mortar combo either, never said I did, but that's not what this thread is about. Killing is not difficult with the Carronade if you're using it to its full potential.

I'll say this again, you silly person, carronading requires skill.
Not from the gunner, but from the pilot. It's a weapon that has short range and makes you rely on ambush tactics and fast manouvering. And it's only weapon that can be countered by a TOOL. More importantly, some people think that losing the balloon means you have lost the engines. You can stil outmanouver your opponent or escape, you know. Try that sometimes. Carronading gives the opponent time to react.
The truth is, most people panic when their ship starts to fall.

At this point why don't we cry foul when a Manticore shot from the back takes out ALL your engines and leave you sitting there unable to turn and fire on the enemy? This game is full of weapons that when used under optimal conditions are hard to counter without the help of your team mates.
Carronade  shouldn't be nerfed. It already has several restrictions, it's fine as it is and I simply oppose any further changes.
If the devs want to make destroying the baloon an effective strategy then carronades are fine as they are. If they want to remove said strategy from the game because it upsets some people (which I'd love to call by another name, but I'm just too kind) then go ahead but you are just ruining your own game and giving in to the pressure.

I really have nothing more to say. The arguments presented against the carronade are narrow and flawed, full of fallacies that shouldn't even be worth countering and in the end I'm sure it all comes down to the fact that being killed by a carronade is not swift and painless like being gat-mortar'ed, it's long and painful and frustrating. But it's definitly not fix worthy, in my opinion.

Edit: also, what Zill said, perhaps better than me.

55
Gameplay / Re: Carronades 1.3.2
« on: October 02, 2013, 01:17:43 pm »
Carronades are high-risk high-reward. And they require skill.
They are fine.

Please don't fix things that are not broken and instead simply work as intended.

To be honest I'm worried that this thread has even popped out. The meta is absolutely dominated by a single weapon combo that apparently is working as intended when it kills a ship in 1 clip but the carronade is OP? It's annoying to be on the wrong side of a carronade, that's for sure, but it's hardly a "make a single mistake, lose the game" kind of weapon. Carronading someone to death is a long and difficult process and it leaves plenty of time for your ally to rush in and help.
FFS that thing can't even aim down!
 :'(

56
The Gallery / Re: GoIO Characters by Miss Nicce
« on: September 25, 2013, 09:33:56 am »
My pilot character has always recived tons of praise for its aesthetics, should you want to check it you let me know...  ;D

57
General Discussion / Re: Question for Pilots
« on: September 25, 2013, 06:40:24 am »
Most: Squid, it used to be the Galleon but now I'm pretty much set on the Squid.
Least: Mobula. I flew that thing exactly once and never went back to it. I'll probably give it another shot to get the achivement in the future.

58
General Discussion / Re: I played with X
« on: September 24, 2013, 12:07:12 pm »
LOL
It's always fun to hear people trying to pronounce the names of my ships.
Like Bucintoro being called "Bachintouru" or the Cacciapesca "Cacchìapeska".

One time a player that spoke Italian but wasn't italian himself wrote "I KNOW WHAT THE NAME OF THAT SHIP MEANS! IT'S HUNTING PEACH", referring to the Cacciapesca... Nice try, but it was hilarious!  :D

All my ships are actually named after venetian boats, the cacciapesca being the small boat for hunting and fishing in the lagoon. Seemed appropriate for the nimble Squid. But most people probably only recognize the Gondola...

59
General Discussion / Re: SEeeeEEEccreet
« on: September 24, 2013, 07:13:10 am »
And then Guns of Icarus online 2 takes 10 years to be made...

60
General Discussion / Re: I played with X
« on: September 24, 2013, 07:12:08 am »
Had some good matches with Calico Jack and a whole bunch of other people that I'm afraid I don't remeber right now. Some intense Raid on the Refinery action.
Also, in a plot twist, we were all Italians.  :o

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