END OF TURN 6Gryphos Felldawning:You say "Oh no" so many times that the Kool-aid man had to come and see what's happening. He boringly walks in the place an asks you what's wrong. The Wall throws a bunch of rocks at you for trying to break it.
Damage dealt: 0
Damage taken: 3
HP: 82/100
BdrLineAzn:You bring Spock to the site and he starts explaining to everyone around you and to the Wall, why the Wall is an inanimate thing and can't attack you. The Wall is so confused it won't attack you, but it gets ready to start attacking everyone else.
Damage dealt: 0
Damage taken: 0
HP: 86/100
Shinkurex:You give the last touches to your Wall. It looks really damn good and you think you can make it hold one more person now! The Wall feels even more jealous and throws a brick at you, but it doesn't hit you very hard.
Damage dealt: 0
Damage taken: 1
HP: 98/100
Piemanlives:You finish your cannons thing... thing. You set them down so they can be used by everyone, just like the catapult. The Wall is glad to see you're back outside and throws a rock your way.
Damage dealt: 0
Damage taken: 10
HP: 79/100
macmacnick:You start building your bomb factory with automatic attack and it looks pretty OP. (The bomb factory will be ready for use in turn 9). The Wall attacks you for being so mean to it.
Ongoing action: Building the bomb factory.
Damage dealt: 0
Damage taken: 7
HP: 79/100
Cheesy Crackers:You begin researching for the Wall to cause more damage with the tiny rocks attack. (The research will be done in turn 8 ). Ironically, the Wall throws a brick at you.
Ongoing action: Researching Incendiary Pebbles I.
Damage dealt: 0
Damage taken: 9
HP: 50/100
redria:You can see the top of the Wall really far up, and the edges are not visible from here but if you walk a few meters you should be able to see them at some point. The pie you draw is true art. The Wall feels bad that it can't eat the pie so it attacks you.
Damage dealt: 0
Damage taken: 2
HP: 98/100
Lyserg.Z:You start learning the specialization of nature related magic, or whatever that's called. (You'll learn this specialization by turn 8 ). The Wall throws a rock at you but it doesn't hit you very hard.
Ongoing action: Learning nature related magic.
Stuff: Ivy (growing until turn 8 ).
Damage dealt: 0
Damage taken: 2
HP: 93/100
SwimFellow:You yell at the Wall for a good 5 minutes. The Wall seems to think about your question for a while and misses it's turn to "welcome" you. I guess we'll never know the answer...
Damage dealt: 0
Damage taken: 0
HP: 100/100
The laboratory:Speeds up the creation of new weapons and gadgets and other sci-fi goodies.
You can upgrade weapons here for extra damage.
Has a really sweet bathroom (+1 HP to anyone who uses it).
Status: Finished.
The fort numero uno:Gives +15 defense to anyone staying inside of it.
Holds up to 3 people.
Status: Finished.
Inside: Keon.
The catapult:First siege unit of the game.
Effective attacking cities.
Can be used by many people in one turn (only one shot for each person).
Status: Finished.
The Llaw:+1 Culture output for every Wall.
-5% Accuracy for everyone directly attacking the Wall.
Allows research to commence on upgrading the Wall's arsenal.
Deals damage to the Wall for every construction turn.
Status: Finished.
The other Wall:Defense bonus to anyone behind it.
Allows to use long range weapons without losing cover.
Holds up to 6 people.
Producing: +1 Culture.
Status: Finished.
High energy kinetic rail-cannons:Deal damage to the Wall... I don't really know what kind.
Can be used by many people in one turn.
Status: Finished.
Bomb factory:Produces bombs that get thrown at the Wall automatically every turn.
Status: Under construction until turn 9.
The Wall:Hp: 995156/1000000
Status: Very, very confused
Producing: +1 Culture
Black magic is OP, good thing we have the teal wizards to... get rid of it in
that one way we all know.
Turn 7 is up!!!