Author Topic: The Wall [v1]  (Read 457214 times)

Offline radicallyBlue

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Re: The Wall [v1]
« Reply #90 on: January 26, 2014, 02:30:13 pm »
THERE IS NAUGHT BUT PAIN AND SUFFERING TO BE INFLICTED!!!!! BLOOD FOR THE BLOOD GOD!!!!

I put on some glasses and a lab coat to make me smarter cuz i'm researching stuff.

SCIENCE FOR THE SCIENCE GOD!

Offline Oliver Colt

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Re: The Wall [v1]
« Reply #91 on: January 26, 2014, 03:07:56 pm »
END OF TURN 7

redria:
You fly over the Wall in your Pyra and see: The other side of the thing that Narcotic built that looks like Berlin but not really because Cheesy attacked it. The Wall throws a brick at you for being so curious.

Damage dealt: 0
Damage taken: 3
HP: 95/100

Piemanlives:
You shoot the cannons at the Wall and hit a bit off from the center of the red circle, but still deal a lot of damage. The Wall can't get a hit on you because you're in the fort.

Damage dealt: 1012
Damage taken: 0
HP: 79/100

SwimFellow:
You tape a really good record on the Wall just to make a joke. Well done. The Wall likes The Dark Side of the Moon better and attacks you.

Damage dealt: 0
Damage taken: 3
HP: 97/100

macmacnick:
You continue building the bomb factory and all its expansions. The Wall sends you another rock but it doesn't hit you very hard.

Ongoing action: Building the bomb factory.
Damage dealt: 0
Damage taken: 3
HP: 76/100

Gryphos Felldawning:
You use Undermine and it's very effective! This is Guns of Icarus though, so it won't completely destroy the Wall, but it deals a decent amount of damage. The Kool-aid man is still next to you, wondering why you were so worried the previous turn. The Wall throws a brick at you because you referenced another game.

Damage dealt: 141
Damage taken: 9
HP: 73/100

BdrLineAzn:
You load yourself into the cannon. Even though it's not meant to be used this way, you manage to make it work. The Wall is covered in velcro and so are you. When you shoot yourself at it you deal some damage, but since you got thrown so hard you won't be able to get down from there unless someone helps you. The Wall is also harder than those inflatable ones for kids, so you hurt yourself. The Wall's job is done.

Damage dealt: 52
Damage taken: 10
HP: 76/100
Misc.: Stuck on the Wall.

Shinkurex:
You start building the hospital. (The hospital will be ready for use in turn 9). The Wall attacks you so you can give it more use when it's finished.

Ongoing action: Building the hospital.
Damage dealt: 0
Damage taken: 3
HP: 95/100

Keon:
You fire the rail-cannnons at the Wall and get a great shot! The Wall can't attack you because you're behind the other Wall.

Damage dealt: 979
Damage taken: 0
HP: 91/100

Cheesy Crackers:
You look a lot smarter now. That doesn't make you smarter, but the fact that others think you are gives you inspiration to research better stuff. You have discovered (more like made up) Incendiary Pebbles II instead! The Wall is not impressed and attacks you anyway.

Damage dealt: 0
Damage taken: 7
HP: 43/100

Lyserg.Z:
You learn the specialization of nature-related magic... right as your ivy finishes growing. Well at least you can use it later on, too. The Wall throws a rock at you for not posting this turn.

Stuff: Ivy (dealing damage)
Damage dealt: 35 (Ivy)
Damage taken: 4
HP: 89/100



The laboratory:
Speeds up the creation of new weapons and gadgets and other sci-fi goodies.
You can upgrade weapons here for extra damage.
Has a really sweet bathroom (+1 HP to anyone who uses it).

Status: Finished.

The fort numero uno:
Gives +15 defense to anyone staying inside of it.
Holds up to 3 people.

Status: Finished.

The catapult:
First siege unit of the game.
Effective attacking cities.
Can be used by many people in one turn (only one shot for each person).

Status: Finished.

The Llaw:
+1 Culture output for every Wall.
-5% Accuracy for everyone directly attacking the Wall.
Allows research to commence on upgrading the Wall's arsenal.
Deals damage to the Wall for every construction turn.

Status: Finished.

The other Wall:
Defense bonus to anyone behind it.
Allows to use long range weapons without losing cover.
Holds up to 6 people.
Producing: +1 Culture.

Status: Finished.
Inside: Keon.

