END OF TURN 5-Narcotic:You go to the laboratory and create a Windower called BillGates. It seems to be kinda slow and buggy but it can hold itself up. (BillGates is now in your stuff). The Wall can't attack you because you're inside the laboratory.
Stuff: BillGates
Damage dealt: 0
Damage taken: 0
HP: 65/100
radicallyBlue:You call your lawyer and explain the situation to him. He says the Wall was actually the first thing to have bricks in the world so there's nothing he can do about it. The Wall send you a welcome brick.
Damage dealt: 0
Damage taken: 9
HP: 91/100
Gryphos Felldawning:You dance for the Wall in such a great way that the Wall forgets to attack you, but then it snaps back to reality and gets ready to attack others again.
Damage dealt: 0
Damage taken: 0
HP: 85/100
Shinkurex:You start building your Wall and it seems a bit weak at first, but then it's solid enough to stay... almost straight. (The other Wall will be ready for use in turn 7). The Wall throws a blame rock at you, but you're used to that so you barely feel it.
Ongoing action: Building the other Wall
Damage dealt: 0
Damage taken: 1
HP: 99/100
BdrLineAzn:You load the catapult with your "clay" soldiers and shoot at the Wall, hitting it in the very middle of the red thing Coldcurse drew on it. The Wall is overwhelmed with all the little soldiers everywhere and attacks you.
Damage dealt: 808
Damage taken: 5
HP: 86/100
Cheesy Crackers:You finish building the Llaw and head for the catapult to attack "Berlin". It now looks less like Berlin than before, and it's a lot more like a mess. The Wall takes this chance to attack you.
Damage dealt: 0
Damage taken: 5
HP: 59/100
macmacnick:You throw your explosives at the Wall and deal a good amount of damage to it. The Wall throws a bunch of tiny rocks at you.
Damage dealt: 613
Damage taken: 4
HP: 86/100
Lyserg.Z:You leave the ivy nearby, but it needs time to grow before it can deal damage! (The ivy is now in your stuff). The ivy will be fully grown by turn 8. The Wall welcomes you throwing a rock at your head.
Stuff: Ivy (growing until turn 8 ).
Damage dealt: 0
Damage taken: 5
HP: 95/100
Piemanlives:You go in the laboratory and start doing... what you said. You'll have the high energy godknowswhat cannons next turn. The Wall can't attack you because you're inside the laboratory.
Damage dealt: 0
Damage taken: 0
HP: 89/100
Keon:You fire the catapult and get a nice shot near the aiming circle, then you run to take cover back at the fort. The Wall throws a brick your way but the fort blocks it.
Damage dealt: 740
Damage taken: 0
HP: 91/100
Coldcurse:You use Senpai's special attack "twerk" on the Wall. It is super effective! The Wall throws a brick at you because it feels grossed out though.
Damage dealt: 61
Damage taken: 3
HP: 80/100
The laboratory:Speeds up the creation of new weapons and gadgets and other sci-fi goodies.
You can upgrade weapons here for extra damage.
Has a really sweet bathroom (+1 HP to anyone who uses it).
Status: Finished.
The fort numero uno:Gives +15 defense to anyone staying inside of it.
Holds up to 3 people.
Status: Finished.
Inside: Keon.
The catapult:First siege unit of the game.
Effective attacking cities.
Can be used by many people in one turn (only one shot for each person).
Status: Finished.
The Llaw:+1 Culture output for every Wall.
-5% Accuracy for everyone directly attacking the Wall.
Allows research to commence on upgrading the Wall's arsenal.
Deals damage to the Wall for every construction turn.
Status: Finished.
The other Wall:Defense bonus to anyone behind it.
Allows to use long range weapons without losing cover.
Holds up to 5 people.
Status: Under construction until turn 7.
The Wall:Hp: 995156/1000000
Status: Disappointed of the overly-sexual dance moves of kids these days
Producing: +1 Culture
Them wizards with their fancy teal robes...
It's turn 6 w00t!