Author Topic: The Wall [v1]  (Read 457234 times)

Offline Lyserg.Z

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Re: The Wall [v1]
« Reply #75 on: January 25, 2014, 01:26:45 pm »
I thank the wall for his kind welcoming. And then go study ancient druid  books to become an expert in nature related magic (because what better way to help Ivy grow than magic).

Offline SwimFellow

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Re: The Wall [v1]
« Reply #76 on: January 25, 2014, 01:38:33 pm »
SwimFellow joins "The Wall"

I yell at the wall, asking it whether it has free will. "WALL, DO YOU HAVE FREE WILL?"
Hopefully, this will drive the wall into an existential crisis.

Offline Oliver Colt

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Re: The Wall [v1]
« Reply #77 on: January 25, 2014, 02:30:48 pm »
END OF TURN 6

Gryphos Felldawning:
You say "Oh no" so many times that the Kool-aid man had to come and see what's happening. He boringly walks in the place an asks you what's wrong. The Wall throws a bunch of rocks at you for trying to break it.

Damage dealt: 0
Damage taken: 3
HP: 82/100

BdrLineAzn:
You bring Spock to the site and he starts explaining to everyone around you and to the Wall, why the Wall is an inanimate thing and can't attack you. The Wall is so confused it won't attack you, but it gets ready to start attacking everyone else.

Damage dealt: 0
Damage taken: 0
HP: 86/100

Shinkurex:
You give the last touches to your Wall. It looks really damn good and you think you can make it hold one more person now! The Wall feels even more jealous and throws a brick at you, but it doesn't hit you very hard.

Damage dealt: 0
Damage taken: 1
HP: 98/100

Piemanlives:
You finish your cannons thing... thing. You set them down so they can be used by everyone, just like the catapult. The Wall is glad to see you're back outside and throws a rock your way.

Damage dealt: 0
Damage taken: 10
HP: 79/100

macmacnick:
You start building your bomb factory with automatic attack and it looks pretty OP. (The bomb factory will be ready for use in turn 9). The Wall attacks you for being so mean to it.

Ongoing action: Building the bomb factory.
Damage dealt: 0
Damage taken: 7
HP: 79/100

Cheesy Crackers:
You begin researching for the Wall to cause more damage with the tiny rocks attack. (The research will be done in turn 8 ). Ironically, the Wall throws a brick at you.

Ongoing action: Researching Incendiary Pebbles I.
Damage dealt: 0
Damage taken: 9
HP: 50/100

redria:
You can see the top of the Wall really far up, and the edges are not visible from here but if you walk a few meters you should be able to see them at some point. The pie you draw is true art. The Wall feels bad that it can't eat the pie so it attacks you.

Damage dealt: 0
Damage taken: 2
HP: 98/100

Lyserg.Z:
You start learning the specialization of nature related magic, or whatever that's called. (You'll learn this specialization by turn 8 ). The Wall throws a rock at you but it doesn't hit you very hard.

Ongoing action: Learning nature related magic.
Stuff: Ivy (growing until turn 8 ).
Damage dealt: 0
Damage taken: 2
HP: 93/100

SwimFellow:
You yell at the Wall for a good 5 minutes. The Wall seems to think about your question for a while and misses it's turn to "welcome" you. I guess we'll never know the answer...

Damage dealt: 0
Damage taken: 0
HP: 100/100



The laboratory:
Speeds up the creation of new weapons and gadgets and other sci-fi goodies.
You can upgrade weapons here for extra damage.
Has a really sweet bathroom (+1 HP to anyone who uses it).

Status: Finished.

The fort numero uno:
Gives +15 defense to anyone staying inside of it.
Holds up to 3 people.

Status: Finished.
Inside: Keon.

The catapult:
First siege unit of the game.
Effective attacking cities.
Can be used by many people in one turn (only one shot for each person).

Status: Finished.

The Llaw:
+1 Culture output for every Wall.
-5% Accuracy for everyone directly attacking the Wall.
Allows research to commence on upgrading the Wall's arsenal.
Deals damage to the Wall for every construction turn.

Status: Finished.

The other Wall:
Defense bonus to anyone behind it.
Allows to use long range weapons without losing cover.
Holds up to 6 people.
Producing: +1 Culture.

Status: Finished.

High energy kinetic rail-cannons:
Deal damage to the Wall... I don't really know what kind.
Can be used by many people in one turn.