High energy kinetic rail-cannons:
Deal damage to the Wall... I don't really know what kind.
Can be used by many people in one turn.

Status: Finished.

Bomb factory:
Produces bombs that get thrown at the Wall automatically every turn.

Status: Under construction until turn 9.

The hospital:
Helps recover more HP each turn to anyone inside it.

Status: Under construction until turn 9.



The Wall:

Hp: 992937/1000000
Status: Covered in velcro...
Producing: +1 Culture
Perks: Incendiary Pebbles II


4:20 nerf it

Turn 8 is up :D

Offline BdrLineAzn

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Re: The Wall [v1]
« Reply #92 on: January 26, 2014, 03:20:09 pm »
"Um a little help?"

"So nice weather today huh Wall?"

Offline redria

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Re: The Wall [v1]
« Reply #93 on: January 26, 2014, 03:29:58 pm »
Disappointed, I return to the original side of the Wall. Since we seem to just be destroying the wall for destruction's sake, I decide I am against our current plans. I begin discussing philosophy with our Wall on why it should be fighting with the original Wall, not against it.

Begin conversion of our Wall (the other wall) into an enemy unit to fight alongside the Wall.

Offline Gryphos

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Re: The Wall [v1]
« Reply #94 on: January 26, 2014, 03:44:40 pm »
I shall advance now to the heroic age through worshipping Bragi. I shall then use my 'flaming weapons' god power to boost the damage of everyone else.

Offline Piemanlives

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Re: The Wall [v1]
« Reply #95 on: January 26, 2014, 03:59:57 pm »
Loads Redria into the Cannon and fires them at the wall.

Offline BdrLineAzn

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Re: The Wall [v1]
« Reply #96 on: January 26, 2014, 04:27:33 pm »
*Whistles*

"Just hanging here. Try not to hit me as much."

Hmm, I'll try and bore the Wall to death with random talks.

Offline redria

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Re: The Wall [v1]
« Reply #97 on: January 26, 2014, 05:37:22 pm »
Loads Redria into the Cannon and fires them at the wall.
Remember, redria gets a x2 bonus for impact damage he deals. This is actually in the game code for GoI. Several pilots will attest to this.

Offline -Narcotic

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Re: The Wall [v1]
« Reply #98 on: January 26, 2014, 06:18:51 pm »
Narcotic constructs a magic wand in the laboratory, allowing him his first steps into magic research.

Offline macmacnick

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Re: The Wall [v1]
« Reply #99 on: January 26, 2014, 06:28:23 pm »
Orders Burritos, which end up being spiked with laxatives by cheesy, and thus has to use the Laboratory's Bathroom a few times in a row.
Unfortunately for the wall, it doesn't delay the bomb factory construction.

Offline SwimFellow

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Re: The Wall [v1]
« Reply #100 on: January 26, 2014, 06:36:28 pm »
I tell the wall that I agree with his (or her) assessment that Dark Side of the Moon is absolutely a superior album, but that The Wall is still fantastic. It was a present, Wall! Maybe we could work together sometime?

Offline NukeTheMoon

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Re: The Wall [v1]
« Reply #101 on: January 26, 2014, 09:34:30 pm »
I spawn in my moonshine-fueled Pyramidion and immediately proceed to ram

Offline Cheesy Crackers

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Re: The Wall [v1]
« Reply #102 on: January 26, 2014, 09:54:03 pm »
Orders Burritos, which end up being spiked with laxatives by cheesy, and thus has to use the Laboratory's Bathroom a few times in a row.
Unfortunately for the wall, it doesn't delay the bomb factory construction.
Dude... I don't do petty sabotage like that and I DEFINITELY don't have any laxati... err excuse me I need to use the bathroom

After the bathroom I sacrifice all my remaining health to summon up some mini wall minions. I'm aiming for 1 minion for every health.
_______
|  0   0   |
|   ___   |
|______|
^ That's what they look like. Tremble before their creepy eyes!

Offline Piemanlives

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Re: The Wall [v1]
« Reply #103 on: January 26, 2014, 10:04:21 pm »
Loads Redria into the Cannon and fires them at the wall.
Remember, redria gets a x2 bonus for impact damage he deals. This is actually in the game code for GoI. Several pilots will attest to this.

Ahh, so damage buff.

Offline Coldcurse

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Re: The Wall [v1]
« Reply #104 on: January 27, 2014, 03:09:05 am »
*coldcurse takes 1 turn*
Coldcurse steals the sign child.