Guns Of Icarus Online

Off-Topic => The Pit => Topic started by: Oliver Colt on January 19, 2014, 11:25:17 pm

Title: The Wall [v1]
Post by: Oliver Colt on January 19, 2014, 11:25:17 pm
Hello everyone! I just found an old RP-like game I played once and I thought it'd be cool to bring it here. This game is called The Wall, and it's about a very OP wall that you guys have to try to defeat.

Guidelines:

And that's about it! If I'm forgetting any rules or we need a new one I'll post it in the end of the turn we're at and here. You can join at any point of the game, just don't steal your teammate's loch kills!



The Wall:

Hp: 1000000
Status: Chillin' over there, looking scary

(http://i.imgur.com/sBkzPBN.jpg)

Time to start the game! Just say you're joining and tell me which action you'll take for this first turn. I'll be ending it tomorrow morning or early afternoon :)
Title: Re: The Wall [v1]
Post by: Cheesy Crackers on January 20, 2014, 08:19:08 am
*Cheesy has joined the game*
After seeing the amazing majesticness of that fine wall I've decided to join the Wall-Side and crash my Pyramidion in a nice way into it bailing out to jump on top at the last second. Thus I have attempted to give the wall +1 armour.
KNEEL BEFORE THE WALL HERETICS!
Title: Re: The Wall [v1]
Post by: Coldcurse on January 20, 2014, 08:43:05 am
*Coldcurse has joined the game*
I'll use 1 turn to add 10% accuracy to the fellow players.
This is caused to make an actual aiming circle onto the wall by flying close to it with a junker and paint red dot on it.
the measurement of the red dot is 10 meters across.
Title: Re: The Wall [v1]
Post by: Gryphos on January 20, 2014, 11:21:56 am
*Gryphos has joined the game*
I'll role up in my Mobula and fire a hades shot at the red dot.
Title: Re: The Wall [v1]
Post by: Oliver Colt on January 20, 2014, 12:01:08 pm
Good stuff :D

*Cheesy has joined the game*
After seeing the amazing majesticness of that fine wall I've decided to join the Wall-Side and crash my Pyramidion in a nice way into it bailing out to jump on top at the last second. Thus I have attempted to give the wall +1 armour.
KNEEL BEFORE THE WALL HERETICS!

Cheesy you traitor xD

Turn 1 is still going btw :) probably for like 2 or 3 hours more because college :P
Title: Re: The Wall [v1]
Post by: James T. Kirk on January 20, 2014, 12:25:01 pm
*James T. Kirk has joined the game*

Kirk attempts to ban Cheesy for boarding.
Title: Re: The Wall [v1]
Post by: -Narcotic on January 20, 2014, 01:54:57 pm
Narcotic joins the battle!

He constructs a laboratory which will allow us to create weapons, gadgets and other items from every sci-fi world known to us, puny mortals. The time taken to create those items will be significantly less than without the use of the laboratory.
Title: Re: The Wall [v1]
Post by: Oliver Colt on January 20, 2014, 03:31:06 pm
END OF TURN 1

Cheesy Crackers:
You ram the Wall in an odd way. It's not the most effective, but it works. At the very last second before the Pyra hits, you jump out of the ship, do 3 frontflips in mid-air and land on your feet. The Wall doesn't seem to like your attempt of armor and throws the wrecked ship right back at you. (If you want to use your Pyra again you'll have to wait 1 turn to repair it).

Damage dealt: 564
Damage taken: 9
Hp: 91/100

Coldcurse:
You try to draw a circle, but no one is really sure what it actually is... modern art, maybe? Just aim at the red thing, alright. (+5% accuracy for everyone directly attacking the Wall). The Wall is not a fan of its new look and throws a shower of bricks at you and your Junker.

Damage dealt: 0
Damage taken: 4
Hp: 96/100

Gryphos Felldawning:
You get on your Mobula and shoot the Hades at the Wall, getting a nice hit. The Wall wants to throw a huge rock at you, but it seems it's not in its reach and only smallish ones are around.

Damage dealt: 320
Damage taken: 5
Hp: 95/100

James T. Kirk:
You have proof of Cheesy's boarding attempt, however you're not allowed to ban players! Thank you for reporting the issue, the GM will take it from here. The wall throws fire at you, and it's more effective than I thought it would be. [But get it? Firewall? Because you were trying to ban- ok xD]

Damage dealt: 0
Damage taken: 10
Hp: 90/100

-Narcotic
You have no idea what you're doing but whatever it is, it's holding up pretty well. (The laboratory will be ready for use in turn 3). The Wall sees you doing stuff and throws a brick at you. It hits you in the arm and you barely feel it. [Damn you and your luck in RPGs! *plots to kill Narcotic and make it look like an accident*]

Ongoing action: Building the laboratory.
Damage dealt: 0
Damage taken: 1
Hp: 99/100



The laboratory:
Speeds up the creation of new weapons and gadgets and other sci-fi goodies.

Status: Under construction until turn 3.



The Wall:

Hp: 999116/1000000
Status: Still unhappy about that graffiti

(http://i.imgur.com/3Z72VYS.jpg)

That was a nice round, guys! Turn 2 starts right now because waiting is like pants... you know the rest of that joke.
Title: Re: The Wall [v1]
Post by: -Narcotic on January 20, 2014, 04:02:12 pm
Narcotic continues to furiously construct a laboratory, having finished the first and most important room: the bathroom. On to what really matters, now.
Title: Re: The Wall [v1]
Post by: Oliver Colt on January 20, 2014, 04:21:45 pm
Narcotic continues to furiously construct a laboratory, having finished the first and most important room: the bathroom. On to what really matters, now.

I read that in Morgan Freeman's / God's / your voice help xD
Title: Re: The Wall [v1]
Post by: Piemanlives on January 20, 2014, 11:35:33 pm
*Suddenly Asian*

Pieman sees the lab and moves to assist in building it, but ends up side tracked and begins building fortifications.
Title: Re: The Wall [v1]
Post by: Oliver Colt on January 21, 2014, 12:03:36 am
*Suddenly Asian*

Pieman sees the lab and moves to assist in building it, but ends up side tracked and begins building fortifications.

You mean like for peeps to take cover or for a building? (hint: buildings can't take damage because I'm lazy) (actually you can't get attacked when you're in a building but you can't do anything aside from what the building's for).
Title: Re: The Wall [v1]
Post by: Piemanlives on January 21, 2014, 12:06:52 am
Building, can take cover inside of it, with the possibility (determined through dice roll) of gaining 1-3 health, or losing a portion of your health, or nothing.
Title: Re: The Wall [v1]
Post by: Oliver Colt on January 21, 2014, 01:45:20 am
Roger!

Also I'll be ending this turn tomorrow in the early afternoon (like 1 or 2 pm) here GMT -6 (I forget we have timezones xD) and probably will be like that every day because its the time I have between sleeping until late and going to college :P But yeh that was a little announcement.

Also also I'd like to say I had an idea that I'll tell you guys ^then. It's really fun, it's like an easter egg kinda thing (except not really but I found it amusing) that I have planned for this game... but I'll shush for now :x [*happy face*]
Title: Re: The Wall [v1]
Post by: Piemanlives on January 21, 2014, 01:51:17 am
Are we breaking the fourth wall? If so I call the hammers.
Title: Re: The Wall [v1]
Post by: Oliver Colt on January 21, 2014, 01:53:36 am
No I'm saving that one for volume 4... I hope this is long forgotten by then :D
Title: Re: The Wall [v1]
Post by: Coldcurse on January 21, 2014, 02:19:32 am
I use 1 turn.

Coldcurse flies towards the wall with a junker, knocking over the construction of the laboratory. Coldcurse fires his gatlinggun against the red graffitti to show others that it's an aiming circle.
The laboratory takes +1 turn to make. -Narcotic takes damage as a brick of his own, now destroyed, laboratory hits him.
Title: Re: The Wall [v1]
Post by: Cheesy Crackers on January 21, 2014, 03:12:03 am
After jumping off the wall and bouncing off the hopefully still inflated balloon of my wrecked Pyra I head to the laboratory to kick over some chemicals, attempting to stall it's construction by +1 turn and spread deadly toxins in the area.

*Oh Coldcurse damnit... I was gonna mess up the laboratory...*
Title: Re: The Wall [v1]
Post by: Coldcurse on January 21, 2014, 09:39:19 am
After jumping off the wall and bouncing off the hopefully still inflated balloon of my wrecked Pyra I head to the laboratory to kick over some chemicals, attempting to stall it's construction by +1 turn and spread deadly toxins in the area.

*Oh Coldcurse damnit... I was gonna mess up the laboratory...*
laboratory will now take +2 turns.
Title: Re: The Wall [v1]
Post by: Oliver Colt on January 21, 2014, 10:02:25 am
After jumping off the wall and bouncing off the hopefully still inflated balloon of my wrecked Pyra I head to the laboratory to kick over some chemicals, attempting to stall it's construction by +1 turn and spread deadly toxins in the area.

*Oh Coldcurse damnit... I was gonna mess up the laboratory...*
laboratory will now take +2 turns.

Or will it...

I mean it depends on the dice :P
Title: Re: The Wall [v1]
Post by: Coldcurse on January 21, 2014, 10:05:15 am
After jumping off the wall and bouncing off the hopefully still inflated balloon of my wrecked Pyra I head to the laboratory to kick over some chemicals, attempting to stall it's construction by +1 turn and spread deadly toxins in the area.

*Oh Coldcurse damnit... I was gonna mess up the laboratory...*
laboratory will now take +2 turns.

Or will it...

I mean it depends on the dice :P
Due to the factory being demolished twice i would suggest flipping a coin to see if you need to add a x2 multiplier.
Title: Re: The Wall [v1]
Post by: Oliver Colt on January 21, 2014, 11:12:58 am
After jumping off the wall and bouncing off the hopefully still inflated balloon of my wrecked Pyra I head to the laboratory to kick over some chemicals, attempting to stall it's construction by +1 turn and spread deadly toxins in the area.

*Oh Coldcurse damnit... I was gonna mess up the laboratory...*
laboratory will now take +2 turns.

Or will it...

I mean it depends on the dice :P
Due to the factory being demolished twice i would suggest flipping a coin to see if you need to add a x2 multiplier.
Okei!!! :D

Oh, it landed right in the middle...
Title: Re: The Wall [v1]
Post by: Gryphos on January 21, 2014, 11:16:23 am
I will fly above the wall in the Mobula. Then I'll pop chute vent and goomba stomp it.
Title: Re: The Wall [v1]
Post by: -Narcotic on January 21, 2014, 02:05:16 pm
Narcotic warns everyone that a rubber mallet can be used for more than fixing and building things.

He lowers two displeased eyebrows and restarts building the bathroom.
"They'll thank me for this toilet after Taco-Tuesday..." he mutters.
Title: Re: The Wall [v1]
Post by: Oliver Colt on January 21, 2014, 02:11:38 pm
END OF TURN 2

-Narcotic:
As you're building the laboratory, Coldcurse flies by really close and knocks over a brick. As you see it approaching your head you scream nice things in general. At least it didn't delay you much, right? Well Cheesy is here to fix that for you. (The laboratory will be ready for use in turn 4). The Wall doesn't think it's enough and sends you another brick because it's so creative.

Ongoing action: Building the laboratory.
Damage dealt: 0
Damage taken: 18 (9 from the brick, 7 from the toxic chemicals and 9 from the Wall)
HP: 74/100

Piemanlives:
You start building the fort, and it looks like it can take a beating. (The fort will be ready for use in turn 4). The Wall feels jealous of such a good-looking structure and attacks you.

Ongoing action: Building the fort.
Damage dealt: 0
Damage taken: 6
HP: 94/100

Coldcurse:
You speed up as you approach the laboratory but you miss it, managing to remove just one brick, which falls on Narcotic's head. When you shoot at the Wall you can't really hit the middle circle, but you hit the Wall anyway, dealing a good amount of damage. The Wall decides to attack in it's usual way as it has no idea what else to do.

Damage dealt: 345 (9 to Narcotic)
Damage taken: 7
HP: 89/100

Cheesy Crackers:
You manage to kick all the right things to make a toxic chemical that makes both you and Narcotic take damage. It isn't deadly, though. The Wall is amused by this but it doesn't stop it from throwing a rock at you, which lands in your head.

Damage dealt: 0 (7 to Narcotic)
Damage taken: 17 (7 from toxic chemicals and 10 from the Wall)
HP: 74/100

Gryphos Felldawning:
You time your chute vent really damn well and it causes a lot of damage to the Wall without scratching your Mobula too much. The Wall tries to get a hit back but it's a Wall and can't move all that much, so it decides to just throw a bunch of tiny rocks at you.

Damage dealt: 893
Damage taken: 6
HP: 89/100



The laboratory:
Speeds up the creation of new weapons and gadgets and other sci-fi goodies.
Has a really sweet bathroom.

Status: Under construction until turn 4.

The fort numero uno:
Gives +15 defense to anyone staying inside of it.
Holds up to 3 people.

Status: Under construction until turn 4.



The Wall:

Hp: 997878/1000000
Status: Not quite sure but I think it's trying to laugh in an evil way

(http://i.imgur.com/3Z72VYS.jpg)

Alright, about that fun thing I was planning: There is a way to take the Wall to half the HP it has at the moment of doing it (no, it's still not hammers), and it can be done a few times, too! It's related to something I said about it in the OP and it should be pretty cool if it happens, but even if you discover the way it could be hard to do (or maybe not, what do I know xD). This is just the announcement, I'll reference it again in future end-of-turn posts. And now on to turn 3 :D
Title: Re: The Wall [v1]
Post by: BdrLineAzn on January 21, 2014, 03:51:42 pm
*Another Player has appeared*

BdrLineAzn strolls up and sees the Wall and the others surrounding it. He then proceeds to collect the bricks that were thrown at the others and place them in a pile. Depending on how long he collects them, the end product will be to reverse the bricks molecules in the laboratory and create a small army of tiny clay soldiers.
Title: Re: The Wall [v1]
Post by: -Narcotic on January 21, 2014, 04:16:29 pm
*Another Player has appeared*

BdrLineAzn strolls up and sees the Wall and the others surrounding it. He then proceeds to collect the bricks that were thrown at the others and place them in a pile. Depending on how long he collects them, the end product will be to reverse the bricks molecules in the laboratory and create a small army of tiny clay soldiers.

"Ok, I'll start with the molecule reverser... after I'm done with the bathroom.

And the surround sound system."
Title: Re: The Wall [v1]
Post by: Gryphos on January 21, 2014, 04:48:45 pm
I get on the harpoon and start individually tearing out bricks from the wall.
Title: Re: The Wall [v1]
Post by: Piemanlives on January 21, 2014, 11:46:23 pm
Piemanlives continues building the fort, but also contemplates the meaning of life, the universe, and everything.
Title: Re: The Wall [v1]
Post by: Keon on January 22, 2014, 01:31:25 am
*Keon Joins the Game*

Keon would like to gather supplies to build a steam-powered catapult and place it behind Pieman's walls.
Title: Re: The Wall [v1]
Post by: macmacnick on January 22, 2014, 01:52:09 am
*Mac Joins the Game*
*Works Furiously to launch a cake invasion and ends up sending an armada of 256 ships against the wall*
Ships will be incoming in +1 turn.
Title: Re: The Wall [v1]
Post by: Coldcurse on January 22, 2014, 02:21:53 am
*Coldcurse takes 1 turn*
Coldcurse uses item "mine" and drops it onto the laboratory.
Coldcurse then flis with his junker next to the wall and grabs a white paintbrush. He writes "Screw you Cheesy Cracker :D" on the wall and flies off.
Cheesy Cracker gains rage bonus equal to diceroll * 2. Rage Bonus doesn't affect damage output.
Title: Re: The Wall [v1]
Post by: Cheesy Crackers on January 22, 2014, 02:43:54 am
I begin constructing the "The Llaw" to spread the Walls' culture and brainwash more people, recruiting them or reducing their efficiency. I also spend all the rage gained from Coldcurse to furiously paint the words "Coldcurse is banned from entering" on a sign and hang it up outside. The Llaw also recruits police officers.

The Llaw gives the wall
+1 Culture output
+47% more holy radiating light (Reduces accuracy)
+Allows research to commence on upgrading the walls arsenal.
-Uses bricks from the wall to construct, dealing damage every construction turn.
Title: Re: The Wall [v1]
Post by: Coldcurse on January 22, 2014, 02:58:05 am
I begin constructing the "The Llaw" to spread the Walls' culture and brainwash more people, recruiting them or reducing their efficiency. I also spend all the rage gained from Coldcurse to furiously paint the words "Coldcurse is banned from entering" on a sign and hang it up outside. The Llaw also recruits police officers.

The Llaw gives the wall
+1 Culture output
+47% more holy radiating light (Reduces accuracy)
+Allows research to commence on upgrading the walls arsenal.
-Uses bricks from the wall to construct, dealing damage every construction turn.
Mind if I destroy that for you?
Title: Re: The Wall [v1]
Post by: Cheesy Crackers on January 22, 2014, 03:28:01 am
I begin constructing the "The Llaw" to spread the Walls' culture and brainwash more people, recruiting them or reducing their efficiency. I also spend all the rage gained from Coldcurse to furiously paint the words "Coldcurse is banned from entering" on a sign and hang it up outside. The Llaw also recruits police officers.

The Llaw gives the wall
+1 Culture output
+47% more holy radiating light (Reduces accuracy)
+Allows research to commence on upgrading the walls arsenal.
-Uses bricks from the wall to construct, dealing damage every construction turn.
Mind if I destroy that for you?
Noh! *EDIT* Wait YES I DO MIND
Because of that rage infused sign I hung up it has a chance to repel your attacks unless I or someone else takes it down.
*Can you add that in there? :P*
Title: Re: The Wall [v1]
Post by: James T. Kirk on January 22, 2014, 10:27:27 am
Kirk thinks REALLY hard about how to make some sort of flame weapon.
Title: Re: The Wall [v1]
Post by: Oliver Colt on January 22, 2014, 12:04:10 pm
*Coldcurse takes 1 turn*
Coldcurse uses item "mine" and drops it onto the laboratory.
Coldcurse then flis with his junker next to the wall and grabs a white paintbrush. He writes "Screw you Cheesy Cracker :D" on the wall and flies off.
Cheesy Cracker gains rage bonus equal to diceroll * 2. Rage Bonus doesn't affect damage output.

That's 2 actions buddy xD wanna split them between this round and the next?

I begin constructing the "The Llaw" to spread the Walls' culture and brainwash more people, recruiting them or reducing their efficiency. I also spend all the rage gained from Coldcurse to furiously paint the words "Coldcurse is banned from entering" on a sign and hang it up outside. The Llaw also recruits police officers.

The Llaw gives the wall
+1 Culture output
+47% more holy radiating light (Reduces accuracy)
+Allows research to commence on upgrading the walls arsenal.
-Uses bricks from the wall to construct, dealing damage every construction turn.

Holy funk, let me see what I can do about this xD
Title: Re: The Wall [v1]
Post by: Oliver Colt on January 22, 2014, 02:58:02 pm
END OF TURN 3

BdrLineAzn:
You spend this one turn collecting bricks. Ironically, the Wall throws a rock at you and it hits you in the head.

Damage dealt: 0
Damage taken: 9
HP: 91/100

-Narcotic:
You're still building the laboratory. That bathroom though! The Wall is upset because it can't poo and attacks you.

Ongoing action: Building the laboratory.
Damage dealt: 0
Damage taken: 4
HP: 70/100

Gryphos Felldawning:
You start taking those bricks down for BdrLine. Teamwork! The Wall decides to let you taste one of them and throws it your way, but it barely touches you.

Damage dealt: 464
Damage taken: 1
HP: 88/100

Piemanlives:
As you continue building the fort, and also contemplate the meaning of life, the universe, and everything, you realize how your fort is so well built that only an enchantment of a very powerful wizard would be able to deal great damage to it. Not just any enchantment, though... Then a bird poops on top of it. Maybe your fort is not that mighty after all, oh well. The Wall attacks you for being distracted and not paying attention to it for a while.

Ongoing action: Building the fort.
Damage dealt: 0
Damage taken: 5
HP: 89/100

Keon:
You start building the steam-powered catapult, which looks fancy and powerful, too! (The catapult will be ready in turn 5). The Wall welcomes you to the game with the traditional brick to the head.

Ongoing action: Building the catapult.
Damage dealt: 0
Damage taken: 9
HP: 91/100

macmacnick:
You call for an armada of 256 ships, but the lady on the other side of the telegraph says ".-..  ---  .-.." and sends you 3 ships, each one with a lot of cakes inside. There's also a note that says "This is for making us all at the office laugh." The Wall feels jealous of all your cake and tries to ruin the party.

Damage dealt: 0
Damage taken: 10
HP: 90/100

Coldcurse:
You throw a bomb at the laboratory but it misses by a few inches. Then you fly towards the Wall and draw even more stuff on it. The Wall is not happy about this.

Damage dealt: 0
Damage taken: 2
HP: 87/100

Cheesy Crackers:
You begin building a... a Llaw? And hang up a sign on it to repel Coldcurse? (The Llaw will be ready for use in turn 6). The Wall doesn't like the Llaw and throws rocks at you.

Ongoing action: Building the Llaw.
Damage dealt: 20
Damage taken: 3
HP: 71/100

James T. Kirk:
You think really hard about how to make some sort of flame weapon, only to realize that there are some good ones already that you could improve for extra damage! If only you had a laboratory... The Wall hits you so you snap back to reality.

Damage dealt: 0
Damage taken: 3
HP: 87/100



The laboratory:

Speeds up the creation of new weapons and gadgets and other sci-fi goodies.
Has a really sweet bathroom.

Status: Under construction until turn 4.

The fort numero uno:
Gives +15 defense to anyone staying inside of it.
Holds up to 3 people.

Status: Under construction until turn 4.

The catapult:
First siege unit of the game.
Effective attacking cities.

Status: Under construction until turn 5.

The Llaw:
+1 Culture output for every Wall.
-5% Accuracy for everyone directly attacking the Wall.
Allows research to commence on upgrading the Wall's arsenal.
Deals damage to the Wall for every construction turn.

Status: Under construction until turn 6.



The Wall:

Hp: 997394/1000000
Status: Getting real tired of your shit

(http://i.imgur.com/usnGJdA.jpg)

Okei that was a mess xD Well done everyone, let's move on to round 4!
Title: Re: The Wall [v1]
Post by: Gryphos on January 22, 2014, 04:35:23 pm
I'll pull out my own paintbrush and paint the words "There is no wall" on the wall, thus bringing everyone else into the knowledge that this is just the matrix.
Title: Re: The Wall [v1]
Post by: Oliver Colt on January 22, 2014, 04:46:02 pm
I'll pull out my own paintbrush and paint the words "There is no wall" on the wall, thus bringing everyone else into the knowledge that this is just the matrix.

Plot twist!

ALSO OMG I COMPLETELY FORGOT THIS PLS READ AS I CANT EDIT MY PREV POST ANYMORE

As this is turn 4, the lab and the fort are ready so you can use them now :D kthx
Title: Re: The Wall [v1]
Post by: BdrLineAzn on January 22, 2014, 04:55:58 pm
I go to the laboratory with my pile of bricks and start to reverse it molecules so I can make my clay soldiers.
Title: Re: The Wall [v1]
Post by: -Narcotic on January 22, 2014, 04:57:40 pm
I finally finish the bathroom and the surround sound system for the lab. Finally done with the hardest part.

I quickly put some bricks and decoration together and the rest of the lab is done.

To celebrate the inauguration of this new construction, I create Berlin around the wall.

Yep.
Title: Re: The Wall [v1]
Post by: macmacnick on January 22, 2014, 10:30:48 pm
*goes into laboratory and makes explosives with extra fire*


Flies up to the wall and throws the whole load of them (1000) over to the wall, making sure the wall is in range of the explosives.
Title: Re: The Wall [v1]
Post by: Cheesy Crackers on January 22, 2014, 10:59:17 pm
Still building the Llaw, but in my spare time I take some extra bricks from the wall (Deals damage to it) and drop them down the labs toilet to clog it up. : D
Title: Re: The Wall [v1]
Post by: Coldcurse on January 23, 2014, 04:37:07 am
*dont know if this action will count this turn due to previous actions*
Coldcurse aims a flamethrower at the fort and yells. "CHEES YOU BETTER GET OUT OF THERE OR ILL BURN YOUR SIGN!"
Title: Re: The Wall [v1]
Post by: Cheesy Crackers on January 23, 2014, 08:25:14 am
*dont know if this action will count this turn due to previous actions*
Coldcurse aims a flamethrower at the fort and yells. "CHEES YOU BETTER GET OUT OF THERE OR ILL BURN YOUR SIGN!"
But you (Hopefully) can't do that cuz the sign repels you. And technically this sign is your creation too since you gave me the rage needed to build it. So... we're like parents to this sign, and you're trying to burn our baby :O
Ok that seems a little weird even for the pit.
Title: Re: The Wall [v1]
Post by: Coldcurse on January 23, 2014, 09:05:47 am
*dont know if this action will count this turn due to previous actions*
Coldcurse aims a flamethrower at the fort and yells. "CHEES YOU BETTER GET OUT OF THERE OR ILL BURN YOUR SIGN!"
But you (Hopefully) can't do that cuz the sign repels you. And technically this sign is your creation too since you gave me the rage needed to build it. So... we're like parents to this sign, and you're trying to burn our baby :O
Ok that seems a little weird even for the pit.
Coldcurse replies "If you don't get out the fortress I'll divorce you and kill the baby!"
Title: Re: The Wall [v1]
Post by: -Narcotic on January 23, 2014, 10:27:29 am
*dont know if this action will count this turn due to previous actions*
Coldcurse aims a flamethrower at the fort and yells. "CHEES YOU BETTER GET OUT OF THERE OR ILL BURN YOUR SIGN!"
But you (Hopefully) can't do that cuz the sign repels you. And technically this sign is your creation too since you gave me the rage needed to build it. So... we're like parents to this sign, and you're trying to burn our baby :O
Ok that seems a little weird even for the pit.
Coldcurse replies "If you don't get out the fortress I'll divorce you and kill the baby!"

The plot THICKENS!
Title: Re: The Wall [v1]
Post by: Oliver Colt on January 23, 2014, 12:37:43 pm
*dont know if this action will count this turn due to previous actions*
Coldcurse aims a flamethrower at the fort and yells. "CHEES YOU BETTER GET OUT OF THERE OR ILL BURN YOUR SIGN!"
Yeah it counts because that second action wasn't really an attack, but I can't edit posts after a while so I couldn't change what I said xD

*goes into laboratory and makes explosives with extra fire*


Flies up to the wall and throws the whole load of them (1000) over to the wall, making sure the wall is in range of the explosives.
Still building the Llaw, but in my spare time I take some extra bricks from the wall (Deals damage to it) and drop them down the labs toilet to clog it up. : D
These are attacks tho so they do take an extra turn :P
Title: Re: The Wall [v1]
Post by: Oliver Colt on January 23, 2014, 02:46:34 pm
END OF TURN 4

Gryphos Felldawning:
You give the Wall a new paint job and make a philosophical statement in one action. Great stuff! The Wall is confused by what you wrote and attacks.

Damage dealt: 0
Damage taken: 3
HP: 85/100

BdrLineAzn:
You can't reverse the molecules enough to make clay, but what you got should be enough to make a solid army. [get it? xD] (You now own an army of tiny "clay" soldiers). The Wall can't attack you because you're inside the laboratory.

Stuff: Army of tiny "clay" soldiers.
Damage dealt: 0
Damage taken: 0
HP: 91/100

-Narcotic:
You create something that looks a little bit like Berlin, and a little more like a bunch of things scattered around. Still, people get the idea of what you were going for. The Wall is now even more confused than before and throws a brick at you.

Damage dealt: 0
Damage taken: 5
HP: 65/100

macmacnick:
You mess around in the laboratory with the explosives and manage to make some pretty good ones! (They're now in your stuff and you can use them next turn). The Wall can't attack you because you're inside the laboratory.

Stuff: Explosives.
Damage dealt: 0
Damage taken: 0
HP: 90/100

Cheesy Crackers:
As you build the Llaw, you take some bricks and try to clog the toilet in the laboratory. It's not very effective. Maybe you'll have better luck on Taco Tuesday? The Wall wants to help you and sends a brick your way.

Damage dealt: 16
Damage taken: 7
HP: 64/100

Coldcurse:
You try to set fire to the sign, but since it repels your attacks you can't really damage it. Also this will look really bad in court when you divorce Cheesy. The Wall attacks you in the good old way.

Damage dealt: 0
Damage taken: 4
HP: 83/100

Keon:
You finish building the catapult. It looks pretty neat with all that steam stuff, and it can be used by several people in one turn! The Wall throws a bunch of tiny rocks at you, and then a medium-sized one to finish it off.

Damage dealt: 0
Damage taken: 0
HP: 91/100



The laboratory:
Speeds up the creation of new weapons and gadgets and other sci-fi goodies.
You can upgrade weapons here for extra damage.
Has a really sweet bathroom (+1 HP to anyone who uses it).

Status: Finished.

The fort numero uno:
Gives +15 defense to anyone staying inside of it.
Holds up to 3 people.

Status: Finished.
Inside: Keon.

The catapult:
First siege unit of the game.
Effective attacking cities.
Can be used by many people in one turn (only one shot for each person).

Status: Finished.

The Llaw:
+1 Culture output for every Wall.
-5% Accuracy for everyone directly attacking the Wall.
Allows research to commence on upgrading the Wall's arsenal.
Deals damage to the Wall for every construction turn.

Status: Under construction until turn 6.



The Wall:

Hp: 997378/1000000
Status: Slightly confused about what's going on

(http://i.imgur.com/5MiRq4i.jpg)

%%%&##~~~~## Nu r00l: onli one of dat spell per wizerd. should add up to 39 but not all wizerds are real and not all teh real visit us often. *lel sad face* *crais evrytaim* ##~~~~##&%%%

It's turn 5, go! :D
Title: Re: The Wall [v1]
Post by: -Narcotic on January 23, 2014, 04:23:50 pm
I create a device called the Windower - it adds windows to solid surfaces. Its technical name is BillGates
Title: Re: The Wall [v1]
Post by: Oliver Colt on January 23, 2014, 04:27:05 pm
I create a device called the Windower - it adds windows to solid surfaces. Its technical name is BillGates

more like adds your information to the NSA's database OOOH BURNNNN xD
Title: Re: The Wall [v1]
Post by: radicallyBlue on January 23, 2014, 04:28:14 pm
I get in touch with my lawyer and send a DMCA takedown request to the wall, saying it is infringing on copyrighted works due to its bricks, that are seen in other artistic works.
Title: Re: The Wall [v1]
Post by: Gryphos on January 23, 2014, 04:47:34 pm
I shall dance for the wall, doing my best to keep it distracted.
Title: Re: The Wall [v1]
Post by: Shinkurex on January 23, 2014, 04:49:02 pm
*shinkurex steps into the arena*

I begin construction of another wall that is allied with the attackers... I plan to leave various different access points for other players to attach siege weapons to, or to attack from
Title: Re: The Wall [v1]
Post by: -Narcotic on January 23, 2014, 05:36:37 pm
Hint: I think someone should build a hospital. :U
Title: Re: The Wall [v1]
Post by: Oliver Colt on January 23, 2014, 05:40:18 pm
Hint: I think someone should build a hospital. :U

HEH

HEH

HEH.
Title: Re: The Wall [v1]
Post by: -Narcotic on January 23, 2014, 05:47:00 pm
Guys, here's my plan:

(http://tipsandtricksforpc.com/wp-content/uploads/2010/12/How-To-Fix-Windows-Update-Error-Turn-Windows-Firewall-off-Screenshot-005.jpg)

Who can set the wall on fire?
Title: Re: The Wall [v1]
Post by: BdrLineAzn on January 23, 2014, 06:44:20 pm
I then start load the catapult with my soldiers and launch them at the wall.
Title: Re: The Wall [v1]
Post by: Cheesy Crackers on January 23, 2014, 08:05:34 pm
Do I have to dedicate this turn to building or can I also attack without stalling construction?
If I can attack then I load up the catapult and use it's "Bonus attacking cities" to destroy the Berlin Narcotic made. Dunno what effect it actually does to it though...
Title: Re: The Wall [v1]
Post by: macmacnick on January 23, 2014, 08:12:28 pm
*deploys the bombs in tamper-proof containers in front of the wall, within range to damage the wall heavily when they blow. Gets out of range and explodes them*
Title: Re: The Wall [v1]
Post by: Lyserg.Z on January 24, 2014, 12:43:13 am
I bring forth the most feared and ancient enemy of walls.
 . . .
A pot with ivy that I'll leave besides it, random moss that I'll disperse along it and a sprinkler to help them grow.
I hope they'll slowly damage it, obscure it's vission, make it soft and nice looking in an old town style and make it feel very uncomfortable c=
Title: Re: The Wall [v1]
Post by: Piemanlives on January 24, 2014, 12:54:03 am
I enter the lab, and begin developing high energy kinetic rail-cannons.
Title: Re: The Wall [v1]
Post by: Keon on January 24, 2014, 02:01:50 am
I'd like to fire the catapult, and then if possible scamper back to the bunker.
Title: Re: The Wall [v1]
Post by: Coldcurse on January 24, 2014, 02:30:09 am
*takes 1 turn*
Coldcurse might have find a flaw in the wall and grabs a special crate, loading the crate on his ship he flies towards the wall and places the crate down.
As coldcurse unboxes the crate you can clearly see it's senpai. Senpai twerks against the wall and causes enough friction to scrape some bricks off.
Title: Re: The Wall [v1]
Post by: Oliver Colt on January 24, 2014, 01:54:08 pm
Guys the end of turn may be posted a bit later than usual today bc I'm a pile of nerves atm xD Feel free to discuss my clever clues about the easter egg and such :D
Title: Re: The Wall [v1]
Post by: Oliver Colt on January 24, 2014, 04:12:34 pm
END OF TURN 5

-Narcotic:
You go to the laboratory and create a Windower called BillGates. It seems to be kinda slow and buggy but it can hold itself up. (BillGates is now in your stuff). The Wall can't attack you because you're inside the laboratory.

Stuff: BillGates
Damage dealt: 0
Damage taken: 0
HP: 65/100

radicallyBlue:
You call your lawyer and explain the situation to him. He says the Wall was actually the first thing to have bricks in the world so there's nothing he can do about it. The Wall send you a welcome brick.

Damage dealt: 0
Damage taken: 9
HP: 91/100

Gryphos Felldawning:
You dance for the Wall in such a great way that the Wall forgets to attack you, but then it snaps back to reality and gets ready to attack others again.

Damage dealt: 0
Damage taken: 0
HP: 85/100

Shinkurex:
You start building your Wall and it seems a bit weak at first, but then it's solid enough to stay... almost straight. (The other Wall will be ready for use in turn 7). The Wall throws a blame rock at you, but you're used to that so you barely feel it.

Ongoing action: Building the other Wall
Damage dealt: 0
Damage taken: 1
HP: 99/100

BdrLineAzn:
You load the catapult with your "clay" soldiers and shoot at the Wall, hitting it in the very middle of the red thing Coldcurse drew on it. The Wall is overwhelmed with all the little soldiers everywhere and attacks you.

Damage dealt: 808
Damage taken: 5
HP: 86/100

Cheesy Crackers:
You finish building the Llaw and head for the catapult to attack "Berlin". It now looks less like Berlin than before, and it's a lot more like a mess. The Wall takes this chance to attack you.

Damage dealt: 0
Damage taken: 5
HP: 59/100

macmacnick:
You throw your explosives at the Wall and deal a good amount of damage to it. The Wall throws a bunch of tiny rocks at you.

Damage dealt: 613
Damage taken: 4
HP: 86/100

Lyserg.Z:
You leave the ivy nearby, but it needs time to grow before it can deal damage! (The ivy is now in your stuff). The ivy will be fully grown by turn 8. The Wall welcomes you throwing a rock at your head.

Stuff: Ivy (growing until turn 8 ).
Damage dealt: 0
Damage taken: 5
HP: 95/100

Piemanlives:
You go in the laboratory and start doing... what you said. You'll have the high energy godknowswhat cannons next turn. The Wall can't attack you because you're inside the laboratory.

Damage dealt: 0
Damage taken: 0
HP: 89/100

Keon:
You fire the catapult and get a nice shot near the aiming circle, then you run to take cover back at the fort. The Wall throws a brick your way but the fort blocks it.

Damage dealt: 740
Damage taken: 0
HP: 91/100

Coldcurse:
You use Senpai's special attack "twerk" on the Wall. It is super effective! The Wall throws a brick at you because it feels grossed out though.

Damage dealt: 61
Damage taken: 3
HP: 80/100



The laboratory:
Speeds up the creation of new weapons and gadgets and other sci-fi goodies.
You can upgrade weapons here for extra damage.
Has a really sweet bathroom (+1 HP to anyone who uses it).

Status: Finished.

The fort numero uno:
Gives +15 defense to anyone staying inside of it.
Holds up to 3 people.

Status: Finished.
Inside: Keon.

The catapult:
First siege unit of the game.
Effective attacking cities.
Can be used by many people in one turn (only one shot for each person).

Status: Finished.

The Llaw:
+1 Culture output for every Wall.
-5% Accuracy for everyone directly attacking the Wall.
Allows research to commence on upgrading the Wall's arsenal.
Deals damage to the Wall for every construction turn.

Status: Finished.

The other Wall:
Defense bonus to anyone behind it.
Allows to use long range weapons without losing cover.
Holds up to 5 people.

Status: Under construction until turn 7.



The Wall:

Hp: 995156/1000000
Status: Disappointed of the overly-sexual dance moves of kids these days
Producing: +1 Culture

(http://i.imgur.com/5MiRq4i.jpg)

Them wizards with their fancy teal robes...

It's turn 6 w00t!
Title: Re: The Wall [v1]
Post by: Gryphos on January 24, 2014, 04:20:22 pm
I say 'oh no' repeatedly in the hopes of summoning the cool-aid guy.
Title: Re: The Wall [v1]
Post by: BdrLineAzn on January 24, 2014, 06:09:08 pm
I then study logic to disproves that the wall is a sentiment being. (or try to summon Spock to do it for me.)
Title: Re: The Wall [v1]
Post by: Shinkurex on January 24, 2014, 07:01:55 pm
I continue construction on the wall... brick by brick... layer by layer... endlessly toiling to provide my allies with protection
Title: Re: The Wall [v1]
Post by: Piemanlives on January 24, 2014, 07:03:38 pm
Wait, are my high energy kinetic rail-cannons be ready for deployment next round?
Title: Re: The Wall [v1]
Post by: Oliver Colt on January 24, 2014, 07:17:50 pm
Wait, are my high energy kinetic rail-cannons be ready for deployment next round?

Yesh you can fire them next round :D I forgot to say the ongoing action thing sorry xD
Title: Re: The Wall [v1]
Post by: macmacnick on January 24, 2014, 09:12:11 pm
*Is building a bomb factory that produces high power bombs and sending them down tubes (the bombs are spherical) to bomb-launchers and the catapult to shoot bombs at the wall, which will explode upon impact with the wall (Continuous stream of bombs manufactured each turn and launched the next turn) Will be finished in +2 turns, and automatically manufactures bombs, guaranteeing a steady amount of damage each turn once complete and armed. Wall will be eventually killed even if everyone dies.*
Title: Re: The Wall [v1]
Post by: Cheesy Crackers on January 25, 2014, 03:33:05 am
I begin researching "Incendiary Pebbles I" for the Wall so that it can upgrade it's crappy pebble attack.
Title: Re: The Wall [v1]
Post by: redria on January 25, 2014, 08:31:57 am
*redria joins the... fight?*
What is a wall but something to prevent you from getting from point A to point B?
I look to either side, then up. If I can see either edge of the wall, I go there and walk around it. If not, and I can see the top of the wall, I fly over it in the Rainbow Crash. If I can't see the top of the wall, I start digging a tunnel underneath the wall.
Regardless of my path, I do my best to draw a slice of pie on the wall. For science.
Title: Re: The Wall [v1]
Post by: Lyserg.Z on January 25, 2014, 01:26:45 pm
I thank the wall for his kind welcoming. And then go study ancient druid  books to become an expert in nature related magic (because what better way to help Ivy grow than magic).
Title: Re: The Wall [v1]
Post by: SwimFellow on January 25, 2014, 01:38:33 pm
SwimFellow joins "The Wall"

I yell at the wall, asking it whether it has free will. "WALL, DO YOU HAVE FREE WILL?"
Hopefully, this will drive the wall into an existential crisis.
Title: Re: The Wall [v1]
Post by: Oliver Colt on January 25, 2014, 02:30:48 pm
END OF TURN 6

Gryphos Felldawning:
You say "Oh no" so many times that the Kool-aid man had to come and see what's happening. He boringly walks in the place an asks you what's wrong. The Wall throws a bunch of rocks at you for trying to break it.

Damage dealt: 0
Damage taken: 3
HP: 82/100

BdrLineAzn:
You bring Spock to the site and he starts explaining to everyone around you and to the Wall, why the Wall is an inanimate thing and can't attack you. The Wall is so confused it won't attack you, but it gets ready to start attacking everyone else.

Damage dealt: 0
Damage taken: 0
HP: 86/100

Shinkurex:
You give the last touches to your Wall. It looks really damn good and you think you can make it hold one more person now! The Wall feels even more jealous and throws a brick at you, but it doesn't hit you very hard.

Damage dealt: 0
Damage taken: 1
HP: 98/100

Piemanlives:
You finish your cannons thing... thing. You set them down so they can be used by everyone, just like the catapult. The Wall is glad to see you're back outside and throws a rock your way.

Damage dealt: 0
Damage taken: 10
HP: 79/100

macmacnick:
You start building your bomb factory with automatic attack and it looks pretty OP. (The bomb factory will be ready for use in turn 9). The Wall attacks you for being so mean to it.

Ongoing action: Building the bomb factory.
Damage dealt: 0
Damage taken: 7
HP: 79/100

Cheesy Crackers:
You begin researching for the Wall to cause more damage with the tiny rocks attack. (The research will be done in turn 8 ). Ironically, the Wall throws a brick at you.

Ongoing action: Researching Incendiary Pebbles I.
Damage dealt: 0
Damage taken: 9
HP: 50/100

redria:
You can see the top of the Wall really far up, and the edges are not visible from here but if you walk a few meters you should be able to see them at some point. The pie you draw is true art. The Wall feels bad that it can't eat the pie so it attacks you.

Damage dealt: 0
Damage taken: 2
HP: 98/100

Lyserg.Z:
You start learning the specialization of nature related magic, or whatever that's called. (You'll learn this specialization by turn 8 ). The Wall throws a rock at you but it doesn't hit you very hard.

Ongoing action: Learning nature related magic.
Stuff: Ivy (growing until turn 8 ).
Damage dealt: 0
Damage taken: 2
HP: 93/100

SwimFellow:
You yell at the Wall for a good 5 minutes. The Wall seems to think about your question for a while and misses it's turn to "welcome" you. I guess we'll never know the answer...

Damage dealt: 0
Damage taken: 0
HP: 100/100



The laboratory:
Speeds up the creation of new weapons and gadgets and other sci-fi goodies.
You can upgrade weapons here for extra damage.
Has a really sweet bathroom (+1 HP to anyone who uses it).

Status: Finished.

The fort numero uno:
Gives +15 defense to anyone staying inside of it.
Holds up to 3 people.

Status: Finished.
Inside: Keon.

The catapult:
First siege unit of the game.
Effective attacking cities.
Can be used by many people in one turn (only one shot for each person).

Status: Finished.

The Llaw:
+1 Culture output for every Wall.
-5% Accuracy for everyone directly attacking the Wall.
Allows research to commence on upgrading the Wall's arsenal.
Deals damage to the Wall for every construction turn.

Status: Finished.

The other Wall:
Defense bonus to anyone behind it.
Allows to use long range weapons without losing cover.
Holds up to 6 people.
Producing: +1 Culture.

Status: Finished.

High energy kinetic rail-cannons:
Deal damage to the Wall... I don't really know what kind.
Can be used by many people in one turn.

Status: Finished.

Bomb factory:
Produces bombs that get thrown at the Wall automatically every turn.

Status: Under construction until turn 9.



The Wall:

Hp: 995156/1000000
Status: Very, very confused
Producing: +1 Culture

(http://i.imgur.com/oiSS9GP.jpg)

Black magic is OP, good thing we have the teal wizards to... get rid of it in that one way we all know.