Status: Finished.

Bomb factory:
Produces bombs that get thrown at the Wall automatically every turn.

Status: Under construction until turn 9.



The Wall:

Hp: 995156/1000000
Status: Very, very confused
Producing: +1 Culture


Black magic is OP, good thing we have the teal wizards to... get rid of it in that one way we all know.

Turn 7 is up!!! :D

Offline redria

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Re: The Wall [v1]
« Reply #78 on: January 25, 2014, 02:39:17 pm »
Curiosity may kill cats, but I hope it doesn't get the best of me.
I still want to try going over the wall. I can see the top, so I'm flying a pyramidion over the top. I have to know what is so dang important that a living wall has been built to protect it (us?). What do I see when I make it over the wall?

Offline Piemanlives

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Re: The Wall [v1]
« Reply #79 on: January 25, 2014, 03:26:45 pm »
The Cannons rise from the storage bay doors within the fortress, Piemanlives opens the loading bay to reveal, that the cannon can be loaded with anything, laughing manically he stuffs High Explosive Walnuts into the loading breach and fires it at the wall.

Offline SwimFellow

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Re: The Wall [v1]
« Reply #80 on: January 25, 2014, 04:10:20 pm »
I tape a vinyl copy of Pink Floyd's The Wall to the wall

Offline macmacnick

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Re: The Wall [v1]
« Reply #81 on: January 25, 2014, 04:43:52 pm »
Finishes bomb factory line. Is working on bomb tubes, with expansion options for any anti-wall weapons to be automatically loaded and fired using bombs.

Offline Gryphos

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Re: The Wall [v1]
« Reply #82 on: January 25, 2014, 05:37:12 pm »
I shall advance to the classical age through worshipping Heimdall and thus acquire the 'Undermine' god power, ready to be used in the future.

(AoM reference ftw)

Offline BdrLineAzn

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Re: The Wall [v1]
« Reply #83 on: January 25, 2014, 05:42:21 pm »
Putting Velcro onto the wall, I put on a Velcro suit and load myself into the cannon and shoot myself at it.

Offline Shinkurex

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Re: The Wall [v1]
« Reply #84 on: January 25, 2014, 06:16:38 pm »
With the other wall firmly in place, I begin to wonder what to do next. I then remember that a hospital was needed, so I turn my attention there

Offline Keon

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Re: The Wall [v1]
« Reply #85 on: January 26, 2014, 01:08:13 am »
Fire kinetic rail-guns and then hide behind the New Wall.

Offline redria

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Re: The Wall [v1]
« Reply #86 on: January 26, 2014, 01:31:27 am »
High energy kinetic rail-cannons:
Deal damage to the Wall... I don't really know what kind.
Can be used by many people in one turn.
http://www.youtube.com/watch?v=36jbiUmYJ8Y
http://www.youtube.com/watch?v=NEmgSpJK9qQ
Rail guns use electricity to launch large metal slugs at ridiculous speeds. It's basically a "point this at the enemy and it dies" gun, that uses stupid amounts of electricity instead of conventional bullets that use explosives to launch.
Just... you know... FYI.

Offline Oliver Colt

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Re: The Wall [v1]
« Reply #87 on: January 26, 2014, 01:44:02 am »
High energy kinetic rail-cannons:
Deal damage to the Wall... I don't really know what kind.
Can be used by many people in one turn.
http://www.youtube.com/watch?v=36jbiUmYJ8Y
http://www.youtube.com/watch?v=NEmgSpJK9qQ
Rail guns use electricity to launch large metal slugs at ridiculous speeds. It's basically a "point this at the enemy and it dies" gun, that uses stupid amounts of electricity instead of conventional bullets that use explosives to launch.
Just... you know... FYI.

omg thx :D now i know what to roll for that! :P damn u guys are going OP on this Wall xD

Offline Piemanlives

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Re: The Wall [v1]
« Reply #88 on: January 26, 2014, 02:08:14 am »
THERE IS NAUGHT BUT PAIN AND SUFFERING TO BE INFLICTED!!!!! BLOOD FOR THE BLOOD GOD!!!!

Offline Cheesy Crackers

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Re: The Wall [v1]
« Reply #89 on: January 26, 2014, 08:15:01 am »
I put on some glasses and a lab coat to make me smarter cuz i'm researching stuff.