R.I.P Fist of the Unicorns; You will be missed dearly.
Pyra is described as a Vanguard; Vanguards wind up, charge in, and dish out almost as many punches as they take, while the speedier longer ranged allies open up.
Imagine a pitched airship battle between 2 Mercenary Factions; The one has a line of Pyras slowly accelerating towards the enemy, spewing fiery death before smashing into the line of enemy Junkers, who were trying to distract them from the Spires behind; The first team's Galleon duo open up, wreaking havoc and raining flechette-and-high-explosive filled death.
PROBLEM: The Junkers simply kill them before they close, because they have that little health.
Also, every ship has something it's good at; Galleon is sheer firepower and tanking, Squid is speed, Junker is almost 360° coverage, and an agile jack-of-all-trades, Mobula has ridiculous verticality, Goldfish is one of the best support ships in the game, and is fast, Spire kills things REALLY DAMN FAST. Pyra... wallows through the air like a fat nerd, crumpling at the first sign of pain/damage while spewing verbal abuse from it's front.
What it should be is a ship that excels in heading straight for the enemy and giving them a little love-tap full of tanky-but-slow goodness to deal with while the Pyra's ally sneaks up/points guns...
As it stands, the Pyramidion is arguably the single worst ship in the game. Time to buck the norm, here:
PYRA UP; PLZ BUFF