Turn 7 is up!!! :D
Title: Re: The Wall [v1]
Post by: redria on January 25, 2014, 02:39:17 pm
Curiosity may kill cats, but I hope it doesn't get the best of me.
I still want to try going over the wall. I can see the top, so I'm flying a pyramidion over the top. I have to know what is so dang important that a living wall has been built to protect it (us?). What do I see when I make it over the wall?
Title: Re: The Wall [v1]
Post by: Piemanlives on January 25, 2014, 03:26:45 pm
The Cannons rise from the storage bay doors within the fortress, Piemanlives opens the loading bay to reveal, that the cannon can be loaded with anything, laughing manically he stuffs High Explosive Walnuts into the loading breach and fires it at the wall.
Title: Re: The Wall [v1]
Post by: SwimFellow on January 25, 2014, 04:10:20 pm
I tape a vinyl copy of Pink Floyd's The Wall to the wall
Title: Re: The Wall [v1]
Post by: macmacnick on January 25, 2014, 04:43:52 pm
Finishes bomb factory line. Is working on bomb tubes, with expansion options for any anti-wall weapons to be automatically loaded and fired using bombs.
Title: Re: The Wall [v1]
Post by: Gryphos on January 25, 2014, 05:37:12 pm
I shall advance to the classical age through worshipping Heimdall and thus acquire the 'Undermine' god power, ready to be used in the future.

(AoM reference ftw)
Title: Re: The Wall [v1]
Post by: BdrLineAzn on January 25, 2014, 05:42:21 pm
Putting Velcro onto the wall, I put on a Velcro suit and load myself into the cannon and shoot myself at it.
Title: Re: The Wall [v1]
Post by: Shinkurex on January 25, 2014, 06:16:38 pm
With the other wall firmly in place, I begin to wonder what to do next. I then remember that a hospital was needed, so I turn my attention there
Title: Re: The Wall [v1]
Post by: Keon on January 26, 2014, 01:08:13 am
Fire kinetic rail-guns and then hide behind the New Wall.
Title: Re: The Wall [v1]
Post by: redria on January 26, 2014, 01:31:27 am
High energy kinetic rail-cannons:
Deal damage to the Wall... I don't really know what kind.
Can be used by many people in one turn.
http://www.youtube.com/watch?v=36jbiUmYJ8Y (http://www.youtube.com/watch?v=36jbiUmYJ8Y)
http://www.youtube.com/watch?v=NEmgSpJK9qQ (http://www.youtube.com/watch?v=NEmgSpJK9qQ)
Rail guns use electricity to launch large metal slugs at ridiculous speeds. It's basically a "point this at the enemy and it dies" gun, that uses stupid amounts of electricity instead of conventional bullets that use explosives to launch.
Just... you know... FYI.
Title: Re: The Wall [v1]
Post by: Oliver Colt on January 26, 2014, 01:44:02 am
High energy kinetic rail-cannons:
Deal damage to the Wall... I don't really know what kind.
Can be used by many people in one turn.
http://www.youtube.com/watch?v=36jbiUmYJ8Y (http://www.youtube.com/watch?v=36jbiUmYJ8Y)
http://www.youtube.com/watch?v=NEmgSpJK9qQ (http://www.youtube.com/watch?v=NEmgSpJK9qQ)
Rail guns use electricity to launch large metal slugs at ridiculous speeds. It's basically a "point this at the enemy and it dies" gun, that uses stupid amounts of electricity instead of conventional bullets that use explosives to launch.
Just... you know... FYI.

omg thx :D now i know what to roll for that! :P damn u guys are going OP on this Wall xD
Title: Re: The Wall [v1]
Post by: Piemanlives on January 26, 2014, 02:08:14 am
THERE IS NAUGHT BUT PAIN AND SUFFERING TO BE INFLICTED!!!!! BLOOD FOR THE BLOOD GOD!!!!
Title: Re: The Wall [v1]
Post by: Cheesy Crackers on January 26, 2014, 08:15:01 am
I put on some glasses and a lab coat to make me smarter cuz i'm researching stuff.
Title: Re: The Wall [v1]
Post by: radicallyBlue on January 26, 2014, 02:30:13 pm
THERE IS NAUGHT BUT PAIN AND SUFFERING TO BE INFLICTED!!!!! BLOOD FOR THE BLOOD GOD!!!!

I put on some glasses and a lab coat to make me smarter cuz i'm researching stuff.

SCIENCE FOR THE SCIENCE GOD!
Title: Re: The Wall [v1]
Post by: Oliver Colt on January 26, 2014, 03:07:56 pm
END OF TURN 7

redria:
You fly over the Wall in your Pyra and see: The other side of the thing that Narcotic built that looks like Berlin but not really because Cheesy attacked it. The Wall throws a brick at you for being so curious.

Damage dealt: 0
Damage taken: 3
HP: 95/100

Piemanlives:
You shoot the cannons at the Wall and hit a bit off from the center of the red circle, but still deal a lot of damage. The Wall can't get a hit on you because you're in the fort.

Damage dealt: 1012
Damage taken: 0
HP: 79/100

SwimFellow:
You tape a really good record on the Wall just to make a joke. Well done. The Wall likes The Dark Side of the Moon better and attacks you.

Damage dealt: 0
Damage taken: 3
HP: 97/100

macmacnick:
You continue building the bomb factory and all its expansions. The Wall sends you another rock but it doesn't hit you very hard.

Ongoing action: Building the bomb factory.
Damage dealt: 0
Damage taken: 3
HP: 76/100

Gryphos Felldawning:
You use Undermine and it's very effective! This is Guns of Icarus though, so it won't completely destroy the Wall, but it deals a decent amount of damage. The Kool-aid man is still next to you, wondering why you were so worried the previous turn. The Wall throws a brick at you because you referenced another game.

Damage dealt: 141
Damage taken: 9
HP: 73/100

BdrLineAzn:
You load yourself into the cannon. Even though it's not meant to be used this way, you manage to make it work. The Wall is covered in velcro and so are you. When you shoot yourself at it you deal some damage, but since you got thrown so hard you won't be able to get down from there unless someone helps you. The Wall is also harder than those inflatable ones for kids, so you hurt yourself. The Wall's job is done.

Damage dealt: 52
Damage taken: 10
HP: 76/100
Misc.: Stuck on the Wall.

Shinkurex:
You start building the hospital. (The hospital will be ready for use in turn 9). The Wall attacks you so you can give it more use when it's finished.

Ongoing action: Building the hospital.
Damage dealt: 0
Damage taken: 3
HP: 95/100

Keon:
You fire the rail-cannnons at the Wall and get a great shot! The Wall can't attack you because you're behind the other Wall.

Damage dealt: 979
Damage taken: 0
HP: 91/100

Cheesy Crackers:
You look a lot smarter now. That doesn't make you smarter, but the fact that others think you are gives you inspiration to research better stuff. You have discovered (more like made up) Incendiary Pebbles II instead! The Wall is not impressed and attacks you anyway.

Damage dealt: 0
Damage taken: 7
HP: 43/100

Lyserg.Z:
You learn the specialization of nature-related magic... right as your ivy finishes growing. Well at least you can use it later on, too. The Wall throws a rock at you for not posting this turn.

Stuff: Ivy (dealing damage)
Damage dealt: 35 (Ivy)
Damage taken: 4
HP: 89/100



The laboratory:
Speeds up the creation of new weapons and gadgets and other sci-fi goodies.
You can upgrade weapons here for extra damage.
Has a really sweet bathroom (+1 HP to anyone who uses it).

Status: Finished.

The fort numero uno:
Gives +15 defense to anyone staying inside of it.
Holds up to 3 people.

Status: Finished.

The catapult:
First siege unit of the game.
Effective attacking cities.
Can be used by many people in one turn (only one shot for each person).

Status: Finished.

The Llaw:
+1 Culture output for every Wall.
-5% Accuracy for everyone directly attacking the Wall.
Allows research to commence on upgrading the Wall's arsenal.
Deals damage to the Wall for every construction turn.

Status: Finished.

The other Wall:
Defense bonus to anyone behind it.
Allows to use long range weapons without losing cover.
Holds up to 6 people.
Producing: +1 Culture.

Status: Finished.
Inside: Keon.

High energy kinetic rail-cannons:
Deal damage to the Wall... I don't really know what kind.
Can be used by many people in one turn.

Status: Finished.

Bomb factory:
Produces bombs that get thrown at the Wall automatically every turn.

Status: Under construction until turn 9.

The hospital:
Helps recover more HP each turn to anyone inside it.

Status: Under construction until turn 9.



The Wall:

Hp: 992937/1000000
Status: Covered in velcro...
Producing: +1 Culture
Perks: Incendiary Pebbles II

(http://i.imgur.com/K7Jy0hl.jpg)

4:20 nerf it

Turn 8 is up :D
Title: Re: The Wall [v1]
Post by: BdrLineAzn on January 26, 2014, 03:20:09 pm
"Um a little help?"

"So nice weather today huh Wall?"
Title: Re: The Wall [v1]
Post by: redria on January 26, 2014, 03:29:58 pm
Disappointed, I return to the original side of the Wall. Since we seem to just be destroying the wall for destruction's sake, I decide I am against our current plans. I begin discussing philosophy with our Wall on why it should be fighting with the original Wall, not against it.

Begin conversion of our Wall (the other wall) into an enemy unit to fight alongside the Wall.
Title: Re: The Wall [v1]
Post by: Gryphos on January 26, 2014, 03:44:40 pm
I shall advance now to the heroic age through worshipping Bragi. I shall then use my 'flaming weapons' god power to boost the damage of everyone else.
Title: Re: The Wall [v1]
Post by: Piemanlives on January 26, 2014, 03:59:57 pm
Loads Redria into the Cannon and fires them at the wall.
Title: Re: The Wall [v1]
Post by: BdrLineAzn on January 26, 2014, 04:27:33 pm
*Whistles*

"Just hanging here. Try not to hit me as much."

Hmm, I'll try and bore the Wall to death with random talks.
Title: Re: The Wall [v1]
Post by: redria on January 26, 2014, 05:37:22 pm
Loads Redria into the Cannon and fires them at the wall.
Remember, redria gets a x2 bonus for impact damage he deals. This is actually in the game code for GoI. Several pilots will attest to this.
Title: Re: The Wall [v1]
Post by: -Narcotic on January 26, 2014, 06:18:51 pm
Narcotic constructs a magic wand in the laboratory, allowing him his first steps into magic research.
Title: Re: The Wall [v1]
Post by: macmacnick on January 26, 2014, 06:28:23 pm
Orders Burritos, which end up being spiked with laxatives by cheesy, and thus has to use the Laboratory's Bathroom a few times in a row.
Unfortunately for the wall, it doesn't delay the bomb factory construction.
Title: Re: The Wall [v1]
Post by: SwimFellow on January 26, 2014, 06:36:28 pm
I tell the wall that I agree with his (or her) assessment that Dark Side of the Moon is absolutely a superior album, but that The Wall is still fantastic. It was a present, Wall! Maybe we could work together sometime?
Title: Re: The Wall [v1]
Post by: NukeTheMoon on January 26, 2014, 09:34:30 pm
I spawn in my moonshine-fueled Pyramidion and immediately proceed to ram
Title: Re: The Wall [v1]
Post by: Cheesy Crackers on January 26, 2014, 09:54:03 pm
Orders Burritos, which end up being spiked with laxatives by cheesy, and thus has to use the Laboratory's Bathroom a few times in a row.
Unfortunately for the wall, it doesn't delay the bomb factory construction.
Dude... I don't do petty sabotage like that and I DEFINITELY don't have any laxati... err excuse me I need to use the bathroom

After the bathroom I sacrifice all my remaining health to summon up some mini wall minions. I'm aiming for 1 minion for every health.
_______
|  0   0   |
|   ___   |
|______|
^ That's what they look like. Tremble before their creepy eyes!
Title: Re: The Wall [v1]
Post by: Piemanlives on January 26, 2014, 10:04:21 pm
Loads Redria into the Cannon and fires them at the wall.
Remember, redria gets a x2 bonus for impact damage he deals. This is actually in the game code for GoI. Several pilots will attest to this.

Ahh, so damage buff.
Title: Re: The Wall [v1]
Post by: Coldcurse on January 27, 2014, 03:09:05 am
*coldcurse takes 1 turn*
Coldcurse steals the sign child.
Title: Re: The Wall [v1]
Post by: Shinkurex on January 27, 2014, 07:48:00 am
I start working on the most important place in the hospital.... The Cafeteria...
Title: Re: The Wall [v1]
Post by: Coldcurse on January 27, 2014, 07:52:44 am
I start working on the most important place in the hospital.... The Cafeteria...
definitly the most important part of the hospital.
Title: Re: The Wall [v1]
Post by: Cheesy Crackers on January 27, 2014, 08:53:46 am
*coldcurse takes 1 turn*
Coldcurse steals the sign child.
Does this count as an attack? I hope so because that way it can repel Coldcurse :P
Title: Re: The Wall [v1]
Post by: Coldcurse on January 27, 2014, 09:34:50 am
*coldcurse takes 1 turn*
Coldcurse steals the sign child.
Does this count as an attack? I hope so because that way it can repel Coldcurse :P
it's not an attack. Its a sleigth of hand action to steal.
Title: Re: The Wall [v1]
Post by: Oliver Colt on January 27, 2014, 02:17:00 pm
END OF TURN 8

redria:
You begin talking to the other Wall only to realize that, unlike the Wall that you're attacking, this one is not sentient! I guess not all walls are the same. The Wall that is sentient, however, proves so by attacking you. After you're done talking to the other Wall, Pieman puts you in a cannon and throws you at the Wall! You're now stuck on the Wall and will have to wait for someone to pull you down, as you were wearing velcro all along. [*looks around*]

Damage dealt: 0
Damage taken: 18 (7 from Wall, 11 from impact)
HP: 77/100
Misc.: Stuck on the Wall.

Gryphos Felldawning:
You successfully use "flaming weapons" and increase the damage dealt by everyone else in this turn by 50%. More teamwork! The Kool-aid man is still next to you, wondering why you were so worried 2 turns ago. The Wall attacks you for referencing another game again.

Damage dealt: 0
Damage taken: 5
HP: 68/100

Piemanlives:
You grab redria and throw him at the Wall. Redria was covered in velcro the whole time [*looks around*] and gets stuck on the Wall as well. At least BdrLine will have company now. The Wall attacks you for being such a bad (good?) teammate.

Damage dealt: 183
Damage taken: 5
HP: 74/100

BdrLineAzn:
You try to bore the Wall to death, but you bore redria instead. Good thing the "death" part was just a joke, right? It doesn't look like the Wall can attack you while you're hanging there. I suppose it makes sense.

Damage dealt: 0
Damage taken: 0
HP: 76/100
Misc.: Stuck on the Wall.

-Narcotic:
You go to the laboratory once more and make a magic wand. (The magic wand is now in your stuff). You see you're still carrying BillGates, too. The Wall can't attack you because you're inside the laboratory.

Stuff: BillGates, Magic wand.
Damage dealt: 0
Damage taken: 0
HP: 65/100

macmacnick:
You eat a lot of burritos and then go to the bathroom in the laboratory. You end up using the bathroom 2 times (+2 HP). The bomb factory is now up and working! The Wall can't attack you because you're inside the laboratory's bathroom.

Damage dealt: 2865 (795 from bomb factory, 900 from bombs in the catapult, 1170 from bombs in the cannon).
Damage taken: 0
HP: 78/100

SwimFellow:
You try complimenting the Wall and using your charm to keep it from attacking, but the Wall completely disregards what you're saying and throws a tiny rock at you.

Damage dealt: 0
Damage taken: 8
HP: 89/100

NukeTheMoon:
You ram the Wall with your Pyra and miss the middle target, but get a really good hit nonetheless. The Wall throws a brick at you because that's just a tradition now.

Damage dealt: 1440
Damage taken: 7
HP: 93/100

Cheesy Crackers:
You're every GM's nightmare, so this one right here decides that your suicide mission is a great idea! Right after using the bathroom in the laboratory (+1 HP) you pop out of existence, leaving some "wall minions" behind. (The wall minions are now in your stuff). In total you have 41 tiny squares with faces that sit there and don't do anything, just like walls. You'll take the next turn to re-spawn.

Stuff: Wall minions (x41).
Ongoing action: Re-spawning.
Damage dealt: 0
Damage taken: 0
HP: 0/100

Coldcurse:
You approach the baby sign and take it! (The baby sign is now in your stuff). Perhaps it'd be better for the baby sign if you and Cheesy tried to be friends. The Wall throws a brick at you for not thinking of the kids.

Stuff: Baby sign.
Damage dealt: 0
Damage taken: 6
HP:

Shinkurex:
You finish building the hospital and it is now ready for use. You add a few more things to the cafeteria to make sure it's the best in town. The Wall attacks you because it is getting hungry but it can't eat and it can't get hungry either.

Damage dealt: 0
Damage taken: 2
HP: 93/100

Lyserg.Z:
Your ivy keeps dealing damage to the Wall. The Wall throws a rock at you for not posting in this turn either.

Stuff: Ivy (dealing damage)
Specializations: Nature-related magic.
Damage dealt: 45 (Ivy)
Damage taken: 4
HP: 85/100



The laboratory:
Speeds up the creation of new weapons and gadgets and other sci-fi goodies.
You can upgrade weapons here for extra damage.
Has a really sweet bathroom (+1 HP to anyone who uses it).

Status: Finished.

The fort numero uno:
Gives +15 defense to anyone staying inside of it.
Holds up to 3 people.

Status: Finished.

The catapult:
First siege unit of the game.
Effective attacking cities.
Can be used by many people in one turn (only one shot for each person).

Status: Finished.

The Llaw:
+1 Culture output for every Wall.
-5% Accuracy for everyone directly attacking the Wall.
Allows research to commence on upgrading the Wall's arsenal.
Deals damage to the Wall for every construction turn.

Status: Finished.

The other Wall:
Defense bonus to anyone behind it.
Allows to use long range weapons without losing cover.
Holds up to 6 people.
Producing: +1 Culture.

Status: Finished.
Inside: Keon.

High energy kinetic rail-cannons:
Deal damage to the Wall... I don't really know what kind.
Can be used by many people in one turn.

Status: Finished.

Bomb factory:
Produces bombs that get thrown at the Wall automatically every turn.
Has expansions for other existing weapons.

Status: Finished.

The hospital:
Helps recover more HP each turn to anyone inside it.
Has a really good cafeteria (+1 HP to anyone who uses it).

Status: Finished.



The Wall:

Hp: 988449/1000000
Status: Something very similar to hungry
Producing: +1 Culture
Perks: Incendiary Pebbles II

(http://i.imgur.com/K7Jy0hl.jpg)

All the clues have been given guys, come on xD And turn 9 is up! :D
Title: Re: The Wall [v1]
Post by: redria on January 27, 2014, 03:32:19 pm
Velcro can't keep a good [citation needed] man down!
I use the velcro like a set of suction pads and begin scaling the wall. As I climb, I start sweating (don't judge me. It's a long way to climb!). My sweat leaks onto the Wall and serves 2 purposes:
1. It feeds the ivy already on the wall, strengthening its attack. -> buffs Ivy's attack for the duration of my climb
2. It soaks into the mortar of the wall, weakening the connections between each individual brick of the Wall. -> debuffs Wall's defense for the duration of my climb
I will be climbing until I reach the top.
Title: Re: The Wall [v1]
Post by: Gryphos on January 27, 2014, 03:57:27 pm
Alright. Now, finally, I shall advance to the Heroic age through worshipping Baldr. I shall then use my "Ragnarok" god power to turn the Kool-aid guy into a "Hero of Ragnarok". I shall then ride astride this Kool-aid Hero of Ragnarok's shoulders and charge at the wall.
Title: Re: The Wall [v1]
Post by: Keon on January 27, 2014, 08:13:47 pm
I'd like to fire the railgun and the catapult (If possible) and then hide in the hospital.
Title: Re: The Wall [v1]
Post by: BdrLineAzn on January 27, 2014, 08:20:56 pm
"Don't mind me, still hanging around"

"Can someone put pies in the cannon and shoot it at the Wall?"
Title: Re: The Wall [v1]
Post by: Oliver Colt on January 27, 2014, 08:54:32 pm
I'd like to fire the railgun and the catapult (If possible) and then hide in the hospital.
No that's like 3 actions xD to heal in the hospital you have to say you go to the hospital to get healed,  and you can't attack if you do. Or you can fire one of the weapons but then you can't do anything else unless it's a silly thing that wouldn't even last on turn.

And someone should pull bdrline and redria down xD I'll even count it as a silly thing and you get to attack after :D
Title: Re: The Wall [v1]
Post by: Piemanlives on January 27, 2014, 08:57:00 pm
I load the High Energy Kinetic Rail-Cannons with water shells to weaken the wall's defenses for everyone who attacks in the next 3 turns.
Title: Re: The Wall [v1]
Post by: redria on January 27, 2014, 08:58:29 pm
I'd like to fire the railgun and the catapult (If possible) and then hide in the hospital.
No that's like 3 actions xD to heal in the hospital you have to say you go to the hospital to get healed,  and you can't attack if you do. Or you can fire one of the weapons but then you can't do anything else unless it's a silly thing that wouldn't even last on turn.

And someone should pull bdrline and redria down xD I'll even count it as a silly thing and you get to attack after :D
No! I'm climbing!
Title: Re: The Wall [v1]
Post by: Oliver Colt on January 27, 2014, 09:02:34 pm
I'd like to fire the railgun and the catapult (If possible) and then hide in the hospital.
No that's like 3 actions xD to heal in the hospital you have to say you go to the hospital to get healed,  and you can't attack if you do. Or you can fire one of the weapons but then you can't do anything else unless it's a silly thing that wouldn't even last on turn.

And someone should pull bdrline and redria down xD I'll even count it as a silly thing and you get to attack after :D
No! I'm climbing!
Oh yeah xD damn my memory won't work for shizzle
Title: Re: The Wall [v1]
Post by: macmacnick on January 27, 2014, 09:40:02 pm
Watches and laughs maniacally while the bomb factory is doing his dirty work slowly killing the wall. Then goes into the laboratory and works on making mortar-disentigrating weapons, so that one hard ram can do ten times the damage.
Title: Re: The Wall [v1]
Post by: Keon on January 27, 2014, 11:26:34 pm
Fine. I'd like to research a wrecking ball.
Title: Re: The Wall [v1]
Post by: BdrLineAzn on January 27, 2014, 11:42:01 pm
I feel like the death of me will be from you guys than from the Wall.
Title: Re: The Wall [v1]
Post by: Piemanlives on January 27, 2014, 11:43:15 pm
You brought this on yourself.
Title: Re: The Wall [v1]
Post by: Coldcurse on January 28, 2014, 02:03:15 am
*takes 1 turn*
Coldcurse agreed with himself to raise the baby sign.
Coldcurse grabs BdrLineAzn and ties him on the front of his ship, using him as human shield since the maker of the wall adores him.
With BdrLineAzn tied on the front of his ship, he flies towards the wall.
Title: Re: The Wall [v1]
Post by: Cheesy Crackers on January 28, 2014, 02:50:12 am
As I float around in oblivion I see only darkness... but all of a sudden there's a blinding flash of light and I see Coldcurse stealing the baby sign.
"Curse you Coldcurse!" I cry. Cancelling out the curse in Coldcurses' name he now becomes just Cold.

(This isn't an action this is just me taking up some time while I respawn)

*EDIT* Hey! Does this mean I get an announcer saying "FIRST BLOOD 'Cheesy Crackers'"?
Title: Re: The Wall [v1]
Post by: Coldcurse on January 28, 2014, 03:14:16 am
As I float around in oblivion I see only darkness... but all of a sudden there's a blinding flash of light and I see Coldcurse stealing the baby sign.
"Curse you Coldcurse!" I cry. Cancelling out the curse in Coldcurses' name he now becomes just Cold.

(This isn't an action this is just me taking up some time while I respawn)

*EDIT* Hey! Does this mean I get an announcer saying "FIRST BLOOD 'Cheesy Crackers'"?
oh you just got the wrong person to edit names.

*As Coldcurse is leader of TFD and related to The Flying Dutchmen, he sences Cheesy Crackers soul floating around.*
Well Well... I know you're there Cheesy, let me help you out a little since you do not fear death.
*Coldcurse pulls out a old wooden box and opens it, sucking the soul of Cheesy Crackers inside the box and then closes it*
Welcome into my locker.
*Cheesy Crackers is delayed 1 turn to respawn.*

(This is an Playerbound-passive effect that only Coldcurse can activate if people recently died, this will NOT consume a turn.)
Title: Re: The Wall [v1]
Post by: -Narcotic on January 28, 2014, 12:18:47 pm
I quickly remove the people that are stuck on the wall (except for redria) and join the BillGates to the magic wand, allowing me to add Windows to things AND do magic. It will be called... The Microsoft.
Title: Re: The Wall [v1]
Post by: Oliver Colt on January 28, 2014, 02:21:53 pm
END OF TURN 9

redria:
You try to climb the Wall and get really damn sweaty doing so, but it makes the ivy stronger and the Wall weaker, if that makes sense [it doesn't but shh]. You think you can reach the top by turn 11. The Wall can't attack you because you're stuck on it.

Ongoing action: Climbing the Wall.
Damage dealt: 0
Damage taken: 0
HP: 77/100
Misc.: Stuck on the Wall.

Gryphos Felldawning:
You turn the Kool-aid man into a Hero of Ragnarok and jump on his shoulders to attack the Wall. You hit very near the center of the red circle! The Kool-aid hero of Ragnarok is now helping you. The Wall throws a brick at you and it hits you in the head.

Peeps: Kool-aid hero of Ragnarok (91 HP).
Damage dealt: 1025
Damage taken: 9
HP: 59/100

Piemanlives:
You throw water bombs at the Wall and successfully make it weaker for 3 turns. The Wall throws a rock at you and it hits you in the head as well.

Damage dealt: 220
Damage taken: 9
HP: 65/100

macmacnick:
Your bomb factory continues dealing damage, so you decide to make some mortar-disentigrating weapons for... disentigrating mortars. If you use it on a ship, it should be able to deal more damage when ramming the Wall. The Wall can't attack you because you're inside the laboratory.

Damage dealt: 2613 (1163 from bomb factory, 475 from bombs in the catapult, 975 from bombs in the cannon).
Damage taken: 0
HP: 78/100

Keon:
You start researching the wrecking ball. With Miley Cyrus' inspiring music playing in the background, you're sure you could make a really good one in little time. The Wall can't attack you because you're behind the other Wall.

Damage dealt: 0
Damage taken: 0
HP: 91/100

Coldcurse:
You grab BdrLine and tie him to your ship, thinking the Wall won't harm you this way. You seem to have forgotten the Wall is not entirely controlled by the GM but also by his dice. You also go grab your wooden box and trap Cheesy's soul in it. The Wall throws a rock at you as you're distracted doing this.

Stuff: Baby sign.
Damage dealt: 0
Damage taken: 8
HP: 66/100 [Sorry I didn't post your HP last turn, I started looking for it and got sidetracked because it had been so long after your last post xD]

Cheesy Crackers:
You're currently re-spawning. Coldcurse traps you in his box thing, making you wait one more turn before you come back to life.

Stuff: Wall minions (x41).
Ongoing action: Re-spawning.
Damage dealt: 0
Damage taken: 0
HP: 0/100

-Narcotic:
You wanted to help BdrLine down from the Wall but he's now in Coldcurse's ship. You move on to put together your BillGates with your magic wand, giving you the Microsoft. The Wall attacks you for making such a weird invention.

Stuff: The Microsoft.
Damage dealt: 0
Damage taken: 8
HP: 57/100

BdrLineAzn:
You're finally taken down from the Wall! Now you're stuck on Coldcurse's ship though. The Wall takes this chance to throw a brick at you.

Damage dealt: 0
Damage taken: 9
HP: 67/100
Misc.: Tied to Coldcurse's ship.

Lyserg.Z:
Your ivy keeps dealing damage to the Wall. The Wall throws a rock at you for not posting in this turn either again.

Stuff: Ivy (dealing damage)
Specializations: Nature-related magic.
Damage dealt: 31 (Ivy)
Damage taken: 7
HP: 78/100



The laboratory:
Speeds up the creation of new weapons and gadgets and other sci-fi goodies.
You can upgrade weapons here for extra damage.
Has a really sweet bathroom (+1 HP to anyone who uses it).

Status: Finished.

The fort numero uno:
Gives +15 defense to anyone staying inside of it.
Holds up to 3 people.

Status: Finished.

The catapult:
First siege unit of the game.
Effective attacking cities.
Can be used by many people in one turn (only one shot for each person).

Status: Finished.

The Llaw:
+1 Culture output for every Wall.
-5% Accuracy for everyone directly attacking the Wall.
Allows research to commence on upgrading the Wall's arsenal.
Deals damage to the Wall for every construction turn.

Status: Finished.

The other Wall:
Defense bonus to anyone behind it.
Allows to use long range weapons without losing cover.
Holds up to 6 people.
Producing: +1 Culture.

Status: Finished.
Inside: Keon.

High energy kinetic rail-cannons:
Deal damage to the Wall... I don't really know what kind.
Can be used by many people in one turn.

Status: Finished.

Bomb factory:
Produces bombs that get thrown at the Wall automatically every turn.
Has expansions for other existing weapons.

Status: Finished.

The hospital:
Helps recover more HP each turn to anyone inside it.
Has a really good cafeteria (+1 HP to anyone who uses it).

Status: Finished.



The Wall:

Hp: 984560/1000000
Status: Wet .-.
Producing: +1 Culture
Perks: Incendiary Pebbles II

(http://i.imgur.com/K7Jy0hl.jpg)

WEEEEEEEEEEEOW It's turn 10!!! :D
Title: Re: The Wall [v1]
Post by: Gryphos on January 28, 2014, 03:22:24 pm
I get the Kool-Aid hero of Ragnarok to throw me into the air with his super strength. I grab onto BrdLine's leg and try and rescue him while the Kool-aid guy cheers me on.
Title: Re: The Wall [v1]
Post by: redria on January 28, 2014, 03:26:01 pm
macmacnick:
Your bomb factory continues dealing damage, so you decide to make some mortar-disentigrating weapons for... disentigrating mortars. If you use it on a ship, it should be able to deal more damage when ramming the Wall. The Wall can't attack you because you're inside the laboratory.
http://en.wikipedia.org/wiki/Mortar_%28masonry%29 (http://en.wikipedia.org/wiki/Mortar_%28masonry%29)
Mortar! the thing that holds bricks together! (Sorry, I am making this educational whether you like it or not)

I keep climbing! I have no idea why I want to be on top of the wall, but dangit, I'm gonna get to the top.
Title: Re: The Wall [v1]
Post by: Oliver Colt on January 28, 2014, 03:37:38 pm
macmacnick:
Your bomb factory continues dealing damage, so you decide to make some mortar-disentigrating weapons for... disentigrating mortars. If you use it on a ship, it should be able to deal more damage when ramming the Wall. The Wall can't attack you because you're inside the laboratory.
http://en.wikipedia.org/wiki/Mortar_%28masonry%29 (http://en.wikipedia.org/wiki/Mortar_%28masonry%29)
Mortar! the thing that holds bricks together! (Sorry, I am making this educational whether you like it or not)

I thought he meant the ship guns tho because he said ship rams and- OMG YOU'RE RIGHT! XD Okay it makes sense now... See this is what happens when you mess around with a GM so much, I know what ^that mortar is but I remembered the guns first and I just thought "hey this doesn't make sense but okay lets do it" :D At least it's just wording and it doesn't affect anything until the weapon is used :P Thanks redria!
Title: Re: The Wall [v1]
Post by: Coldcurse on January 28, 2014, 05:42:42 pm
*coldcurse takes 1 turn*
Coldcurse flies into a safe distance so the wall cant hurt him.
Coldcurse starts thinking how to damage the wall more.

Title: Re: The Wall [v1]
Post by: macmacnick on January 28, 2014, 05:54:44 pm
Decides on a product name for the mortar(masonry)-destroying weapon: AntiMortar™




AntiMortar is a trademark of Brick Co. Wall Disposal Solutions.
Title: Re: The Wall [v1]
Post by: Piemanlives on January 28, 2014, 07:16:06 pm
I pop into the lab and begin developing a hammer wheel, which drives a wheel of hammers at the wall, must be built for every use.
Title: Re: The Wall [v1]
Post by: BdrLineAzn on January 28, 2014, 07:56:26 pm
Since I'm finally off the fricken Wall, I untie myself from Coldcurse's ship and walk to the hospital to heal after everything I went through.
Title: Re: The Wall [v1]
Post by: Keon on January 28, 2014, 08:11:50 pm
I'd like to continue wrecking ball from behind The Other Wall.
Title: Re: The Wall [v1]
Post by: Shinkurex on January 28, 2014, 10:16:03 pm
Since the completion of the hospital... I've been consuming some of the high quality food in the cafeteria... I finally decide to take a crack at the wall (get it?)... I Load up in my Spire (the "Unwise Decision") and order my crew to fire all guns straight at the bullseye... My spire consists of a Hwacha, Hades, Artemis and mine launcher.... The mines are deployed in such a way as to create a semi barrier from attack
Title: Re: The Wall [v1]
Post by: NukeTheMoon on January 29, 2014, 12:40:29 pm
I turn my Pyramidion around cursing wildly at my inept engineers while silently congratulating myself. That was a good ram, I think. But could we do... better?

I triple the amount of moonshine, literally leaving behind a small waterfall of alcohol overflowing out of my engines. I unceremoniously sink the Pyramidion into the bomb factory and load every explosive I can possibly carry. I verbally disrespect my slothful engineers for not carrying enough kilograms of cubic demolition per second on board. When they're finally done I congratulate them for a job well done and kick them off my ship to lighten the load.

I then proceed to launch myself and my ship with the High Energy Kinetic Rail-Cannons into the Wall.
Title: Re: The Wall [v1]
Post by: Oliver Colt on January 29, 2014, 03:14:07 pm
END OF TURN 10

Gryphos Felldawning:
The Kool-aid hero of Ragnarok throws you at Coldcurse's ship and you successfully grab BdrLine's leg. He's still tied up there and you can't reach the ropes, though, so you have to stay hanging from there. The Kool-aid hero of Ragnarok is cheering on you from below. As you're about to slip off, BdrLine unties himself from the ship and you both fall on the ground. The Wall throws a brick at you as a way of cheering you on for that stunt.

Peeps: Kool-aid hero of Ragnarok (91 HP).
Damage dealt: 0
Damage taken: 13 (2 from the Wall, 11 from impact)
HP: 46/100

redria:
You continue climbing the Wall and teaching the GM some basic shizzle. [Damn GM should double-read stuff more often xD] You're getting closer to the top and will probably be there next turn. The Wall can't attack you where you are right now.

Ongoing action: Climbing the Wall.
Damage dealt: 0
Damage taken: 0
HP: 77/100
Misc.: Stuck on the Wall.

Coldcurse:
You move your ship far away while you think. You realize that if a gun does a lot of damage, and one ship has a lot of guns, and you get your crew of AIs to fire them at the Wall... You also may be able to ask politely to one of those wizards the GM was talking about ages ago to make you some of those NEar-peRFect waffles they're famous for. They created most of the things here anyway, So WhY nOt ThAt? (Oh SoRry, shift was acting up, I didn't even notice...). But this is not the time to think about food, come on. The Wall can't attack you from this distance.

Stuff: Baby sign.
Damage dealt: 0
Damage taken: 0
HP: 66/100

macmacnick:
You are now the inventor and owner of the AntiMortarTM, and other people will have to pay you or ask for a written permission to use it. The Wall can't attack you because you're inside the laboratory.

Damage dealt: 3263 (1225 from bomb factory, 1188 from bombs in the catapult, 850 from bombs in the cannon).
Damage taken: 0
HP: 78/100

Piemanlives:
You start making your hammer wheel. It doesn't look too solid but should be able to deal a good amount of damage. (The hammer wheel is now in your stuff). The Wall can't attack you because you're inside the laboratory.

Stuff: Hammer wheel.
Damage dealt: 0
Damage taken: 0
HP: 65/100

BdrLineAzn:
You manage to untie yourself... and both you and Gryphos fall flat on the ground. You then go to the hospital and take some time for healing up (+11 HP). The Wall can't attack you because you're inside the hospital.

Ongoing action: Healing at the hospital.
Damage dealt: 0
Damage taken: 13 (from impact)
HP: 65/100

Keon:
You continue building the wrecking ball and that one song keeps playing on loop. There's not even a radio around here, must be the GM messing with you. (The wrecking ball can now be used). The Wall can't attack you because you're behind the other Wall.

Damage dealt: 0
Damage taken: 0
HP: 91/100

Shinkurex:
You finish eating some stuff from the cafeteria (+1 HP) and head to your Spire. Once there, you start shooting at the Wall with all the guns you have. Your shots are a bit off, but using the Unwise Decision was a really good idea after all. The mines are set so they explode on the Wall if they get hit. The Wall throws a rock at you as revenge.

Damage dealt: 1555 (785 from Hwacha, 135 from Hades, 635 from Artemis)
Damage taken: 4
HP: 90/100

NukeTheMoon:
You're doing something really insane but hey, at least you'll go to history for the best ram ever made. You load your ship with explosives and cannon the whole thing to the Wall, you included. You deal a lot of damage to the Wall, you take some as well and your ship is now a wreck (you'll have to take 1 turn to repair it if you wanna use it again). The Wall finishes the show off by throwing a brick at you.

Damage dealt: 3601 (1489 from ram, 1273 from cannon, 839 from explosives)
Damage taken: 40 (9 from Wall, 16 from explosives, 15 from impact)
HP: 53/100

Cheesy Crackers:
You're back to life! You have a little less HP going on but you should be fine. The Wall welcomes you back with a tiny rock.

Stuff: Wall minions (x41).
Damage dealt: 0
Damage taken: 6
HP: 93/99

Lyserg.Z:
Your ivy keeps dealing damage to the Wall. The Wall throws a rock at you for not posting in this turn either again again.

Stuff: Ivy (dealing damage)
Specializations: Nature-related magic.
Damage dealt: 75 (Ivy)
Damage taken: 9
HP: 69/100



The laboratory:
Speeds up the creation of new weapons and gadgets and other sci-fi goodies.
You can upgrade weapons here for extra damage.
Has a really sweet bathroom (+1 HP to anyone who uses it).

Status: Finished.

The fort numero uno:
Gives +15 defense to anyone staying inside of it.
Holds up to 3 people.

Status: Finished.

The catapult:
First siege unit of the game.
Effective attacking cities.
Can be used by many people in one turn (only one shot for each person).

Status: Finished.

The Llaw:
+1 Culture output for every Wall.
-5% Accuracy for everyone directly attacking the Wall.
Allows research to commence on upgrading the Wall's arsenal.
Deals damage to the Wall for every construction turn.

Status: Finished.

The other Wall:
Defense bonus to anyone behind it.
Allows to use long range weapons without losing cover.
Holds up to 6 people.
Producing: +1 Culture.

Status: Finished.
Inside: Keon.

High energy kinetic rail-cannons:
Deal damage to the Wall... I don't really know what kind.
Can be used by many people in one turn.

Status: Finished.

Bomb factory:
Produces bombs that get thrown at the Wall automatically every turn.
Has expansions for other existing weapons.

Status: Finished.

The hospital:
Helps recover more HP each turn to anyone inside it.
Has a really good cafeteria (+1 HP to anyone who uses it).

Status: Finished.

The wrecking ball:
She came in like a wrecking ball.
She never hit so hard in love.
Can be used by many people in one turn.

Status: Finished.



The Wall:

HP: 976066/1000000
Status: Still wet .-.
Producing: +1 Culture
Perks: Incendiary Pebbles II

(http://i.imgur.com/K7Jy0hl.jpg)

Yaaaay it's turn 11! [*party*] :D
Title: Re: The Wall [v1]
Post by: redria on January 29, 2014, 03:54:07 pm
So... Am I on top of the wall now or almost there? If I'm just almost there, I'll keep going. If I'm already on top, I'll just take a nap. That was a long climb and I'm tired. (health regen?).

Either way, I pick a couple pebbles out of the wall and throw them down at the people far below me.
Title: Re: The Wall [v1]
Post by: Lyserg.Z on January 29, 2014, 04:02:43 pm
I leave my Ivy, as it is growing strong and hopefully getting through the cracks of the wall to kill it from the insides.

I now head to the laboratories, to create the perfect magi-biotechnological mold, another of wall's most fearsome enemies.

My aim is to create a mold that, like the ivy, can damage the wall merely by growing on and in it. However, mold as it normally is can damage nearby humans with its spores and toxins (respiratory problems or even neurological problems and such).

So I want to use the lab and my newfound magical abilites to reasearch for a way to turn this adverse effects of mold into magi-technological buff spells for the fellow players that are brave enough to get close to the wall. Wether I can get healing effects, maybe stamina-up effects or whathaveyou (if any at all) is, of course, up to GM's discretion.
Title: Re: The Wall [v1]
Post by: Gryphos on January 29, 2014, 04:07:39 pm
Ouch, I'm running kinda low on health. I'll get inside the hollow body of the Kool-aid hero of Ragnarok and operate him like a mech suit. Then I'll attack the wall.
Title: Re: The Wall [v1]
Post by: Oliver Colt on January 29, 2014, 04:42:36 pm
So... Am I on top of the wall now or almost there? If I'm just almost there, I'll keep going. If I'm already on top, I'll just take a nap. That was a long climb and I'm tired. (health regen?).

Either way, I pick a couple pebbles out of the wall and throw them down at the people far below me.

Yeah you're on top :D (inb4 twss)
Title: Re: The Wall [v1]
Post by: redria on January 29, 2014, 08:18:26 pm
Nap time! after throwing pebbles at the people down below.
Title: Re: The Wall [v1]
Post by: macmacnick on January 29, 2014, 08:28:20 pm
*Gives everyone the permission to use the AntiMortar™ and then uses it himself
(Wall's damage resistance nerfed by 40%(takes +40% more damage)over a period of time.)
Title: Re: The Wall [v1]
Post by: Cheesy Crackers on January 29, 2014, 10:55:22 pm
I UNLEASH THE MINIONS! to attack... Oliver Colt! (Dunn dunn dunnnn) Because he's the one who is getting all these people to attack the wall.
Title: Re: The Wall [v1]
Post by: BdrLineAzn on January 29, 2014, 11:45:16 pm
Still in the hospital, I go to the cafeteria and order a California burrito to eat.
Title: Re: The Wall [v1]
Post by: Keon on January 30, 2014, 12:30:44 am
I'd like to use the wrecking ball, and because hey why not, I'll ride on top of it. Fully clothed.
Title: Re: The Wall [v1]
Post by: Piemanlives on January 30, 2014, 12:39:10 am
I set the Hammer Wheel to full power and watches as it rockets towards the wall.
Title: Re: The Wall [v1]
Post by: Coldcurse on January 30, 2014, 02:15:17 am
*takes 1 turn*
Coldcurse has a better plan and flies back towards the wall, his junker now outfitted with harpoons.
As the junker is close enough, coldcurse orders his AI crewmembers to shoot the harpoons onto the wall.
He puts his ship in full reverse in the hope that he can pull down some parts of the wall.
Title: Re: The Wall [v1]
Post by: Oliver Colt on January 30, 2014, 03:27:28 pm
END OF TURN 11

redria:
You finally reach the top of the Wall and the first thing you do is grab some pebbles and throw them at everyone else in range, then you get bored and fall asleep (+2 HP). The Wall can't attack you where you are.

Ongoing action: Healing.
Damage dealt: 0
Damage taken: 0
HP: 79/100
Misc.: Stuck on the Wall.

Lyserg.Z:
The ivy is now stuck on the Wall and you can't remove it or take it back. You head to the laboratory and start developing a mold that can damage the Wall and help everyone else. The new mold you created is a success! The mold is now in your stuff. The Wall can't attack you because you're inside the laboratory.

Stuff: Modified mold.
Specializations: Nature-related magic.
Damage dealt: 111 (Ivy)
Damage taken: 0
HP: 69/100

Gryphos Felldawning:
You get in the Kool-aid hero of Ragnarok and use him as a mech suit to charge at the Wall. It deals a good amount of damage! The Wall can't attack you because you're in a Kool-aid hero of Ragnarok mech suit. The Wall throws a brick at the Kool-aid hero of Ragnarok.

