My theory is that because Eric always struggled in the past with balancing gat/mortar, getting 'flak' for it, and then eventually just thinking it was so perfect, that he is way too scared to ever change it. He knows that it is the meta with a pyra, so he probably just thought it would be easier for him to change the pyra, then to mess with a meta he's 'tried' to balance.
He's been digging this weird trench for awhile. Why he doesn't realize the simple solution is turn the pyra back to being a tanky, slow to accelerate and turn ship to make it balanced (it should be like a charging bull, hard to stop once it's built up speed, hard to turn, but hits like a truck), I will never know. Or that a squid should rely on the old RPG thief concept of dodging and speed for the squid to survive. Or that a junker should never have been that tanky, but should also have a lot of speed to flirt in and out of arcs and combat (seriously, it's some wood, a tarp and scrap metal, it should be lighter and faster). And that a spire needs to be tankier in armor, not health, to be a gun platform. Just so much wrong with the current ships compared to their description and concept because he's been allowed free reign. Every ship is quickly becoming more like the other in stats, when they should be becoming more and more different for variety and meta variety.
Alas he has stubborn and confident as they come, and he will will never stop tweaking this game into weird and unnecessary directions.
I cannot agree more than I do. Since I joined the game, which was around the time of the Mobula and Mine patch, every try to "balance" has gone into completely silly directions. I don't know how it was before, but as it is now, it really shouldn't be.
I almost feel inclined to write an email to Muse everday why a number of tries to "balance" ships are not as good as some more design fitting ones could have been and why they should change the stats or change the design to fit the stats, everyday with a different argument which could easily be a task for a month or two.
I mean, yeah, it is Muse's game, but who the hell wants a ship which design's just scream of inducing fear in whoever it is pointed at and than have it be as soft as a teddy bear? And why the hell is the Squid so healthy on health? When a Squid is battling something, it's like someone is trying to squash some kind of annoying fly, but the fly will tank so hard, they will need to squash it ten thousand more times in order to get rid of it.
Fun!