Been a while since I posted on these forums -- been away from Guns for some time -- but from my understanding of awkm, he's always trying to open up the decision space and stifle dominant strategies. There will always be the meta but the harder that is to find, the better. I can't believe 'meta--yawn... sorry drifted off there-- midion' is still a thing after all this time.
What I've read on this thread is a lot of people saying the Pyra should be this, and the Pyra should be that. I personally don't think any ship should be pinned down to a particular strategy or way of playing. If nerfing the hull health makes a captain think twice before charging in, rather than it being expected, then I think that's a good thing. Charging should be something the entire crew should be notified of and be totally prepared for. That opens up other considerations too: perhaps those two front guns shouldn't be all killing power now? Perhaps they could be disablers to buy you time as you close the gap? Covering fire and even flanking is going to be a lot more important now as well.
I'm not saying that the nerf itself is good, or even needed, but I think the intention of breaking up the vanguard/ram mentality and keeping people engaged with the possibilities of the Pyra rather than the effectiveness of one or two strategies, is a good thing.