Peeps: Kool-aid hero of Ragnarok (78 HP).
Damage dealt: 725
Damage taken: 0
HP: 46/100

macmacnick:
You use AntiMortarTM on the Wall and manage to get a good deal of its damage resistance down, making everyone's attacks more effective. You see one of redria's pebbles fall right next to you but it doesn't hit you. The Wall throws a brick at you now that you're back outside.

Damage dealt: 2460 (1545 from bomb factory, 345 from bombs in the catapult, 570 from bombs in the cannon).
Damage taken: 4
HP: 74/100

Cheesy Crackers:
You tell your minions to attack the GM. The minions sit there and don't do anything, just like walls. The GM is not happy about this. One of redria's pebbles hits you in the head. The Wall throws a brick at you for not understanding that the wall minions can't actually move. Any extra damage you take is mere coincidence.

Stuff: Wall minions (x41).
Damage dealt: 0
Damage taken: 12 (3 from pebbles, 9 from Wall)
HP: 81/99

BdrLineAzn:
You're still at the hospital (+12 HP). You've heard great things about the cafeteria and decide to try some of its famous California burritos (+1 HP). The Wall can't attack you because you're inside the hospital.

Ongoing action: Healing at the hospital.
Damage dealt: 0
Damage taken: 0
HP: 78/100

Keon:
You decide to use the wrecking ball a la Miley... except for the naked part. Staying family-friendly and such. You deal a good amount of damage to the Wall and manage to stay alive. Hooray! Redria throws one of the pebbles at you. The Wall throws a bunch of tiny rocks at you, too.

Damage dealt: 710
Damage taken: 6 (4 from pebbles, 2 from Wall)
HP: 85/100

Piemanlives:
You go out and use your hammer wheel. It hits the Wall a bit off the center but its a nice shot after all. You manage to dodge the pebble redria throws at you. The Wall hits you with a rock.

Damage dealt: 255
Damage taken: 10
HP: 55/100

Coldcurse:
You and your crew shoot all 5 harpoons at the Wall. You get very accurate shots and damage the Wall a lot. Redria hits you with a pebble. The Wall throws a brick at you because you have a newbie build.

Stuff: Baby sign.
Damage dealt: 3570 (834, 954, 834, 774, 174 from harpoons)
Damage taken: 7 (3 from pebbles, 4 from Wall)
HP: 59/100



The laboratory:
Speeds up the creation of new weapons and gadgets and other sci-fi goodies.
You can upgrade weapons here for extra damage.
Has a really sweet bathroom (+1 HP to anyone who uses it).

Status: Finished.

The fort numero uno:
Gives +15 defense to anyone staying inside of it.
Holds up to 3 people.

Status: Finished.

The catapult:
First siege unit of the game.
Effective attacking cities.
Can be used by many people in one turn (only one shot for each person).

Status: Finished.

The Llaw:
+1 Culture output for every Wall.
-5% Accuracy for everyone directly attacking the Wall.
Allows research to commence on upgrading the Wall's arsenal.
Deals damage to the Wall for every construction turn.

Status: Finished.

The other Wall:
Defense bonus to anyone behind it.
Allows to use long range weapons without losing cover.
Holds up to 6 people.
Producing: +1 Culture.

Status: Finished.

High energy kinetic rail-cannons:
Deal damage to the Wall... I don't really know what kind.
Can be used by many people in one turn.

Status: Finished.

Bomb factory:
Produces bombs that get thrown at the Wall automatically every turn.
Has expansions for other existing weapons.

Status: Finished.

The hospital:
Helps recover more HP each turn to anyone inside it.
Has a really good cafeteria (+1 HP to anyone who uses it).

Status: Finished.

The wrecking ball:
She came in like a wrecking ball.
She never hit so hard in love.
Can be used by many people in one turn.

Status: Finished.



The Wall:

HP: 968235/1000000
Status: Starting to get dry.
Producing: +1 Culture
Perks: Incendiary Pebbles II

(http://i.imgur.com/k8cjXLh.jpg)

Lol I have mad MS Paint skills. Now on to turn 12 :D
Title: Re: The Wall [v1]
Post by: Gryphos on January 30, 2014, 04:12:34 pm
Still in my Kool-aid hero of Ragnarok (KAHOR) mech suit, I begin to charge up my super move, "Valhalla Sugar Axe" (ready next turn). I yell at the wall: "Prepare your anus!"
Title: Re: The Wall [v1]
Post by: BdrLineAzn on January 30, 2014, 04:14:50 pm
Feeling better, I head to the laboratory to make s super, real cool, awesome, beautiful peashooter that shoots acorns.
Title: Re: The Wall [v1]
Post by: Piemanlives on January 30, 2014, 07:27:27 pm
I pop into the hospital for a breather.
Title: Re: The Wall [v1]
Post by: macmacnick on January 30, 2014, 07:33:51 pm
pops in the hospital for a bit, and gets brick-injuries treated.
Title: Re: The Wall [v1]
Post by: Keon on January 30, 2014, 08:12:02 pm
I'd like to try and upgrade the hospital for more healing potential. Using a buff hammer, of course.
Title: Re: The Wall [v1]
Post by: Coldcurse on January 31, 2014, 02:19:59 am
*coldcurse takes 1 turn*
Coldcurse notices the damage he has caused and flies towards the hospital to patch himself up.
Before he gets in the hospital he contacts every other captain on the radio to spread the word that AI crew and harpoon are effective.
After the radio message he gets into the hospital,
Title: Re: The Wall [v1]
Post by: Cheesy Crackers on January 31, 2014, 03:11:48 am
Ok now I know the wall minions can't actually move.
I'll throw them at the GM instead!
Title: Re: The Wall [v1]
Post by: redria on January 31, 2014, 08:14:04 am
ZZZZZZzzzzzzz
Title: Re: The Wall [v1]
Post by: Oliver Colt on January 31, 2014, 02:07:35 pm
END OF TURN 12

Gryphos Felldawning:
You're in the Kool-aid hero of Ragnarok mech suit and decide to use his super move "Valhalla Sugar Axe". (You can now use this super move). You charge it up as you yell "Prepare your anus!". The Wall doesn't have such a thing, though, and it throws a rock at the Kool-aid hero of Ragnarok. The Wall can't attack you because you're in the Kool-aid hero of Ragnarok mech suit. You get a message from Coldcurse saying that AI crew and harpoon are effective.

Peeps: Kool-aid hero of Ragnarok (73 HP).
Damage dealt: 0
Damage taken: 0
HP: 46/100

BdrLineAzn:
You leave the hospital and head to the laboratory. As you walk there, you get a message from Coldcurse saying that AI crew and harpoon are effective. In there you create a new weapon, the super real cool awesome beautiful peashooter that shoots acorns. The super real cool awesome beautiful peashooter is now in your stuff. The Wall can't attack you because you're inside the laboratory.

Stuff: Super real cool awesome beautiful peashooter.
Damage dealt: 0
Damage taken: 0
HP: 78/100

Piemanlives:
You head to the hospital, looking to heal up a bit (+12 HP). Once in there you get a message from Coldcurse that says AI crew and harpoon are effective. The Wall can't attack you because you're inside the hospital.

Ongoing action: Healing at the hospital.
Damage dealt: 0
Damage taken: 0
HP: 67/100

macmacnick:
You receive Coldcurse's message that says AI crew and harpoon are effective. You take note and head to the hospital to heal (+13 HP). The Wall can't attack you because you're inside the hospital.

Ongoing action: Healing at the hospital.
Damage dealt: 2033 (268 from bomb factory, 955 from bombs in the catapult, 810 from bombs in the cannon).
Damage taken: 0
HP: 87/100

Keon:
You take out your Dynabuff Industries Kit and start banging it at the hospital walls and furniture. It works! The hospital will now give an additional 5 HP to anyone who uses it. The buff will last until turn 18. The Wall can't attack you because you're inside the hospital.

Damage dealt: 0
Damage taken: 0
HP: 85/100

Coldcurse:
You use the radio to let everyone know that AI crew and harpoon are effective. You then go into the hospital and start healing (+12 HP). The Wall can't attack you because you're inside the hospital.

Ongoing action: Healing at the hospital.
Stuff: Baby sign.
Damage dealt: 0
Damage taken: 0
HP: 71/100

Cheesy Crackers:
You get Coldcurse's message about the AI crew and harpoons being effective. You then turn your attention to something more important you have in mind. You've never seen the GM around here, but some people say he's in a place called "heaven". Others say he lives in Puerto Rico or something like that, but that doesn't make sense. You throw your minions up to the sky. The Wall doesn't see the need in attacking you now.

Stuff: Wall minions (x41). [Hey at least you get to keep them!]
Damage dealt: 0
Damage taken: 18
HP: 63/99

redria:
You continue your nap, ignoring everything that's happening around (+3 HP). The Wall can't attack you where you are.

Ongoing action: Healing.
Damage dealt: 0
Damage taken: 0
HP: 82/100
Misc.: Stuck on the Wall.



The laboratory:
Speeds up the creation of new weapons and gadgets and other sci-fi goodies.
You can upgrade weapons here for extra damage.
Has a really sweet bathroom (+1 HP to anyone who uses it).

Status: Finished.

The fort numero uno:
Gives +15 defense to anyone staying inside of it.
Holds up to 3 people.

Status: Finished.

The catapult:
First siege unit of the game.
Effective attacking cities.
Can be used by many people in one turn (only one shot for each person).

Status: Finished.

The Llaw:
+1 Culture output for every Wall.
-5% Accuracy for everyone directly attacking the Wall.
Allows research to commence on upgrading the Wall's arsenal.
Deals damage to the Wall for every construction turn.

Status: Finished.

The other Wall:
Defense bonus to anyone behind it.
Allows to use long range weapons without losing cover.
Holds up to 6 people.
Producing: +1 Culture.

Status: Finished.

High energy kinetic rail-cannons:
Deal damage to the Wall... I don't really know what kind.
Can be used by many people in one turn.

Status: Finished.

Bomb factory:
Produces bombs that get thrown at the Wall automatically every turn.
Has expansions for other existing weapons.

Status: Finished.

The hospital:
Helps recover more HP each turn to anyone inside it.
Has a really good cafeteria (+1 HP to anyone who uses it).

Status: Finished, Buffed until turn 18.

The wrecking ball:
She came in like a wrecking ball.
She never hit so hard in love.
Can be used by many people in one turn.

Status: Finished.



The Wall:

HP: 966072/1000000
Status: Finally dry!
Producing: +1 Culture
Perks: Incendiary Pebbles II

(http://i.imgur.com/k8cjXLh.jpg)

Turn 13 means good luck! :D

Important shizzle!!1!eleven

I'm gonna be out on Sunday and Monday bc college stuff :0 so tomorrow I'll end turn 13 (this one) and then turn 14 will end on Tuesday. Kthx x)
Title: Re: The Wall [v1]
Post by: Gryphos on January 31, 2014, 03:09:46 pm
I unleash Valhalla Sugar Axe. The attack involves me in my KAHOR mech suit leaping high into the air and absorbing rainbows and lightning from the heavens, before smashing the axe down, slicing the wall down the centre and unleashing a huge burst of energy, possibly with collateral damage.
Title: Re: The Wall [v1]
Post by: Shinkurex on January 31, 2014, 09:23:05 pm
I head into the Laboratory with a box of Lochnagar powder under one arm... my plan is to develop GOIOs first bunker buster..... under my other arm, I carry a large stack of diamonds... on the off chance I make something cool
Title: Re: The Wall [v1]
Post by: macmacnick on January 31, 2014, 11:48:32 pm
*is still healing at the hospital*
Title: Re: The Wall [v1]
Post by: Lyserg.Z on February 01, 2014, 12:13:42 am
I get out of lab and put mold on wall (painful wall-dead from the inside is a go). Also, I totally forgot last turn... c:
Title: Re: The Wall [v1]
Post by: Keon on February 01, 2014, 12:33:13 am
I'd like to heal at the hospital.
Title: Re: The Wall [v1]
Post by: redria on February 01, 2014, 09:47:57 am
*rolls over in my sleep: rolling off the edge of the wall, but still velcroed to the wall, I start slowly rolling back down the side of the wall, the velcro holding me, but not able to stop me from slowly dropping*
Title: Re: The Wall [v1]
Post by: Oliver Colt on February 01, 2014, 02:09:50 pm
END OF TURN 13

Gryphos Felldawning:
The Kool-aid hero of Ragnarok's super move is charged and you decide it's time to use it. You jump into the air and absorb all sorts of energy from rainbows and lightning, then you hit the Wall with your axe. You can't break it in half, but you deal a lot of damage. The Wall throws a rock at the Kool-aid hero of Ragnarok. The Wall can't attack you because you're in the Kool-aid hero of Ragnarok mech suit.

Peeps: Kool-aid hero of Ragnarok (64 HP).
Damage dealt: 5380
Damage taken: 0
HP: 46/100

Shinkurex:
You head to the lab with a bunch of things. You don't know why you brought diamonds, even! You manage to create a bomb that is similar to Sir Barnes Wallis' Grand Slam, but a bit smaller. It's not exactly a bunker buster but it should do the job just right. (The diamonds and the earthquake bomb are now in your stuff). The Wall can't attack you because you're in the laboratory.

Stuff: Diamonds, earthquake bomb.
Damage dealt: 0
Damage taken: 0
HP: 90/100

macmacnick:
You stay inside the hospital, trying to get better now that it's buffed. (Your HP maxes out to 100). The Wall can't attack you because you're inside the hospital.

Damage dealt: 1381 (148 from bomb factory, 523 from bombs in the catapult, 710 from bombs in the cannon).
Damage taken: 0
HP: 100/100

Lyserg.Z:
You go out of the laboratory and walk towards the Wall. You put the mold on the Wall and wait for it to spread. (The mold will start being effective next turn). The Wall throws a brick at you for being forgetful.

Specializations: Nature-related magic.
Damage dealt: 212 (Ivy)
Damage taken: 9
HP: 60/100

Keon:
You look at the newly buffed hospital and decide you should use it. (Your HP maxes out to 100). The Wall can't attack you because you're inside the hospital.

Damage dealt: 0
Damage taken: 0
HP: 100/100

redria:
As you're sleeping (+3 HP), you roll over to the edge of the Wall. The velcro holds you so you don't fall right off, but you start slowly rolling down. (You'll be on ground level by turn 15). The Wall can't attack you where you are right now.

Ongoing action: Healing, rolling down.
Damage dealt: 0
Damage taken: 0
HP: 85/100
Misc.: Stuck on the Wall.

Piemanlives:
You're still in the hospital, taking advantage of the recent buff to heal (+19 HP). The Wall can't attack you because you're inside the hospital.

Ongoing action: Healing at the hospital.
Damage dealt: 0
Damage taken: 0
HP: 86/100

Coldcurse:
You stay in the hospital for this turn as well, and continue healing (+17 HP). The Wall can't attack you because you're inside the hospital.

Ongoing action: Healing at the hospital.
Stuff: Baby sign.
Damage dealt: 0
Damage taken: 0
HP: 88/100



The laboratory:
Speeds up the creation of new weapons and gadgets and other sci-fi goodies.
You can upgrade weapons here for extra damage.
Has a really sweet bathroom (+1 HP to anyone who uses it).

Status: Finished.

The fort numero uno:
Gives +15 defense to anyone staying inside of it.
Holds up to 3 people.

Status: Finished.

The catapult:
First siege unit of the game.
Effective attacking cities.
Can be used by many people in one turn (only one shot for each person).

Status: Finished.

The Llaw:
+1 Culture output for every Wall.
-5% Accuracy for everyone directly attacking the Wall.
Allows research to commence on upgrading the Wall's arsenal.
Deals damage to the Wall for every construction turn.

Status: Finished.

The other Wall:
Defense bonus to anyone behind it.
Allows to use long range weapons without losing cover.
Holds up to 6 people.
Producing: +1 Culture.

Status: Finished.

High energy kinetic rail-cannons:
Deal damage to the Wall... I don't really know what kind.
Can be used by many people in one turn.

Status: Finished.

Bomb factory:
Produces bombs that get thrown at the Wall automatically every turn.
Has expansions for other existing weapons.

Status: Finished.

The hospital:
Helps recover more HP each turn to anyone inside it.
Has a really good cafeteria (+1 HP to anyone who uses it).

Status: Finished, Buffed until turn 18.

The wrecking ball:
She came in like a wrecking ball.
She never hit so hard in love.
Can be used by many people in one turn.

Status: Finished.



The Wall:

HP: 959099/1000000
Status: Covered in nature
Producing: +1 Culture
Perks: Incendiary Pebbles II

(http://i.imgur.com/k8cjXLh.jpg)

Turn 14 is game! :D

There's a small chance I can end it on Monday but if not then it'll have to be Tuesday, sorry :P
Title: Re: The Wall [v1]
Post by: Gryphos on February 01, 2014, 03:50:58 pm
Still in my KAHOR mech suit, I focus my full strength on attacking one specific point, in an attempt to make a hole in the wall.
Title: Re: The Wall [v1]
Post by: Piemanlives on February 01, 2014, 04:04:47 pm
I load the HEKRC With high Explosive Shells and fire them at the wall.
Title: Re: The Wall [v1]
Post by: BdrLineAzn on February 01, 2014, 04:16:57 pm
Having my peashooter, I go out and start to shoot at the target.
Title: Re: The Wall [v1]
Post by: redria on February 01, 2014, 06:01:55 pm
*rolls down the wall over the target painted on it*

I sure hope no one shoots me on my way back down. This will be interesting.
Title: Re: The Wall [v1]
Post by: Keon on February 01, 2014, 07:23:27 pm
I'd like to work on making a firing range; a place where the cannon, wrecking ball, and railgun can be stored and automatically fired all at the same time.
Title: Re: The Wall [v1]
Post by: Cheesy Crackers on February 01, 2014, 08:43:11 pm
I go into the Llaw and start researching arms/legs for the minions.
Title: Re: The Wall [v1]
Post by: macmacnick on February 03, 2014, 01:35:20 am
*Leaves hospital and starts working on developing a device (robot) that disassembles the wall, 10 layers of bricks at a time (decreases max health but maintains the same ratio of damage taken to total health) (You'll love the intense calculator usage required, Oliver) -Acts as a Debuff-*
Title: Re: The Wall [v1]
Post by: Coldcurse on February 03, 2014, 04:05:37 am
*Coldcurse takes 1 turn*
Coldcurse leaves the hospital and gets on his junker. Flying towards the wall he grins and orders his AI to shoot all harpoonguns at the wall. He then does the same thing again and goes full speed backwards to pull down more parts of the wall.
Title: Re: The Wall [v1]
Post by: Shinkurex on February 03, 2014, 10:42:10 am
I use my not quite "bunker missle", and aim for the dot in the circle.... I then decide to toss my diamonds into the high energy kinetic rail-cannons and fire those off as well
Title: Re: The Wall [v1]
Post by: Lyserg.Z on February 03, 2014, 05:39:09 pm
I step away from the wall and use my magic to strengthen the Ivy. Make it harder, better, faster, stronger.
Title: Re: The Wall [v1]
Post by: Oliver Colt on February 04, 2014, 12:16:01 pm
*Leaves hospital and starts working on developing a device (robot) that disassembles the wall, 10 layers of bricks at a time (decreases max health but maintains the same ratio of damage taken to total health) (You'll love the intense calculator usage required, Oliver) -Acts as a Debuff-*
I hate you xD

I step away from the wall and use my magic to strengthen the Ivy. Make it harder, better, faster, stronger.
OoO I was just listening to that song!

Also hi I'm back! :D I'll be posting the end of turn in a few hours ^-^

Edit: Maybe a lot of hours, since I have to figure out how to solve the math problem kindly given by macmac :I *takes out notebook and pencil*
Title: Re: The Wall [v1]
Post by: Oliver Colt on February 04, 2014, 03:50:49 pm
END OF TURN 14

Gryphos Felldawning:
You charge at the Wall, trying to make a whole in it. The Wall still has too much HP to get holes, but you deal damage to make sure it doesn't stay that way. The Wall attacks the Kool-aid hero of Ragnarok. The Wall can't attack you because you're in the Kool-aid hero of Ragnarok mech suit.

Peeps: Kool-aid hero of Ragnarok (59 HP).
Damage dealt: 680
Damage taken: 0
HP: 46/100

Piemanlives:
You leave the hospital to load the cannon with explosive shells and fire it at the Wall. It hits a bit off the center but it deals a good amount of damage anyway. The Wall throws a brick at you for attacking it.

Ongoing action: Healing at the hospital.
Damage dealt: 1139
Damage taken: 8
HP: 78/100

BdrLineAzn:
You take out your super real cool awesome beautiful peashooter and start shooting at the Wall. You get a good hit with it and you think you gave it a good name. The Wall throws a brick at you but it doesn't hurt you much.

Stuff: Super real cool awesome beautiful peashooter.
Damage dealt: 577
Damage taken: 3
HP: 75/100

redria:
You keep rolling down, still sleeping (+3 HP). You're now at the middle of the aiming circle. (You'll be on ground level by turn 15). You see Coldcurse's harpoons landing very close to you, but none of them hits you. Shink then throws the earthquake bomb at the Wall and you take some damage from it (also you wake up). The Wall can't attack you where you are right now.

Ongoing action: Healing, rolling down.
Damage dealt: 0
Damage taken: 15 (explosives)
HP: 73/100
Misc.: Stuck on the Wall.

Keon:
You begin your work in the firing range. It should be able to hold the cannon, the wrecking ball, the catapult and 2 more weapons. Any weapon placed inside of it will fire at the Wall automatically. (The firing range will be ready for use in turn 17). The Wall attacks you with one of its tiny rocks.

Ongoing action: Building the firing range.
Damage dealt: 0
Damage taken: 5
HP: 95/100

Cheesy Crackers:
You run to take cover behind the Llaw, I guess since you built it then it won't attack you. You start researching how to give arms and legs to your wall minions, even though they don't look so alive to you, but you can try. You can put arms and legs on the wall minions next turn. The Wall can't attack you because you're behind the Llaw.

Stuff: Wall minions
Damage dealt: 0
Damage taken: 0
HP: 63/99

macmacnick:
You leave the hospital to build a robot that removes bricks from the Wall. The GM is still confused about how it works but he'll figure something out. (The robot will be ready for use in turn 17). The Wall throws a brick at your head for all that math.

Ongoing action: Building the robot.
Damage dealt: 1989 (553 from bomb factory, 523 from bombs in the catapult, 943 from bombs in the cannon).
Damage taken: 10
HP: 90/100

Coldcurse:
You go out of the hospital and right back into your Junker. You order your crew once more to shoot all the harpoons at the Wall. The shots land very close to redria, but none of them hits him. The Wall throws one of the loose bricks at you.

Ongoing action: Healing at the hospital.
Stuff: Baby sign.
Damage dealt: 3822 (410, 983, 827, 879, 723 from harpoons)
Damage taken: 4
HP: 84/100

Shinkurex:
You throw the earthquake bomb at the Wall and you get a good hit. Redria takes some damage as well, but it's not that bad. [The diamonds will have to wait until next turn because they're both attacks xD] The Wall throws a rock at you for waking up redria.

Stuff: Diamonds.
Damage dealt: 3448
Damage taken: 5
HP: 85/100

Lyserg.Z:
You start saying magic things and doing magic gestures with your hands (https://www.youtube.com/watch?v=K2cYWfq--Nw) at the ivy. It will now deal more damage per turn. The Wall throws a brick at you for your great taste in music.

Specializations: Nature-related magic.
Damage dealt: 305 (172 from Ivy, 133 from mold)
Damage taken: 8
HP: 52/100



The laboratory:
Speeds up the creation of new weapons and gadgets and other sci-fi goodies.
You can upgrade weapons here for extra damage.
Has a really sweet bathroom (+1 HP to anyone who uses it).

Status: Finished.

The fort numero uno:
Gives +15 defense to anyone staying inside of it.
Holds up to 3 people.

Status: Finished.

The catapult:
First siege unit of the game.
Effective attacking cities.
Can be used by many people in one turn (only one shot for each person).

Status: Finished.

The Llaw:
+1 Culture output for every Wall.
-5% Accuracy for everyone directly attacking the Wall.
Allows research to commence on upgrading the Wall's arsenal.
Deals damage to the Wall for every construction turn.

Status: Finished.
Inside: CheesyCrackers.

The other Wall:
Defense bonus to anyone behind it.
Allows to use long range weapons without losing cover.
Holds up to 6 people.
Producing: +1 Culture.

Status: Finished.

High energy kinetic rail-cannons:
Deal damage to the Wall... I don't really know what kind.
Can be used by many people in one turn.

Status: Finished.

Bomb factory:
Produces bombs that get thrown at the Wall automatically every turn.
Has expansions for other existing weapons.

Status: Finished.

The hospital:
Helps recover more HP each turn to anyone inside it.
Has a really good cafeteria (+1 HP to anyone who uses it).

Status: Finished, Buffed until turn 18.

The wrecking ball:
She came in like a wrecking ball.
She never hit so hard in love.
Can be used by many people in one turn.

Status: Finished.



The Wall:

HP: 947139/1000000
Status: Angry >:(
Producing: +1 Culture
Perks: Incendiary Pebbles II

(http://i.imgur.com/k8cjXLh.jpg)

WEEEEEEEEOW it's turn 15 ^-^
Title: Re: The Wall [v1]
Post by: Coldcurse on February 04, 2014, 05:53:55 pm
How did I miss redria?!
Title: Re: The Wall [v1]
Post by: Cheesy Crackers on February 04, 2014, 06:38:54 pm
You're really trying to make this hard for me aren't you Oliver...
Anyway I'm still sitting in the Llaw doing 100% humane research which totally doesn't use severed limbs from fallen enemies.
Title: Re: The Wall [v1]
Post by: Oliver Colt on February 04, 2014, 10:01:36 pm
How did I miss redria?!
Dice xD Also the AI sucks :P

You're really trying to make this hard for me aren't you Oliver...
It's not my fault you chose WALL minions, it could have been anything but you chose an inanimate object dude...

:D
Title: Re: The Wall [v1]
Post by: Coldcurse on February 05, 2014, 02:31:27 am
*coldcurse takes 1 turn*
Coldcurse notices Redria rolling down the wall while sleeping.
He grabs the wheel and flies to the bottom of the wall.
As he uses looks on the ground and spots Redria. Knowing that she survived harpoons and an bomb impact while sleeping, he can't just leave her behind like that. He gets of his ship to pick her up and brings her on his ship.

Coldcurse lays Redria in the captains cabinet so she will not get hit by any bricks.
After a minute Coldcurse takes the wheel again and flies towards the hospital.
He speaks to himself: I'm getting soft...
Title: Re: The Wall [v1]
Post by: macmacnick on February 05, 2014, 02:34:03 am
Still working on that wall mincer.
Title: Re: The Wall [v1]
Post by: Piemanlives on February 05, 2014, 02:40:03 am
I begin developing light weight armor for all members of the party attacking the wall.
Title: Re: The Wall [v1]
Post by: Jawjee on February 05, 2014, 06:32:26 am
May Jawjee also join this non-sense fun thread? *puppy eyes*
PWEEEEESE?
Title: Re: The Wall [v1]
Post by: Coldcurse on February 05, 2014, 06:35:44 am
May Jawjee also join this non-sense fun thread? *puppy eyes*
PWEEEEESE?
Jawjee was hiding all this time on the custom junker of Coldcurse. Eating apples and oranges to sustain himself.
As Coldcurse yelled "Jawjee I know you're here", he poked out his head.
Title: Re: The Wall [v1]
Post by: Jawjee on February 05, 2014, 06:37:02 am
May Jawjee also join this non-sense fun thread? *puppy eyes*
PWEEEEESE?
Jawjee was hiding all this time on the custom junker of Coldcurse. Eating apples and oranges to sustain himself.
As Coldcurse yelled "Jawjee I know you're here", he poked out his head.
Crap, he found me. BUT HOW DID YOU KNOW I WAS HIDING HERE? *munches on a perfect green apple*
Title: Re: The Wall [v1]
Post by: Coldcurse on February 05, 2014, 08:06:18 am
Coldcurse replied: because I smelled you, and most of the apples were gone.
Title: Re: The Wall [v1]
Post by: Jawjee on February 05, 2014, 08:19:16 am
Actually, I threw the apples and replaced them with chocolate...They said dogs die if they eat chocolate, it's a lie, my suicide plan was a failure, I just got...fat :(.
Title: Re: The Wall [v1]
Post by: Gryphos on February 05, 2014, 10:41:15 am
Still in my KAHOR mech suit, I try to tunnel underneath the wall.
Title: Re: The Wall [v1]
Post by: Jawjee on February 05, 2014, 11:04:58 am
So uh, may Jawjee play too?
Title: Re: The Wall [v1]
Post by: Coldcurse on February 05, 2014, 11:35:33 am
*jawjee is added to game*
Title: Re: The Wall [v1]
Post by: Jawjee on February 05, 2014, 12:06:10 pm
*Jawjee uses his weird little whistle wasting 1 turn*
Now, I'll just wait until they'll be here ^^.
Title: Re: The Wall [v1]
Post by: Mattisamo on February 05, 2014, 12:42:35 pm
*Flops into the game, flying his mobula*

"How the... What the? Whatever."

*Fires his Merc towards the big, nice, red circle.*
Title: Re: The Wall [v1]
Post by: Oliver Colt on February 05, 2014, 01:07:23 pm
*Jawjee uses his weird little whistle wasting 1 turn*
Now, I'll just wait until they'll be here ^^.

wait who? xD
I'm guessing the huskies bc you're husky king :0
Title: Re: The Wall [v1]
Post by: Jawjee on February 05, 2014, 01:20:59 pm
*Jawjee uses his weird little whistle wasting 1 turn*
Now, I'll just wait until they'll be here ^^.

wait who? xD
I'm guessing the huskies bc you're husky king :0
Close enough, they are my elite Armoured Husky Titans. Tall, Heavy,Armoured and Powerfull enough to destroy a castle in seconds.
Title: Re: The Wall [v1]
Post by: Oliver Colt on February 05, 2014, 01:24:59 pm
*Jawjee uses his weird little whistle wasting 1 turn*
Now, I'll just wait until they'll be here ^^.

wait who? xD
I'm guessing the huskies bc you're husky king :0
Close enough, they are my elite Armoured Husky Titans. Tall, Heavy,Armoured and Powerfull enough to destroy a castle in seconds.
:00000000000 cool! I'll get writing then... right after lunch >.>

I'm writing the RP to not do homework but I'm gonna go eat to not write the RP... Procrastiception xD It'll be up in a while tho ^-^
Title: Re: The Wall [v1]
Post by: Jawjee on February 05, 2014, 01:39:14 pm
*Jawjee uses his weird little whistle wasting 1 turn*
Now, I'll just wait until they'll be here ^^.

wait who? xD
I'm guessing the huskies bc you're husky king :0
Close enough, they are my elite Armoured Husky Titans. Tall, Heavy,Armoured and Powerfull enough to destroy a castle in seconds.
:00000000000 cool! I'll get writing then... right after lunch >.>

I'm writing the RP to not do homework but I'm gonna go eat to not write the RP... Procrastiception xD It'll be up in a while tho ^-^
Take your time :), wouldn't want you to choke to death or something.
Title: Re: The Wall [v1]
Post by: Oliver Colt on February 05, 2014, 02:54:01 pm
END OF TURN 15

Cheesy Crackers:
You stay behind the Llaw, researching a way to make your minions a little more useful. Your minions now have arms and legs, and are able to move around. The Wall can't attack you because you're behind the Llaw.

Stuff: Moving wall minions
Damage dealt: 0
Damage taken: 0
HP: 63/99

Coldcurse:
You take redria off of the Wall and put them in the captain's cabinet of your ship. [One of us is wrong about redria's gender xD Again I'm just using rule 33 here but hey I've been wrong before :P] You are getting soft, but that's all part of teamwork! Well maybe not. Perhaps you've spent too much time with the baby sign, who knows. The Wall attacks you all the same.

Stuff: Baby sign.
Damage dealt: 0
Damage taken: 4
HP: 80/100

macmacnick:
You continue building the robot and figuring out the math behind it. The GM will probably just do some basic shizzle and say he understood anyway. The Wall throws a rock at you so you don't think this hard next time.

Ongoing action: Building the robot.
Damage dealt: 4910 (1595 from bomb factory, 1070 from bombs in the catapult, 2245 from bombs in the cannon).
Damage taken: 9
HP: 81/100

Piemanlives:
You start making armor for everyone. It's going to be really useful, and looks great too! (The armor will be ready for use in turn 17). The Wall attacks you for being such a good teammate.

Ongoing action: Making armor.
Damage dealt: 0
Damage taken: 4
HP: 74/100

Gryphos Felldawning:
You decide to start tunneling below the Wall, making it shake and lose a few bricks. The Wall throws a brick at the Kool-aid hero of Ragnarok. The Wall can't attack you because you're in the Kool-aid hero of Ragnarok mech suit.

Peeps: Kool-aid hero of Ragnarok (57 HP).
Damage dealt: 1079
Damage taken: 0
HP: 46/100

Jawjee:
You join the battle by calling in your Armoured Husky Titans. They're quick to get here and you can now give them orders. The Wall welcomes you by throwing a tiny rock at you.

Peeps: Armoured Husky Titans.
Damage dealt: 0
Damage taken: 4
HP: 96/100

Mattisamo:
You pop in as well, flying your ship near the Wall and then jumping in the Merc to shoot at it. You get a very accurate shot! The Wall hits you with a brick as it's tradition.

Damage dealt: 416
Damage taken: 9
HP: 91/100

Keon:
You continue working in the firing range, which is looking really good now. The Wall attacks you with a brick for not posting this turn.

Ongoing action: Building the firing range.
Damage dealt: 0
Damage taken: 2
HP: 93/100

Shinkurex:
You take your diamonds and shoot them through the cannon. They aren't explosive but they're solid and should deal some good damage. The Wall throws a brick at you and it hits you in the head.

Damage dealt: 164
Damage taken: 10
HP: 75/100

Other damage:
312 from Ivy
143 from Mold



The laboratory:
Speeds up the creation of new weapons and gadgets and other sci-fi goodies.
You can upgrade weapons here for extra damage.
Has a really sweet bathroom (+1 HP to anyone who uses it).

Status: Finished.

The fort numero uno:
Gives +15 defense to anyone staying inside of it.
Holds up to 3 people.

Status: Finished.

The catapult:
First siege unit of the game.
Effective attacking cities.
Can be used by many people in one turn (only one shot for each person).

Status: Finished.

The Llaw:
+1 Culture output for every Wall.
-5% Accuracy for everyone directly attacking the Wall.
Allows research to commence on upgrading the Wall's arsenal.
Deals damage to the Wall for every construction turn.

Status: Finished.
Inside: CheesyCrackers.

The other Wall:
Defense bonus to anyone behind it.
Allows to use long range weapons without losing cover.
Holds up to 6 people.
Producing: +1 Culture.

Status: Finished.

High energy kinetic rail-cannons:
Deal damage to the Wall... I don't really know what kind.
Can be used by many people in one turn.

Status: Finished.

Bomb factory:
Produces bombs that get thrown at the Wall automatically every turn.
Has expansions for other existing weapons.

Status: Finished.

The hospital:
Helps recover more HP each turn to anyone inside it.
Has a really good cafeteria (+1 HP to anyone who uses it).

Status: Finished, Buffed until turn 18.

The wrecking ball:
She came in like a wrecking ball.
She never hit so hard in love.
Can be used by many people in one turn.

Status: Finished.

The firing range:
Shoots every long range weapon placed inside of it.
Holds up to 5 weapons.

Status: Under construction until turn 17.



The Wall:

HP: 940115/1000000
Status: Bored
Producing: +1 Culture
Perks: Incendiary Pebbles II

(http://i.imgur.com/k8cjXLh.jpg)

w00t! New people and turn 16 yeeh :D
Title: Re: The Wall [v1]
Post by: redria on February 05, 2014, 03:12:08 pm
You know, I could clarify, but it's more fun to see who picks which gender.  8)

*Wakes to find myself in a cold, cursed cabinet aboard an airship*

*Pries off a board splinter from the cabinet and begins fashioning a shiv out of it for... reasons*

I use what little space I have in the cabinet to arrange myself to leap out and attack whoever opens the cabinet with a sharpened splinter of wood. Sneak attack bonus against whoever opens the cabinet, be they friend or foe.
Title: Re: The Wall [v1]
Post by: Oliver Colt on February 05, 2014, 03:27:11 pm
You know, I could clarify, but it's more fun to see who picks which gender.  8)

Ok you're now a girl and the GM officially ships you with Coldcurse :D
Title: Re: The Wall [v1]
Post by: redria on February 05, 2014, 03:31:23 pm
You know, I could clarify, but it's more fun to see who picks which gender.  8)

Ok you're now a girl and the GM officially ships you with Coldcurse :D
Oh dear...
Title: Re: The Wall [v1]
Post by: Oliver Colt on February 05, 2014, 03:44:10 pm
You know, I could clarify, but it's more fun to see who picks which gender.  8)

Ok you're now a girl and the GM officially ships you with Coldcurse :D
Oh dear...
You're also in his room...
Title: Re: The Wall [v1]
Post by: Jawjee on February 05, 2014, 04:02:32 pm
Alrighty then, *takes off his armour, giving him only 10% resistance instead of 100%, but increasing the agility and the max speed Jawjee can run at.Gets a 50% chance to dodge incoming projectiles of the wall.*
This might be suicidal, but even my huskies need morale, I hope they won't step on me.
(The Husky Titans are very tall (30 meters in height) and weigh 30.000 tons.They can charge at a speed of over 235 miles per hour ONLY if their stamina is high enough.2 strikes at full speed will get their stamina at 20%, and they won't be able to attack, only hide under their armour.)
Well, my stamina won't be a problem.
*Jawjee leads his army of husky titans in battle making them run at full speed.Jawjee gets very close to the wall, and right before he gets crushed by the huskies, he places his feet vertically on the wall, and makes a 20 meters leap backwards, letting the huskies hit the wall with their own heavy bodies slightly damaging themselvs from the shock, quickly retreating afterwards*
It'd be funny if I were killed by my own "men".
Title: Re: The Wall [v1]
Post by: Keon on February 05, 2014, 11:20:41 pm
Keon bangs the firing range once again.
Title: Re: The Wall [v1]
Post by: macmacnick on February 05, 2014, 11:35:23 pm
*moves robot workspace to the lab, all while working on the robot, to speed up work (-1 turn to robot build time)*
Title: Re: The Wall [v1]
Post by: Piemanlives on February 05, 2014, 11:35:59 pm
I load a random Pyramidion onto the HEKRC's firing rail, and fire it at the wall.

Note: I will postpone armor development until next turn where I will move it to the lab.
Title: Re: The Wall [v1]
Post by: BdrLineAzn on February 05, 2014, 11:43:47 pm
Wanting to be more effective, I go back to the laboratory to construct a red dot sight and a grenade launcher attachment for my peashooter.
Title: Re: The Wall [v1]
Post by: Cheesy Crackers on February 06, 2014, 02:34:06 am
I use up all of the accumulated culture to give my Wall Minions life! (And superb intelligence)
Title: Re: The Wall [v1]
Post by: Coldcurse on February 06, 2014, 02:50:42 am
*Coldcurse takes 1 turn*
Halfway to the hospital, Coldcurse goes and check up how redria is doing.
He walks towards the captains cabinet and opens the door.
As Redria leaps towards Coldurse with a wooden shiv, Coldcurse pulls out the baby sign and uses it as shield.

He then says:
Good morning Redria, seems you're awake.
Title: Re: The Wall [v1]
Post by: redria on February 06, 2014, 06:53:59 am
*Coldcurse takes 1 turn*
Halfway to the hospital, Coldcurse goes and check up how redria is doing.
He walks towards the captains cabinet and opens the door.
As Redria leaps towards Coldurse with a wooden shiv, Coldcurse pulls out the baby sign and uses it as shield.

He then says:
Good morning Redria, seems you're awake.
Either Coldcurse fails his reflex check, or I kill a baby. The dice shall decide.
Title: Re: The Wall [v1]
Post by: Cheesy Crackers on February 06, 2014, 07:42:15 am
*Coldcurse takes 1 turn*
Halfway to the hospital, Coldcurse goes and check up how redria is doing.
He walks towards the captains cabinet and opens the door.
As Redria leaps towards Coldurse with a wooden shiv, Coldcurse pulls out the baby sign and uses it as shield.

He then says:
Good morning Redria, seems you're awake.
Either Coldcurse fails his reflex check, or I kill a baby. The dice shall decide.
Coldcurse! how could you do this to the baby!?

So to be hopeful seeing as how the sign is wood, and the shiv is wood so that should give the sign health/ create an epic fusion between sign and shiv that will have the power to destroy the universe.
Title: Re: The Wall [v1]
Post by: Jawjee on February 06, 2014, 11:29:51 am
*Coldcurse takes 1 turn*
Halfway to the hospital, Coldcurse goes and check up how redria is doing.
He walks towards the captains cabinet and opens the door.
As Redria leaps towards Coldurse with a wooden shiv, Coldcurse pulls out the baby sign and uses it as shield.

He then says:
Good morning Redria, seems you're awake.
Either Coldcurse fails his reflex check, or I kill a baby. The dice shall decide.
Coldcurse! how could you do this to the baby!?

So to be hopeful seeing as how the sign is wood, and the shiv is wood so that should give the sign health/ create an epic fusion between sign and shiv that will have the power to destroy the universe.
I'd rather have the baby sign killed.Last time when Coldcurse tried to fuse something...I...I don't remember what happened.I do remember my tail was on fire though.
Title: Re: The Wall [v1]
Post by: Gryphos on February 06, 2014, 03:32:26 pm
Now that I'm underneath the wall, I start to physically dig the ground out from under the wall the whole way across.
Title: Re: The Wall [v1]
Post by: Oliver Colt on February 06, 2014, 04:44:33 pm
END OF TURN 16

redria:
You wake up in a place you don't recognize. Feeling like you're in danger, you grab a piece of wood from the walls of the cabinet and make a shiv with it, then get ready to attack anyone who may come in. The door opens and you attack, but the hit is stopped by a wooden sign. Coldcurse greets you saying "Good morning Redria, seems you're awake". The Wall can't attack you because you're in the ship's cabinet.

Damage dealt: 0
Damage taken: 0
HP: 73/100

Jawjee:
You run towards the Wall as fast as you can and your Husky Titans do the same. As you reach the Wall, you jump up and roll back, landing behind the Husky Titans like the bad ass guys do in those movies with explosions. The Husky Titans hit the Wall and they hurt themselves a little, but damage the Wall even more. The Wall throws a brick at you but you easily dodge it.

Peeps: Armoured Husky Titans (93 HP).
Damage dealt: 493
Damage taken: 0
HP: 96/100

Keon:
You give the final touches to the firing range. It can now be used to fire the weapons placed inside of it automatically. The Wall hits you with a bunch of bricks for being so smart.

Damage dealt: 0
Damage taken: 6
HP: 81/100

macmacnick:
A while after you move to the laboratory, the robot is finished! You place it near the Wall and activate it. (The robot is now in your stuff). The Wall misses a chance to hit you because you've been moving around so much.

Stuff: Robot.
Damage dealt: 0
Damage taken: 0
HP: 81/100

Piemanlives:
You leave the armor in a corner and go grab a Pyra. You put it inside the cannon somehow, and fire it at the Wall. The Pyra hits the Wall and gets completely destroyed, but deals a lot of damage to the Wall. You run towards the laboratory with the armor after that. The Wall can't attack you because you're inside the laboratory.

Ongoing action: Making armor.
Damage dealt: 1815 (1057 from cannon, 758 from ram)
Damage taken: 0
HP: 74/100

BdrLineAzn:
You grab your super real cool awesome beautiful peashooter and take it to the laboratory to improve it. The super real cool awesome beautiful peashooter will now deal more damage! The Wall can't attack you because you're inside the laboratory.

Stuff: Super real cool awesome beautiful peashooter.
Damage dealt: 0
Damage taken: 0
HP: 75/100

Cheesy Crackers:
You use the culture accumulated by the Walls to make your minions smarter and more useful... although they're still wall minions, so don't get your expectations too high. The Wall can't attack you because you're behind the Llaw.

Stuff: Smart moving wall minions
Damage dealt: 0
Damage taken: 0
HP: 63/99

Coldcurse:
As you open the door to the cabinet where redria is, you see she pulls out a wooden shiv. You quickly take out the baby sign and use it as a shield. The baby sign gets a little hurt, but it's not much. You calmly say: "Good morning Redria, seems you're awake". The Wall can't attack you because you're in the ship's cabinet.

Stuff: Baby sign (98 HP).
Damage dealt: 0
Damage taken: 0
HP: 80/100

Gryphos Felldawning:
You start digging out the ground that is below the Wall. The Wall shakes a little more but it doesn't seem like it'll actually fall at this point. The Wall throws a brick at the Kool-aid hero of Ragnarok. The Wall can't attack you because you're in the Kool-aid hero of Ragnarok mech suit.

Peeps: Kool-aid hero of Ragnarok (48 HP).
Damage dealt: 1329
Damage taken: 0
HP: 46/100

Other Damage:
1059 from Firing Range (387 from catapult, 571 from cannon, 101 from wrecking ball).
604 from Robot.
4084 from Bomb Factory (798 from bomb factory, 1448 from bombs in the catapult, 1838 from bombs in the cannon).
178 from Ivy.
867 from Mold.



The laboratory:
Speeds up the creation of new weapons and gadgets and other sci-fi goodies.
You can upgrade weapons here for extra damage.
Has a really sweet bathroom (+1 HP to anyone who uses it).

Status: Finished.

The fort numero uno:
Gives +15 defense to anyone staying inside of it.
Holds up to 3 people.

Status: Finished.

The catapult:
First siege unit of the game.
Effective attacking cities.
Can be used by many people in one turn (only one shot for each person).

Status: Finished.

The Llaw:
+1 Culture output for every Wall.
-5% Accuracy for everyone directly attacking the Wall.
Allows research to commence on upgrading the Wall's arsenal.
Deals damage to the Wall for every construction turn.

Status: Finished.
Inside: CheesyCrackers.

The other Wall:
Defense bonus to anyone behind it.
Allows to use long range weapons without losing cover.
Holds up to 6 people.
Producing: +1 Culture.

Status: Finished.

High energy kinetic rail-cannons:
Deal damage to the Wall... I don't really know what kind.
Can be used by many people in one turn.

Status: Finished.

Bomb factory:
Produces bombs that get thrown at the Wall automatically every turn.
Has expansions for other existing weapons.

Status: Finished.

The hospital:
Helps recover more HP each turn to anyone inside it.
Has a really good cafeteria (+1 HP to anyone who uses it).

Status: Finished, Buffed until turn 18.

The wrecking ball:
She came in like a wrecking ball.
She never hit so hard in love.
Can be used by many people in one turn.

Status: Finished.

The firing range:
Shoots every long range weapon placed inside of it.
Holds up to 5 weapons.

Status: Finished.
Inside: The catapult, the wrecking ball, the high energy kinetic rail-cannons.



The Wall:

HP: 929686/1000000
Status: Distracted
Producing: +1 Culture
Perks: Incendiary Pebbles II

(http://i.imgur.com/k8cjXLh.jpg)

Sorry this is up late, I got distracted x) Anyway turn 17 is up! :D Also I moved all automatic damage stuff to "Other damage" so it's easier to see if you don't post in a turn.
Title: Re: The Wall [v1]
Post by: Jawjee on February 06, 2014, 05:06:41 pm
Alright, I'll let my Huskies rest for now. I'm going to the lab to make an ice crystal, which can be used to create an ice fortress which will continue growing on a range of 1 kilometer.
Also, more info about my character, and everything else: I will take passive damage because of the heat(1 hp), since I'm a husky, and outside is warm, it's exhausting for me to even stay out, so I'll need my frozen kingdom.
The kingdom/fortress (w/e) will only heal huskies, and for some reason Coldcurse aswell, because he's cold.
Also it helps regain stamina 50% faster.So instead of 10% stamina every round, they'll get 15%(only if they take cover inside derp).It will have no weapons, but it will gain an ability in time. BUT FOR NOW, I NEED TO MAKE THAT BLOODY CRYSTAL.Also it provides enough cover for a total of 5 persons, though, taking cover inside the fortress will make humans and machinery to take damage over time(2 hp per round, because it's freezing inside, perfect temperature for a husky ^^)
PS: after every attack, my huskies use 40% of stamina.
Title: Re: The Wall [v1]
Post by: Coldcurse on February 06, 2014, 05:40:57 pm
Coldcurse looks and redria and asks her what the hell she is doing.
Title: Re: The Wall [v1]
Post by: Gryphos on February 06, 2014, 05:44:50 pm
(Wait. Is the wall literally floating at this point, since I've taken out the ground below it? Or have I only started to take out the ground below it?)
Title: Re: The Wall [v1]
Post by: Jawjee on February 06, 2014, 05:52:16 pm
(Wait. Is the wall literally floating at this point, since I've taken out the ground below it? Or have I only started to take out the ground below it?)
COULD YOU STOP BREAKING THE GAME AND BREAK THE WALL INSTEAD?it feels like Minecraft now.
Title: Re: The Wall [v1]
Post by: Oliver Colt on February 06, 2014, 05:54:19 pm
(Wait. Is the wall literally floating at this point, since I've taken out the ground below it? Or have I only started to take out the ground below it?)
COULD YOU STOP BREAKING THE GAME AND BREAK THE WALL INSTEAD?it feels like Minecraft now.
Something like that xD the Wall kinda shakes a bit as it moves down with the ground so you're kinda just burying it slowly... very slowly :P It's a big Wall :D
Title: Re: The Wall [v1]
Post by: macmacnick on February 06, 2014, 05:58:10 pm
...Deploys the robot onto of the wall, and the robot starts working, and lowering the walls hp and max hp ( the wall maintains the same damage to total health ratio.)
Title: Re: The Wall [v1]
Post by: Oliver Colt on February 06, 2014, 06:02:16 pm
...Deploys the robot onto of the wall, and the robot starts working, and lowering the walls hp and max hp ( the wall maintains the same damage to total health ratio.)
Ahh right I knew I was forgetting something xD rolling twice next turn.

Also I kinda made the deployment part of the last one so you can do something else :)
Title: Re: The Wall [v1]
Post by: macmacnick on February 06, 2014, 06:10:40 pm
*starts working on a new weapon for killing the wall, an impact-mine mine-launcher (Auto fires, mines explode on wall impact; make the wall look scorched.)
Title: Re: The Wall [v1]
Post by: Jawjee on February 06, 2014, 06:16:12 pm
That sounds boring.I mean, the longer it takes to destroy the wall, the more fun it is.
Title: Re: The Wall [v1]
Post by: macmacnick on February 06, 2014, 06:23:09 pm
...I brought a cake thing... and we already have auto-killers.
Title: Re: The Wall [v1]
Post by: Keon on February 06, 2014, 06:24:10 pm
I'd like to start work on a KillStealer Weapon.

It will wait until the Wall is under 3000 HP, and then detonate. I'd like to cram as much weaponry onto it to make sure I get the kill on the wall. Mwahahaa.
Title: Re: The Wall [v1]
Post by: Jawjee on February 06, 2014, 06:26:24 pm
I'd like to start work on a KillStealer Weapon.

It will wait until the Wall is under 3000 HP, and then detonate. I'd like to cram as much weaponry onto it to make sure I get the kill on the wall. Mwahahaa.
Unless my kingdom's ability takes it away from you. I'm creative, I'll give you that.
Title: Re: The Wall [v1]
Post by: Coldcurse on February 07, 2014, 02:25:11 am
I'd like to start work on a KillStealer Weapon.

It will wait until the Wall is under 3000 HP, and then detonate. I'd like to cram as much weaponry onto it to make sure I get the kill on the wall. Mwahahaa.
my harpoons do more then 3000 damage.
Title: Re: The Wall [v1]
Post by: Coldcurse on February 07, 2014, 03:41:35 am
*coldcurse takes 1 turn*
After asking redria the question he walks back to the helm and flies back towards the wall.
Title: Re: The Wall [v1]
Post by: redria on February 07, 2014, 09:16:53 am
*backing away from cold and adopting a low fighter's stance, I spit at cold's feet*

Getting away from you, kidnapper!

*I make a break for the closest harpoon gun, knock the AI off of it, shoot it at the ground, and ride the rope down to the ground like a zip-line*

You'll never take me alive!

(apparently I'm experiencing amnesia and not remembering who coldcurse is from earlier turns)
Title: Re: The Wall [v1]
Post by: Jawjee on February 07, 2014, 09:21:07 am
*backing away from cold and adopting a low fighter's stance, I spit at cold's feet*

Getting away from you, kidnapper!

*I make a break for the closest harpoon gun, knock the AI off of it, shoot it at the ground, and ride the rope down to the ground like a zip-line*

You'll never take me alive!

(apparently I'm experiencing amnesia and not remembering who coldcurse is from earlier turns)
You'd better start running, since you're pretty close to the wall.Oh wait, you used your turn I guess.
Title: Re: The Wall [v1]
Post by: Coldcurse on February 07, 2014, 09:34:33 am
*edit of coldcurses turn*
After redria spits on Coldcurse's feet, which will be his shoes because coldcurse aint barefoot.
The Ship turns hard left since redria used the harpoon and made it attach onto the ground.
The sharp turn might fling off redria.
*Coldcurse shows as much emotion as he always did, which is close to nothing, and pulls out his flintlock pistol. He aims the flintlock pistol at redria*
Title: Re: The Wall [v1]
Post by: redria on February 07, 2014, 09:50:13 am
*edit of coldcurses turn*
After redria spits on Coldcurse's feet, which will be his shoes because coldcurse aint barefoot.
The Ship turns hard left since redria used the harpoon and made it attach onto the ground.
The sharp turn might fling off redria.
*Coldcurse shows as much emotion as he always did, which is close to nothing, and pulls out his flintlock pistol. He aims the flintlock pistol at redria*
Livin' life on the edge, always in the danger zone (http://www.youtube.com/watch?v=yK0P1Bk8Cx4). Will I be thrown off the ship by the sudden turn? Will I make it off onto the rope before I am shot in the back? Just how powerful is the baby sign? Find out next time, when Oliver rolls a bunch of dice!
Title: Re: The Wall [v1]
Post by: Jawjee on February 07, 2014, 09:53:23 am
Livin' life on the edge, always in the danger zone (http://www.youtube.com/watch?v=yK0P1Bk8Cx4). Will I be thrown off the ship by the sudden turn? Will I make it off onto the rope before I am shot in the back? Just how powerful is the baby sign? Find out next time, when Oliver rolls a bunch of dice!
Unless Oliver drops the dice in the toilet.
Title: Re: The Wall [v1]
Post by: Coldcurse on February 07, 2014, 09:53:43 am
*edit of coldcurses turn*
After redria spits on Coldcurse's feet, which will be his shoes because coldcurse aint barefoot.
The Ship turns hard left since redria used the harpoon and made it attach onto the ground.
The sharp turn might fling off redria.
*Coldcurse shows as much emotion as he always did, which is close to nothing, and pulls out his flintlock pistol. He aims the flintlock pistol at redria*
Livin' life on the edge, always in the danger zone (http://www.youtube.com/watch?v=yK0P1Bk8Cx4). Will I be thrown off the ship by the sudden turn? Will I make it off onto the rope before I am shot in the back? Just how powerful is the baby sign? Find out next time, when Oliver rolls a bunch of dice!
I'm just aiming but I'm not shooting. the fact that you made my ship turn that rough means you're going to do some damage to it, not alot though. Oh and I'll just aim for your legs, If I'm in a good mood.
Title: Re: The Wall [v1]
Post by: Oliver Colt on February 07, 2014, 10:35:00 am
Livin' life on the edge, always in the danger zone (http://www.youtube.com/watch?v=yK0P1Bk8Cx4). Will I be thrown off the ship by the sudden turn? Will I make it off onto the rope before I am shot in the back? Just how powerful is the baby sign? Find out next time, when Oliver rolls a bunch of dice!
Unless Oliver drops the dice in the toilet.
No don't worry I got them back! :)

What? I washed them... :I
Title: Re: The Wall [v1]
Post by: Gryphos on February 07, 2014, 10:51:23 am
I shall dig a small hole underneath the wall again, but this time get in that hole and start the detonation sequence for the KAHOR mech suit. Of course I also then get out and run for cover.
Title: Re: The Wall [v1]
Post by: Oliver Colt on February 07, 2014, 02:39:25 pm
GUYS GUYS GUYS I CANT WALL TODAY AND TOMORROW SORRY

Today I have to read for tonight's class... I don't think that's getting done either but hey I can try :P And tomorrow I have class at this time because I missed one a few weeks ago :(

On the bright side, I'll eat pizza tomorrow! :D I'll try to send you all some but I don't trust the mailmen they'll probably eat it...

So yeah I'll post the end of turn on Sunday, kthx ^-^
Title: Re: The Wall [v1]
Post by: Jawjee on February 07, 2014, 04:42:08 pm
GUYS GUYS GUYS I CANT WALL TODAY AND TOMORROW SORRY

Today I have to read for tonight's class... I don't think that's getting done either but hey I can try :P And tomorrow I have class at this time because I missed one a few weeks ago :(

On the bright side, I'll eat pizza tomorrow! :D I'll try to send you all some but I don't trust the mailmen they'll probably eat it...

So yeah I'll post the end of turn on Sunday, kthx ^-^
It's okie, *Jawjee give Oliver his love*
Title: Re: The Wall [v1]
Post by: Oliver Colt on February 07, 2014, 04:45:26 pm
GUYS GUYS GUYS I CANT WALL TODAY AND TOMORROW SORRY

Today I have to read for tonight's class... I don't think that's getting done either but hey I can try :P And tomorrow I have class at this time because I missed one a few weeks ago :(

On the bright side, I'll eat pizza tomorrow! :D I'll try to send you all some but I don't trust the mailmen they'll probably eat it...

So yeah I'll post the end of turn on Sunday, kthx ^-^
It's okie, *Jawjee give Oliver his love*
I mean you were part of the distraction xD *gives love to Jawjee as well* ^-^
Title: Re: The Wall [v1]
Post by: Jawjee on February 07, 2014, 04:46:17 pm
GUYS GUYS GUYS I CANT WALL TODAY AND TOMORROW SORRY

Today I have to read for tonight's class... I don't think that's getting done either but hey I can try :P And tomorrow I have class at this time because I missed one a few weeks ago :(

On the bright side, I'll eat pizza tomorrow! :D I'll try to send you all some but I don't trust the mailmen they'll probably eat it...

So yeah I'll post the end of turn on Sunday, kthx ^-^
It's okie, *Jawjee give Oliver his love*
I mean you were part of the distraction xD *gives love to Jawjee as well* ^-^
DON'T TELL THEM, THEY'LL HATE ME EVEN MORE D:
Title: Re: The Wall [v1]
Post by: Oliver Colt on February 07, 2014, 04:48:48 pm
GUYS GUYS GUYS I CANT WALL TODAY AND TOMORROW SORRY

Today I have to read for tonight's class... I don't think that's getting done either but hey I can try :P And tomorrow I have class at this time because I missed one a few weeks ago :(

On the bright side, I'll eat pizza tomorrow! :D I'll try to send you all some but I don't trust the mailmen they'll probably eat it...

So yeah I'll post the end of turn on Sunday, kthx ^-^
It's okie, *Jawjee give Oliver his love*
I mean you were part of the distraction xD *gives love to Jawjee as well* ^-^
DON'T TELL THEM, THEY'LL HATE ME EVEN MORE D:
No because that way there's Wall for even longer! :D YAAAY! Also I really had to read so one way or another I had to skip out this turn xD but the reading is not happening now D: *is killed by teacher*

Edit: Also the only one who has tried to make sense of my hints at the easter egg is Narcotic so you guys obviously need time to think >:I (jk I'm not angry xD)
Title: Re: The Wall [v1]
Post by: Cheesy Crackers on February 08, 2014, 11:58:43 pm
Wall Minons! March towards Puerto Rico or wherever the GM lives in hunt him down!
Title: Re: The Wall [v1]
Post by: BdrLineAzn on February 09, 2014, 03:49:06 am
I go out and use my upgraded peashooter at the wall.
Title: Re: The Wall [v1]
Post by: Oliver Colt on February 09, 2014, 06:35:37 pm
END OF TURN 17 (finally jeez GM ur such a lazy bum)

Jawjee:
Your Husky Titans go far from the Wall to rest. You head to the laboratory and make a crystal that will create an ice fortress for you when used. (The crystal is now in your stuff). The Wall can't hit you because you're inside the laboratory.

Stuff: Crystal
Peeps: Armoured Husky Titans (97 HP).
Damage dealt: 0
Damage taken: 1 (from heat)
HP: 95/100

Coldcurse:
You ask redria what she's doing, to which she replies by spitting on your shoes. "Getting away from you, kidnapper!" she says as she shoots a harpoon at the ground, making the ship turn suddenly. "You'll never take me alive!" she yells and then grabs the harpoon's rope and starts climbing down the ship. You take out your gun and aim, but you don't shoot for whatever reason. The Wall is too amused watching all this happen to attack.

Stuff: Baby sign (98 HP).
Damage dealt: 0
Damage taken: 0
HP: 80/100

macmacnick:
You start building an impact-mine mine-launcher. The impact-mine mine-launcher will throws mines automatically at the Wall. (The impact-mine mine-launcher will be ready for use in turn 19). The Wall trows a brick at you and hits you.

Ongoing action: Building the impact-mine mine-launcher.
Stuff: Robot.
Damage dealt: 0
Damage taken: 3
HP: 78/100

Keon:
You start making the KillStealer weapon. (The KillStealer weapon will be ready in turn 19). Once the Wall is at 3000 HP or less it will automatically detonate. I guess we'll have to wait until then to see if it actually works. The Wall throws a brick at you for being so evil.

Ongoing action: Building the KillStealer.
Damage dealt: 0
Damage taken: 9
HP: 72/100

redria:
Coldcurse asks you what you're doing, and you reply by spitting on his shoes and saying you're getting away from him. You grab a harpoon and shoot it at the ground to climb down from the ship. As the ship shakes from the sudden change of direction, you hold on to the rope and manage to avoid a terrible fall. You see Coldcurse take out his gun and aim it at you. The Wall is distracted by the whole thing and forgets to attack you.

Damage dealt: 0
Damage taken: 0
HP: 73/100

Gryphos Felldawning:
You dig a hole under the Wall and start the detonation sequence of your Kool-aid hero of Ragnarok mech suit. Poor thing, this is so unfair. You run far enough to not get hurt by the explosion. The Kool-aid hero of Ragnarok explodes, dealing some damage to the Wall. The Wall throws a brick at you for killing your peep, but it doesn't hit you as hard as it should.

Damage dealt: 1128
Damage taken: 1
HP: 45/100

Cheesy Crackers:
Not sounding very sure, you tell your wall minions to go to Puerto Rico, so that's exactly what they do. (The wall minions will be in Puerto Rico in turn 19). You may wanna do some research though, as you're still on time to change their destination. The Wall can't attack you because you're behind the Llaw.

Stuff: Smart moving wall minions (going to Puerto Rico).
Damage dealt: 0
Damage taken: 0
HP: 63/99

BdrLineAzn:
You take your improved super real cool awesome beautiful peashooter and start shooting at the Wall. It deals more damage now with all the stuff you added to it. The Wall throws a rock at you jut for fun.

Stuff: Super real cool awesome beautiful peashooter.
Damage dealt: 998
Damage taken: 6
HP: 69/100

Piemanlives:
The armor is now finished! It looks really good and seems to be very useful. You can now go and give everyone a set of armor. The Wall can't attack you because you're inside the laboratory.

Stuff: Armor for everyone!
Damage dealt: 0
Damage taken: 0
HP: 74/100

Other Damage:
1768 from Firing Range (455 from catapult, 429 from cannon, 884 from wrecking ball).
800 from Robot (400 to max HP)
2661 from Bomb Factory (677 from bomb factory, 677 from bombs in the catapult, 1327 from bombs in the cannon).
299 from Ivy.
260 from Mold.



The laboratory:
Speeds up the creation of new weapons and gadgets and other sci-fi goodies.
You can upgrade weapons here for extra damage.
Has a really sweet bathroom (+1 HP to anyone who uses it).

Status: Finished.

The fort numero uno:
Gives +15 defense to anyone staying inside of it.
Holds up to 3 people.

Status: Finished.

The catapult:
First siege unit of the game.
Effective attacking cities.
Can be used by many people in one turn (only one shot for each person).

Status: Finished.

The Llaw:
+1 Culture output for every Wall.
-5% Accuracy for everyone directly attacking the Wall.
Allows research to commence on upgrading the Wall's arsenal.
Deals damage to the Wall for every construction turn.

Status: Finished.
Inside: CheesyCrackers.

The other Wall:
Defense bonus to anyone behind it.
Allows to use long range weapons without losing cover.
Holds up to 6 people.
Producing: +1 Culture.

Status: Finished.

High energy kinetic rail-cannons:
Deal damage to the Wall... I don't really know what kind.
Can be used by many people in one turn.

Status: Finished.

Bomb factory:
Produces bombs that get thrown at the Wall automatically every turn.
Has expansions for other existing weapons.

Status: Finished.

The hospital:
Helps recover more HP each turn to anyone inside it.
Has a really good cafeteria (+1 HP to anyone who uses it).

Status: Finished, Last turn of buff.

The wrecking ball:
She came in like a wrecking ball.
She never hit so hard in love.
Can be used by many people in one turn.

Status: Finished.

The firing range:
Shoots every long range weapon placed inside of it.
Holds up to 5 weapons.

Status: Finished.
Inside: The catapult, the wrecking ball, the high energy kinetic rail-cannons.

Impact-mine mine-launcher:
Throws impact-mines at the Wall automatically.
Is a cake related thing.

Status: Under construction until turn 19.



The Wall:

HP: 921772/999600
Status: Amused
Producing: +1 Culture
Perks: Incendiary Pebbles II

(http://i.imgur.com/k8cjXLh.jpg)

WEEEEEEEEOW it's (finally) turn 18! :D
Title: Re: The Wall [v1]
Post by: Piemanlives on February 09, 2014, 06:42:57 pm
From inside the lab I set up a requisition post and begin giving out armor to everyone.
Title: Re: The Wall [v1]
Post by: macmacnick on February 09, 2014, 11:16:07 pm
Quickly picks up some armor and puts it on, then rushes back to working on my Impact-mine launcher.
Title: Re: The Wall [v1]
Post by: Coldcurse on February 10, 2014, 02:16:52 am
*Coldcurse sighs and walks to the harpoon while redria is still going down. He grabs an axe and cuts off the rope. Realising that he forgot something he aims at Redria's legs and shoots her. Afer the shot he follwos her with the ship.*
Title: Re: The Wall [v1]
Post by: Jawjee on February 10, 2014, 11:45:03 am
*Jawjee sets the crystal on the ground right in front of him, retreating as fast as possible as an sharp ice fortress raises from the ground, freezing everything on a range of 10 meters*
Aha, there it is, it worked!
*Note: The fortress is fully equiped with an ice workbench, usable to make swords and such.Also it has the ability to heal me and Coldcurse only(and the huskies, duh)*
*Jawjee walks inside the fortress to build himself an ice crystal sword*
Title: Re: The Wall [v1]
Post by: redria on February 10, 2014, 12:42:49 pm
*Coldcurse sighs and walks to the harpoon while redria is still going down. He grabs an axe and cuts off the rope. Realising that he forgot something he aims at Redria's legs and shoots her. Afer the shot he follwos her with the ship.*
I respawn on Coldcurse's ship just before I hit the ground. My legs are fine and bullet-free.

What? I fell off a ship. In this universe, that means I just end up right back where I started.

I quickly realize the situation I'm in, conscripted into crewing a junker (not even a proper ship D: ), and sigh, turning away from Coldcurse and heading to the front of the ship to keep a lookout for enemies.

"where do you want me captain?"
Title: Re: The Wall [v1]
Post by: Oliver Colt on February 10, 2014, 12:49:58 pm
Inb4 "in my bed" xD

Welp I'm at college right now so I can't really post the end of turn today :-[ So this one is gonna end tomorrow kthximsorrybai :P
Title: Re: The Wall [v1]
Post by: Coldcurse on February 10, 2014, 01:05:49 pm
*coldcurse still holds his gun and scratches his head. He finds her sudden change somehow weird and random.*
Redria do you mind if I test if its really you, because you changed you're mood really quickly.
*before redria can say something, Coldcurse shoots her in the foot.*
Title: Re: The Wall [v1]
Post by: redria on February 10, 2014, 01:10:42 pm
*coldcurse still holds his gun and scratches his head. He finds her sudden change somehow weird and random.*
Redria do you mind if I test if its really you, because you changed you're mood really quickly.
*before redria can say something, Coldcurse shoots her in the foot.*
"Holy fu... why?! Why would you do that to me? Jesus... Hold on"
I limp to the edge of the ship and jump off again, respawning again on the main deck with a healthy foot.
"Will you quit shooting me? I've been on these ships before. I know I can't get off until we dock, so I may as well make that happen sooner. Now. Where do you want me?"
Title: Re: The Wall [v1]
Post by: Gryphos on February 10, 2014, 02:12:13 pm
I shall travel to Mordor to begin construction of Grond (aka The Wolf's Head), to be completed whenever the almighty GM decides.
Title: Re: The Wall [v1]
Post by: Coldcurse on February 11, 2014, 02:06:45 am
*coldcurse still holds his gun and scratches his head. He finds her sudden change somehow weird and random.*
Redria do you mind if I test if its really you, because you changed you're mood really quickly.
*before redria can say something, Coldcurse shoots her in the foot.*
"Holy fu... why?! Why would you do that to me? Jesus... Hold on"
I limp to the edge of the ship and jump off again, respawning again on the main deck with a healthy foot.
"Will you quit shooting me? I've been on these ships before. I know I can't get off until we dock, so I may as well make that happen sooner. Now. Where do you want me?"
*Coldcuse scratches his head and look at an AI crewmember who passed by. He shoots the AI crewmember through the head and kills him without any emotion.*
I want you to take his spot and grab a harpoon.
*Coldcurse goes back to the helm and flies towards the wall.
Title: Re: The Wall [v1]
Post by: Cheesy Crackers on February 11, 2014, 03:37:32 am
I start researching on how to build a time machine to bring the Wall back to it's former undamaged glory. (Muahahahaha)
Title: Re: The Wall [v1]
Post by: redria on February 11, 2014, 02:51:03 pm
*coldcurse still holds his gun and scratches his head. He finds her sudden change somehow weird and random.*
Redria do you mind if I test if its really you, because you changed you're mood really quickly.
*before redria can say something, Coldcurse shoots her in the foot.*
"Holy fu... why?! Why would you do that to me? Jesus... Hold on"
I limp to the edge of the ship and jump off again, respawning again on the main deck with a healthy foot.
"Will you quit shooting me? I've been on these ships before. I know I can't get off until we dock, so I may as well make that happen sooner. Now. Where do you want me?"
*Coldcuse scratches his head and look at an AI crewmember who passed by. He shoots the AI crewmember through the head and kills him without any emotion.*
I want you to take his spot and grab a harpoon.
*Coldcurse goes back to the helm and flies towards the wall.
I nudge the body to the edge of the ship and push it off with my foot, leaning over a bit to watch it fall. I giggle a little.

I head to one of the harpoons and load in lochnagar, because I'm a terrible person.
Title: Re: The Wall [v1]
Post by: Oliver Colt on February 11, 2014, 06:52:56 pm
Lululz I'm at college so no wall for you today xD sorry
Title: Re: The Wall [v1]
Post by: Cheesy Crackers on February 12, 2014, 06:36:06 am
Lululz I'm at college so no wall for you today xD sorry
Are the wall minions marching in the general direction of this college?
Title: Re: The Wall [v1]
Post by: macmacnick on February 12, 2014, 10:22:51 am
Cheesy, stop breaking the Fourth WALL.
Title: Re: The Wall [v1]
Post by: Oliver Colt on February 12, 2014, 11:05:26 am
Lululz I'm at college so no wall for you today xD sorry
Are the wall minions marching in the general direction of this college?
No they're headed to Puerto Rico xD
Title: Re: The Wall [v1]
Post by: Oliver Colt on February 12, 2014, 03:41:31 pm
END OF TURN 18

Piemanlives:
You set up a requisition post and give armor to whoever comes by. You're sure you can leave the armor there and people will just take it themselves, so you can now leave the post to do other things. The Wall can't attack you because you're inside the laboratory.

Damage dealt: 0
Damage taken: 0
HP: 74/100

macmacnick:
You head to the laboratory and pick up some of the armor that Pieman made. You put it on and gain extra defense from all attacks! You then run back to the mine-launcher and finish working on it. The Wall trows a rock at you, but your armor protects you from most of the damage.

Stuff: Robot.
Damage dealt: 0
Damage taken: 4
HP: 74/100

Coldcurse:
You walk to the harpoon and cut the rope while redria is still on it, then you shoot her in the leg. As you're about to turn your ship to follow her, she appears back on deck! Her leg is not bleeding, for some reason... Understanding the situation, she asks you: "Where do you want me captain?". You can't believe this is her being so helpful. "Do you mind if I test if it's really you, because you changed your mood really quickly" you say, and shoot her in the foot again. She protests and jumps off the ship, re-spawning on the deck seconds later. Well, I guess you'll have to stick with her. She asks you what she should do now that she's part of the crew. You kill an AI and tell her to take its place on the harpoon. You turn your ship and fly it towards the Wall. The Wall sees you approaching and throws a brick at you, but it doesn't hurt you much.

Stuff: Baby sign (98 HP).
Damage dealt: 0
Damage taken: 1
HP: 79/100

Jawjee:
You set the crystal on the ground and run away. A huge ice fortress is now in its place, and everything within 10 meters from it is now frozen. You go to the workbench that is inside the fortress and start making an ice crystal sword (Your HP maxes out to 100) (The ice crystal sword is now in your stuff). The Wall can't attack you because you're inside the ice fortress.

Peeps: Armoured Husky Titans (100 HP).
Stuff: Ice crystal sword.
Damage dealt: 0
Damage taken: 0
HP: 100/100

redria:
Coldcurse cuts the rope from the harpoon, then shoots you in the leg and you begin falling, but right before you hit the ground you spawn back on Coldcurse's ship. You realize you can't leave the ship so easily and decide to ask him how you can help. He doesn't believe it's really you, due to your change of attitude, and shoots you in the foot again. You yell at him and jump off the ship, and re-spawn in it without the bullet injury. Coldcurse sees you really are stuck with him so he shoots an AI and gives you his place in the harpoon. You push the AI off the ship with your foot and giggle, then load the harpoon with Lochnagar. The Wall throws a rock at you and it hits you in the head.

Damage dealt: 0
Damage taken: 9
HP: 64/100

Gryphos Felldawning:
You go to Mordor to begin building Grond. You go in your ship since you've heard you can't just walk in there. (You'll be in Mordor in turn 20). The Wall can't attack you because you're so far away.

Ongoing action: Flying to Mordor.
Damage dealt: 0
Damage taken: 0
HP: 45/100

Cheesy Crackers:
You start researching how to build a time machine to bring the Wall back to full health. All you learn from your research is that the GM doesn't believe time travel to the past is possible at all, so I guess that's not happening. The Wall minions arrive to Puerto Rico but they can't find the GM, it looks like the GM doesn't live there at all! The Wall can't attack you because you're behind the Llaw.

Stuff: Smart moving wall minions (in Puerto Rico).
Damage dealt: 0
Damage taken: 0
HP: 63/99

Keon:
The KillStealer is now finished and ready to be deployed! (The KillStealer is now in your stuff). We will still have to wait until the Wall has 3000 HP or less to see if it actually works. The Wall attacks you for not posting this turn.

Stuff: KillStealer.
Damage dealt: 0
Damage taken: 9
HP: 63/100

Other Damage:
2069 from Firing Range (512 from catapult, 421 from cannon, 1136 from wrecking ball).
1400 from Robot (700 to max HP)
4934 from Bomb Factory (811 from bomb factory, 681 from bombs in the catapult, 2241 from bombs in the cannon, 1201 from bombs in the mine-launcher).
1847 from Impact-mine Mine-launcher.
271 from Ivy.
441 from Mold.



The laboratory:
Speeds up the creation of new weapons and gadgets and other sci-fi goodies.
You can upgrade weapons here for extra damage.
Has a really sweet bathroom (+1 HP to anyone who uses it).

Status: Finished.

The fort numero uno:
Gives +15 defense to anyone staying inside of it.
Holds up to 3 people.

Status: Finished.

The catapult:
First siege unit of the game.
Effective attacking cities.
Can be used by many people in one turn (only one shot for each person).

Status: Finished.

The Llaw:
+1 Culture output for every Wall.
-5% Accuracy for everyone directly attacking the Wall.
Allows research to commence on upgrading the Wall's arsenal.
Deals damage to the Wall for every construction turn.

Status: Finished.
Inside: CheesyCrackers.

The other Wall:
Defense bonus to anyone behind it.
Allows to use long range weapons without losing cover.
Holds up to 6 people.
Producing: +1 Culture.

Status: Finished.

High energy kinetic rail-cannons:
Deal damage to the Wall... I don't really know what kind.
Can be used by many people in one turn.

Status: Finished.

Bomb factory:
Produces bombs that get thrown at the Wall automatically every turn.
Has expansions for other existing weapons.

Status: Finished.

The hospital:
Helps recover more HP each turn to anyone inside it.
Has a really good cafeteria (+1 HP to anyone who uses it).

Status: Finished.

The wrecking ball:
She came in like a wrecking ball.
She never hit so hard in love.
Can be used by many people in one turn.

Status: Finished.

The firing range:
Shoots every long range weapon placed inside of it.
Holds up to 5 weapons.

Status: Finished.
Inside: The catapult, the wrecking ball, the high energy kinetic rail-cannons.

Impact-mine mine-launcher:
Throws impact-mines at the Wall automatically.
Is a cake related thing.

Status: Finished.

Ice fortress:
Heals Jawjee, Coldcurse and the Husky Titans when they're inside.
Deals damage to anyone else inside it.
Has a workbench to make weapons.

Status: Finished.
Inside: Jawjee.



The Wall:

HP: 910810/998900
Status: Meh
Producing: +1 Culture
Perks: Incendiary Pebbles II

(http://i.imgur.com/k8cjXLh.jpg)

It's turn 19! You should consider dealing some damage to the Wall yourselves xD Also Coldcurse, the CoC extra damage offer is still up ;D
Title: Re: The Wall [v1]
Post by: Coldcurse on February 13, 2014, 04:28:15 am
*Coldcurse refuses to do the CoC option. maybe later.*

Coldcurse orders all crew + AI + Redria to aim for the wall with the harpoons.
Title: Re: The Wall [v1]
Post by: Cheesy Crackers on February 13, 2014, 08:03:15 am
Well.... GM, you suck...
I recall the wall minions to help me research this time machine even though it apparently isn't possible
Title: Re: The Wall [v1]
Post by: macmacnick on February 13, 2014, 10:20:05 am
again uses anti-mortar™ to decrease the wall's damage resistance.
Title: Re: The Wall [v1]
Post by: Piemanlives on February 13, 2014, 11:12:31 am
I begin developing Tunnel Machines to tunnel under the wall to deal damage.
Title: Re: The Wall [v1]
Post by: Oliver Colt on February 13, 2014, 11:13:13 am
Well.... GM, you suck...
Hey I told you to do some research before! It's not like my location isn't everywhere (a thread in the lounge included) (probably also my profile?) (I know at least my Steam profile has it) xD
Title: Re: The Wall [v1]
Post by: Gryphos on February 13, 2014, 11:26:11 am
Whilst flying to Mordor, I radio everyone and tell them that precisely what I'm doing would be a terrible idea under regular circumstances.
Title: Re: The Wall [v1]
Post by: Jawjee on February 13, 2014, 02:01:27 pm
OKAY TIME TO GO FOR IT.
COME ON LITTLE HUSKIES, FORWARD WE GO.
*Jawjee does the same thing as before, except this time he runs along side the wall, using his sword to cut horizontally about 500 meters of the wall, huskies hitting the wall right after he's done.*
Title: Re: The Wall [v1]
Post by: Oliver Colt on February 13, 2014, 03:55:40 pm
END OF TURN 19

Coldcurse:
You order your crew (redria included) to shoot the harpoons at the Wall. You get 5 good shots and deal a lot of damage to the Wall. You get a radio call from Gryphos telling you that he's in Mordor building Grond, and how insane that'd be under regular circumstances. You ignore the message and continue with your stuff. The Wall attacks you with a brick but it doesn't hurt you a lot.

Stuff: Baby sign (98 HP).
Damage dealt:  2722 (118, 274, 690, 742, 898 from harpoons).
Damage taken: 1
HP: 78/100

Cheesy Crackers:
You hear Gryphos on the radio saying that he's in Mordor building Grond, and how insane that'd be under regular circumstances. Then you call the wall minions and start researching the time machine with them. They don't seem to be that smart, but they do realize that time travel to the past is impossible. Come on Cheesy, even they understood that. The Wall can't attack you because you're behind the Wall.

Stuff: Smart moving wall minions.
Damage dealt: 0
Damage taken: 0
HP: 63/99

macmacnick:
You use AntiMortarTM on the Wall and it increases the damage that can be caused to it now. You get a message from Gryphos on the radio telling you that he's in Mordor building Grond, which would be insane under regular circumstances. The Wall throws a rock at you for being distracted, but your armor takes most of the damage.

Stuff: Robot.
Damage dealt: 0
Damage taken: 4
HP: 65/100

Piemanlives:
Still in the laboratory, you start making a tunnel machine to use it under the Wall and damage it. (The tunnel machine will be ready for use in turn 21). You get the radio message from Gryphos telling you that he's in Mordor building Grond, and that it'd be insane under regular circumstances. The Wall can't attack you because you're inside the laboratory.

Ongoing action: Making the tunnel machine.
Damage dealt: 0
Damage taken: 0
HP: 74/100

Gryphos Felldawning:
You arrive to Mordor and tell everyone how crazy this idea would be under regular circumstances. You get out of your ship and start building Grond. (Grond will be ready for use in turn 21). The Wall can't attack you because you're so far away.

Ongoing action: Building Grond.
Damage dealt: 0
Damage taken: 0
HP: 45/100

Jawjee:
You charge towards the Wall with your ice crystal sword and your Husky Titans. You get a good hit with your sword, followed by the Husky Titans hitting the Wall as well. The Wall throws a brick at you and it hits you in the head.

Peeps: Armoured Husky Titans (100 HP).
Stuff: Ice crystal sword.
Damage dealt: 1452
Damage taken: 10
HP: 90/100

Other Damage:
1383 from Firing Range (806 from catapult, 251 from cannon, 326 from wrecking ball).
1600 from Robot (800 to max HP)
7766 from Bomb Factory (2279 from bomb factory, 1529 from bombs in the catapult, 1529 from bombs in the cannon, 2429 from bombs in the mine-launcher).
327 from Impact-mine Mine-launcher.
380 from Ivy.
1010 from Mold.



The laboratory:
Speeds up the creation of new weapons and gadgets and other sci-fi goodies.
You can upgrade weapons here for extra damage.
Has a really sweet bathroom (+1 HP to anyone who uses it).

Status: Finished.

The fort numero uno:
Gives +15 defense to anyone staying inside of it.
Holds up to 3 people.

Status: Finished.

The catapult:
First siege unit of the game.
Effective attacking cities.
Can be used by many people in one turn (only one shot for each person).

Status: Finished.

The Llaw:
+1 Culture output for every Wall.
-5% Accuracy for everyone directly attacking the Wall.
Allows research to commence on upgrading the Wall's arsenal.
Deals damage to the Wall for every construction turn.

Status: Finished.
Inside: CheesyCrackers.

The other Wall:
Defense bonus to anyone behind it.
Allows to use long range weapons without losing cover.
Holds up to 6 people.
Producing: +1 Culture.

Status: Finished.

High energy kinetic rail-cannons:
Deal damage to the Wall... I don't really know what kind.
Can be used by many people in one turn.

Status: Finished.

Bomb factory:
Produces bombs that get thrown at the Wall automatically every turn.
Has expansions for other existing weapons.

Status: Finished.

The hospital:
Helps recover more HP each turn to anyone inside it.
Has a really good cafeteria (+1 HP to anyone who uses it).

Status: Finished.

The wrecking ball:
She came in like a wrecking ball.
She never hit so hard in love.
Can be used by many people in one turn.

Status: Finished.

The firing range:
Shoots every long range weapon placed inside of it.
Holds up to 5 weapons.

Status: Finished.
Inside: The catapult, the wrecking ball, the high energy kinetic rail-cannons.

Impact-mine mine-launcher:
Throws impact-mines at the Wall automatically.
Is a cake related thing.

Status: Finished.

Ice fortress:
Heals Jawjee, Coldcurse and the Husky Titans when they're inside.
Deals damage to anyone else inside it.
Has a workbench to make weapons.

Status: Finished.
Inside: Jawjee.



The Wall:

HP: 894170/998100
Status: Getting wrecked :0
Producing: +1 Culture
Perks: Incendiary Pebbles II

(http://i.imgur.com/k8cjXLh.jpg)

ITS TURN 20 W00000000000000000000000 *party* XD
Title: Re: The Wall [v1]
Post by: Cheesy Crackers on February 14, 2014, 05:51:00 am
OH! IT'S COSTA RICA!... Why did I think Puerto Rico...
I use up all the extra accumulated culture to double the amount of Wall Minions I have!
Title: Re: The Wall [v1]
Post by: Coldcurse on February 14, 2014, 08:27:39 am
While the harpoons are atached to the wall, coldcurse goes full reverse to deal exta damage.
Coldcurse also yells at redria that she has to sing something.
Title: Re: The Wall [v1]
Post by: macmacnick on February 14, 2014, 10:21:22 am
Uses the wall's bricks to make a shelter up close to the wall.
Title: Re: The Wall [v1]
Post by: Oliver Colt on February 14, 2014, 10:52:06 am
OH! IT'S COSTA RICA!... Why did I think Puerto Rico...

AHEM no idea :0

Cheesy Crackers:
You get Coldcurse's message about the AI crew and harpoons being effective. You then turn your attention to something more important you have in mind. You've never seen the GM around here, but some people say he's in a place called "heaven". Others say he lives in Puerto Rico or something like that, but that doesn't make sense. You throw your minions up to the sky. The Wall doesn't see the need in attacking you now.

Stuff: Wall minions (x41). [Hey at least you get to keep them!]
Damage dealt: 0
Damage taken: 18
HP: 63/99

*happy face*
Title: Re: The Wall [v1]
Post by: Jawjee on February 16, 2014, 05:30:43 am
Well then, I'll retreat back to the fortress to work on something new.
SHARP SPIKY RESISTANT LIGHTWEIGHT DEMI-GOD ARMOURS FOR MY HUSKIES.
HEUHEEUHE. I just wonder how much more will the armours damage the wall.
Title: Re: The Wall [v1]
Post by: Keon on February 17, 2014, 09:28:25 pm
I wanna pick up that brick the wall threw at me and throw it right back at its stupid smug face. edit: its it's rrgh.
Title: Re: The Wall [v1]
Post by: BdrLineAzn on February 17, 2014, 09:36:22 pm
Still doing damage with my peashooter.
Title: Re: The Wall [v1]
Post by: Coldcurse on February 18, 2014, 01:47:30 am
*Coldcurse throws a potato to the wall that is doing a senpukku in mid-air.*
Title: Re: The Wall [v1]
Post by: Oliver Colt on February 18, 2014, 04:25:25 pm
Okay since I can't do squat in the afternoons I'll change the posting time of this to the night starting tonight when I'm back from college kthxbai xD
Title: Re: The Wall [v1]
Post by: Oliver Colt on February 19, 2014, 12:31:28 am
END OF TURN 20 (funking finally)

Cheesy Crackers:
You use the culture that both walls have been producing to double the amount of wall minions you have. Success! Kind of. These wall minions don't have arms or legs. (41 wall minions are now in your stuff). The Wall can't attack you because you're behind the Llaw.

Stuff: Smart moving wall minions (x41), wall minions (x41).
Damage dealt: 0
Damage taken: 0
HP: 63/99

Coldcurse:
You set the ship to go full reverse so the harpoons deal even more damage. You also yell at redria, asking her to sing. She stays completely quiet, though. You then proceed to grab a potato and throw it at the Wall. The potato decides to commit seppuku mid-air and dies before hitting it. The Wall throws a bunch of rocks at you for being so mean to the potato.

Stuff: Baby sign (98 HP).
Damage dealt:  2140 (140, 1160, 380, 200, 260 from harpoons).
Damage taken: 5
HP: 73/100

macmacnick:
You start recollecting the bricks that the Wall has been throwing at you and your friends and you use them to build a shelter near it. (The shelter will be ready for use in turn 23). The Wall throws a brick at you to help with your cause, but your armor takes all the damage.

Ongoing action: Building a shelter.
Stuff: Robot.
Damage dealt: 0
Damage taken: 0
HP: 65/100
Misc.: Armor.

Jawjee:
You go back into your ice fortress (+5 HP) to work on some more resistant armor for your Husky Titans, which is also solid enough to deal more damage to the Wall. (The armor will be ready for use in turn 22). Unfortunately, the exact numbers are on a plain text document in the GM's computer. The Wall can't attack you because you're inside the ice fortress.

Ongoing action: Making armor.
Peeps: Armoured Husky Titans (100 HP).
Stuff: Ice crystal sword.
Damage dealt: 0
Damage taken: 0
HP: 95/100

Keon:
Before you go any further, the GM would like to remind you that the KillStealer is in your inventory, but not working yet. You have to place it down somewhere! You pick up the brick that the Wall threw at you a few turns back and return it. It's a very good hit, right on the center of the red circle! The Wall throws a brick at you because that's just what it does.

Stuff: KillStealer.
Damage dealt: 170
Damage taken: 9
HP: 54/100

BdrLineAzn:
You take out your super real cool awesome beautiful peashooter once more and shot at the Wall. Your shot is accurate enough to deal a lot of damage to it! The Wall doesn't seem to think your peashooter is that super real cool awesome beautiful and throws a rock at you, which hits you right on the head.

Stuff: Super real cool awesome beautiful peashooter.
Damage dealt: 1080
Damage taken: 10
HP: 59/100

Piemanlives:
You finish making the tunnel machine and it is now ready to be used. (The tunnel machine is now in your stuff). You can put it down outside and start making tunnels! The Wall can't attack you because you're inside the laboratory.

Stuff: Tunnel machine.
Damage dealt: 0
Damage taken: 0
HP: 74/100

Gryphos Felldawning:
You finally finish building Grond! It looks scary and awesome. (Grond is now in your stuff). You will have to bring it back to the Wall in order to deal damage. The Wall can't attack you because you're so far away.

Stuff: Grond.
Damage dealt: 0
Damage taken: 0
HP: 45/100

Other Damage:
1110 from Firing Range (740 from catapult, 185 from cannon, 185 from wrecking ball).
1600 from Robot (800 to max HP)
2832 from Bomb Factory (333 from bomb factory, 483 from bombs in the catapult, 783 from bombs in the cannon, 1233 from bombs in the mine-launcher).
1830 from Impact-mine Mine-launcher.
264 from Ivy.
639 from Mold.



The laboratory:
Speeds up the creation of new weapons and gadgets and other sci-fi goodies.
You can upgrade weapons here for extra damage.
Has a really sweet bathroom (+1 HP to anyone who uses it).

Status: Finished.

The fort numero uno:
Gives +15 defense to anyone staying inside of it.
Holds up to 3 people.

Status: Finished.

The catapult:
First siege unit of the game.
Effective attacking cities.
Can be used by many people in one turn (only one shot for each person).

Status: Finished.

The Llaw:
+1 Culture output for every Wall.
-5% Accuracy for everyone directly attacking the Wall.
Allows research to commence on upgrading the Wall's arsenal.
Deals damage to the Wall for every construction turn.

Status: Finished.
Inside: CheesyCrackers.

The other Wall:
Defense bonus to anyone behind it.
Allows to use long range weapons without losing cover.
Holds up to 6 people.
Producing: +1 Culture.

Status: Finished.

High energy kinetic rail-cannons:
Deal damage to the Wall... I don't really know what kind.
Can be used by many people in one turn.

Status: Finished.

Bomb factory:
Produces bombs that get thrown at the Wall automatically every turn.
Has expansions for other existing weapons.

Status: Finished.

The hospital:
Helps recover more HP each turn to anyone inside it.
Has a really good cafeteria (+1 HP to anyone who uses it).

Status: Finished.

The wrecking ball:
She came in like a wrecking ball.
She never hit so hard in love.
Can be used by many people in one turn.

Status: Finished.

The firing range:
Shoots every long range weapon placed inside of it.
Holds up to 5 weapons.

Status: Finished.
Inside: The catapult, the wrecking ball, the high energy kinetic rail-cannons.

Impact-mine mine-launcher:
Throws impact-mines at the Wall automatically.
Is a cake related thing.

Status: Finished.

Ice fortress:
Heals Jawjee, Coldcurse and the Husky Titans when they're inside.
Deals damage to anyone else inside it.
Has a workbench to make weapons.

Status: Finished.
Inside: Jawjee.

The shelter:
Gives cover to everyone inside it.
Holds up to 5 people.
Is the closest building to the Wall.

Status: Under construction until turn 23.



The Wall:

HP: 882505/997300
Status: A little sleepy.
Producing: +1 Culture
Perks: Incendiary Pebbles II

(http://i.imgur.com/k8cjXLh.jpg)

AAAND now it's turn 21, hooray! I'm sorry for all the delays, I've been forgetting to do this because I have new friends who actually like playing gaems with me :3 (Except for Lockheart, he never plays :c) xD But nighttime should be good bc timezones they're all sleeping or working lol you crazy european people, so yeah here you go :D
Title: Re: The Wall [v1]
Post by: BdrLineAzn on February 19, 2014, 01:16:21 am
Rubbing my head, I go into the Lab to create a weapon so devastating, so devious, so super that can make the Wall run for his money.

I shall create....The Bubble-atron-inator-thingy. This device creates bubbles of different strength and proportions that, when popped, cause explosive damage.
Title: Re: The Wall [v1]
Post by: Gryphos on February 19, 2014, 05:37:18 am
Well I guess I'm going to head on back to the wall while chanting "Grond!" over and over.
Title: Re: The Wall [v1]
Post by: Piemanlives on February 19, 2014, 10:22:27 pm
I Deploy the tunnel craft and begin tunneling under the wall to create structural deficiencies.
Title: Re: The Wall [v1]
Post by: Cheesy Crackers on February 20, 2014, 12:04:49 am
I now transform the new duplicate wall minions into sentient fireball (and other elements) spitting weapons that my smart-moving wall minions can wield.
Title: Re: The Wall [v1]
Post by: Coldcurse on February 20, 2014, 04:58:27 am
*Coldcurse let his crew + Redria reload the harpoons and fire them again. Coldcurse flies backwards to deal more damage. He also uses a ancient scroll passed down his family line, casting a curse on Cheesy Crackers. The curse will remove 1,5 wall minion each turn.*
Title: Re: The Wall [v1]
Post by: macmacnick on February 20, 2014, 01:51:58 pm
Still working on the shelter, finished the included bar and buffet area (+ to health of whoever uses it) and am now working on the sniper nest (for bdr with his peashooter)
Title: Re: The Wall [v1]
Post by: Keon on February 22, 2014, 06:50:09 pm
I'd like to ride on top of the wrecking ball and jump on top of the wall to plant the KillStealer.
Title: Re: The Wall [v1]
Post by: Coldcurse on February 24, 2014, 02:07:17 am
I'd like to ride on top of the wrecking ball and jump on top of the wall to plant the KillStealer.
While he is naked.
Title: Re: The Wall [v1]
Post by: macmacnick on February 24, 2014, 02:44:21 am
I'd like to ride on top of the wrecking ball and jump on top of the wall to plant the KillStealer.
While he is naked.
And at the VMAs
Title: Re: The Wall [v1]
Post by: Coldcurse on February 24, 2014, 02:48:29 am
I'd like to ride on top of the wrecking ball and jump on top of the wall to plant the KillStealer.
While he is naked.
And at the VMAs
And wearing make-up.
Title: Re: The Wall [v1]
Post by: macmacnick on February 24, 2014, 02:50:05 am
I'd like to ride on top of the wrecking ball and jump on top of the wall to plant the KillStealer.
While he is naked.
And at the VMAs
And wearing make-up.
Surrounded by weird teddy bears.
Pulling a Miley on us.
Title: Re: The Wall [v1]
Post by: Coldcurse on February 24, 2014, 02:51:26 am
I'd like to ride on top of the wrecking ball and jump on top of the wall to plant the KillStealer.
While he is naked.
And at the VMAs
And wearing make-up.
Surrounded by weird teddy bears.
Pulling a Miley on us.
and crying fake tears.
Title: Re: The Wall [v1]
Post by: redria on February 24, 2014, 10:13:38 am
Coldcurse:
You also yell at redria, asking her to sing. She stays completely quiet, though.

I'm hurt that no-one recognized my heartrending rendition of 4 Minutes 33 Seconds.
http://www.youtube.com/watch?v=6QUMYQEO_9g (http://www.youtube.com/watch?v=6QUMYQEO_9g) for those of you who don't recognize the song.

I keep shooting lochnagar rounds and rebuilding after each shot. Because I'm apparently masochistic.
Title: Re: The Wall [v1]
Post by: Coldcurse on February 24, 2014, 10:27:01 am
Coldcurse walks towards redria and pets her head. Telling her that she's a good girl.
*Coldcurse gifts Redria a Rotten apple. 1 "Rotten Apple" is now added in Redrias inventory.*
Title: Re: The Wall [v1]
Post by: redria on February 24, 2014, 03:56:50 pm
I'm not sure how I feel about this situation O.o
Title: Re: The Wall [v1]
Post by: Ariden on February 24, 2014, 07:20:03 pm
Coldcurse you can't just give away rotten apples like that *rolls eyes*. Look now you've made things awkward. Don't worry Redira *pats on back* my gender is often confused quite often as well.

*Takes advantage of the current distraction of everyone to land a flaming punch at the wall*
Title: Re: The Wall [v1]
Post by: Oliver Colt on February 25, 2014, 02:01:48 am
IM SORRY I HAVENT POSTED I've been doing college stuff and then being lazy... mostly being lazy P:

I'll post tomorrow night tho because I should be free-er of homework by then :) And reading back on this I don't think it's healthy to let you guys without an end of turn for so long, look at all the mess o.o

jk you're all great xD kthxbai ^-^
Title: Re: The Wall [v1]
Post by: Cheesy Crackers on February 25, 2014, 05:55:03 am
IM SORRY I HAVENT POSTED I've been doing college stuff and then being lazy... mostly being lazy P:

I'll post tomorrow night tho because I should be free-er of homework by then :) And reading back on this I don't think it's healthy to let you guys without an end of turn for so long, look at all the mess o.o

jk you're all great xD kthxbai ^-^
Stop being lazy punk! Calculating all those numbers and HP helps with your maths skills!
Title: Re: The Wall [v1]
Post by: Oliver Colt on February 25, 2014, 12:35:57 pm
IM SORRY I HAVENT POSTED I've been doing college stuff and then being lazy... mostly being lazy P:

I'll post tomorrow night tho because I should be free-er of homework by then :) And reading back on this I don't think it's healthy to let you guys without an end of turn for so long, look at all the mess o.o

jk you're all great xD kthxbai ^-^
Stop being lazy punk! Calculating all those numbers and HP helps with your maths skills!
But I haaaaaaaaaaaate maaaath :c
Title: Re: The Wall [v1]
Post by: macmacnick on February 25, 2014, 01:26:04 pm
...You're on here using a glorified calculator, you have no excuse!
Title: Re: The Wall [v1]
Post by: Oliver Colt on February 27, 2014, 11:39:20 am
...You're on here using a glorified calculator, you have no excuse!
It does the math for me :I

xD

Also I had to go to the hospital yesterday for reasons you don't need to hear and i didn't remember until the last moment because my memory sucks so that's why I couldn't post the past 2 nights lols okay I'll post tonight please yell at me over PM if I don't :D
Title: Re: The Wall [v1]
Post by: Oliver Colt on February 28, 2014, 02:07:19 am
END OF TURN 21

BdrLineAzn:
You go inside the laboratory and start making a new explosive weapon that involves... b-bubb-les? The Wall shakes and loses a few bricks, becoming a lot more vulnerable to damage. (The Bubble-atron-inator-thingy will be ready for use by turn 23). The Wall can't attack you because you're inside the laboratory.

Ongoing action: Making the Bubble-atron-inator-thingy.
Stuff: Super real cool awesome beautiful peashooter.
Damage dealt: 0
Damage taken: 0
HP: 59/100

Gryphos Felldawning:
You head back towards the general position of the Wall, along with Grond. You begin chanting "Grond!" over and over to look even scarier or something like that. (You'll arrive to the Wall  in turn 23). The Wall can't attack you because you're so far away.

Ongoing action: Going back to the Wall.
Stuff: Grond.
Damage dealt: 0
Damage taken: 0
HP: 45/100

Piemanlives:
You go out of the laboratory and place your tunnel machine near the Wall, to begin tunneling below its grounds and make it weaker, also dealing some damage. The Wall shakes even more now, but it will still be a while before it actually falls. The Wall can't attack you where you are right now.

Stuff: Tunnel machine.
Damage dealt: 635
Damage taken: 0
HP: 74/100

Cheesy Crackers:
You try to turn your wall minions into living weapons. Unfortunately, there is not enough culture to do that successfully and you end up with magma-ish cubical minions that bounce around in no particular fashion. They should at least burn whatever they hit... a little. Then Coldcurse casts a curse on you and you have 1 and a half minions less than before! The Wall can't attack you because you're behind the Llaw.

Stuff: Smart moving wall minions (x41), magma-ish cubical minions (x39.5).
Damage dealt: 0
Damage taken: 0
HP: 63/99

Coldcurse:
You tell your crew (and redria) to fire the harpoons again. Then you take out an old scroll given to you by your family and read from it, casting a curse over Cheesy and his minions. The curse is very effective and will remove... 1.5 wall minions per turn? You then notice redria is singing, so you go pet her head, tell her she's a good girl and give her a rotten apple you had just lying around somewhere. What a good captain you are! Ariden then appears behind you and tell you the opposite, moves on to talk to redria and then jumps off, only to spawn on the ship again. It seems you have more crew now. The Wall attacks you for using harpoons so much.

Stuff: Baby sign (98 HP).
Damage dealt:  2595 (495, 615, 435, 255, 795 from harpoons).
Damage taken: 8
HP: 65/100

macmacnick:
You continue working on the shelter, putting special attention to the buffet area and the sniper nest for BdrLine, even though the building is really close to the Wall, but at least it should give more protection. The Wall throws a bunch of rocks at you, but your armor protects you from most of the damage.

Ongoing action: Building a shelter.
Stuff: Robot.
Damage dealt: 0
Damage taken: 5
HP: 60/100
Misc.: Armor.

Keon:
By unanimous decision of all of the GMs of this RP, it is now the VMAs. You find yourself surrounded by weird teddy bears and you feel the need to take your clothes off and wear make-up, but resist, as this is a family friendly show and you don't wanna disappoint your father -American country music singer, songwriter and actor Billy Ray Cyrus- , or the Smiths. You jump on the wrecking ball with your KillStealer and try to fake some tears but none come out. You'll have to practice more! You successfully plant the KillStealer on the Wall and land  gracefully on you back. The Wall throws a brick at you to finish the show off.

Stuff: KillStealer (deployed).
Damage dealt: 0
Damage taken: 12 (2 from Wall, 10 from impact)
HP: 42/100

redria:
You shoot the harpoon when Coldcurse gives the order, still with Lochnagar rounds but making sure to keep all the parts in good conditions. You also sing a heartrending tune for 4 minutes and 33 seconds -approximately-. Coldcurse walks towards you a while later and pets your head, telling you you're a good girl. He gives you an apple, but it really doesn't look edible and... did something just move into it? (The rotten apple is now in your stuff). Ariden appears suddenly in the ship and tells Coldcurse that it's wrong to do such a thing, then she walks towards you and pats you in the back, telling you she understands what is happening to you. She jumps off the ship and appears in it again a moment later. The Wall throws a brick at you while you're confused.

Stuff: Rotten apple.
Damage dealt: 0 (*app. Coldcurse's harpoon hits)
Damage taken: 2
HP: 62/100

Ariden:
You pop up behind Coldcurse out of nowhere... also known as the shiny brand new Play button. One minute of silence is held for the AI who jumped off the ship. You then tell Coldcurse he can't just give away rotten apples to people for no reason. You pat redria on the back and tell her that you know what she's going through, then jump off the ship yourself and punch the Wall really hard -the GM is starting to think he should be worried about his safety- while you're falling. Right before you hit the ground everything turns black, and a second later you're back on Coldcurse's ship. The Wall welcomes you with a nice brick.

Damage dealt: 14
Damage taken: 7
HP: 93/100

Other Damage:
3006 from Firing Range (1347 from catapult, 642 from cannon, 1017 from wrecking ball).
1200 from Robot (600 to max HP)
8726 from Bomb Factory (2294 from bomb factory, 2594 from bombs in the catapult, 1094 from bombs in the cannon, 2744 from bombs in the mine-launcher).
2886 from Impact-mine Mine-launcher.
333 from Ivy.
648 from Mold.



The laboratory:
Speeds up the creation of new weapons and gadgets and other sci-fi goodies.
You can upgrade weapons here for extra damage.
Has a really sweet bathroom (+1 HP to anyone who uses it).

Status: Finished.

The fort numero uno:
Gives +15 defense to anyone staying inside of it.
Holds up to 3 people.

Status: Finished.

The catapult:
First siege unit of the game.
Effective attacking cities.
Can be used by many people in one turn (only one shot for each person).

Status: Finished.

The Llaw:
+1 Culture output for every Wall.
-5% Accuracy for everyone directly attacking the Wall.
Allows research to commence on upgrading the Wall's arsenal.
Deals damage to the Wall for every construction turn.

Status: Finished.
Inside: CheesyCrackers.

The other Wall:
Defense bonus to anyone behind it.
Allows to use long range weapons without losing cover.
Holds up to 6 people.
Producing: +1 Culture.

Status: Finished.

High energy kinetic rail-cannons:
Deal damage to the Wall... I don't really know what kind.
Can be used by many people in one turn.

Status: Finished.

Bomb factory:
Produces bombs that get thrown at the Wall automatically every turn.
Has expansions for other existing weapons.

Status: Finished.

The hospital:
Helps recover more HP each turn to anyone inside it.
Has a really good cafeteria (+1 HP to anyone who uses it).

Status: Finished.

The wrecking ball:
She came in like a wrecking ball.
She never hit so hard in love.
Can be used by many people in one turn.

Status: Finished.

The firing range:
Shoots every long range weapon placed inside of it.
Holds up to 5 weapons.

Status: Finished.
Inside: The catapult, the wrecking ball, the high energy kinetic rail-cannons.

Impact-mine mine-launcher:
Throws impact-mines at the Wall automatically.
Is a cake related thing.

Status: Finished.

Ice fortress:
Heals Jawjee, Coldcurse and the Husky Titans when they're inside.
Deals damage to anyone else inside it.
Has a workbench to make weapons.

Status: Finished.

The shelter:
Gives cover to everyone inside it.
Holds up to 5 people.
Is the closest building to the Wall.
Has a nice bar and buffet area (+ 2 HP to anyone who uses it).
Has a special sniper nest for BdrLine and his peashooter only.

Status: Under construction until turn 23.



The Wall:

HP: 862462/996700
Status: Very scared o.o
Producing: +1 Culture
Perks: Incendiary Pebbles II

(http://i.imgur.com/k8cjXLh.jpg)

Turn 22 is now live with 50% more damage, hooray! ^-^
Title: Re: The Wall [v1]
Post by: Keon on February 28, 2014, 03:45:02 pm
Am I stuck on top of the wall?
Title: Re: The Wall [v1]
Post by: Oliver Colt on February 28, 2014, 04:44:40 pm
Am I stuck on top of the wall?

no no you landed on the ground :D
Title: Re: The Wall [v1]
Post by: Ariden on February 28, 2014, 04:46:42 pm
Wow! My punch actually worked... here everyone's being elaborate and slamming Pyramidions into it and a single punch lands 14 damage! *pokes wall* TAKE THAT, WALL!
Title: Re: The Wall [v1]
Post by: Piemanlives on February 28, 2014, 09:46:12 pm
While the tunnel machine does its magic, I load a galleon onto the HEKRC and fire it at the wall.
Title: Re: The Wall [v1]
Post by: macmacnick on February 28, 2014, 10:05:54 pm
Putting the finishing touches on the shelter.
Title: Re: The Wall [v1]
Post by: Gryphos on March 01, 2014, 07:35:09 am
Still on my way back to the wall, I sing a motivational song over the radio specifically about destroying walls.
Title: Re: The Wall [v1]
Post by: BdrLineAzn on March 01, 2014, 01:00:50 pm
Sitting around in the Lab blowing normal bubbles while waiting for the other one to be completed.
Title: Re: The Wall [v1]
Post by: Cheesy Crackers on March 03, 2014, 01:38:08 am
Aww cmon I wasn't using culture to turn them into guns I was using my magical cheese energy.

I send all my wall minions and magma things towards coldcurse, amongst the chaos I steal his curse scroll and start working on a counter curse to dispel the curse over me and instead remove 1.5 of HIS crew.
Title: Re: The Wall [v1]
Post by: redria on March 03, 2014, 10:36:08 am
1.5
That sounds painful. At least one person on this ship is apparently going to have a really bad day. The question is whether you are taking a full person along with half a person, or a collection of body parts that sums up to 1.5 people.
Title: Re: The Wall [v1]
Post by: Oliver Colt on March 03, 2014, 06:42:03 pm
1.5
That sounds painful. At least one person on this ship is apparently going to have a really bad day. The question is whether you are taking a full person along with half a person, or a collection of body parts that sums up to 1.5 people.
Ariden, redria... please pick a number from 1 to 4

This should be fun >:3
Title: Re: The Wall [v1]
Post by: macmacnick on March 03, 2014, 07:19:20 pm
Coldcurse! Cast a Counter Curse!
Title: Re: The Wall [v1]
Post by: Cheesy Crackers on March 04, 2014, 03:36:56 am
1.5
That sounds painful. At least one person on this ship is apparently going to have a really bad day. The question is whether you are taking a full person along with half a person, or a collection of body parts that sums up to 1.5 people.
I'll go with the "Various body parts" option >:D

Coldcurse! Cast a Counter Curse!
Counter my counter curse which is countering the original curse coldcurse used on me which I am now countering?
So technically it should be a counter counter curse
Title: Re: The Wall [v1]
Post by: redria on March 04, 2014, 09:00:53 am
1.5
That sounds painful. At least one person on this ship is apparently going to have a really bad day. The question is whether you are taking a full person along with half a person, or a collection of body parts that sums up to 1.5 people.
Ariden, redria... please pick a number from 1 to 4

This should be fun >:3
φ
Title: Re: The Wall [v1]
Post by: Coldcurse on March 04, 2014, 09:49:43 am
Coldcurse rolls a d20 for noticing cheesy trying to steal his scroll that is always hidden in the inside pocket of his shirt.
If 6-20: cheesy will not steal the scroll and coldcurse counterattacks. If 1-5: Cheesy will steal the scroll out of Coldcurse's shirt (which will be an stupid glitch as you definitly see if someone is sticking their hand in your shirt.), but Coldcurse still have an oppertunity of attack and rolls a D20 for landing a hit, if that is higher then 8 then Coldcurse rolls a D20 for damage and gets a times 2 bonus because cheesy has his back turned in attempt to run away with the scroll. If the damage gets above 25, cheesy will let go of the scroll due to the pain.

Also roll 1 D100 for chaos since wall minions move rally really slowly and do almost no damage to humanoids since teir attack is also slow. If 1-90: there is no chaos, people will pull annoid face as they shove the wall minions off the ship. If 91-100: the amount of minions freacks out Redria, Ariden and the AI.

And how will the wallminions reach a flying ship that floats 147 meters above ground?
Also lava can't reach that high, making my ship immune to direct ground attacks.The only thing reaching me would be smoke from the lava that will annoy me and make me move 5 meters to the right.

Also cheesy please note that you are behind the Llaw and not on a ship, making you unable to reach me in your current position. Also having thought of it, loading your little ship with wall minions and magma abombinations will kill your ship earlier then you being able to reach me.

To punish you for your lack of intelligence I stab an AI crewmember with an sacrificial dagger. Coldcurse mumbles some words and the curse scroll lights up, multiplieing its effect and now removes 3 wallminions per turn.
Title: Re: The Wall [v1]
Post by: Coldcurse on March 04, 2014, 09:53:43 am
Putting the finishing touches on the shelter.
Noting down that CheesyCrackers is putting up finishing touches on the shelter, he already used his turn. making the action of stealing my scroll invalid.
I still continue my action and sacrifice 1 AI crewmember to multiply the wallminions curse.
Title: Re: The Wall [v1]
Post by: redria on March 04, 2014, 10:18:01 am
Putting the finishing touches on the shelter.
Noting down that CheesyCrackers is putting up finishing touches on the shelter, he already used his turn. making the action of stealing my scroll invalid.
I still continue my action and sacrifice 1 AI crewmember to multiply the wallminions curse.
That was macmacnick.
Title: Re: The Wall [v1]
Post by: Coldcurse on March 04, 2014, 10:24:22 am
Putting the finishing touches on the shelter.
Noting down that CheesyCrackers is putting up finishing touches on the shelter, he already used his turn. making the action of stealing my scroll invalid.
I still continue my action and sacrifice 1 AI crewmember to multiply the wallminions curse.
That was macmacnick.
I take my words back, but it would be impossible to reach me with only 40 wall minions and uncontrollable bouncing balls of fire.
Title: Re: The Wall [v1]
Post by: Oliver Colt on March 04, 2014, 06:50:30 pm
Jesus Christ cold, its one action per turn one action! :0 *is overwhelmed*
Title: Re: The Wall [v1]
Post by: Cheesy Crackers on March 04, 2014, 11:47:35 pm
Jesus Christ cold, its one action per turn one action! :0 *is overwhelmed*
Wait so why is coldcurse deciding on the dice? And whys my chance of stealing so low? >:(

which will be an stupid glitch as you definitly see if someone is sticking their hand in your shirt.) Magic!

Also roll 1 D100 for chaos since wall minions move rally really slowly and do almost no damage to humanoids since teir attack is also slow. A brick to the face does tons of damage cuz they are SMART! and their smartness lets them evolve/adapt (e.g. speed) huehuehue

And how will the wallminions reach a flying ship that floats 147 meters above ground? They use the culture imbued within them to fly up to a limit of how high the big Wall that everyone is attacking

Also lava can't reach that high, making my ship immune to direct ground attacks.The only thing reaching me would be smoke from the lava that will annoy me and make me move 5 meters to the right. "magma-ish cubical minions that bounce around in no particular fashion." GM words not mine. They bounce punk! (Really high)

Also cheesy please note that you are behind the Llaw and not on a ship, making you unable to reach me in your current position.  I'm standing on wall minions, the perfect platform

Also having thought of it, loading your little ship with wall minions and magma abombinations will kill your ship earlier then you being able to reach me. My ship is still destroyed since turn 2 (I think) so nyah nyah nyah nyah

To punish you for your lack of intelligence I stab an AI crewmember with an sacrificial dagger. Coldcurse mumbles some words and the curse scroll lights up, multiplieing its effect and now removes 3 wallminions per turn. Since I countered most of what you said I think this curse should backfire and curse you instead :D

Oh we have fun...
Title: Re: The Wall [v1]
Post by: Coldcurse on March 05, 2014, 08:35:27 am
Jesus Christ cold, its one action per turn one action! :0 *is overwhelmed*
Well I still got a check roles.
Since he gets into my attack zone and leaves, I get an attack role.
He's performing multiple actions at the same time and I'm responding to them in a RPG way. ^^

By the way Cheesy, you didn't steal the scroll yet.
Until this turn is over, the scroll is still in my posession and the GM will decide if your action has succeeded.
Also your chances are so low because you are travelling a long way and I am up in the sky.
Being up in the sky I can see you comeing from miles away and prepare to defend my ship. Havig your factor taken away of making a surprise attack and trying to catch me off gaurd reduces your chances drasticly. Effects take place after each turn. Trying to kill my crew by countering the curse will not work because it only afects AI.

Extra information you didn't know about the family scroll:
The symbols on the scroll are vague and scrambled, most are faded away and hiden deep within the fabric to keep others from reading it.
Researching it costs 50 + 1 D5 turns.
Magic of this scroll can't be editted or removed.


Also one more question.
"I'm standing on wall minions, the perfect platform"
You're still not able to reach me since a brick is 28,5cm high and 13,5cm wide.
Since you have 41 wall minions you will have the maximum heigth of 1168,5cm which is 116,85 meters. you're coming 24 meters short of my position.
You can't jump a gap of 24 meters high...
And you have send all you wall minions towards me, this leaves you onto the ground because you have nothing to stand on.

Also little spoiler for you, bricks don't have wings an cannot obtain wings by culture. Culture only makes a brick more fancy as it gets decorated.

coming back to the lavacreatures you send. The GM also noted that they did A little damage. This will not result in panic since they are bouncing of my ship since you send them from the ground to my ship. This will only do 39.9 * 1 D3 damage to my hull.

You not having a ship also makes it very easy for me to counter your future attempts.
Title: Re: The Wall [v1]
Post by: redria on March 05, 2014, 10:27:18 am
Extra information you didn't know about the family scroll:
The symbols on the scroll are vague and scrambled, most are faded away and hiden deep within the fabric to keep others from reading it.
Researching it costs 50 + 1 D5 turns.
Magic of this scroll can't be editted or removed.
Well, in that case I also happen to have a family scroll. Mine gives me immunity to all curses, blocks all physical damage, temperature resistance, and the ability to fly and shoot lasers out of my eyes.
Also, it blocks all attempts to defeat it, and the physical act of removing it from my body requires at least 100 turns.

The GM will determine what needs to be rolled where, and just adding on little bits of information to your inventory is sort of cheap. ;)
Roleplay isn't about being OP or actually getting something done. At least as far as I know. It is all about trolling your allies and the GM.

Speaking of which, Colt, I gave you my number between 1 and 4 and you haven't told me my fate yet. :(
Title: Re: The Wall [v1]
Post by: Cheesy Crackers on March 05, 2014, 10:35:59 pm
Jesus Christ cold, its one action per turn one action! :0 *is overwhelmed*
Well I still got a check roles.
Since he gets into my attack zone and leaves, I get an attack role.
He's performing multiple actions at the same time and I'm responding to them in a RPG way. ^^
I'm not performing multiple actions im just describing one action in more detail to make it more exciting (So technical more than one and technically not)

By the way Cheesy, you didn't steal the scroll yet.
Until this turn is over, the scroll is still in my posession and the GM will decide if your action has succeeded.
Also your chances are so low because you are travelling a long way and I am up in the sky.
Being up in the sky I can see you comeing from miles away and prepare to defend my ship. Havig your factor taken away of making a surprise attack and trying to catch me off gaurd reduces your chances drasticly. Effects take place after each turn. Trying to kill my crew by countering the curse will not work because it only afects AI. Once I get there then it's chaotic and stuff is flying everywhere, also the smoke from my bouncy flaming minions blocks your view

Also one more question.
"I'm standing on wall minions, the perfect platform"
You're still not able to reach me since a brick is 28,5cm high and 13,5cm wide. Wall minons not brick minons, and I mentioned they fly
Since you have 41 wall minions you will have the maximum heigth of 1168,5cm which is 116,85 meters. you're coming 24 meters short of my position. Same as before
You can't jump a gap of 24 meters high... Flying
And you have send all you wall minions towards me, this leaves you onto the ground because you have nothing to stand on. I'm standing on them

Also little spoiler for you, bricks don't have wings an cannot obtain wings by culture. Culture only makes a brick more fancy as it gets decorated. How do you know this? According to MY family scroll they can

coming back to the lavacreatures you send. The GM also noted that they did A little damage. This will not result in panic since they are bouncing of my ship since you send them from the ground to my ship. This will only do 39.9 * 1 D3 damage to my hull. Fire makes panic, I think Cake has already proved this. Also you didn't chem spray so the fire stacks will build up and it's too late to decide now

You not having a ship also makes it very easy for me to counter your future attempts.

This is just gonna go on and on isn't it xD

Also whats all this talk about D5 or D_ or whatever?
Title: Re: The Wall [v1]
Post by: Cheesy Crackers on March 05, 2014, 11:19:58 pm
Also I never said they grow wings, I said that they use the culture within them (They were made with culture produced by the main wall therefore they are culturally linked to it) and so they can fly up to the total height of the big wall, which you never said you were flying over it and you need a good angle on it anyway to fire.
Title: Re: The Wall [v1]
Post by: Coldcurse on March 06, 2014, 01:52:48 am
Also I never said they grow wings, I said that they use the culture within them (They were made with culture produced by the main wall therefore they are culturally linked to it) and so they can fly up to the total height of the big wall, which you never said you were flying over it and you need a good angle on it anyway to fire.

D stands for Dice. example: D5 = Dice 5 (A dice with the numbers 1 to 5.)

Why would I need to angle my ship to fire at a wall? A wall is a wall, you can shoot anywhere on it.

As for roleplay. You didn't say that you were standing on the wall minions when they fly up to me. This results in you still being on the ground.

New question for you: How do you reach me when you already send all your wal minions and magma abombinations towards me?
Title: Re: The Wall [v1]
Post by: Cheesy Crackers on March 06, 2014, 02:22:40 am
Also I never said they grow wings, I said that they use the culture within them (They were made with culture produced by the main wall therefore they are culturally linked to it) and so they can fly up to the total height of the big wall, which you never said you were flying over it and you need a good angle on it anyway to fire.

D stands for Dice. example: D5 = Dice 5 (A dice with the numbers 1 to 5.)

Why would I need to angle my ship to fire at a wall? A wall is a wall, you can shoot anywhere on it.

As for roleplay. You didn't say that you were standing on the wall minions when they fly up to me. This results in you still being on the ground.

New question for you: How do you reach me when you already send all your wal minions and magma abombinations towards me?
The next turn hasn't started and because there's a 30 minute modify timer I can't edit my last post, therefore I can still change what I do

You need to angle your ship because if you're facing backwards you can't shoot it, if you're too high your guns wont get an angle etc

I'm standing on my wall minions before I send them out. Also they aren't magma abominations they are bouncy magma things. Don't insult them they have feelings!
Title: Re: The Wall [v1]
Post by: Coldcurse on March 06, 2014, 02:36:55 am
Also I never said they grow wings, I said that they use the culture within them (They were made with culture produced by the main wall therefore they are culturally linked to it) and so they can fly up to the total height of the big wall, which you never said you were flying over it and you need a good angle on it anyway to fire.

D stands for Dice. example: D5 = Dice 5 (A dice with the numbers 1 to 5.)

Why would I need to angle my ship to fire at a wall? A wall is a wall, you can shoot anywhere on it.

As for roleplay. You didn't say that you were standing on the wall minions when they fly up to me. This results in you still being on the ground.

New question for you: How do you reach me when you already send all your wal minions and magma abombinations towards me?
The next turn hasn't started and because there's a 30 minute modify timer I can't edit my last post, therefore I can still change what I do

You need to angle your ship because if you're facing backwards you can't shoot it, if you're too high your guns wont get an angle etc

I'm standing on my wall minions before I send them out. Also they aren't magma abominations they are bouncy magma things. Don't insult them they have feelings!
I think angleing is more used for aiming a bit up,down left and right. angleing not not turning 180 degrees, thats what I call repositioning. Most guns have a very good gun depression, this means that they can aim really low.
I will ask the GM to change the name of your magma minions into magma abombinations.
Title: Re: The Wall [v1]
Post by: Cheesy Crackers on March 06, 2014, 02:47:42 am
Also I never said they grow wings, I said that they use the culture within them (They were made with culture produced by the main wall therefore they are culturally linked to it) and so they can fly up to the total height of the big wall, which you never said you were flying over it and you need a good angle on it anyway to fire.

D stands for Dice. example: D5 = Dice 5 (A dice with the numbers 1 to 5.)

Why would I need to angle my ship to fire at a wall? A wall is a wall, you can shoot anywhere on it.

As for roleplay. You didn't say that you were standing on the wall minions when they fly up to me. This results in you still being on the ground.

New question for you: How do you reach me when you already send all your wal minions and magma abombinations towards me?
The next turn hasn't started and because there's a 30 minute modify timer I can't edit my last post, therefore I can still change what I do

You need to angle your ship because if you're facing backwards you can't shoot it, if you're too high your guns wont get an angle etc

I'm standing on my wall minions before I send them out. Also they aren't magma abominations they are bouncy magma things. Don't insult them they have feelings!
I think angleing is more used for aiming a bit up,down left and right. angleing not not turning 180 degrees, thats what I call repositioning. Most guns have a very good gun depression, this means that they can aim really low.
I will ask the GM to change the name of your magma minions into magma abombinations.

because magma abominations sounds more scary they can now scare your crew- conflicting with what you said earlier about them not being scary. The fear factor gives them extra damage and may cause you to shake so much that your scroll falls out of your pocket.
Bam
Title: Re: The Wall [v1]
Post by: Coldcurse on March 06, 2014, 04:46:57 am
Also I never said they grow wings, I said that they use the culture within them (They were made with culture produced by the main wall therefore they are culturally linked to it) and so they can fly up to the total height of the big wall, which you never said you were flying over it and you need a good angle on it anyway to fire.

D stands for Dice. example: D5 = Dice 5 (A dice with the numbers 1 to 5.)

Why would I need to angle my ship to fire at a wall? A wall is a wall, you can shoot anywhere on it.

As for roleplay. You didn't say that you were standing on the wall minions when they fly up to me. This results in you still being on the ground.

New question for you: How do you reach me when you already send all your wal minions and magma abombinations towards me?
The next turn hasn't started and because there's a 30 minute modify timer I can't edit my last post, therefore I can still change what I do

You need to angle your ship because if you're facing backwards you can't shoot it, if you're too high your guns wont get an angle etc

I'm standing on my wall minions before I send them out. Also they aren't magma abominations they are bouncy magma things. Don't insult them they have feelings!
I think angleing is more used for aiming a bit up,down left and right. angleing not not turning 180 degrees, thats what I call repositioning. Most guns have a very good gun depression, this means that they can aim really low.
I will ask the GM to change the name of your magma minions into magma abombinations.

because magma abominations sounds more scary they can now scare your crew- conflicting with what you said earlier about them not being scary. The fear factor gives them extra damage and may cause you to shake so much that your scroll falls out of your pocket.
Bam
Who said a abombination looks scary, they could actually look really stupid. Also the scroll is not in my pocket. Thats where my handkerchief is. So you stole the wrong thing I guess.
I laugh at your little bouncy stupid abombinations. I've seen alot worse then this.
Title: Re: The Wall [v1]
Post by: Cheesy Crackers on March 06, 2014, 06:42:03 am
Coldcurse rolls a d20 for noticing cheesy trying to steal his scroll that is always hidden in the inside pocket of his shirt.
It's in your pocket

Quote
a·bom·i·na·tion
əˌbäməˈnāSHən/Submit
noun
1.
a thing that causes disgust or hatred.
"this bill is an abomination to all mankind"
synonyms:   atrocity, disgrace, horror, obscenity, outrage, evil, crime, monstrosity, anathema, bane More
-Google

A synonym is horror, that can lead to fear. Also the "thing that causes disgust and hatred" can distract you from your scroll

Also searching in "Abomination" in Google images comes up with the Hulk (I didn't know he looked like that) and the Hulk is strong and stuff and he gets like that when he gets angry, my magma things are angry because you keep insulting them
Title: Re: The Wall [v1]
Post by: Coldcurse on March 06, 2014, 10:10:07 am
Coldcurse rolls a d20 for noticing cheesy trying to steal his scroll that is always hidden in the inside pocket of his shirt.
It's in your pocket

Quote
a·bom·i·na·tion
əˌbäməˈnāSHən/Submit
noun
1.
a thing that causes disgust or hatred.
"this bill is an abomination to all mankind"
synonyms:   atrocity, disgrace, horror, obscenity, outrage, evil, crime, monstrosity, anathema, bane More
-Google

A synonym is horror, that can lead to fear. Also the "thing that causes disgust and hatred" can distract you from your scroll

Also searching in "Abomination" in Google images comes up with the Hulk (I didn't know he looked like that) and the Hulk is strong and stuff and he gets like that when he gets angry, my magma things are angry because you keep insulting them
Synonym: Disgrace.
They are not worth to be called real opponents as they just bounce.

The scroll is in the pocket INSIDE my shirt. this will make sure it won't fall out that easily. By the way I wouldn't get scared of your litle puppets.

If this is all because of the babysign, then I'll destroy it next turn.
Title: Re: The Wall [v1]
Post by: Oliver Colt on March 06, 2014, 07:26:16 pm
I'll just wait until you guys kill each other with your completely made up stats and dice xD No but srsly I'll see what I can do with all this, holy funk... P:
Title: Re: The Wall [v1]
Post by: Cheesy Crackers on March 06, 2014, 10:58:57 pm
Coldcurse rolls a d20 for noticing cheesy trying to steal his scroll that is always hidden in the inside pocket of his shirt.
It's in your pocket

Quote
a·bom·i·na·tion
əˌbäməˈnāSHən/Submit
noun
1.
a thing that causes disgust or hatred.
"this bill is an abomination to all mankind"
synonyms:   atrocity, disgrace, horror, obscenity, outrage, evil, crime, monstrosity, anathema, bane More
-Google

A synonym is horror, that can lead to fear. Also the "thing that causes disgust and hatred" can distract you from your scroll

Also searching in "Abomination" in Google images comes up with the Hulk (I didn't know he looked like that) and the Hulk is strong and stuff and he gets like that when he gets angry, my magma things are angry because you keep insulting them
Synonym: Disgrace.
They are not worth to be called real opponents as they just bounce.

The scroll is in the pocket INSIDE my shirt. this will make sure it won't fall out that easily. By the way I wouldn't get scared of your litle puppets.

If this is all because of the babysign, then I'll destroy it next turn.
You cursed me! It's cuz of the curse not the sign :\

There's also more than one synonym so one can't define it.

You never mentioned your shirt was tucked in, so it can still fall out.

I'll just wait until you guys kill each other with your completely made up stats and dice xD No but srsly I'll see what I can do with all this, holy funk... P:
Have fun xD
Title: Re: The Wall [v1]
Post by: BdrLineAzn on March 06, 2014, 11:01:06 pm
...umm...hmm... Too much for me to comprehend.
Title: Re: The Wall [v1]
Post by: macmacnick on March 06, 2014, 11:09:31 pm
Delays work on the shelter (Plus one turn until it is finished) in order to nullify Cheesy's Counter curse by using an old Family scroll that casts a nullify charm along with also turning Cheesy into a roughly man-sized magma-ish cubical minion, permanently, thus making it impossible to fly on any airship.
Title: Re: The Wall [v1]
Post by: Cheesy Crackers on March 06, 2014, 11:43:40 pm
Delays work on the shelter (Plus one turn until it is finished) in order to nullify Cheesy's Counter curse by using an old Family scroll that casts a nullify charm along with also turning Cheesy into a roughly man-sized magma-ish cubical minion, permanently, thus making it impossible to fly on any airship.
Objection! Wheres my lawyer?
Title: Re: The Wall [v1]
Post by: Oliver Colt on March 06, 2014, 11:47:27 pm
ALRIGHT I'LL BE POSTING THE END OF TURN IN A FEW MINUTES WEEEEEEEEEEEEOW :D

Edit: Cheesy I'm your lawyer don't worry about it

Edit #2:

Speaking of which, Colt, I gave you my number between 1 and 4 and you haven't told me my fate yet. :(

Sorry, I didn't read this bit before xD I was gonna tell your fate in the next post but it looks like macmac has saved all of you now, so I guess we'll never know :3
Title: Re: The Wall [v1]
Post by: macmacnick on March 06, 2014, 11:51:23 pm
Thou art not aloudeth to speaketh, or changeth the transformation, including attempteths to reverteth to human-eth form-eth, Monsieur Crackers.
Title: Re: The Wall [v1]
Post by: Oliver Colt on March 07, 2014, 01:33:28 am
END OF TURN 22

Ariden:
You jump off of Coldcurse's ship once more, straight towards the Wall, as Gryphos sings a nice song over the radio. Once you're close enough you yell "Take that, Wall!" and poke it. You fall all the way down and spawn on Coldcurse's ship once more. The Wall throws a very effective brick at you for being so effective with your attacks.

Damage dealt: 70
Damage taken: 1
HP: 92/100

Piemanlives:
You hear Gryphos singing songs about breaking walls over the radio, and inspired as you are, you let the tunnel machine do its work and get an innocent Galleon from god knows where. You load it inside the cannons ad fire it. The shot is very accurate so you deal a good amount of damage to the Wall. The Wall throws parts of the Galleon right back at you.

Stuff: Tunnel machine (deployed).
Damage dealt: 1846 (863 from cannons, 983 from ram)
Damage taken: 7
HP: 67/100

Gryphos Felldawning:
As you go back to the Wall, you sing some inspirational tunes for your friends over the radio. Mordor sure is far away, god dammit. You hope you don't lose your voice by the end of the trip! It's just one more turn away, anyway. Although one turn can mean a month these days, am I right?

Achievement unlocked: Reference letters.
You stumble on something... A brick? You look up and see the Wall. You think of Back to the Future and Doctor Who and a bunch of other mainstream shows, movies and games that have nothing to do with this RP and come to the conclusion that making so many references all this time has made your future references even more effective, and singing Wall songs (possibly from the Pink Floyd movie) as you walked, made you walk even faster. In any way you're currently at the Wall with your Grond, ready to deploy it.

Stuff: Grond.
Damage dealt: 0
Damage taken: 0
HP: 45/100
Acievements: Reference letters.

BdrLineAzn:
You're getting really tired of the GM's shizzle, not posting often etc. so you decide to sit around and blow some regular bubbles in the laboratory while you wait for your Bubble-atron-inator-thingy to be done. (The Bubble-atron-inator-thingy is now in your stuff). Outside, the Wall shakes and loses a few more bricks. How odd...

Achievement unlocked: ... -The Sign Painter.
You feel like you're onto something. Bubbles, bubbles... where have you heard that before. And why is the Wall so afraid of them. Maybe it's something about that teal color of theirs, or their rank. What if they could just nerf the Wall? Wouldn't that be cool, now. Also cool is that you may ask the GM any questions about the Half-Life easter egg, that is actually called that just to sound cool and is in no way related to those games.

Stuff: Super real cool awesome beautiful peashooter, Bubble-atron-inator-thingy.
Damage dealt: 0
Damage taken: 0
HP: 59/100
Achievements: ... -The Sign Painter.

Cheesy Crackers:
You start babbling about some magical cheese energy you have but since it wasn't stated anywhere before your post, your lawyer says you cannot complain about your current situation. You tell all of your minions to attack Coldcurse and steal his scroll. Before you can finish casting any sort of spells and whatnot, macmac uses one of his scrolls to nullify your curse and turn you into a magma-ish cubical minion for a lifetime. On the bright side, the curse that Coldcurse used on your minions is now gone as well. Hooray! Your lawyer says this was for the best. The Wall thinks you've had it bad enough already and doesn't attack you this round.

Stuff: Smart moving wall minions (x41), magma-ish cubical minions (x39.5).
Damage dealt: 0 (15 to Coldcurse).
Damage taken: 0
HP: 63/99
Misc.: Turned into a magma-ish cubical minion (for your whole life).

Coldcurse:
You are minding your business when suddenly you see Cheesy and his minions getting on your ship. The minions attack you and Cheesy manages to steal your scroll somehow. You feel as if the GM didn't even roll for any of this but maybe you had it coming for trying to decide for him. You shake your head, thinking you've been watching too many conspiracy movies. Cheesy is about to use a curse on your crew when macmac stops him with a counter-curse and turns him into a magma-ish cubical minion. You feel a lot better as you see Cheesy fall back to the ground and bounce away. The Wall doesn't attack you because it's so confused about what just happened.

Stuff: Baby sign (98 HP).
Damage dealt:  0
Damage taken: 15 (from Cheesy's minions).
HP: 50/100

macmacnick:
You hear Gryphos singing over the radio, but also a lot of noise coming from somewhere else and decide to go investigate. You find Cheesy and Coldcurse playing Dungeons & Dragons or something like that, yelling about dice and scrolls at each other. It's not letting you focus on your task! You remember you have a scroll yourself, and use it on Cheesy. You almost forgot what it does until he turns into a magma-ish cubical minion and falls down from Coldcurse's ship. Everything is quiet for a second, and then you hear a short, nice tune coming from nowhere.

Achievement unlocked: Love thy GM...
You walk back to the shelter, thinking of the time you lost there. Another turn in GM time is like 3 weeks nowadays! As you're thinking about this you bump into something... The Shelter! It's finished! You go inside and find a flower bouquet with a nice "thank you" card, which you quickly disregard as you see a notebook next to it that looks kinda magical. It's green and has a star in the front, just like Maxwell's in that one Scribblenauts game. You put it in your stuff just in case you ever need something quickly.

Stuff: Robot, magical notebook.
Damage dealt: 0
Damage taken: 0
HP: 60/100
Misc.: Armor.
Achievements: Love thy GM...

Other Damage:
3363 from Firing Range (1266 from catapult, 1386 from cannon, 711 from wrecking ball).
1200 from Robot (600 to max HP)
8876 from Bomb Factory (2144 from bomb factory, 2744 from bombs in the catapult, 1844 from bombs in the cannon, 2144 from bombs in the mine-launcher).
1088 from Impact-mine Mine-launcher.
1157 from Tunnel Machine.
431 from Ivy.
461 from Mold.



The laboratory:
Speeds up the creation of new weapons and gadgets and other sci-fi goodies.
You can upgrade weapons here for extra damage.
Has a really sweet bathroom (+1 HP to anyone who uses it).

Status: Finished.

The fort numero uno:
Gives +15 defense to anyone staying inside of it.
Holds up to 3 people.

Status: Finished.

The catapult:
First siege unit of the game.
Effective attacking cities.
Can be used by many people in one turn (only one shot for each person).

Status: Finished.

The Llaw:
+1 Culture output for every Wall.
-5% Accuracy for everyone directly attacking the Wall.
Allows research to commence on upgrading the Wall's arsenal.
Deals damage to the Wall for every construction turn.

Status: Finished.
Inside: CheesyCrackers.

The other Wall:
Defense bonus to anyone behind it.
Allows to use long range weapons without losing cover.
Holds up to 6 people.
Producing: +1 Culture.

Status: Finished.

High energy kinetic rail-cannons:
Deal damage to the Wall... I don't really know what kind.
Can be used by many people in one turn.

Status: Finished.

Bomb factory:
Produces bombs that get thrown at the Wall automatically every turn.
Has expansions for other existing weapons.

Status: Finished.

The hospital:
Helps recover more HP each turn to anyone inside it.
Has a really good cafeteria (+1 HP to anyone who uses it).

Status: Finished.

The wrecking ball:
She came in like a wrecking ball.
She never hit so hard in love.
Can be used by many people in one turn.

Status: Finished.

The firing range:
Shoots every long range weapon placed inside of it.
Holds up to 5 weapons.

Status: Finished.
Inside: The catapult, the wrecking ball, the high energy kinetic rail-cannons.

Impact-mine mine-launcher:
Throws impact-mines at the Wall automatically.
Is a cake related thing.

Status: Finished.

Ice fortress:
Heals Jawjee, Coldcurse and the Husky Titans when they're inside.
Deals damage to anyone else inside it.
Has a workbench to make weapons.

Status: Finished.

The shelter:
Gives cover to everyone inside it.
Holds up to 5 people.
Is the closest building to the Wall.
Has a nice bar and buffet area (+ 2 HP to anyone who uses it).
Has a special sniper nest for BdrLine and his peashooter only.

Status: Finished.



The Wall:

HP: 843970/996100
Status: About to get nerfed, possibly
Producing: +1 Culture
Perks: Incendiary Pebbles II

(http://i.imgur.com/k8cjXLh.jpg)

And so turn 23 is finally (finally!) here. I've just completely made up an achievement system, congrats to our first 3 beta testers! :D I'll be doing more on the way but don't worry so much about them :P w00t! Also forgive any format/math/grammar mistakes, I was pressured to post this quickly XD
Title: Re: The Wall [v1]
Post by: Piemanlives on March 07, 2014, 01:40:53 am
Walking back to the lab, I sit down and begin writing a letter to get my cannon certified as a sentient being, as I install the AI core.
Title: Re: The Wall [v1]
Post by: macmacnick on March 07, 2014, 01:48:47 am
I go into the laboratory and work on making myself an advanced handheld sticky mine launcher, along with a portable banshee rocket launcher.
Title: Re: The Wall [v1]
Post by: Coldcurse on March 07, 2014, 02:04:49 am
I start to fly back to the hospital after removing all the dead wall minions off my ship.
Using the power of the baby sign, I create a barrier that cheesy can't enter.

Crew update:
[pilot]:Coldcurse
[crew]:Ariden
[crew]:redria
[crew]:AI
 +1 AI (this one will die soon by the following action.)

As everything became peacefull once more, an AI crewmember run across th ship fo no reason. As he ran acros, he stepped on Redria's foot. As expected Redria got pisse off and was insulted by the action of the AI. She pulled out Coldcurse's 2 handed steel sword that was hilt on his back, she could wield the sword with 1 hand without any problems. Redria screamed loudly in rage and started to slash into the AI crewmember, she went totally beserk on him and didn't stop. The AI crewmember screamed loudly in pain, he cried out and soon stopped breathing as redria forced her 2 handed sword deep into his chest. She turned the sword a quarter to the right to inflict even more damage. The AI looked into her eyes, you could see the life escaping from him as he his eyes slowly rolled up. Redria placed her foot on his chest and kicked the dead body of the AI of her sword and off the ship. Coldcurse slow clapped as he was watching the whole thing. He smiled at Redria and says "Well done, you can keep the sword. I have another one laying in the captains quarters.

Redria's stuff:
1 Rotten Apple.
1 Steel Longsword.

Ariden fell asleep during the fight with the wallminions because she found it too boring.
Title: Re: The Wall [v1]
Post by: Cheesy Crackers on March 07, 2014, 02:27:22 am
Hmm.... well this sucks
And technically coldcurse none of the wall minions actually died because it says i still have 41 of them.

Since i'm now a magma thing I use my culture energy (Since they were made from the wall culture) to upgrade the wall to spawn magma minions to attack everyone else. I employ the remaining wall minions to help and have the magma things patrol the area and guard it.

Also if it doesn't count as an extra turn - since I can't enter the hospital because of the barrier I'll bounce around on Coldcurses ship which is parked wherever and set it on fire.
Title: Re: The Wall [v1]
Post by: Cheesy Crackers on March 07, 2014, 02:48:30 am
Walking back to the lab, I sit down and begin writing a letter to get my cannon certified as a sentient being, as I install the AI core.
Lawyer! I demand we sue this person for copying the sentient weapon concept!
Title: Re: The Wall [v1]
Post by: Coldcurse on March 07, 2014, 08:32:01 am
Walking back to the lab, I sit down and begin writing a letter to get my cannon certified as a sentient being, as I install the AI core.
Lawyer! I demand we sue this person for copying the sentient weapon concept!
Objection, I would like to see the patent request post. Also if the patent has been requested after people use it, then the patent request is rejected due to official rules.
Title: Re: The Wall [v1]
Post by: Oliver Colt on March 07, 2014, 12:24:36 pm
Walking back to the lab, I sit down and begin writing a letter to get my cannon certified as a sentient being, as I install the AI core.
Lawyer! I demand we sue this person for copying the sentient weapon concept!
Objection, I would like to see the patent request post. Also if the patent has been requested after people use it, then the patent request is rejected due to official rules.
As Cheesy's lawyer, I agree with Coldcurse...

I'm a great lawyer :3
Title: Re: The Wall [v1]
Post by: Gryphos on March 07, 2014, 02:29:43 pm
I use Grond… 'nuff said.
Title: Re: The Wall [v1]
Post by: BdrLineAzn on March 08, 2014, 01:51:25 am
Satisfied, I go out and bring forth the destructive power of my weapons against the Wall.
Title: Re: The Wall [v1]
Post by: macmacnick on March 08, 2014, 01:56:04 am
I dig up history... and found...
(http://31.media.tumblr.com/4c68e86a26e38eb0bd108c0d0d5c5c60/tumblr_muddi6sLex1s83c9go1_500.gif)
(http://media.tumblr.com/tumblr_mdsm93mArI1rp5mqq.gif)
(http://media.tumblr.com/3e73a216faba0faa2e5939673d89058d/tumblr_inline_mkhvw9sVwa1qz4rgp.gif)
...Senpai: the wall's true weakness.
Title: Re: The Wall [v1]
Post by: Piemanlives on March 08, 2014, 01:57:33 am
The first I'm unfamiliar, the other two I'm rather familiar with...
Title: Re: The Wall [v1]
Post by: macmacnick on March 08, 2014, 01:58:18 am
google images.
Title: Re: The Wall [v1]
Post by: BdrLineAzn on March 08, 2014, 02:02:12 am
Please don't tell me senpai is me...
Title: Re: The Wall [v1]
Post by: Piemanlives on March 08, 2014, 02:03:57 am
Stab him Bdr, stab him to death.
Title: Re: The Wall [v1]
Post by: BdrLineAzn on March 08, 2014, 02:04:30 am
So I stab myself, macmac, or break the forth wall and go for GM?
Title: Re: The Wall [v1]
Post by: Piemanlives on March 08, 2014, 02:11:18 am
WHY NOT ALL THREE!?
Title: Re: The Wall [v1]
Post by: macmacnick on March 08, 2014, 02:22:46 am
...heh.
nope... you just do extra damage to the wall bdr.
Title: Re: The Wall [v1]
Post by: Oliver Colt on March 09, 2014, 03:11:51 am
Please don't tell me senpai is me...
OMG I CAN'T BELIEVE THIS XD *falls off the chair*

................................................ but yes, you are :I

NOTICE ME, SENPAIIIIIIII~~~~~~~~~~~~~~ !!! (◕▽◕✿)

...heh.
nope... you just do extra damage to the wall bdr.

Actually he doesn't :P Fair play etc. Also I love you all the same amount, come on guys <3

xD
Title: Re: The Wall [v1]
Post by: redria on March 09, 2014, 01:06:24 pm
break the forth wall
Guys, we haven't even broken the first wall. Let's not get ahead of ourselves here.
Title: Re: The Wall [v1]
Post by: Oliver Colt on March 09, 2014, 04:54:57 pm
break the forth wall
Guys, we haven't even broken the first wall. Let's not get ahead of ourselves here.
Finally, someone who gets it! xD
Title: Re: The Wall [v1]
Post by: Piemanlives on March 09, 2014, 04:57:49 pm
Sadly, I AM THE FOURTH WALL!
Title: Re: The Wall [v1]
Post by: Oliver Colt on March 09, 2014, 08:15:10 pm
Sadly, I AM THE FOURTH WALL!
!!!
(http://i.imgur.com/Vvq25IS.gif)
Title: Re: The Wall [v1]
Post by: Coldcurse on March 10, 2014, 02:38:55 am
I somehow have the feeling that bdrlineazn is the fifth wall...
Title: Re: The Wall [v1]
Post by: Piemanlives on March 10, 2014, 03:01:42 am
Actually he's The Great Wall.
Title: Re: The Wall [v1]
Post by: Coldcurse on March 10, 2014, 07:07:11 am
Actually he's The Great Wall.
His faith is sealed. We will hunt him.
Title: Re: The Wall [v1]
Post by: Oliver Colt on March 10, 2014, 01:41:57 pm
Actually he's The Great Wall.
His faith is sealed. We will hunt him.

(http://i.stack.imgur.com/jDfXy.jpg)
YOU PUT A FINGER ON HIM AND I SWEAR TO MARAE
Title: Re: The Wall [v1]
Post by: Ariden on March 11, 2014, 09:15:19 pm
Umm, can I still choose a number between 1 to 4?


4.
Title: Re: The Wall [v1]
Post by: Oliver Colt on March 12, 2014, 08:05:18 pm
Umm, can I still choose a number between 1 to 4?


4.
I can work with this xD I'll post tomorrow probably bc it's my free day n stuff. Mac, you know what to do if I don't :D
Title: Re: The Wall [v1]
Post by: Oliver Colt on March 14, 2014, 01:23:31 am
END OF TURN 23

Piemanlives:
You go back inside the laboratory and begin writing a letter to... well every authority related to science and technology you know, I guess. "To: Bill Nye the Science Guy, Neil deGrasse Tyson, Gabe Newell, Mark Zuckerberg, Edward Snowden, NASA and Google...". You explain in your letter that you'd like to get your high energy kinetic rail-cannons certified as a sentient being, for god knows what. You then install an AI core in it, even though you're not sure where it came from, really. (The AI core will be installed in turn 25). (The cannons will start working again in turn 25). With so much improv, you can only hope all goes well. (You will receive the response to your letter in the next end of turn). The Wall can't attack you because you're inside the laboratory.

Ongoing action: Installing AI core on cannons.
Stuff: Tunnel machine (deployed).
Damage dealt: 0
Damage taken: 0
HP: 67/100

macmacnick:
You go into the laboratory and start working on an advanced handheld sticky mine launcher and a portable banshee rocket launcher. As you start gathering materials you see a note on a table that says "Dude, use the book". You shrug and drop it in the garbage bin, and continue making stuffs. (The advanced handheld sticky mine launcher will be ready in turn 25). (The portable banshee rocket launcher will be ready in turn 27).

Ongoing action: Making the advanced handheld sticky mine launcher and the portable banshee rocket launcher.
Stuff: Robot, magical notebook.
Damage dealt: 0
Damage taken: 0
HP: 60/100
Misc.: Armor.
Achievements: Love thy GM...

Coldcurse:
You arrive to the hospital and use the baby sign to create a barrier against Cheesy. (The baby sign is now hanging just outside the barrier and is no longer in your stuff). One of the AIs in your ship runs around and steps on redria's foot, which causes her to grab your longsword with one hand and go "totally bezerk" on him. After the AI is dead and a new one spawns, you clap and tell her she can keep the sword because you have another one anyway. Once off the ship, you see Cheesy starts bouncing on the balloon and sets it on fire. (You can't use your Junker until you repair it). The Wall is not affected by the barrier you made and throws a brick at your head.

Damage dealt:  0
Damage taken: 7
HP: 43/100

Cheesy Crackers:
You use the little culture there is from the Wall to spawn more magma-ish cubical minions and use them to attack other players and defend the Wall. (4 magma-ish cubical minions are now in your stuff). You then see Coldcurse has put up a barrier with the baby sign so you can't go inside the hospital, so you decide to go bounce on his ship to set it on fire. The Wall throws a rock at you even though you're helping it, because it is a douche like that.

Stuff: Smart moving wall minions (x41), magma-ish cubical minions (x43.5).
Damage dealt: 0
Damage taken: 8
HP: 55/99
Misc.: Turned into a magma-ish cubical minion (for your whole life).

Gryphos Felldawning:
You use Grond on the Wall and get a decent hit... which is still a lot of damage caused, considering what you're working with. The ground shakes and the Wall loses a lot of bricks, but it has too much HP to be thrown down just yet. The Wall then throws a rock at you for being too OP. A magma-ish cubical minion hits you as well, now that they're all guarding the Wall. You should probably go to the hospital now.

Stuff: Grond.
Damage dealt: 2762
Damage taken: 17 (9 from Wall, 8 from minion).
HP: 28/100
Achievements: Reference letters.

BdrLineAzn:
You go out and start shooting at the Wall with the super real cool awesome beautiful peashooter in one hand and the bubble-atron-inator-thingy in the other, since you weren't able to decide which one to use, apparently. You're also very certain that you're dealing just the same amount of damage anyone else would... just saying. The Wall throws a brick at you as a friendly reminder that you should take cover before attacking. A magma-ish cubical minion attacks you as well.

Stuff: Super real cool awesome beautiful peashooter, Bubble-atron-inator-thingy.
Damage dealt: 2372 (791 from Peashooter, 1581 from Bubble gun).
Damage taken: 8 (6 from Wall, 2 from minion).
HP: 51/100
Achievements: ... -The Sign Painter.

Ariden:
You hear someone ask you to pick a number from 1 to 4. You don't know who this person is, but he sure sounds awesome! You say you choose the number 4 and the certainly very awesome guy tells you he's gonna roll. "Damn, it's a 1. Well, keep playing for great prizes and stuff!". You wake up and see the ship is on fire. Thank goodness hydrogen doesn't explode in this game. You get off of the ship and realize you're in front of the hospital with Coldcurse and redria. The Wall throws a rock at you because it's so evil. A magma-ish cubical minion passes by and attacks you.

Damage dealt: 0
Damage taken: 7 (5 from Wall, 2 from minion).
HP: 85/100

Other Damage:
3363 from Firing Range (1490 from catapult, 0 from cannon, 485 from wrecking ball).
1800 from Robot (900 to max HP)
5814 from Bomb Factory (1838 from bomb factory, 2138 from bombs in the catapult, 0 from bombs in the cannon, 1838 from bombs in the mine-launcher).
2439 from Impact-mine Mine-launcher.
1092 from Tunnel Machine.
363 from Ivy.
873 from Mold.



The laboratory:
Speeds up the creation of new weapons and gadgets and other sci-fi goodies.
You can upgrade weapons here for extra damage.
Has a really sweet bathroom (+1 HP to anyone who uses it).

Status: Finished.

The fort numero uno:
Gives +15 defense to anyone staying inside of it.
Holds up to 3 people.

Status: Finished.

The catapult:
First siege unit of the game.
Effective attacking cities.
Can be used by many people in one turn (only one shot for each person).

Status: Finished.

The Llaw:
+1 Culture output for every Wall.
-5% Accuracy for everyone directly attacking the Wall.
Allows research to commence on upgrading the Wall's arsenal.
Deals damage to the Wall for every construction turn.

Status: Finished.

The other Wall:
Defense bonus to anyone behind it.
Allows to use long range weapons without losing cover.
Holds up to 6 people.
Producing: +1 Culture.

Status: Finished.

High energy kinetic rail-cannons:
Deal damage to the Wall... I don't really know what kind.
Can be used by many people in one turn.

Status: Offline until turn 25.

Bomb factory:
Produces bombs that get thrown at the Wall automatically every turn.
Has expansions for other existing weapons.

Status: Finished.

The hospital:
Helps recover more HP each turn to anyone inside it.
Has a really good cafeteria (+1 HP to anyone who uses it).

Status: Finished.

The wrecking ball:
She came in like a wrecking ball.
She never hit so hard in love.
Can be used by many people in one turn.

Status: Finished.

The firing range:
Shoots every long range weapon placed inside of it.
Holds up to 5 weapons.

Status: Finished.
Inside: The catapult, the wrecking ball, the high energy kinetic rail-cannons.

Impact-mine mine-launcher:
Throws impact-mines at the Wall automatically.
Is a cake related thing.

Status: Finished.

Ice fortress:
Heals Jawjee, Coldcurse and the Husky Titans when they're inside.
Deals damage to anyone else inside it.
Has a workbench to make weapons.

Status: Finished.

The shelter:
Gives cover to everyone inside it.
Holds up to 5 people.
Is the closest building to the Wall.
Has a nice bar and buffet area (+ 2 HP to anyone who uses it).
Has a special sniper nest for BdrLine and his peashooter only.

Status: Finished.



The Wall:

HP: 823092/995200
Status: Pfft, you guys...
Producing: +1 Culture
Perks: Incendiary Pebbles II

(http://i.imgur.com/k8cjXLh.jpg)

WEEEEEEEEEEOW turn 24 is now, go! :D
Title: Re: The Wall [v1]
Post by: macmacnick on March 14, 2014, 01:36:27 am
Still working on my fun stuffs. I also motion to Bdr to get into that Exclusive snipers nest of his at the shelter.
Title: Re: The Wall [v1]
Post by: Cheesy Crackers on March 14, 2014, 02:45:59 am
Oh I meant I was researching an ability (Could be an extension to the Llaw) for The Wall to spawn magma minions to attack people every once in a while/ fire magma minions at people as a weapon upgrade.

So i'll just be hanging around outside the Llaw so I don't set it on fire and get my Smart wall minions to research that while I shout (can I even shout?) encouragement.
Title: Re: The Wall [v1]
Post by: Oliver Colt on March 14, 2014, 04:01:15 am
Oh I meant I was researching an ability (Could be an extension to the Llaw) for The Wall to spawn magma minions to attack people every once in a while/ fire magma minions at people as a weapon upgrade.

So i'll just be hanging around outside the Llaw so I don't set it on fire and get my Smart wall minions to research that while I shout (can I even shout?) encouragement.
Ah okay xD sorry... and sure you can shout in magma-ish cubical minion noises, they'll understand you :D
Title: Re: The Wall [v1]
Post by: macmacnick on March 14, 2014, 04:05:21 am
Heh. My plan UNFOLDS! (oh and Oliver, i'm pretty sure the magma-ish cubical minions and the smart wall minions use body Brick language.)
pretty soon the minions will be encountering an Agatha Christie situation.
Title: Re: The Wall [v1]
Post by: redria on March 14, 2014, 08:26:51 am
Oh right. I forgot that Coldcurse decided I had a temper and killed a guy. That's awkward.
I... guess that happened...  :-\

On a bright note, I have a sword and I am free from that ship!

I'm heading to the laboratory with my shiny new sword.

I want to split it down the edge into 2 swords and upgrade them to have photon blades.
End product will be:
(http://img3.wikia.nocookie.net/__cb20120105021044/phantasystar/images/a/a6/Yamato_id.png)
http://phantasystar.wikia.com/wiki/Yamato (http://phantasystar.wikia.com/wiki/Yamato)

Title: Re: The Wall [v1]
Post by: Coldcurse on March 14, 2014, 10:35:38 am
Oh right. I forgot that Coldcurse decided I had a temper and killed a guy. That's awkward.
I... guess that happened...  :-\

On a bright note, I have a sword and I am free from that ship!

I'm heading to the laboratory with my shiny new sword.

I want to split it down the edge into 2 swords and upgrade them to have photon blades.
End product will be:
(http://img3.wikia.nocookie.net/__cb20120105021044/phantasystar/images/a/a6/Yamato_id.png)
http://phantasystar.wikia.com/wiki/Yamato (http://phantasystar.wikia.com/wiki/Yamato)
Who said you were free?

*Coldcurse goes into the hospital wih ariden and puts redria into engineering mode*
Title: Re: The Wall [v1]
Post by: redria on March 14, 2014, 10:54:32 am
Coldcurse:
You arrive to the hospital and use the baby sign to create a barrier against Cheesy. (The baby sign is now hanging just outside the barrier and is no longer in your stuff). One of the AIs in your ship runs around and steps on redria's foot, which causes her to grab your longsword with one hand and go "totally bezerk" on him. After the AI is dead and a new one spawns, you clap and tell her she can keep the sword because you have another one anyway. Once off the ship, you see Cheesy starts bouncing on the balloon and sets it on fire. (You can't use your Junker until you repair it). The Wall is not affected by the barrier you made and throws a brick at your head.
You left the ship. If you left the ship, then so can I. :P
Also, you can only set AI priorities.
Title: Re: The Wall [v1]
Post by: Coldcurse on March 14, 2014, 11:04:43 am
Coldcurse:
You arrive to the hospital and use the baby sign to create a barrier against Cheesy. (The baby sign is now hanging just outside the barrier and is no longer in your stuff). One of the AIs in your ship runs around and steps on redria's foot, which causes her to grab your longsword with one hand and go "totally bezerk" on him. After the AI is dead and a new one spawns, you clap and tell her she can keep the sword because you have another one anyway. Once off the ship, you see Cheesy starts bouncing on the balloon and sets it on fire. (You can't use your Junker until you repair it). The Wall is not affected by the barrier you made and throws a brick at your head.
You left the ship. If you left the ship, then so can I. :P
Also, you can only set AI priorities.
and I give you the task to repair the balloon. thank you very much ^^
Title: Re: The Wall [v1]
Post by: redria on March 14, 2014, 12:00:40 pm
and I give you the task to repair the balloon. thank you very much ^^
No thanks. I'm reworking this sword right now. Maybe later.
Title: Re: The Wall [v1]
Post by: Coldcurse on March 14, 2014, 12:09:06 pm
and I give you the task to repair the balloon. thank you very much ^^
No thanks. I'm reworking this sword right now. Maybe later.
At least you're working on that sword.
Title: Re: The Wall [v1]
Post by: Oliver Colt on March 14, 2014, 01:39:27 pm
Oh right. I forgot that Coldcurse decided I had a temper and killed a guy. That's awkward.
I... guess that happened...  :-\

This is an example of the Free-will Appreciation Potentialization Incentive. Aperture Science will not be responsible for any actions you, or your loved ones, performed during this state.
Title: Re: The Wall [v1]
Post by: redria on March 14, 2014, 03:24:59 pm
Oh right. I forgot that Coldcurse decided I had a temper and killed a guy. That's awkward.
I... guess that happened...  :-\

This is an example of the Free-will Appreciation Potentialization Incentive. Aperture Science will not be responsible for any actions you, or your loved ones, performed during this state.
Curse you FwAPI!
Title: Re: The Wall [v1]
Post by: Gryphos on March 14, 2014, 04:01:24 pm
I'm not going to the hospital just yet. I ram the wall again with Grond, standing on top of it and taking the bricks like a man.
Title: Re: The Wall [v1]
Post by: BdrLineAzn on March 18, 2014, 12:36:43 am
I attack again hoping that the Wall shall feel my bubblely weaponry.
Title: Re: The Wall [v1]
Post by: Coldcurse on March 18, 2014, 12:47:59 pm
Oh right. I forgot that Coldcurse decided I had a temper and killed a guy. That's awkward.
I... guess that happened...  :-\

This is an example of the Free-will Appreciation Potentialization Incentive. Aperture Science will not be responsible for any actions you, or your loved ones, performed during this state.
Curse you FwAPI!
Your loved ones?
Title: Re: The Wall [v1]
Post by: Oliver Colt on March 18, 2014, 04:21:21 pm
Oh right. I forgot that Coldcurse decided I had a temper and killed a guy. That's awkward.
I... guess that happened...  :-\

This is an example of the Free-will Appreciation Potentialization Incentive. Aperture Science will not be responsible for any actions you, or your loved ones, performed during this state.
Curse you FwAPI!
Your loved ones?
HEH
HEH
HEH

>:3
Title: Re: The Wall [v1]
Post by: Oliver Colt on March 19, 2014, 01:34:41 am
macmacnick:
You continue working on your advanced handheld sticky mine launcher and portable banshee rocket launcher. You take a moment to point out the sniper nest you made to BdrLine, but he doesn't seem to be paying any attention to anything anyone says, so you just go back to work. The advanced handheld sticky mine launcher is done, so you move on to making the portable banshee rocket launcher. (The advanced handheld sticky mine launcher is now in your stuff). The Wall can't attack you because you're inside the laboratory.

Ongoing action: Making the portable banshee rocket launcher.
Stuff: Robot (deployed), magical notebook, advanced handheld sticky mine launcher.
Damage dealt: 0
Damage taken: 0
HP: 60/100
Misc.: Armor.
Achievements: Love thy GM...

Cheesy Crackers:
You finally upgrade the Llaw with the help of your minions by using brick language, so the Llaw can spawn more minions every 10 turns or so. You leave the Llaw to avoid setting it on fire and the Wall takes this chance to throw a rock at you. You may be a magma-ish cubical minion, but those things still hurt you.

Stuff: Smart moving wall minions (x41), magma-ish cubical minions (x43.5).
Damage dealt: 0
Damage taken: 5
HP: 50/99
Misc.: Turned into a magma-ish cubical minion (for your whole life).

redria:
You get in the laboratory with the sword Coldcurse just gave you. You start by splitting it into two swords and then try upgrading them to photon blades. (The photon swords will be ready for use in turn 27). Coldcurse tells you to go fix the ship but you have better things to do, and now that you have landed you're not even part of his crew anymore! Unless you want to join again, that is. The Wall can't attack you because you're inside the laboratory.

Ongoing action: Upgrading large swords.
Stuff: Rotten apple, large swords (x2).
Damage dealt: 0
Damage taken: 0
HP: 62/100

Coldcurse:
You get into the hospital with Ariden to get the two of you healed (+14 HP, +13 HP for Ariden). You tell redria to go fix the balloon of your ship, but she goes into the laboratory to upgrade the sword you just gave her instead. Well, that's not so bad. The Wall can't attack you because you're inside the hospital.

Damage dealt:  0
Damage taken: 0
HP: 57/100

Gryphos Felldawning:
You ignore the pain that all those bricks have caused you and decide to take some more. You set Grond once again and hit the Wall with it. This time you hit it right in the middle of the barely visible red circle, and deal a whole lot of damage. The Wall throws more bricks at you to remind you that health is important.

Stuff: Grond.
Damage dealt: 7191
Damage taken: 7
HP: 21/100
Achievements: Reference letters.

BdrLineAzn:
You're getting ready to attack again when you see macmacnick gesturing at you. You stare at him for a few seconds, but you can't stop thinking about your awesome weapons, so you decide to ignore him and just shoot. Honestly, the bubble-atron-inator-thingy doesn't deal that much damage, but the Wall shakes a lot every time you use it. It's almost like it was scared. The Wall attacks you with a brick again, because you're not taking cover... again.

Stuff: Super real cool awesome beautiful peashooter, Bubble-atron-inator-thingy.
Damage dealt: 2826 (1242 from Peashooter, 1584 from Bubble gun).
Damage taken: 7
HP: 44/100
Achievements: ... -The Sign Painter.

Piemanlives:
You're finishing the installation of the AI core in the cannon when the letter arrives. "From: Bill Nye the Science Guy, Neil deGrasse Tyson, Gabe Newell, Mark Zuckerberg, Edward Snowden, NASA and Google...". They all agree that your high energy kinetic rail-cannons should be certified as a sentient being, and immediately certify it as one! Congratulations! The cannons will now fire automatically at the Wall. You go out and put the cannons back to work. The Wall throws a brick at you to celebrate.

Stuff: Tunnel machine (deployed).
Damage dealt: 0
Damage taken: 3
HP: 64/100

Other Damage:
3153 from Firing Range (1271 from catapult, 1016 from cannon, 866 from wrecking ball).
1000 from Robot (500 to max HP)
5814 from Bomb Factory (2591 from bomb factory, 3291 from bombs in the catapult, 1091 from bombs in the cannon, 3041 from bombs in the mine-launcher).
2283 from Impact-mine Mine-launcher.
858 from Tunnel Machine.
1092 from High Energy Kinetic Rail-cannons.
329 from Ivy.
704 from Mold.



The laboratory:
Speeds up the creation of new weapons and gadgets and other sci-fi goodies.
You can upgrade weapons here for extra damage.
Has a really sweet bathroom (+1 HP to anyone who uses it).

Status: Finished.

The fort numero uno:
Gives +15 defense to anyone staying inside of it.
Holds up to 3 people.

Status: Finished.

The catapult:
First siege unit of the game.
Effective attacking cities.
Can be used by many people in one turn (only one shot for each person).

Status: Finished.

The Llaw:
+1 Culture output for every Wall.
-5% Accuracy for everyone directly attacking the Wall.
Allows research to commence on upgrading the Wall's arsenal.
Deals damage to the Wall for every construction turn.
Can spawn minions to attack people.

Status: Finished.

The other Wall:
Defense bonus to anyone behind it.
Allows to use long range weapons without losing cover.
Holds up to 6 people.
Producing: +1 Culture.

Status: Finished.

High energy kinetic rail-cannons:
Can be used by many people in one turn.
Certified as a sentient being by several science authorities.
Has an AI core.
Attacks the Wall automatically every turn.

Status: Finished.

Bomb factory:
Produces bombs that get thrown at the Wall automatically every turn.
Has expansions for other existing weapons.

Status: Finished.

The hospital:
Helps recover more HP each turn to anyone inside it.
Has a really good cafeteria (+1 HP to anyone who uses it).

Status: Finished.

The wrecking ball:
She came in like a wrecking ball.
She never hit so hard in love.
Can be used by many people in one turn.

Status: Finished.

The firing range:
Shoots every long range weapon placed inside of it.
Holds up to 5 weapons.

Status: Finished.
Inside: The catapult, the wrecking ball, the high energy kinetic rail-cannons.

Impact-mine mine-launcher:
Throws impact-mines at the Wall automatically.
Is a cake related thing.

Status: Finished.

Ice fortress:
Heals Jawjee, Coldcurse and the Husky Titans when they're inside.
Deals damage to anyone else inside it.
Has a workbench to make weapons.

Status: Finished.

The shelter:
Gives cover to everyone inside it.
Holds up to 5 people.
Is the closest building to the Wall.
Has a nice bar and buffet area (+ 2 HP to anyone who uses it).
Has a special sniper nest for BdrLine and his peashooter only.

Status: Finished.



The Wall:

HP: 797842/994700
Status: Having fun and stuff.
Producing: +1 Culture
Perks: Incendiary Pebbles II

(http://i.imgur.com/k8cjXLh.jpg)

Turn 25 is now and we're at the 700000s w00t! xD This is gonna go on for a good while :D
Title: Re: The Wall [v1]
Post by: Piemanlives on March 19, 2014, 03:00:10 am
Petting my Cannons like a proud father, I place the letters in my satchel and take a quick jaunt over to the hospital, sit down, and read some comics.
Title: Re: The Wall [v1]
Post by: Cheesy Crackers on March 19, 2014, 06:54:20 am
I go into the lab and start doing research (AKA using the internet) to find ways to get achievements... because achievements are cool. Also somehow all these achievements will make me too cool for Coldcurses barrier to keep me out of the hospital.
Title: Re: The Wall [v1]
Post by: macmacnick on March 19, 2014, 10:27:14 am
Satisfied with the mine launcher, Continuing working on the banshee.
Title: Re: The Wall [v1]
Post by: redria on March 19, 2014, 12:09:14 pm
Swords Swords Swords Swords Swords
Title: Re: The Wall [v1]
Post by: Gryphos on March 19, 2014, 02:56:44 pm
Who needs health? I'm going to use Grond again!
Title: Re: The Wall [v1]
Post by: Coldcurse on March 20, 2014, 03:37:30 am
Still healing up.
Title: Re: The Wall [v1]
Post by: Keon on March 20, 2014, 11:23:14 am
I'd like to build a super-high-power-kinetic-raingun-orbital-bombardiment-laser-death-ray and attach it to the firing range. I'd like to put in up to 7 turns of work to make this the best weapon it can be.
Title: Re: The Wall [v1]
Post by: Oliver Colt on March 20, 2014, 01:07:48 pm
I'd like to build a super-high-power-kinetic-raingun-orbital-bombardiment-laser-death-ray and attach it to the firing range. I'd like to put in up to 7 turns of work to make this the best weapon it can be.
I'll assume you go into the lab for this, otherwise it'd be 7 turns of bricks etc where you are right now xD
Title: Re: The Wall [v1]
Post by: Sammy B. T. on March 20, 2014, 04:53:37 pm
Sammy B. T. has entered the game.


I'd like to use the catapult but I would like to load water balloons to hurl at the wall.
Title: Re: The Wall [v1]
Post by: macmacnick on March 20, 2014, 06:09:43 pm
*Starts giggling maniacally when thinking of using his creations*
Title: Re: The Wall [v1]
Post by: Coldcurse on March 21, 2014, 02:53:08 am
*Claims that macmacnick is almost as insane as me*
Title: Re: The Wall [v1]
Post by: macmacnick on March 21, 2014, 03:03:01 am
Points out to Coldcurse that the giggling is because of pyromania, not insanity.
Title: Re: The Wall [v1]
Post by: Coldcurse on March 21, 2014, 03:05:31 am
Points out to Coldcurse that the giggling is because of pyromania, not insanity.
Objection!

Need more humanity.
-Dark Souls
Title: Re: The Wall [v1]
Post by: AbbyTheRat on March 26, 2014, 01:20:56 am
Abby stumbles upon the and for a brief moment, she leans against it needing a rest. For a moment she was unaware of what been happening around her while she was catch her breath. After while Abby discovered that there was Velcro stuck to the wall, ivy and moss growing wild. The wall gave off an energy, a happy one it feels but a weirdly evil presence, maybe. She wasn't sure.

Then she become aware of a few buildings and varies objects scattered around the ground. She walks over to find a discarded stick, also giving off an aura. Maybe it was magic? She moves around the varies objects firing toward what appears to be a lab and she enters it. She got to work to study the strange stick that she found, one that she was attracted to, lured to maybe.

She didn't like the tight uniform she had on, not for possibly dirty work she had to do so Abby grabbed the nearest clothes and went to the loo to change into this outfit. It was a interesting outfit.. outside was teal, in a long robe. Not exacty great for research work but it was super conformable, inside the robe and hood is lined in rainbow colours.

In her new clothes she got to work studying the wand. The first bit of research showed that this stick is a wand that was formally owned by -Narcotic and that with some more studies she could become a wizard, of amazing powers and she studies hard to become one, The best teal wizard the wall has ever seen. That's what Abby thought, she is wearing teal after all, maybe she could look into turning her robe inside out and be the rainbow wizard. That sounds cooler and more powerful then a teal wizard to her.. She also studies to see if a rainbow wizard would be more powerful then a teal wizard as well.

tl;dr: Abby joined the battle, found -Narcotic's wand, studying to be a wizard with a teal robe in the lab and exploring options to be even more powerful then a teal wizard with a rainbow robe.
Title: Re: The Wall [v1]
Post by: BdrLineAzn on March 26, 2014, 01:37:39 am
Go to the cafeteria in the hospital and eat up.
Title: Re: The Wall [v1]
Post by: Oliver Colt on March 26, 2014, 02:37:56 am
END OF TURN 25

Piemanlives:
You stay with your cannons for a while, feeling very happy and proud of them. You take the letters you received from the science people and put them in a satchel that you have been carrying this whole time, it seems. Then you head to the hospital to read comics and stuff (+14 HP). The Wall can't attack you because you're inside the hospital.

Ongoing action: Healing at the hospital.
Stuff: Tunnel machine (deployed).
Damage dealt: 0
Damage taken: 0
HP: 78/100

Cheesy Crackers:
You go inside the laboratory and use the internet to try to hack into the GM's computer and steal all his plain text documents about the Wall. You end up watching a Let's Play on YouTube instead. You try to focus again. First you go to the GoIO forums to try and get his IP, then start scrolling down the Pit... Then you set up a fake Dropbox kinda thing and send the GM an email saying he can store stuff there by just sending documents as attachments to your email, etc. It takes a long time to do all this because if you don't take breaks the computer overheats, since you're a magma-ish cubical minion. (You'll have to wait until the next end of turn to know if the GM falls for it). The Wall can't attack you because you're inside the laboratory.

Stuff: Smart moving wall minions (x41), magma-ish cubical minions (x43.5).
Damage dealt: 0
Damage taken: 0
HP: 50/99
Misc.: Turned into a magma-ish cubical minion (for your whole life).

macmacnick:
You continue working on your portable banshee rocket launcher, thinking maybe it would've been faster to just use the notebook you have. It is looking good, though, and you can tell it will deal a lot of damage. You start giggling manically at this thought, and then hear Coldcurse say that you're almost as insane as he is, but you prove him wrong saying it's just pyromania. The Wall can't attack you because you're inside the laboratory.

Ongoing action: Making the portable banshee rocket launcher.
Stuff: Robot (deployed), magical notebook, advanced handheld sticky mine launcher.
Damage dealt: 0
Damage taken: 0
HP: 60/100
Misc.: Armor.
Achievements: Love thy GM...

redria:
You keep using the cool tools in the laboratory to upgrade the blades of your new swords. The photon blades will make the swords a lot better than the old one that Coldcurse has! The Wall can't attack you because you're inside the laboratory.

Ongoing action: Upgrading large swords.
Stuff: Rotten apple, large swords (x2).
Damage dealt: 0
Damage taken: 0
HP: 62/100

Gryphos Felldawning:
You use Grond once again to deal damage to the Wall, but being... well, almost dead, makes it hard to focus. You still manage to get a good attack, because it's Grond after all. The Wall throws another rock at you but luckily it doesn't hurt you much... relatively speaking.

Stuff: Grond.
Damage dealt: 5977
Damage taken: 3
HP: 18/100
Misc.: Low health.
Achievements: Reference letters.

Coldcurse:
You and Ariden stay inside the hospital to heal more, enjoying how calm it is without Cheesy (+14 HP, Ariden's HP maxes out to 100). Then you hear macmac giggling manically and you say he is almost as insane as you are, but he denies this, saying it's just his pyromania. The Wall can't attack you because you're inside the hospital.

Ongoing action: Healing at the hospital.
Damage dealt:  0
Damage taken: 0
HP: 71/100
Misc.: With Ariden.

Keon:
You go inside the laboratory to start making a super-high-power-kinetic-raingun-orbital-bombardiment-laser-death-ray. It should be the most powerful gun in the game... once it's done, that is. (The super-high-power-kinetic-raingun-orbital-bombardiment-laser-death-ray will be ready for use in turn 32). The Wall can't attack you because you're inside the laboratory.

Ongoing action: Making the super-high-power-kinetic-raingun-orbital-bombardiment-laser-death-ray.
Stuff: KillStealer (deployed).
Damage dealt: 0
Damage taken: 0
HP: 42/100

Sammy B. T.:
You walk around the catapult and get an idea. You get some water balloons that were just sitting around the whole time and throw them at the Wall. The water causes the Wall to lose a little defense against the upcoming attacks. The Wall throws a brick at you as a warm welcome.

Damage dealt: 298
Damage taken: 6
HP: 94/100

AbbyTheRat:
You find a stick near the Wall and decide to investigate it in the laboratory, as it seems to be different somehow. Taking a closer look, you realize it's -Narcotic's old wand! Besides from doing what a normal magic wand would do, this one has a BillGates integrated, making it able to create windows on the Wall. You decide to change your clothes for some teal robes, and consider wearing rainbow robes to be an even better wizard, but something tells you that the color teal the GM keeps talking about wasn't chosen at random. The Wall can't give you a welcome brick because you're inside the laboratory.

Damage dealt: 0
Damage taken: 0
HP: 100/100

BdrLineAzn:
You realize that using all these awesome weapons makes you hungry, so you go to the hospital's cafeteria to grab some lunch, or whatever meal you should be having at this hour (+12 HP from hospital, +1 HP from cafeteria). The Wall can't attack you because you're inside the hospital.

Ongoing action: Healing at the hospital.
Stuff: Super real cool awesome beautiful peashooter, Bubble-atron-inator-thingy.
Damage dealt: 0
Damage taken: 0
HP: 57/100
Achievements: ... -The Sign Painter.

Other Damage:
4562 from Firing Range (1386 from catapult, 1588 from cannon, 1588 from wrecking ball).
600 from Robot (300 to max HP)
10394 from Bomb Factory (2056 from bomb factory, 2831 from bombs in the catapult, 3141 from bombs in the cannon, 2366 from bombs in the mine-launcher).
2516 from Impact-mine Mine-launcher.
965 from Tunnel Machine.
974 from High Energy Kinetic Rail-cannons.
354 from Ivy.
633 from Mold.



The laboratory:
Speeds up the creation of new weapons and gadgets and other sci-fi goodies.
You can upgrade weapons here for extra damage.
Has a really sweet bathroom (+1 HP to anyone who uses it).

Status: Finished.

The fort numero uno:
Gives +15 defense to anyone staying inside of it.
Holds up to 3 people.

Status: Finished.

The catapult:
First siege unit of the game.
Effective attacking cities.
Can be used by many people in one turn (only one shot for each person).

Status: Finished.

The Llaw:
+1 Culture output for every Wall.
-5% Accuracy for everyone directly attacking the Wall.
Allows research to commence on upgrading the Wall's arsenal.
Deals damage to the Wall for every construction turn.
Can spawn minions to attack people.

Status: Finished.

The other Wall:
Defense bonus to anyone behind it.
Allows to use long range weapons without losing cover.
Holds up to 6 people.
Producing: +1 Culture.

Status: Finished.

High energy kinetic rail-cannons:
Can be used by many people in one turn.
Certified as a sentient being by several science authorities.
Has an AI core.
Attacks the Wall automatically every turn.

Status: Finished.

Bomb factory:
Produces bombs that get thrown at the Wall automatically every turn.
Has expansions for other existing weapons.

Status: Finished.

The hospital:
Helps recover more HP each turn to anyone inside it.
Has a really good cafeteria (+1 HP to anyone who uses it).

Status: Finished.

The wrecking ball:
She came in like a wrecking ball.
She never hit so hard in love.
Can be used by many people in one turn.

Status: Finished.

The firing range:
Shoots every long range weapon placed inside of it.
Holds up to 5 weapons.

Status: Finished.
Inside: The catapult, the wrecking ball, the high energy kinetic rail-cannons.

Impact-mine mine-launcher:
Throws impact-mines at the Wall automatically.
Is a cake related thing.

Status: Finished.

Ice fortress:
Heals Jawjee, Coldcurse and the Husky Titans when they're inside.
Deals damage to anyone else inside it.
Has a workbench to make weapons.

Status: Finished.

The shelter:
Gives cover to everyone inside it.
Holds up to 5 people.
Is the closest building to the Wall.
Has a nice bar and buffet area (+ 2 HP to anyone who uses it).
Has a special sniper nest for BdrLine and his peashooter only.

Status: Finished.



The Wall:

HP: 770569/994400
Status: Wet once more...
Producing: +1 Culture
Perks: Incendiary Pebbles II

(http://i.imgur.com/k8cjXLh.jpg)

YAY FOR NEW PEOPLE! :D Turn 26 is up and stuff, post away! ^-^
Title: Re: The Wall [v1]
Post by: redria on March 26, 2014, 10:40:08 am
spɹoʍS spɹoʍS spɹoʍS spɹoʍS spɹoʍS
Title: Re: The Wall [v1]
Post by: AbbyTheRat on March 26, 2014, 12:21:53 pm
She flops down into an armchair that has magically appeared and rubs her head.  So, a wand that cast BillGate? What? This would not do, so she set off to create a new wand and to protect her eyes from flying splinters. The lens is very yellow, it make her look like she has yellow eyes.

Then when she finally has made a new wand,  she finds a hat, it's a bit too cone like for her liking but it'll protect her from whatever may happen and attempt to cast magic missile at the darkness. Just to see if the wand can do it or that she need to do some more studying.
(OOC: I'm guessing this is going to bet two turns? Maybe?)
Title: Re: The Wall [v1]
Post by: Oliver Colt on March 26, 2014, 08:13:11 pm
She flops down into an armchair that has magically appeared and rubs her head.  So, a wand that cast BillGate? What? This would not do, so she set off to create a new wand and to protect her eyes from flying splinters. The lens is very yellow, it make her look like she has yellow eyes.

Then when she finally has made a new wand,  she finds a hat, it's a bit too cone like for her liking but it'll protect her from whatever may happen and attempt to cast magic missile at the darkness. Just to see if the wand can do it or that she need to do some more studying.
(OOC: I'm guessing this is going to bet two turns? Maybe?)

Nono, just 1 because it's not really an attack to the Wall
Title: Re: The Wall [v1]
Post by: Cheesy Crackers on March 27, 2014, 12:31:26 am
While i'm trying to (not)scam/hack the GM I get some wall minions to go on the GoIO forums and reply to "The Wall" thread and send spammy PMs to the GM about how amazing Dropbox is and to distract him from what i'm trying to do.
Maybe because the wall minions are smart then the spammy messages aren't spammy because they're well written :O
Title: Re: The Wall [v1]
Post by: BdrLineAzn on March 27, 2014, 12:53:16 am
In the cafeteria, I go and eat Bacon as it is the one and true food that can enlighten and save me. Plus it's Bacon and is so darn good.
Title: Re: The Wall [v1]
Post by: Gryphos on March 27, 2014, 05:30:38 pm
I think I can take one more hit, so I'm going to, guess what, use Grond again.
Title: Re: The Wall [v1]
Post by: macmacnick on March 27, 2014, 06:23:43 pm
Still working on the banshee, while thinking of how much Fun the wall will have when its done.
Title: Re: The Wall [v1]
Post by: Oliver Colt on April 01, 2014, 03:01:50 am
END OF TURN 26

redria:
You're having a lot of fun upgrading your large swords, but that is soon replaced by the fun of actually having them done and ready for use! (The photon blade large swords are now in your stuff). Even the GM is excited about this, because they look so cool. The Wall can't attack you because you're inside the laboratory.

Stuff: Rotten apple, photon blade large swords (x2).
Damage dealt: 0
Damage taken: 0
HP: 62/100

AbbyTheRat:
You realize that the Microsoft isn't very helpful for you in this situation, so you decide to throw it away and make a new wand from scratch, but not before protecting your eyes with some very yellow glasses that you find around somewhere. (The wand will be ready for use in turn 28). You find a hat in the shape of a cone and put it on your head to get more protection. The Wall can't attack you because you're inside the laboratory.

Ongoing action: Making a wand.
Damage dealt: 0
Damage taken: 0
HP: 100/100
Misc.: Wearing teal robes and hat.

Cheesy Crackers:
You tell your minions to spam the Pit and send PMs to the GM so he doesn't notice you hacking him. They do it with great grammar, being smart enough to even apply the basic concepts of social engineering that you didn't even know about!

Achievement unlocked: Breaking the Fire Wall.
After so many attempts at getting the GM fall for one of you traps, it's finally happened! He was completely outmatched by the great intelligence he gave your minions himself. This could very easily be the best day of your in-game life! You open the emails he sent you, and along with the piles of unfinished homework and *ahem* perfectly family-friendly material you find... nothing. At least you know how to get anything from the GM now. Even if he's hard to find AFK, he does spend the whole day at a glorified calculator. If only you would have gotten an achievement for this, at least. (You're no longer a magma-ish cubical minion, for some completely unknown reason) (The baby sign magic or whatever doesn't affect you now).

Stuff: Smart moving wall minions (x41), magma-ish cubical minions (x43.5).
Damage dealt: 0
Damage taken: 0
HP: 50/99
Misc.: Immune to baby sign effects.
Achievements: Breaking the Fire Wall.

BdrLineAzn:
You stick around the cafeteria to grab the one and true food that can enlighten you and save you, or something like that. Bacon is bacon is bacon is bacon anyway, so who needs reasons! (+12 HP from hospital, +1 HP from cafeteria). The Wall can't attack you because you're inside the hospital.

Ongoing action: Healing at the hospital.
Stuff: Super real cool awesome beautiful peashooter, Bubble-atron-inator-thingy.
Damage dealt: 0
Damage taken: 0
HP: 70/100
Achievements: ... -The Sign Painter.

Gryphos Felldawning:
Ignoring your really low health indicator, you attack the Wall using Grond once more. You can't tell for sure, but it almost looks like you didn't do as much damage as you could have if you were in better conditions. It also feels like the GM is trying to hint something at you, but everything hurts too much to care about such silly ideas. The Wall yawns and throws another rock at you.

Stuff: Grond.
Damage dealt: 5449
Damage taken: 6
HP: 12/100
Misc.: Low health.
Achievements: Reference letters.

macmacnick:
Your portable banshee rocket launcher is finally done! (The portable banshee rocket launcher is now in your stuff). You start thinking of how much fun the Wall will have with your two new weapons, perhaps in a sarcastic way or something, because you really doubt the Wall is into that... The Wall can't attack you because you're inside the laboratory.

Stuff: Robot (deployed), magical notebook, advanced handheld sticky mine launcher, portable banshee rocket launcher.
Damage dealt: 0
Damage taken: 0
HP: 60/100
Misc.: Armor.
Achievements: Love thy GM...

Piemanlives:
You continue reading comics at the hospital, so caught up in the stories that you don't even notice the time passing by so quickly and forget to post this turn (+12 HP). The Wall can't attack you because you're inside the hospital.

Ongoing action: Healing at the hospital.
Stuff: Tunnel machine (deployed).
Damage dealt: 0
Damage taken: 0
HP: 90/100

Coldcurse:
You are still healing inside the hospital with Ariden (+ 12 HP), but then you feel like something is wrong. It feels like Cheesy could go in any moment now! It can't be, though. You have the baby sign to block him off, right? The Wall can't attack you because you're inside the hospital.

Ongoing action: Healing at the hospital.
Damage dealt:  0
Damage taken: 0
HP: 83/100
Misc.: With Ariden.

Keon:
You're still working on your super-high-power-kinetic-raingun-orbital-bombardiment-laser-death-ray. It seems like a lot of work to put on one weapon, but it will probably be worth it. The Wall can't attack you because you're inside the laboratory.

Ongoing action: Making the super-high-power-kinetic-raingun-orbital-bombardiment-laser-death-ray.
Stuff: KillStealer (deployed).
Damage dealt: 0
Damage taken: 0
HP: 42/100

Other Damage:
3756 from Firing Range (897 from catapult, 1392 from cannon, 1467 from wrecking ball).
1800 from Robot (900 to max HP)
8868 from Bomb Factory (2442 from bomb factory, 1692 from bombs in the catapult, 2142 from bombs in the cannon, 2592 from bombs in the mine-launcher).
2591 from Impact-mine Mine-launcher.
3090 from Tunnel Machine.
1464 from High Energy Kinetic Rail-cannons.
336 from Ivy.
561 from Mold.



The laboratory:
Speeds up the creation of new weapons and gadgets and other sci-fi goodies.
You can upgrade weapons here for extra damage.
Has a really sweet bathroom (+1 HP to anyone who uses it).

Status: Finished.

The fort numero uno:
Gives +15 defense to anyone staying inside of it.
Holds up to 3 people.

Status: Finished.

The catapult:
First siege unit of the game.
Effective attacking cities.
Can be used by many people in one turn (only one shot for each person).

Status: Finished.

The Llaw:
+1 Culture output for every Wall.
-5% Accuracy for everyone directly attacking the Wall.
Allows research to commence on upgrading the Wall's arsenal.
Deals damage to the Wall for every construction turn.
Can spawn minions to attack people.

Status: Finished.

The other Wall:
Defense bonus to anyone behind it.
Allows to use long range weapons without losing cover.
Holds up to 6 people.
Producing: +1 Culture.

Status: Finished.

High energy kinetic rail-cannons:
Can be used by many people in one turn.
Certified as a sentient being by several science authorities.
Has an AI core.
Attacks the Wall automatically every turn.

Status: Finished.

Bomb factory:
Produces bombs that get thrown at the Wall automatically every turn.
Has expansions for other existing weapons.

Status: Finished.

The hospital:
Helps recover more HP each turn to anyone inside it.
Has a really good cafeteria (+1 HP to anyone who uses it).

Status: Finished.

The wrecking ball:
She came in like a wrecking ball.
She never hit so hard in love.
Can be used by many people in one turn.

Status: Finished.

The firing range:
Shoots every long range weapon placed inside of it.
Holds up to 5 weapons.

Status: Finished.
Inside: The catapult, the wrecking ball, the high energy kinetic rail-cannons.

Impact-mine mine-launcher:
Throws impact-mines at the Wall automatically.
Is a cake related thing.

Status: Finished.

Ice fortress:
Heals Jawjee, Coldcurse and the Husky Titans when they're inside.
Deals damage to anyone else inside it.
Has a workbench to make weapons.

Status: Finished.

The shelter:
Gives cover to everyone inside it.
Holds up to 5 people.
Is the closest building to the Wall.
Has a nice bar and buffet area (+ 2 HP to anyone who uses it).
Has a special sniper nest for BdrLine and his peashooter only.

Status: Finished.



The Wall:

HP: 742654/993500
Status: Dry again :D
Producing: +1 Culture
Perks: Incendiary Pebbles II

(http://i.imgur.com/k8cjXLh.jpg)

It is now turn 27 have funsssssssssssss :D :D :D !!!
Title: Re: The Wall [v1]
Post by: Piemanlives on April 01, 2014, 03:13:34 am
I check my watch and look outside, the wall seems to have dried off for whatever reason. Popping outside I walk over to my cannons and give them a pep talk about proper cannon etiquette, load them with a Galleon, and fire it at the wall.
Title: Re: The Wall [v1]
Post by: Oliver Colt on April 01, 2014, 03:36:13 am
I check my watch and look outside, the wall seems to have dried off for whatever reason. Popping outside I walk over to my cannons and give them a pep talk about proper cannon etiquette, load them with a Galleon, and fire it at the wall.

It was just a water balloon, it wouldn't be wet for too long P:

Also I have a terrible memory, so the only reason I remember something like that is that I write it down :D I was looking at the after-end-of-turn mess and thought it would be okay to show you guys

(http://i.imgur.com/O10gAzk.png) (http://i.imgur.com/O10gAzk.png)

The 2 tabs are because I need one to read what you were doing the turn before and another to read what you're doing now :P

(http://i.imgur.com/18hzGDn.png) (http://i.imgur.com/18hzGDn.png)

This is what my inbox usually looks like... I love my job xD

Also I don't usually use IE, but when I do it's because Firefox has a new CEO and I'm mad at Google for several reasons and I'm not hipster enough to download anything else ;)

Fin.

Happy April Fools everyone! :D I kinda feel like I should have saved that for a prank or something... darn P:
Title: Re: The Wall [v1]
Post by: Piemanlives on April 01, 2014, 03:45:15 am
April fools day?! Oh joy!

Anyways...
Title: Re: The Wall [v1]
Post by: Cheesy Crackers on April 01, 2014, 08:41:11 am
Woot! the achievements work... and I got a bonus with all this "family friendly" content :P.

I begin construction (I guess in the Llaw) on a Titandozer to defend the wall. (Titandozer> http://steamcommunity.com/games/218620/announcements/detail/1729687716672741080)
Quote
Introducing the Titandozer
The Titandozer will be your biggest challenge yet, literally. Standing taller than most buildings in Washington D.C., the Titandozer is armed with a titan armor and heavy machinery.

Yays!
Title: Re: The Wall [v1]
Post by: Sammy B. T. on April 01, 2014, 10:20:13 am
Apparently that first brick stunned me so hard I forgot to move last week.

I would like to begin the construction of basically an industrial strength pressure washer to both keep the wall drenched as well as undermine the structural integrity of the brick and mortar through a constant high pressure water stream. This will be done in as many turns as the GM thinks is adequate and I worship his wisdom in this affair.
Title: Re: The Wall [v1]
Post by: macmacnick on April 01, 2014, 10:21:33 am
Uses an Old family Scroll to Destroy the Llaw and turn cheesy back into a magma-ish cubical wall-minion.
(also, that inbox is courtesy of me, and i found out the character limit :3. it is 20k characters.)
Title: Re: The Wall [v1]
Post by: Oliver Colt on April 01, 2014, 01:21:27 pm
Uses an Old family Scroll to Destroy the Llaw and turn cheesy back into a magma-ish cubical wall-minion.
(also, that inbox is courtesy of me, and i found out the character limit :3. it is 20k characters.)

Well you can attack the Llaw, but even if it doesn't attack people it will take a while to completely destroy it.

And yes, you sure know how to negotiate when the ends of turn are posted xD
Title: Re: The Wall [v1]
Post by: Gryphos on April 01, 2014, 01:24:36 pm
I accept my defeat and trundle along to the hospital to heal.
Title: Re: The Wall [v1]
Post by: macmacnick on April 01, 2014, 09:29:51 pm
Sets up a summoning circle for use of the scroll in front of the Llaw, then uses the scroll while standing in the center, which will turn cheesy into a magma-ish cubical wall minion and destroy the Llaw. (the Llaw's demise will probably take 2-3 turns, and can be accelerated by others helping...)
Title: Re: The Wall [v1]
Post by: AbbyTheRat on April 02, 2014, 12:47:38 am
Abby crafts the wand with care and attention. First hunting online for a good shopping website for wands, then gathering funds from the lab to buy it with next turn(OOC: Next turn it's done anyway, right?) priority shipping. She takes good care to get one that looks like a real wand, she also order a black cat just because they were on a super good deal.

She can't wait to test the wand, in the meantime waiting for the shipping to arrive she brushes up her spell casting and reads the spells she can cast from the list that appeared beside her after she sat down at a table.
Title: Re: The Wall [v1]
Post by: redria on April 02, 2014, 08:17:57 am
I grab my swords by the handles, one in each hand, and run outside and straight at the wall. As soon as I get close I swing one sword with regular power, to build accuracy for later strikes. I follow up with a slash from each sword, heavy hits to deal massive damage. For my last attack I get one more slash in with each sword, slicing at the wall with the blizzard effect activated on my swords. The ultra low energy photons deal less damage in this mode, but they freeze the wall, preventing (or reducing the damage if you insist) it from throwing a brick at me this turn.

(The attacks in PSO run on a 3 attack limit, with your weapon type determining how your weapon attacks over the course of your 3 attacks. The twin swords operate like this (http://www.youtube.com/watch?v=2CSVYLlBJd8), with a single slice followed by two double slices)
Title: Re: The Wall [v1]
Post by: Jawjee on April 06, 2014, 06:30:10 pm
*Jawjee comes out of his ice fortress and yawns loudly*
What time is it? How many centuries have I been asleep? Who fed my huskies? Do I still have my 5 tails?
Alright, it's time for a tango.
*Equips the Husky Titans with the SHARP SPIKY RESISTANT LIGHTWEIGHT DEMI-GOD ARMOURS*
I shall attack with all my might!
Title: Re: The Wall [v1]
Post by: AbbyTheRat on April 07, 2014, 09:43:33 am
Abby mutters to herself something about this turn taking forever to tick over
Title: Re: The Wall [v1]
Post by: TerminalRequiem on April 07, 2014, 12:28:18 pm
*New challenger TerminalRequiem has entered the battle!*

Surveying the field of destruction from above on his galleon, Terminal recognizes an epic battle being waged against a super OP looking wall.  Feeling the need to contribute, Terminal navigates his ship to a suitable distance where he can make a full broadside attack.

(Maybe this is necessary, maybe not, but for the sake of detail the ship has a mercury gun, a manticore, and heavy flak on the left side, and a heavy carronade and another manticore on the right. I am shooting with the left side.)
Title: Re: The Wall [v1]
Post by: BdrLineAzn on April 07, 2014, 11:40:51 pm
After a nice rest and relaxation in the Hospital, I come out and face the Wall again. Takeing aim at the old red target, I fire both of my weapons in fury.
Title: Re: The Wall [v1]
Post by: Oliver Colt on April 09, 2014, 01:56:26 am
END OF TURN 27

Piemanlives:
You look at your watch to check the time and realize that the Wall has dried off and you haven't been with your cannons for a while. You walk over to your beloved cannons and talk to them about how to be proper gentlemachines, etc. Then you go get a Galleon, load it in the cannon and fire it at the Wall. The Wall throws some of the parts of the broken Galleon back at you.

Stuff: Tunnel machine (deployed).
Damage dealt: 1959
Damage taken: 6
HP: 84/100

Cheesy Crackers:
You save all the family friendly content in your computer and decide to head to the Llaw and start making a Titandozer, as seen in a totally legit post in the Payday 2 Steam group announcements. (The Titandozer will be ready for use in turn 30). The Wall can't attack you because you're behind the Llaw.

Ongoing action: Making the Titandozer.
Stuff: Smart moving wall minions (x41), magma-ish cubical minions (x43.5).
Damage dealt: 0
Damage taken: 0
HP: 50/99
Misc.: Immune to baby sign effects.
Achievements: Breaking the Fire Wall.

Sammy B. T.:
Recovering from the headache that the Wall gave you with that brick, you decide to gather some materials to make a huge pressure washer to use on the Wall and make it weaker. (The pressure washer will be ready for use in turn 29). The Wall attacks you for not working in a safer place.

Ongoing action: Making the pressure washer.
Damage dealt: 0
Damage taken: 8
HP: 86/100

Gryphos Felldawning:
You start walking towards the hospital to get some of your health back, but you stumble on something and fall down. You start feeling sleepy and decide that the ground is a good place to take a nap. (You have fainted for this end of turn, but you can post another action now). You barely feel it when the Wall throws a rock at you.

Stuff: Grond.
Damage dealt: 0
Damage taken: 3
HP: 9/100
Misc.: Low health.
Achievements: Reference letters.

macmacnick:
You grab a scroll and set up a summoning circle in front of the Llaw to destroy it. (The summoning circle is now ready and you will start dealing damage next turn). After doing this, you'll make sure Cheesy goes back to his magma-ish cubical minion form. The Wall attacks you for trying to destroy a fellow structure.

Ongoing action: Attacking the Llaw.
Stuff: Robot (deployed), magical notebook, advanced handheld sticky mine launcher, portable banshee rocket launcher.
Damage dealt: 0
Damage taken: 0
HP: 60/100
Misc.: Armor.
Achievements: Love thy GM...

AbbyTheRat:
You finally have a very good wand, and also a black cat because they were on a super good deal. (The wand and the black cat are now in your stuff). You test the wand in the laboratory and try to get used to it, which should make casting spells a lot easier for you. You read some spells from a list that apparently popped up out of nowhere: Buff, Set fire,
Extinguish fire, Tar, Lochnagar, Nerf***. It doesn't look very official as it is just a piece of paper, so you're sure you could try a few more. It feels like this day has taken forever, but something tells you it's probably the usual. The Wall can't attack you because you're inside the laboratory.

Stuff: Wand, black cat.
Damage dealt: 0
Damage taken: 0
HP: 100/100
Misc.: Wearing teal robes and hat.

redria:
You leave the laboratory and start running towards the Wall with one sword in each hand. Once you reach the Wall, you attack it with both your swords, and finish it up by using the blizzard effect to prevent the Wall from attacking you. The Wall can't attack you because it's frozen.

Stuff: Rotten apple, photon blade large swords (x2).
Damage dealt: 2248 (1259, 989 from swords)
Damage taken: 0
HP: 62/100

Jawjee:
You wake up from a long nap and walk out of your ice shelter. 11 pm GM time, quite a few, Lockheart did and he almost lost an arm while he was at it, and yes you do. You put on some sharp spiky resistant lightweight demi-god armour on your Husky Titans and attack the Wall. We're not sure if the armour has spikes and is resistant in general or if it is just resistant to spikes. We also don't know how lightweight "lightweight" can be, all things considered, and as for demi-gods, the GM is very skeptic, but you still deal a good amount of damage. The Wall throws a brick at you as a welcome back.

Peeps: Armoured Husky Titans (100 HP).
Stuff: Ice crystal sword.
Damage dealt: 1298
Damage taken: 2
HP: 98/100

TerminalRequiem:
You see there's a huge battle and decide to join it and help the brave soldiers who are fighting a huge Wall. You get closer with your Galleon and fire the left side guns at the Wall, getting three really good shots. The Wall welcomes you in a similar way with one of its bricks, which hits you in the head for extra politeness.

Damage dealt: 2910 (1130 from Mercury Gun, 650 from Manticore, 1130 from Heavy Flak)
Damage taken: 9
HP: 91/100

BdrLineAzn:
Even though there's no such thing as too much bacon, you decide it's time to leave the hospital and its awesome cafeteria to attack the Wall once more. You take out your super real cool awesome beautiful peashooter in one hand, and the bubble-atron-inator-thingy in the other, and shoot at the big red circle. The Wall throws a rock at you to remind you that you should probably take cover.

Ongoing action: Healing at the hospital.
Stuff: Super real cool awesome beautiful peashooter, Bubble-atron-inator-thingy.
Damage dealt: 3806 (1169 from Peashooter, 2637 from Bubble-atron-inator-thingy)
Damage taken: 6
HP: 64/100
Achievements: ... -The Sign Painter.

Coldcurse:
You're still in the hospital (+ 14 HP), and Ariden is probably very bored by now. The Wall can't attack you because you're inside the hospital.

Ongoing action: Healing at the hospital.
Damage dealt:  0
Damage taken: 0
HP: 97/100
Misc.: With Ariden.

Keon:
You continue working on your super-high-power-kinetic-raingun-orbital-bombardiment-laser-death-ray. The Wall can't attack you because you're inside the laboratory.

Ongoing action: Making the super-high-power-kinetic-raingun-orbital-bombardiment-laser-death-ray.
Stuff: KillStealer (deployed).
Damage dealt: 0
Damage taken: 0
HP: 42/100

Other Damage:
7176 from Firing Range (2832 from catapult, 2172 from cannon, 2172 from wrecking ball).
1000 from Robot (500 to max HP)
18652 from Bomb Factory (4588 from bomb factory, 5488 from bombs in the catapult, 5488 from bombs in the cannon, 3088 from bombs in the mine-launcher).
3390 from Impact-mine Mine-launcher.
1166 from Tunnel Machine.
3087 from High Energy Kinetic Rail-cannons.
729 from Ivy.
1929 from Mold.



The laboratory:
Speeds up the creation of new weapons and gadgets and other sci-fi goodies.
You can upgrade weapons here for extra damage.
Has a really sweet bathroom (+1 HP to anyone who uses it).

Status: Finished.

The fort numero uno:
Gives +15 defense to anyone staying inside of it.
Holds up to 3 people.

Status: Finished.

The catapult:
First siege unit of the game.
Effective attacking cities.
Can be used by many people in one turn (only one shot for each person).

Status: Finished.

The Llaw:
+1 Culture output for every Wall.
-5% Accuracy for everyone directly attacking the Wall.
Allows research to commence on upgrading the Wall's arsenal.
Deals damage to the Wall for every construction turn.
Can spawn minions to attack people.

Status: Finished.

The other Wall:
Defense bonus to anyone behind it.
Allows to use long range weapons without losing cover.
Holds up to 6 people.
Producing: +1 Culture.

Status: Finished.

High energy kinetic rail-cannons:
Can be used by many people in one turn.
Certified as a sentient being by several science authorities.
Has an AI core.
Attacks the Wall automatically every turn.

Status: Finished.

Bomb factory:
Produces bombs that get thrown at the Wall automatically every turn.
Has expansions for other existing weapons.

Status: Finished.

The hospital:
Helps recover more HP each turn to anyone inside it.
Has a really good cafeteria (+1 HP to anyone who uses it).

Status: Finished.

The wrecking ball:
She came in like a wrecking ball.
She never hit so hard in love.
Can be used by many people in one turn.

Status: Finished.

The firing range:
Shoots every long range weapon placed inside of it.
Holds up to 5 weapons.

Status: Finished.
Inside: The catapult, the wrecking ball, the high energy kinetic rail-cannons.

Impact-mine mine-launcher:
Throws impact-mines at the Wall automatically.
Is a cake related thing.

Status: Finished.

Ice fortress:
Heals Jawjee, Coldcurse and the Husky Titans when they're inside.
Deals damage to anyone else inside it.
Has a workbench to make weapons.

Status: Finished.

The shelter:
Gives cover to everyone inside it.
Holds up to 5 people.
Is the closest building to the Wall.
Has a nice bar and buffet area (+ 2 HP to anyone who uses it).
Has a special sniper nest for BdrLine and his peashooter only.

Status: Finished.



The Wall:

HP: 693304/993000
Status: Sleepy tbh...
Producing: +1 Culture
Perks: Incendiary Pebbles II

(http://i.imgur.com/k8cjXLh.jpg)

I can't even read properly right now so please forgive any spelling errors etc P: And yes I did give a tiny buff to old weapons and explosives bc they're the vets and they deserve it ^-^ And see Gryphos this is what happens when you try to play with the system >:3 Now on to turn 28 XD
Title: Re: The Wall [v1]
Post by: Piemanlives on April 09, 2014, 02:13:29 am
I look at the wounded Gryphos and carry him into the hospital.
Title: Re: The Wall [v1]
Post by: AbbyTheRat on April 09, 2014, 12:29:05 pm
Finally! It felt like she was testing the wand out for long time and when she felt comfortable with the wand she walked out dodging any bricks as she does so and cast Nerf Wall. Any spell on this list, right?

At least she's not arguing with the GM like one of her fellow player.
Title: Re: The Wall [v1]
Post by: TerminalRequiem on April 09, 2014, 01:10:50 pm
Terminal decides to capitalize on the frozen wall effect with some good old-fashioned science. He orders his crew to continue the attack from the ship's current position, then uses a rope to slide down to ground level and heads to the laboratory.  There he begins work on a large freeze ray, which he intends to use to freeze the wall for its ultimate demise! (Muahahaha!)
Title: Re: The Wall [v1]
Post by: Gryphos on April 09, 2014, 02:04:28 pm
While being carried to the hospital by Pieman, I take off my shoe and throw it at the wall.
Title: Re: The Wall [v1]
Post by: redria on April 09, 2014, 04:08:53 pm
I look at the wall, slightly disappointed in the damage I did.
"That doesn't seem right..."
I head back to the lab and start doing some more research, trying to increase the damage dealt by my swords.
I want my swords to have layers, each dealing damage with some sort of effect, each one strengthening the others.
I would modify the edge of the blade to be hot as the sun and as sharp as... something really sharp: able to slice through anything easier than a hot knife through super-soft butter.
Trailing the edge of the sword would be a region of ultra low temperature photons, bonded together such that as the hot part of the sword slices through the wall, the low-temp area freezes the wall around it, allowing later sections of the blade to shatter the weakened wall.
Following the frozen photons would be a shedding section of the sword, projecting flechettes of solid photons out of the sword perpendicularly deep into the wall. The flechettes deal damage as they enter and can be detonated by resonating them at the proper frequency.
The 4th layer of the blades would be a resonating section, that resonates at the proper frequency to both damage the structural integrity of the wall and detonate the flechettes that are embedded deep in the wall. This causes massive explosions to surround any area cut by my swords.
Finally, on the trailing edge of the swords is a miniature rocket propulsion system, capable of being activated to make the swords cut faster and harder, with the possibility of a spinning attack which slices multiple times in one attack with each sword.

I suspect this will take a while to research. It better be worth it. >.>
As a side project, I research a way to more creatively make text walls out of the word wall.
Title: Re: The Wall [v1]
Post by: Cheesy Crackers on April 10, 2014, 05:51:13 am
Grr.... macmac....
I'll keep building the Titandozer and the first thing it's gonna do is squish macmac :D
In the meantime I'll get my wall minions to take the fire for the Llaw and get the magma minions to attack macmac/mess up the circle.

Also how exactly does the summoning circle work?
Title: Re: The Wall [v1]
Post by: macmacnick on April 10, 2014, 10:11:30 am
...The summoning circle obliterates the minions who come close. Oh, and as you don't really have hands, your titandozer research takes longer, due to lack of fine motor skills.
Uses summoning circle, and invites others to help destroy the llaw.
  <3
Title: Re: The Wall [v1]
Post by: Oliver Colt on April 10, 2014, 01:51:39 pm
Haha Cheesy is not a magma-ish cubical minion yet though, if everything goes fine then you will turn him back into one after the Llaw is destroyed. But it's true, the minions can't go near the summoning circle, so Cheesy I'd recommend ranged attacks xD
Title: Re: The Wall [v1]
Post by: BdrLineAzn on April 10, 2014, 05:08:29 pm
Ok, finally seeing the special spot in the Shelter, I go and use my peashooter from within.
Title: Re: The Wall [v1]
Post by: Cheesy Crackers on April 13, 2014, 10:00:35 am
Ok then how about the magma minions shoot magma (Because they're cool like that) instead of heading straight towards the summoning circle.

Also how does the summoning circle actually work? (Most importantly when does the Llaw get destroyed? :P)
Title: Re: The Wall [v1]
Post by: Oliver Colt on April 13, 2014, 01:49:05 pm
Ok then how about the magma minions shoot magma (Because they're cool like that) instead of heading straight towards the summoning circle.

Also how does the summoning circle actually work? (Most importantly when does the Llaw get destroyed? :P)

... fine they now shoot magma because I've pulled things out of nowhere for almost literally everyone else XD

and the summoning circle just helps boost the spell and doesn't let anyone else in and the Llaw will be destroyed kinda like the Wall but in much less attacks P: the rest is confidential LOL xD
Title: Re: The Wall [v1]
Post by: Mod Josie on April 13, 2014, 06:40:26 pm
*Jacob Fii joined the game*

errr.

*Jacob Fii left the game*
Title: Re: The Wall [v1]
Post by: Oliver Colt on April 13, 2014, 08:42:14 pm
*Jacob Fii joined the game*

OuO

errr.

*Jacob Fii left the game*

OnO
Title: Re: The Wall [v1]
Post by: redria on April 14, 2014, 06:46:09 am
Jacob still gets a ceremonial brick in the face, right?

(speaking of bricks, why isn't Brick Hardcastle here? O.o)
Title: Re: The Wall [v1]
Post by: Piemanlives on April 16, 2014, 01:57:48 am
I like to think because in comparison to the wall he'd become Brick Softcastle.
Title: Re: The Wall [v1]
Post by: redria on April 17, 2014, 08:19:40 am
As a side project, I research a way to more creatively make text walls out of the word wall.
As the wait drags on, my frustration with the 20,000 character limit grows. Formatting characters count against your total! How can you make creative "walls" of text when you can only use the word "wall" about 800 times instead of 4000-5000 times?
Title: Re: The Wall [v1]
Post by: macmacnick on April 17, 2014, 10:25:17 am
Simple, Redria — Take screenshots and paste them together as imgur pics.
I'll forward you some of the ways I do it to oliver.
Title: Re: The Wall [v1]
Post by: redria on April 17, 2014, 12:32:18 pm
Simple, Redria — Take screenshots and paste them together as imgur pics.
I'll forward you some of the ways I do it to oliver.
Hm. So much potential to be had. But then you could just keep screen-shoting to infinity and beyond. Maybe the character limit is a challenge instead?
Title: Re: The Wall [v1]
Post by: macmacnick on April 17, 2014, 12:33:37 pm
Heh, I just took one screenshot and linked the same Imgur pic several times.
Title: Re: The Wall [v1]
Post by: redria on April 17, 2014, 01:02:57 pm
Wait, this is the pit. Why are we keeping this to ourselves? Let's share our research with everyone.
Title: Re: The Wall [v1]
Post by: redria on April 17, 2014, 01:03:46 pm

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wallwallwallwallwallwallwall    wallwallwallwallwallwallwallwallwallwallwallwallwallwallwallwallwallwallwallwallwallwallwallwall
wallwallwallwallwallwallwall    wallwallwallwallwallwallwallwallwallwallwallwallwallwallwallwallwallwallwallwallwallwallwallwall
wallwallwallwallwallwallwall    wallwallwallwallwallwallwallwallwallwallwallwallwallwallwallwallwallwallwallwallwallwallwallwall
wallwallwallwallwallwallwall    wallwallwallwallwallwallwallwallwallwallwallwallwallwallwallwallwallwallwallwallwallwallwallwall
wallwallwallwallwallwallwall    wallwallwallwallwallwallwallwallwallwallwallwallwallwallwallwallwallwallwallwallwallwallwallwall
wallwallwallwallwallwallwall    wallwallwallwallwallwallwallwallwallwallwallwallwallwallwallwallwallwallwallwallwallwallwallwall
wallwallwallwallwallwallwall    wallwallwallwallwallwallwallwallwallwallwallwallwallwallwallwallwallwallwallwallwallwallwallwall
wallwallwallwallwallwallwall    wallwallwallwallwallwallwallwallwallwallwallwallwallwallwallwallwallwallwallwallwallwallwallwall
wallwallwallwallwallwallwall    wallwallwallwallwallwallwallwallwallwallwallwallwallwallwallwallwallwallwallwallwallwallwallwall
wallwallwallwallwallwallwall    wallwallwallwallwallwallwallwallwallwallwallwallwallwallwallwallwallwallwallwallwallwallwallwall
wallwallwallwallwallwallwall    wallwallwallwallwallwallwallwallwallwallwallwallwallwallwallwallwallwallwallwallwallwallwallwall
wallwallwallwallwallwallwall    wallwallwallwallwallwallwallwallwallwallwallwallwallwallwallwallwallwallwallwallwallwallwallwall
wallwallwallwallwallwallwall    wallwallwallwallwallwallwallwallwallwallwallwallwallwallwallwallwallwallwallwallwallwallwallwall
wallwallwallwallwallwallwall    wallwallwallwallwallwallwallwallwallwallwallwallwallwallwallwallwallwallwallwallwallwallwallwall
wallwallwallwallwallwallwall    wallwallwallwallwallwallwallwallwallwallwallwallwallwallwallwallwallwallwallwallwallwallwallwall
wallwallwallwallwallwallwall    wallwallwallwallwallwallwallwallwallwallwallwallwallwallwallwallwallwallwallwallwallwallwallwall
wallwallwallwallwallwallwall    wallwallwallwallwallwallwallwallwallwallwallwallwallwallwallwallwallwallwallwallwallwallwallwall
wallwallwallwallwallwallwall    wallwallwallwallwallwallwallwallwallwallwallwallwallwallwallwallwallwallwallwallwallwallwallwall
wallwallwallwallwallwallwall    wallwallwallwallwallwallwallwallwallwallwallwallwallwallwallwallwallwallwallwallwallwallwallwall
wallwallwallwallwallwallwall    wallwallwallwallwallwallwallwallwallwallwallwallwallwallwallwallwallwallwallwallwallwallwallwall
wallwallwallwallwallwallwall    wallwallwallwallwallwallwallwallwallwallwallwallwallwallwallwallwallwallwallwallwallwallwallwall
wallwallwallwallwallwallwall    wallwallwallwallwallwallwallwallwallwallwallwallwallwallwallwallwallwallwallwallwallwallwallwall
wallwallwallwallwallwallwall                                                                        wallwallwallwallwallwallwall
wallwallwallwallwallwallwallwallwallwallwallwallwallwallwallwallwallwallwallwallwallwallwallwallwallwallwallwallwallwallwallwall
Title: Re: The Wall [v1]
Post by: redria on April 17, 2014, 01:48:46 pm
If that doesn't work for you, just zoom out. Somewhere in the neighborhood of 4500 (+1) walls.
Title: Re: The Wall [v1]
Post by: Oliver Colt on April 19, 2014, 03:11:38 am
:P As much as I love all the research you've done I can't post until maybe next Thursday because I'm still finishing all the final projects ever for uni P: Feel free to continue researching tho XD
Title: Re: The Wall [v1]
Post by: AbbyTheRat on April 21, 2014, 03:39:37 pm
:P As much as I love all the research you've done I can't post until maybe next Thursday because I'm still finishing all the final projects ever for uni P: Feel free to continue researching tho XD

Abby feels like she's running in slow motion to cast her spell. As if she's in water instead of air. She signs woefully at the GM, being busy with important stuff.
Title: Re: The Wall [v1]
Post by: Oliver Colt on April 27, 2014, 02:47:46 am
END OF TURN 28

Piemanlives:
You see Gryphos is hurt and needs help, so you decide to carry him to the hospital. Once you're there you heal a little bit as well (+13 HP). The Wall can't attack you because you're inside the hospital.

Stuff: Tunnel machine (deployed).
Damage dealt: 0
Damage taken: 0
HP: 97/100

AbbyTheRat:
This turn seems to be going in slow motion, but you have finally arrived at the Wall and you are ready to cast a spell. You grab the list and read the spell that says "Nerf***"...

Achievement unlocked: Social engineer at Muse Games.
One minute passes and nothing happens, you're just standing there pointing the wand at the Wall with a very confused look on your face. The wand seems to be processing something, though. Maybe you don't have permission to cast the "Nerf" spell? Your name is not in the list of people who can cast it, but you have teal robes... Perhaps you're just too new and they haven't changed the color of your name yet. The GM doesn't know if it's the black cat giving bad luck to the Wall or just the universe trying to be funny, but you rolled a 1. The 1 the GM said would mean success in a d20. Of all the numbers you could have gotten, you got the 1. Either way, the wand finally decides it can't hurt to let you perform this action. We bow to you, mighty wizard Abby. Unfortunately, because of this breach the security policies at Muse have been changed so the wand can't cast the "Nerf" spell anymore, among other things.

Stuff: Wand, black cat.
Damage dealt: 346652 (Yeah, that's 50% of the Wall's HP)
Damage taken: 0
HP: 100/100
Misc.: Wearing teal robes and hat.
Achievements: Social engineer at Muse Games.

TerminalRequiem:
You set your AI crew to attack the Wall while you go to the laboratory. Once you're there, you start making a large freeze ray that will freeze the Wall and help kill it in a very sciency way. (The freeze ray will be ready for use in turn 31). The Wall can't attack you because you're inside the laboratory.

Ongoing action: Making the large freeze ray.
Damage dealt: 3000 (840 from Mercury Gun, 1200 from Manticore, 960 from Heavy Flak)
Damage taken: 0
HP: 91/100

Gryphos Felldawning:
As Pieman takes you to the hospital, you decide that this is all the Wall's fault and not your own, so you take off one of your shoes and throw it at the Wall. Once you arrive at the hospital you start healing (+13 HP). The Wall can't attack you because you're inside the hospital.

Ongoing action: Healing at the hospital.
Stuff: Grond.
Damage dealt: 84
Damage taken: 0
HP: 22/100
Misc.: Low health.
Achievements: Reference letters.

redria:
Unhappy with the damage dealt by your swords, you head back to the laboratory and... well you do all those things you said. (The research and upgrades will be done in turn 30). The research on walls of text is also very interesting and the GM gives you a pat on the back for it. The Wall can't attack you because you're inside the laboratory.

Ongoing action: Upgrading the swords again.
Stuff: Rotten apple, photon blade large swords (x2).
Damage dealt: 0
Damage taken: 0
HP: 62/100

BdrLineAzn:
You finally decide to take cover at the spot specially made for you, and shoot at the Wall with your peashooter and bubble-atron-inator-thingy. The Wall can't attack you this time because you're in the sniper's nest.

Ongoing action: Healing at the hospital.
Stuff: Super real cool awesome beautiful peashooter, Bubble-atron-inator-thingy.
Damage dealt: 2976 (942 from Peashooter, 2034 from Bubble-atron-inator-thingy)
Damage taken: 0
HP: 64/100
Misc.: In the sniper's nest.
Achievements: ... -The Sign Painter.

macmacnick:
It's time to attack the Llaw with the magic from the scroll and the summoning circle. The Llaw is not as resistant as the Wall but it will still take some time to bring it down. You tell the others to help with it but they seem to be more focused on the Wall at the moment. The Wall attacks you with a rock again.

Ongoing action: Attacking the Llaw.
Stuff: Robot (deployed), magical notebook, advanced handheld sticky mine launcher, portable banshee rocket launcher.
Damage dealt: 0 (1500 to the Llaw)
Damage taken: 6 (1 from Wall, 5 from minions)
HP: 54/100
Misc.: Armor.
Achievements: Love thy GM...

Cheesy Crackers:
You continue building the Titandozer and tell your minions to attack macmac by shooting magma at him. You also tell them to take the fire for the Llaw, but since Cheesy is using magic it doesn't work. The Wall can't attack you because you're behind the Llaw.

Ongoing action: Making the Titandozer.
Stuff: Smart moving wall minions (x41), magma-ish cubical minions (x43.5).
Damage dealt: 0
Damage taken: 0
HP: 50/99
Misc.: Immune to baby sign effects.
Achievements: Breaking the Fire Wall.

Jacob Fii:
You join the game... then you leave the game. You still get a brick in the face for making the GM sad.

Damage dealt: 0
Damage taken: 10
HP: 90/100

Sammy B. T.:
The pressure washer you were making is finally ready for use. It will start throwing water at the Wall as soon as you deploy it and all that. (The pressure washer is now in your stuff). The Wall attacks you because you're right there and that's what it does to people who are just right there.

Stuff: Pressure washer.
Damage dealt: 0
Damage taken: 1
HP: 85/100

Coldcurse:
You must be very bored or something but you're still healing at the hospital (your HP maxes out to 100), with an even more bored Ariden. The Wall can't attack you because you're inside the hospital... still.

Ongoing action: Healing at the hospital.
Damage dealt:  0
Damage taken: 0
HP: 100/100
Misc.: With Ariden.

Keon:
Your super-high-power-kinetic-raingun-orbital-bombardiment-laser-death-ray will be ready in just a few more turns, so you continue adding things to it that will make it extra scary. The Wall can't attack you because you're inside the laboratory.

Ongoing action: Making the super-high-power-kinetic-raingun-orbital-bombardiment-laser-death-ray.
Stuff: KillStealer (deployed).
Damage dealt: 0
Damage taken: 0
HP: 42/100

Other Damage:
7680 from Firing Range (2400 from catapult, 2640 from cannon, 2640 from wrecking ball).
200 from Robot (100 to max HP)
18324 from Bomb Factory (4881 from bomb factory, 5181 from bombs in the catapult, 3381 from bombs in the cannon, 4881 from bombs in the mine-launcher).
4866 from Impact-mine Mine-launcher.
944 from Tunnel Machine.
2175 from High Energy Kinetic Rail-cannons.
810 from Ivy.
1401 from Mold.



The laboratory:
Speeds up the creation of new weapons and gadgets and other sci-fi goodies.
You can upgrade weapons here for extra damage.
Has a really sweet bathroom (+1 HP to anyone who uses it).

Status: Finished.

The fort numero uno:
Gives +15 defense to anyone staying inside of it.
Holds up to 3 people.

Status: Finished.

The catapult:
First siege unit of the game.
Effective attacking cities.
Can be used by many people in one turn (only one shot for each person).

Status: Finished.

The Llaw:
+1 Culture output for every Wall.
-5% Accuracy for everyone directly attacking the Wall.
Allows research to commence on upgrading the Wall's arsenal.
Deals damage to the Wall for every construction turn.
Can spawn minions to attack people.

Status: Finished.
HP: 3500/5000

The other Wall:
Defense bonus to anyone behind it.
Allows to use long range weapons without losing cover.
Holds up to 6 people.
Producing: +1 Culture.

Status: Finished.

High energy kinetic rail-cannons:
Can be used by many people in one turn.
Certified as a sentient being by several science authorities.
Has an AI core.
Attacks the Wall automatically every turn.

Status: Finished.

Bomb factory:
Produces bombs that get thrown at the Wall automatically every turn.
Has expansions for other existing weapons.

Status: Finished.

The hospital:
Helps recover more HP each turn to anyone inside it.
Has a really good cafeteria (+1 HP to anyone who uses it).

Status: Finished.

The wrecking ball:
She came in like a wrecking ball.
She never hit so hard in love.
Can be used by many people in one turn.

Status: Finished.

The firing range:
Shoots every long range weapon placed inside of it.
Holds up to 5 weapons.

Status: Finished.
Inside: The catapult, the wrecking ball, the high energy kinetic rail-cannons.

Impact-mine mine-launcher:
Throws impact-mines at the Wall automatically.
Is a cake related thing.

Status: Finished.

Ice fortress:
Heals Jawjee, Coldcurse and the Husky Titans when they're inside.
Deals damage to anyone else inside it.
Has a workbench to make weapons.

Status: Finished.

The shelter:
Gives cover to everyone inside it.
Holds up to 5 people.
Is the closest building to the Wall.
Has a nice bar and buffet area (+ 2 HP to anyone who uses it).
Has a special sniper nest for BdrLine and his peashooter only.

Status: Finished.
Inside: BdrLine.



The Wall:

HP: 304292/992900
Status: o________o nerfed
Producing: +1 Culture
Perks: Incendiary Pebbles II

(http://i.imgur.com/k8cjXLh.jpg)
Title: Re: The Wall [v1]
Post by: macmacnick on April 27, 2014, 02:54:31 am
I Continue the incantations, and beckon Abby to come over and help with the Llaw's destruction.
Title: Re: The Wall [v1]
Post by: Piemanlives on April 27, 2014, 02:59:48 am
I pull the record out of Pink Floyd's - The Wall and fire the sound from my Cannon's at the wall.
Title: Re: The Wall [v1]
Post by: Cheesy Crackers on April 27, 2014, 06:23:49 am

Cheesy Crackers:
You continue building the Titandozer and tell your minions to attack macmac by shooting magma at him. You also tell them to take the fire for the Llaw, but since Cheesy is using magic it doesn't work. The Wall can't attack you because you're behind the Llaw.

Ongoing action: Making the Titandozer.
Stuff: Smart moving wall minions (x41), magma-ish cubical minions (x43.5).
Damage dealt: 0
Damage taken: 0
HP: 50/99
Misc.: Immune to baby sign effects.
Achievements: Breaking the Fire Wall.



GM has made a mistake, I'm not even using magic, i'm using SCIENCE! So then because you didn't mention anything about macmac that means that technically they CAN take the fire!
HAHA! I rest my case...


I keep doing what I was doing before and also attempt to convince Abby to come help me build it instead of helping macmac, because maybe that magic Abby has might come in handy with building this. (Don't go to the dark side, we have cookies in the Llaw!)
Title: Re: The Wall [v1]
Post by: Oliver Colt on April 27, 2014, 12:56:33 pm
GM has made a mistake, I'm not even using magic, i'm using SCIENCE! So then because you didn't mention anything about macmac that means that technically they CAN take the fire!
HAHA! I rest my case...

Odamn I meant mac is using magic and you're using culture actually bc that's what the Wall and the Llaw are producing P: I was sleepy okay dont judge XD but still, they can't take the fire :P
Title: Re: The Wall [v1]
Post by: AbbyTheRat on April 27, 2014, 02:17:28 pm
After a brief moment of studying the list of spells, Abby cast Lochnagar at the wall then heads into the hospital to see who's in there. She also had a funny feeling that one way or another, she's going to get hurt.

"That 1 that randomly appeared didn't look good..come on kitty, hmm.. Kitty, you're called Kimmy now. Let go and see who's in that building over there."

She hears someone call her and she looks over to see macmacnick attacking the Llaw.. not that she know what the Llaw is. "Why are you attacking the Llaw?" Abby asks as she picks her up robe to travel on to the hospital.

"Oh" Abby replied to Macmacnick answer to her question "Well, I'm just going to see who's in the hospital.. I'll decide then what to do next, that ok macmacnick?" And she carries on in the direction of that building, making sure Kimmy is behind her.

Title: Re: The Wall [v1]
Post by: TerminalRequiem on April 27, 2014, 08:58:35 pm
I hear a noticeable sound from outside the laboratory, and look out the window to find the wall has taken an incredible amount of damage from a single magic blast from Abby's wand.  I am so astonished by the sheer amount of damage done to the wall that it takes me a second to snap out of it and continue work on the freeze ray.
Title: Re: The Wall [v1]
Post by: Cheesy Crackers on April 27, 2014, 11:54:38 pm
GM has made a mistake, I'm not even using magic, i'm using SCIENCE! So then because you didn't mention anything about macmac that means that technically they CAN take the fire!
HAHA! I rest my case...

Odamn I meant mac is using magic and you're using culture actually bc that's what the Wall and the Llaw are producing P: I was sleepy okay dont judge XD but still, they can't take the fire :P


Aww... but technically they're not taking fire, they're taking magic damage. So then technically TECHNICALLY they can "take the fire"
Title: Re: The Wall [v1]
Post by: Oliver Colt on April 28, 2014, 01:15:34 am
GM has made a mistake, I'm not even using magic, i'm using SCIENCE! So then because you didn't mention anything about macmac that means that technically they CAN take the fire!
HAHA! I rest my case...

Odamn I meant mac is using magic and you're using culture actually bc that's what the Wall and the Llaw are producing P: I was sleepy okay dont judge XD but still, they can't take the fire :P


Aww... but technically they're not taking fire, they're taking magic damage. So then technically TECHNICALLY they can "take the fire"

No but the summoning circle is channeling the magic directly to the Llaw, see so they can't "take the fire" because technically that fire is not like traveling from mac to the Llaw but is just affecting it bc it's the object it's directed to or something bc it's magic and magic is weird like that P:
Title: Re: The Wall [v1]
Post by: Cheesy Crackers on April 28, 2014, 04:35:08 am
GM has made a mistake, I'm not even using magic, i'm using SCIENCE! So then because you didn't mention anything about macmac that means that technically they CAN take the fire!
HAHA! I rest my case...

Odamn I meant mac is using magic and you're using culture actually bc that's what the Wall and the Llaw are producing P: I was sleepy okay dont judge XD but still, they can't take the fire :P


Aww... but technically they're not taking fire, they're taking magic damage. So then technically TECHNICALLY they can "take the fire"

No but the summoning circle is channeling the magic directly to the Llaw, see so they can't "take the fire" because technically that fire is not like traveling from mac to the Llaw but is just affecting it bc it's the object it's directed to or something bc it's magic and magic is weird like that P:
*Sits there, thinking of a decisive argument*
The minions were made with culture from the Llaw, so they have Llaw essence, so they can get affected by the magic!
Title: Re: The Wall [v1]
Post by: macmacnick on April 28, 2014, 04:57:58 am
GM has made a mistake, I'm not even using magic, i'm using SCIENCE! So then because you didn't mention anything about macmac that means that technically they CAN take the fire!
HAHA! I rest my case...

Odamn I meant mac is using magic and you're using culture actually bc that's what the Wall and the Llaw are producing P: I was sleepy okay dont judge XD but still, they can't take the fire :P


Aww... but technically they're not taking fire, they're taking magic damage. So then technically TECHNICALLY they can "take the fire"

No but the summoning circle is channeling the magic directly to the Llaw, see so they can't "take the fire" because technically that fire is not like traveling from mac to the Llaw but is just affecting it bc it's the object it's directed to or something bc it's magic and magic is weird like that P:
*Sits there, thinking of a decisive argument*
The minions were made with culture from the Llaw, so they have Llaw essence, so they can get affected by the magic!
Thus, they were destroyed by the first attack on the llaw, as part of collateral damage. I'm sorry, Cheesy. You have my deepest condolences.











/Sarcasm.
Title: Re: The Wall [v1]
Post by: redria on April 28, 2014, 10:51:08 am
Swords spɹoʍS Swords spɹoʍS Swords spɹoʍS Swords spɹoʍS Swords spɹoʍS Swords spɹoʍS
spɹoʍS Swords spɹoʍS Swords spɹoʍS Swords spɹoʍS Swords spɹoʍS Swords spɹoʍS Swords
Swords spɹoʍS Swords spɹoʍS Swords spɹoʍS Swords spɹoʍS Swords spɹoʍS Swords spɹoʍS
spɹoʍS Swords spɹoʍS Swords spɹoʍS Swords spɹoʍS Swords spɹoʍS Swords spɹoʍS Swords
Swords spɹoʍS Swords spɹoʍS Swords spɹoʍS Swords spɹoʍS Swords spɹoʍS Swords spɹoʍS
spɹoʍS Swords spɹoʍS Swords spɹoʍS Swords spɹoʍS Swords spɹoʍS Swords spɹoʍS Swords
Swords spɹoʍS Swords spɹoʍS Swords spɹoʍS Swords spɹoʍS Swords spɹoʍS Swords spɹoʍS
spɹoʍS Swords spɹoʍS Swords spɹoʍS Swords spɹoʍS Swords spɹoʍS Swords spɹoʍS Swords
Title: Re: The Wall [v1]
Post by: Gryphos on April 28, 2014, 02:45:12 pm
I'm just chillin' in the hospital, eating bad hospital food.
Title: Re: The Wall [v1]
Post by: Cheesy Crackers on April 28, 2014, 08:57:10 pm
GM has made a mistake, I'm not even using magic, i'm using SCIENCE! So then because you didn't mention anything about macmac that means that technically they CAN take the fire!
HAHA! I rest my case...

Odamn I meant mac is using magic and you're using culture actually bc that's what the Wall and the Llaw are producing P: I was sleepy okay dont judge XD but still, they can't take the fire :P


Aww... but technically they're not taking fire, they're taking magic damage. So then technically TECHNICALLY they can "take the fire"

No but the summoning circle is channeling the magic directly to the Llaw, see so they can't "take the fire" because technically that fire is not like traveling from mac to the Llaw but is just affecting it bc it's the object it's directed to or something bc it's magic and magic is weird like that P:
*Sits there, thinking of a decisive argument*
The minions were made with culture from the Llaw, so they have Llaw essence, so they can get affected by the magic!
Thus, they were destroyed by the first attack on the llaw, as part of collateral damage. I'm sorry, Cheesy. You have my deepest condolences.











/Sarcasm.


But there are many of them! So Llaw destruction delayed! Woot!
Title: Re: The Wall [v1]
Post by: macmacnick on April 29, 2014, 12:25:49 am
Dead.
Along with that 1.5K to the LLAW.
Extra damage to come.
Title: Re: The Wall [v1]
Post by: Cheesy Crackers on April 29, 2014, 09:37:45 pm
Dead.
Along with that 1.5K to the LLAW.
Extra damage to come.
Hey GM remember what happened to Coldcurse when he tried to dictate what happened? :D
Title: Re: The Wall [v1]
Post by: macmacnick on April 30, 2014, 01:53:32 am
Yes, I interfered, cheesy...  and made his life easier. <3
Title: Re: The Wall [v1]
Post by: Oliver Colt on April 30, 2014, 06:21:08 pm
Dead.
Along with that 1.5K to the LLAW.
Extra damage to come.
Hey GM remember what happened to Coldcurse when he tried to dictate what happened? :D
Yes, I interfered, cheesy...  and made his life easier. <3

GFD you two are gonna be the end of me xD

WELL nothing was said about the minions dying last end of turn, so they're technically still alive. NOW mac if you want I can use some of the damage you deal to the Llaw next turn on the minions, just enough to kill them (Like 410 points), and then the rest goes to the Llaw. That way they do what Cheesy said which is taking fire for the Llaw so there shouldn't be a problem with that. Cheesy, all you could do to keep the minions (if mac chooses to attack them) is make them run away :P The minions may be smart but they're tiny and pree weak
Title: Re: The Wall [v1]
Post by: BdrLineAzn on April 30, 2014, 06:28:13 pm
I don't know if I can, but I start building some more additions in my shooting place designed for me. You know all the updrades for more protection like a portable fridge if I get hungry and some game consoles with a flat screen tv if I'm bored. :P
Title: Re: The Wall [v1]
Post by: Oliver Colt on April 30, 2014, 06:29:59 pm
^ Sure you can xD
Title: Re: The Wall [v1]
Post by: BdrLineAzn on April 30, 2014, 08:21:42 pm
Oh yeah I have my own man cave........ I mean a more advance tactical bunker.
Title: Re: The Wall [v1]
Post by: Sammy B. T. on May 03, 2014, 01:41:47 pm
I'm going to start using the Duck Pond Maker (DPM) as I've decided to label my ginant pressure washer. Die wall integrity, DIE!
Title: Re: The Wall [v1]
Post by: Jawjee on May 03, 2014, 03:38:43 pm
I decide to go back to my fortress and work on some great ice cannons. Oh and HEY WALL, HAVE FUN WITH MY HUSKIES...CHAAAAAAAARGE!
Title: Re: The Wall [v1]
Post by: redria on May 08, 2014, 01:20:55 pm
Inb4: Oliver Colt posts the next wall.

https://gunsoficarus.com/community/forum/index.php?action=who (https://gunsoficarus.com/community/forum/index.php?action=who)
Title: Re: The Wall [v1]
Post by: Oliver Colt on May 08, 2014, 01:24:53 pm
END OF TURN 29

Piemanlives:
You notice the Pink Floyd record hanging from the Wall and decide to take it out to play it... in your cannon. You put the record in it and start firing the sound at the Wall, which makes it shake and take damage while everyone else enjoys the music. The Wall throws a brick at you when Empty Spaces is playing, because apparently it has no sense of irony.

Stuff: Tunnel machine (deployed).
Damage dealt: 2184
Damage taken: 2
HP: 95/100

AbbyTheRat:
You take another look at the list of spells that you can cast and decide to use Lochnagar. The spell hits the Wall a little far from the red circle, but still deals a good amount of damage to it. You then start feeling a little unsafe where you are, and start walking towards the hospital with your kitty Kimmy. As you're on your way there, you hear both mac and Cheesy trying to convince you to join them, but you're too busy with your stuff right now. The Wall throws a rock at you, still feeling a little scared for what you did last time.

Stuff: Wand, black cat.
Damage dealt: 873
Damage taken: 4
HP: 96/100
Misc.: Wearing teal robes and hat.
Achievements: Social engineer at Muse Games.

TerminalRequiem:
As you continue working on your freeze ray you hear the loud sound from Abby's Nerf attack, and you notice how much damage it dealt to the Wall. It is so awesome that you feel more inspired and work even faster on your weapon. (The freeze ray is now in your stuff). You have been away from the ship for too long, so your AI crew has stopped attacking the Wall. The Wall can't attack you because you're inside the laboratory.

Stuff: Large freeze ray.
Damage dealt: 0
Damage taken: 0
HP: 91/100

redria:
Your swords are finally upgraded, and now they should deal even more damage to the Wall because you added so much stuff to them! (The upgraded swords are now in your stuff). The Wall can't attack you because you're inside the laboratory.

Stuff: Rotten apple, upgraded photon blade large swords (x2).
Damage dealt: 0
Damage taken: 0
HP: 62/100

Gryphos Felldawning:
You continue healing at the hospital, eating bad hospital food but healing (+12 HP). It doesn't taste that bad if you close your eyes and imagine it is from the cafeteria! The Wall can't attack you because you're inside the hospital.

Ongoing action: Healing at the hospital.
Stuff: Grond.
Damage dealt: 0
Damage taken: 0
HP: 34/100
Achievements: Reference letters.

BdrLineAzn:
You look around you and see that this room has a lot of potential, so you decide to turn it into a more advanced tactical bunker. Of course you need video games and a big flat screen to practice your shooting skills, and a portable fridge too, because of reasons. (The upgrades will be done in turn 32). The Wall can't attack you because you're in the sniper's nest.

Ongoing action: Upgrading the sniper's nest.
Stuff: Super real cool awesome beautiful peashooter, Bubble-atron-inator-thingy.
Damage dealt: 0
Damage taken: 0
HP: 64/100
Misc.: In the sniper's nest.
Achievements: ... -The Sign Painter.

Sammy B. T.:
You move your Duck Pond Maker right in front of the Wall and activate it. The water deals some damage to the Wall, but it also makes it a lot weaker every turn! We don't know where this water is coming from but that's just details. The Wall throws a rock at you because it doesn't want to be a duck pond.

Stuff: Duck Pond Maker (deployed).
Damage dealt: 1750
Damage taken: 9
HP: 76/100

Jawjee:
You quickly go back to your ice fortress (Your HP maxes out to 100) and start working on some ice cannons. We don't know if the cannons throw ice or if they're made of ice, but either way they should work well. While you're doing that, you tell your Husky Titans to charge at the Wall. The Wall can't attack you because you're inside the ice fortress, but it attacks your Husky Titans.

Ongoing action: Making ice cannons.
Peeps: Armoured Husky Titans (95 HP).
Stuff: Ice crystal sword.
Damage dealt: 1726
Damage taken: 0
HP: 100/100

macmacnick:
You continue attacking the Llaw, but you ignore the minions for now as the scroll and the GM can't just assume some things that would lead to going back in time if someone disagreed. The Llaw is getting a lot weaker now, though. The Wall throws a brick at you because that's its favorite sport.

Ongoing action: Attacking the Llaw.
Stuff: Robot (deployed), magical notebook, advanced handheld sticky mine launcher, portable banshee rocket launcher.
Damage dealt: 0 (1500 to the Llaw)
Damage taken: 4 (1 from Wall, 3 from minions)
HP: 50/100
Misc.: Armor.
Achievements: Love thy GM...

Cheesy Crackers:
Your Titandozer is finally finished! (The Titandozer is now in your stuff). The Llaw is still under attack and your minions are still trying to defend it. The Wall can't attack you because you're behind the Llaw.

Stuff: Smart moving wall minions (x41), magma-ish cubical minions (x43.5), the Titandozer.
Damage dealt: 0
Damage taken: 0
HP: 50/99
Misc.: Immune to baby sign effects.
Achievements: Breaking the Fire Wall.

Keon:
You're still working on the super-high-power-kinetic-raingun-orbital-bombardiment-laser-death-ray, and it will be ready to wreck some walls in about 2 turns. The Wall can't attack you because you're inside the laboratory.

Ongoing action: Making the super-high-power-kinetic-raingun-orbital-bombardiment-laser-death-ray.
Stuff: KillStealer (deployed).
Damage dealt: 0
Damage taken: 0
HP: 42/100

Other Damage:
8156 from Firing Range (2572 from catapult, 3292 from cannon, 2292 from wrecking ball).
600 from Robot (300 to max HP)
24864 from Bomb Factory (6916 from bomb factory, 6516 from bombs in the catapult, 4516 from bombs in the cannon, 6916 from bombs in the mine-launcher).
6492 from Impact-mine Mine-launcher.
1946 from Tunnel Machine.
2500 from High Energy Kinetic Rail-cannons.
840 from Ivy.
1880 from Mold.



The laboratory:
Speeds up the creation of new weapons and gadgets and other sci-fi goodies.
You can upgrade weapons here for extra damage.
Has a really sweet bathroom (+1 HP to anyone who uses it).

Status: Finished.

The fort numero uno:
Gives +15 defense to anyone staying inside of it.
Holds up to 3 people.

Status: Finished.

The catapult:
First siege unit of the game.
Effective attacking cities.
Can be used by many people in one turn (only one shot for each person).

Status: Finished.

The Llaw:
+1 Culture output for every Wall.
-5% Accuracy for everyone directly attacking the Wall.
Allows research to commence on upgrading the Wall's arsenal.
Deals damage to the Wall for every construction turn.
Can spawn minions to attack people.

Status: Finished.
HP: 2000/5000

The other Wall:
Defense bonus to anyone behind it.
Allows to use long range weapons without losing cover.
Holds up to 6 people.
Producing: +1 Culture.

Status: Finished.

High energy kinetic rail-cannons:
Can be used by many people in one turn.
Certified as a sentient being by several science authorities.
Has an AI core.
Attacks the Wall automatically every turn.

Status: Finished.

Bomb factory:
Produces bombs that get thrown at the Wall automatically every turn.
Has expansions for other existing weapons.

Status: Finished.

The hospital:
Helps recover more HP each turn to anyone inside it.
Has a really good cafeteria (+1 HP to anyone who uses it).

Status: Finished.

The wrecking ball:
She came in like a wrecking ball.
She never hit so hard in love.
Can be used by many people in one turn.

Status: Finished.

The firing range:
Shoots every long range weapon placed inside of it.
Holds up to 5 weapons.

Status: Finished.
Inside: The catapult, the wrecking ball, the high energy kinetic rail-cannons.

Impact-mine mine-launcher:
Throws impact-mines at the Wall automatically.
Is a cake related thing.

Status: Finished.

Ice fortress:
Heals Jawjee, Coldcurse and the Husky Titans when they're inside.
Deals damage to anyone else inside it.
Has a workbench to make weapons.

Status: Finished.
Inside: Jawjee.

The shelter:
Gives cover to everyone inside it.
Holds up to 5 people.
Is the closest building to the Wall.
Has a nice bar and buffet area (+ 2 HP to anyone who uses it).
Has a special sniper nest for BdrLine and his peashooter only.

Status: Finished.
Inside: BdrLine.



The Wall:

HP: 250481/992600
Status: Wet in a not good way :I
Producing: +1 Culture
Perks: Incendiary Pebbles II

(http://i.imgur.com/k8cjXLh.jpg)

redria I just saw myself viewing Who's online I don't know what you're talking about... I:
Title: Re: The Wall [v1]
Post by: redria on May 08, 2014, 01:44:51 pm
Who's online is a wonderfully stalky feature where you can see what other people are doing. For instance "Posting in The Wall [v1]."

Because what is more fun than knowing that a flame war is about to happen because you can see certain people posting in certain topics? :D

You can also see when other people are using it. For instance, BdrLineAzn and I have checked simultaneously several times. Much hilarity.
Title: Re: The Wall [v1]
Post by: Oliver Colt on May 08, 2014, 01:53:17 pm
You can also see when other people are using it. For instance, BdrLineAzn and I have checked simultaneously several times. Much hilarity.

That's why I don't use it to stalk, it shows I'm stalking XD
Title: Re: The Wall [v1]
Post by: Cheesy Crackers on May 09, 2014, 11:17:55 pm
Woot!
Ok Titandozer, go squish macmacnick!
And while that happens I'll attempt to break/counter the spell destroying the Llaw.
Title: Re: The Wall [v1]
Post by: Oliver Colt on May 09, 2014, 11:35:10 pm
And while that happens I'll attempt to break/counter the spell destroying the Llaw.

You'll have to be more specific, I hate coming up with stuff XD
Title: Re: The Wall [v1]
Post by: Piemanlives on May 09, 2014, 11:38:01 pm
I fire a Galleon at Cheesy.
Title: Re: The Wall [v1]
Post by: BdrLineAzn on May 09, 2014, 11:40:28 pm
Gonna order some pizza while I'm renovating.
Title: Re: The Wall [v1]
Post by: TerminalRequiem on May 10, 2014, 11:59:17 pm
I am surprised by how quickly I finish my freeze ray, and carry it outside. I then notice that my crew has stopped firing at the wall.  Muttering to myself at how my supposedly helpful AI crew are a bunch of lazy asses, I take my freeze ray to the firing range, find a spot to hook it up, and start firing it.
Title: Re: The Wall [v1]
Post by: AbbyTheRat on May 11, 2014, 11:37:18 am
Abby gets into the hospital and decided to type and email muse a strongly worded email about how OP the wall is and need another strong nerf to bring it in line with other contents.

After finishing the email, Abby felt a little tired and took a really short nap until next turn. Which she then checks her email.
Title: Re: The Wall [v1]
Post by: Gryphos on May 11, 2014, 11:58:00 am
I shall continue healing as well as training to use the Force, in the hopes of being able to eventually use the Force against the wall.
Title: Re: The Wall [v1]
Post by: Jawjee on May 12, 2014, 08:36:48 am
I place my wonderful cannon in the highest place of the kingdom. It indeed is made of ice, and it shoots ice cannon balls.
The projectiles deal little damage, however, they have an active ability of spreading up to 10 meters all over the wall, freezing it, making it more fragile.
RETREAT MAI HUSKIES! things are about to get cold.
Title: Re: The Wall [v1]
Post by: macmacnick on May 12, 2014, 09:35:02 pm
Still working on destroying the llaw.
Title: Re: The Wall [v1]
Post by: Cheesy Crackers on May 12, 2014, 11:01:30 pm
Still working on destroying the llaw. Getting squished.
:D
Title: Re: The Wall [v1]
Post by: Cheesy Crackers on May 12, 2014, 11:08:26 pm
And while that happens I'll attempt to break/counter the spell destroying the Llaw.

You'll have to be more specific, I hate coming up with stuff XD
Oh you know.. in general. I guess I'll use any leftover titandozer construction materials and some magic/culture to block/blow up the spell in macmacs face.
Title: Re: The Wall [v1]
Post by: Mod Josie on May 13, 2014, 12:06:29 pm
*Jacob Fii joined the game*

"I'm back guys, sorry about the DC.
oh balls, it's dinner time."

*Jacob Fii left the game*
Title: Re: The Wall [v1]
Post by: Cheesy Crackers on May 15, 2014, 09:10:15 am
*Jacob Fii joined the game*

"I'm back guys, sorry about the DC.
oh balls, it's dinner time."

*Jacob Fii left the game*


He can't technically do that can he? Since *Technically* (Not like anyone has "ever" gone against this yet) he can't do more than one action per turn. And joining doesnt count but saying "I'm back guys, sorry about the DC.oh balls, it's dinner time." Could *technically* count as a turn meaaaaaning that he can't leave!
Or you know... some thing :P
Title: Re: The Wall [v1]
Post by: Oliver Colt on May 15, 2014, 01:58:09 pm
*Jacob Fii joined the game*

"I'm back guys, sorry about the DC.
oh balls, it's dinner time."

*Jacob Fii left the game*


He can't technically do that can he? Since *Technically* (Not like anyone has "ever" gone against this yet) he can't do more than one action per turn. And joining doesnt count but saying "I'm back guys, sorry about the DC.oh balls, it's dinner time." Could *technically* count as a turn meaaaaaning that he can't leave!
Or you know... some thing :P

Haha I'll check with my lawyer xD
Title: Re: The Wall [v1]
Post by: Sammy B. T. on May 15, 2014, 07:30:35 pm
I'll continue to weaken the integrity of the wall with my Pressue Washer, strategically aiming at the graffiti on the wall, hoping to get rid of some of it.
Title: Re: The Wall [v1]
Post by: Swallox on May 16, 2014, 07:48:29 am
*Swallow has joined the game*

...Good lord, why did it take me so long to discover this monstrosity? I can't be -that- far out of the loop.

Right, let's get to it...

*AHEM*

Right, you unspecified sack of stoney stucco, I've had it up to here with your crap. How dare you simply sit there, hurling bricks at your betters as if you represent some defiant force far greater than any of us are truly capable of comprehending outside of the restricting confines of an otherwise generic 1200x798 image! Don't you see that no matter what, you are doomed to fail? You are, by definition, a finite entity, with a limited supply of health and brick-based structure. Certainly, you can continue onwards in this campaign of futile tantrum, but sooner or later, you shall fall, just like Jericho, Berlin and Hadrian before you! There is not a structure on this earth, from the most pitiful fence post to the grandest construction that can resist the might of human ingenuity, will and determination. The world is filled with those that tried to obscure the future; to block humanity's progress. Putrid rubble lies beneath bubbling swamplands, deserts are littered with worn shards of rock... Even the unimaginable skies above contains the wreckage of inanimate materials, destined to fall within orbit forever at the whim of the men and women that placed them there! And you, with your pathetic seven digit health bar think that you can succeed where all before you have failed? You disgust me, Wall. Here, see the 'progress' you have made with your lowly attempts at tenacious defence. See how far it has gotten you: Scratched, torn, painted and ridiculed. You have no hope of victory. When one falls, three rise to take their place amidst the assault. You may feel that you are the immovable force, but I say no! You are little more than a rock atop a rock, piled far higher; to heights than any stone slab has ever been deserving of. And we shall tear you down, brick by brick. We are the irresistible force, and with each fragment of stone you hurl, you only expedite your demise! So come, hurl your bricks. We shall not return them. We shall chip at your cement; unglue the bindings that hold your twisted visage together and topple the rotted remains backwards upon the world. The last thing you shall perceive in this world will be the sky: The brilliant blue freedom, vast and bright above your sullen brickwork. That is the heart of the world, the heart of life! No matter the height, humanity can and will go above, go around... We will dig under, and we will simply turn and walk away. All things are finite, save for imagination and the vastness of space above. As are you! So you see, abomination of motar, none of us truly need to defeat you. Like no man need climb the heights or swim the depths, you are little more than the next hill; the next objective to be overcome. We do not oppose your negligible attempts at totalitarianist obstruction because we must. We do it because we can. Because we want to! So you may remain for now: Bleeding and weakened. But you shall not rally. You dream of a moment of respite, a brief intteruption to the continued brutal assault before you, that you may lick your wounds and gather up the gravel that cascades away from your tormented form, but that shall not happen! Because we are the pilots, gunners and engineers of Icarus. AND WE SHALL NEVER BE DEFEATED! So come at me, bro. I'll stand strong through each assault, guarded by my friends and allies, while you sit alone, sullen and forgotten. And so it shall continue, ever onwards until that fateful moment when your rage pulses it's final. In that moment, we shall know victory as you meet your demise. You are doomed... And Jacob will never bring you up in the damn podcast ever again! So say I!

I unleash a caustic speech. For justice.
Title: Re: The Wall [v1]
Post by: Mod Josie on May 16, 2014, 07:53:51 am
*Jacob Fii joined the game.*

You misspelled interruption.

*Jacob Fii left the game.*
Title: Re: The Wall [v1]
Post by: Cheesy Crackers on May 16, 2014, 09:39:42 am
Psst Jacob... remember the TS? Join us in the Wall! or more slaps!
Title: Re: The Wall [v1]
Post by: Mod Josie on May 18, 2014, 04:03:16 am
*Jacob Fii joined the game*

Bite me. :P

*Jacob Fii left the game*
Title: Re: The Wall [v1]
Post by: BdrLineAzn on May 18, 2014, 01:18:24 pm
*Jacob Fii joined the game*

Bite me. :P

*Jacob Fii left the game*

Technically, can the Wall throw a brick at Jacob for the few seconds that he is here, but as soon as he disconnects, the brick is around his general area and gets transported with him into that weird limbo state and ten some more funny things can happen with it going matrix-like? Or is it just me rambling?
Title: Re: The Wall [v1]
Post by: Mill Wilkinson on May 18, 2014, 05:10:46 pm
*Mill Wilkinson joined the game*
A whistling man with a backpack walks to the arena of great endeavour. He checks the situation, the flying bricks of retaliation and the less than sane contraptions built to offend the Wall. Shrugging, he follows the situation, leaning against the nearest building. After a few moments, he walks and steps inside the laboratory (admiring the quite FANTASTIC bathroom there), casually greets the people with their warfaces, picks a shovel from somewhere and then asks whether it is "a-okay to put a hole in the wall riiiiight about there".
After that, he goes outside, measures the point of the future hole, and starts digging the foundations of an add-on to the lab.
Title: Re: The Wall [v1]
Post by: Cheesy Crackers on May 18, 2014, 09:45:37 pm
*Suddenly Asian*

Pieman sees the lab and moves to assist in building it, but ends up side tracked and begins building fortifications.

You mean like for peeps to take cover or for a building? (hint: buildings can't take damage because I'm lazy) (actually you can't get attacked when you're in a building but you can't do anything aside from what the building's for).
Hey I just noticed this! Does this mean the Llaw isn't actually taking damage and it's all just in macmacs imagination? :P
Title: Re: The Wall [v1]
Post by: Oliver Colt on May 20, 2014, 09:15:36 pm
Well its not a friendly building so to quote Jacob

Bite me. :P

XD I'll post tmrw coz uni today sorry
Title: Re: The Wall [v1]
Post by: AbbyTheRat on May 23, 2014, 12:41:04 am
Oliverrrr it been 3 days!
Title: Re: The Wall [v1]
Post by: Oliver Colt on May 23, 2014, 01:34:56 am
No but you see, in my timezone I... uh...

Well you see I'm Oliver's twin, Oliver actually died and his last words were the forum password...

OKAY I'M SORRY I WAS TRYING TO CATCH UP ON GAME OF THRONES Q_Q

I'm writing it now tho (I've been writing it for like 3 hours, this shiz takes time P:) so I'll post it to...day in the british timezone (tomorrow for me I think?) coz everyone knows britain rules the world ^^

Sorry guys ily XD
Title: Re: The Wall [v1]
Post by: Oliver Colt on May 23, 2014, 02:13:54 pm
*3 days later*

END OF TURN 30

Piemanlives:
You see Cheesy is being silly in the distance so you decide to put a shiny new Galleon in your cannon and fire it at him. Unfortunately, he was hiding behind the Llaw so it took the damage instead. The Wall throws a brick at you for trying to kill a fellow human.

Stuff: Tunnel machine (deployed).
Damage dealt: 0 (2833 to the Llaw).
Damage taken: 5
HP: 90/100

BdrLineAzn:
As you're working in your business-only tactical bunker you get hungry and order a pizza. The pizza arrives a little bit late so they just give it for free. Yay! The Wall can't attack you because you're in the sniper's nest.

Ongoing action: Upgrading the sniper's nest.
Stuff: Super real cool awesome beautiful peashooter, Bubble-atron-inator-thingy.
Damage dealt: 0
Damage taken: 0
HP: 64/100
Misc.: In the sniper's nest.
Achievements: ... -The Sign Painter.

TerminalRequiem:
You take your freeze ray outside and see that your AI crew has stopped working. They're now just running around the ship without doing anything, such lazy asses. You place your freeze ray in the firing range so it can shoot automatically. The Wall takes this opportunity to throw another brick at you.

Stuff: Large freeze ray (deployed).
Damage dealt: 0
Damage taken: 8
HP: 83/100

AbbyTheRat:
You finally go inside the hospital and get some rest (your HP maxes out to 100), but not before sending a strongly worded email to Muse about how OP this Wall is and how it needs to be nerfed more. (You will get a reply the next end of turn). The Wall can't attack you because you're inside the hospital.

Stuff: Wand, black cat.
Damage dealt: 0
Damage taken: 0
HP: 100/100
Misc.: Wearing teal robes and hat.
Achievements: Social engineer at Muse Games.

Gryphos Felldawning:
Still in the hospital, you try to use the force to get some bacon from the cafeteria, but you only manage to give yourself a headache. You'll have to practice more! (+13 HP). The Wall can't attack you because you're inside the hospital.

Ongoing action: Healing at the hospital.
Stuff: Grond.
Damage dealt: 0
Damage taken: 0
HP: 47/100
Achievements: Reference letters.

Jawjee:
You take your cannon outside and set it up in a really high place to make sure you get good shots. You tell your husky titans go back to the ice fortress to heal. The Wall throws a rock at you because it hates cold things, but it doesn't hurt you much.

Peeps: Armoured Husky Titans (100 HP).
Stuff: Ice crystal sword, ice cannons.
Damage dealt: 0
Damage taken: 1
HP: 99/100

Cheesy Crackers:
You start making a plan to counter mac's spell using leftover materials and culture. It doesn't sound like it could work, but the good news are that you won't need it anymore! You see Pieman's Galleon in the last second and jump out of the way, but the Llaw is now completely gone. After all this, mac casts another spell and turns you into a magma-ish cubical minion... again. The Wall throws a brick at you because your reflexes aren't that good after all.

Stuff: Smart moving wall minions (x41), magma-ish cubical minions (x43.5), the Titandozer.
Damage dealt: 0
Damage taken: 5
HP: 45/99
Misc.: Magma-ish cubical minion, immune to baby sign effects.
Achievements: Breaking the Fire Wall.

macmacnick:
You're about to continue your spell when you realize that it won't really be needed. A Galleon comes flying from who knows where and crashes against the Llaw, destroying it completely. You shrug and read the other spell you wanted to cast, which turns Cheesy into a magma-ish cubical minion. The minions are still attacking you. The Wall throws a rock at you but your armor takes most of the damage.

Stuff: Robot (deployed), magical notebook, advanced handheld sticky mine launcher, portable banshee rocket launcher.
Damage dealt: 0
Damage taken: 3 (2 from Wall, 1 from minions)
HP: 47/100
Misc.: Armor.
Achievements: Love thy GM...

Jacob Fii:
You join the game and then you leave the game to get dinner. Then you do it again a couple more times to tell people how much you love them, etc. The Wall throws a bunch of bricks at you for not staying in the game.

Damage dealt: 0
Damage taken: 5
HP: 85/100

Sammy B. T.:
You start using the Duck Pond Maker on the graffiti to try to erase it. It will take some time to get rid of all of it, but the Wall is gonna look better. The Wall throws a brick at you because it doesn't like water.

Stuff: Duck Pond Maker (deployed).
Damage dealt: 2634
Damage taken: 1
HP: 75/100

Swallow Sama:
You see the Wall being mean to all these guys and decide to lecture it. You tell the Wall how pointless its efforts are and other things about its looks. Your speech seems to be making everyone around you more motivated, while the Wall just sits there, not doing anything productive as usual. After you finish your speech there's a moment of silence. Then the Wall throws a brick at your face. Welcome to the game!

Damage dealt: 0
Damage taken: 4
HP: 96/100

Mill Wilkinson:
You walk near the Wall and notice that there's some sort of war going on. After taking a look at the whole place, you decide to go inside the laboratory and admire the bathroom. Then you take a shovel that was just lying around there and start working on an addition to the building. (The measures and the holes are now done). The Wall welcomes you with a brick as well.

Ongoing action: Making an add-on to the laboratory.
Damage dealt: 0
Damage taken: 3
HP: 97/100

Keon:
The super-high-power-kinetic-raingun-orbital-bombardiment-laser-death-ray is almost ready to be used, yay! The Wall can't attack you because you're inside the laboratory.

Ongoing action: Making the super-high-power-kinetic-raingun-orbital-bombardiment-laser-death-ray.
Stuff: KillStealer (deployed).
Damage dealt: 0
Damage taken: 0
HP: 42/100

Other Damage:
19248 from Firing Range (4752 from catapult, 5832 from cannon, 4032 from wrecking ball, 4632 from freeze ray).
800 from Robot (400 to max HP)
37176 from Bomb Factory (7938 from bomb factory, 9762 from bombs in the catapult, 7338 from bombs in the cannon, 12138 from bombs in the mine-launcher).
7380 from Impact-mine Mine-launcher.
2784 from Tunnel Machine.
4062 from High Energy Kinetic Rail-cannons.
1404 from Ivy.
3144 from Mold.



The laboratory:
Speeds up the creation of new weapons and gadgets and other sci-fi goodies.
You can upgrade weapons here for extra damage.
Has a really sweet bathroom (+1 HP to anyone who uses it).

Status: Finished.

The fort numero uno:
Gives +15 defense to anyone staying inside of it.
Holds up to 3 people.

Status: Finished.

The catapult:
First siege unit of the game.
Effective attacking cities.
Can be used by many people in one turn (only one shot for each person).

Status: Finished.

The Llaw:
+1 Culture output for every Wall.
-5% Accuracy for everyone directly attacking the Wall.
Allows research to commence on upgrading the Wall's arsenal.
Deals damage to the Wall for every construction turn.
Can spawn minions to attack people.

Status: Dead.
HP: 0/5000

The other Wall:
Defense bonus to anyone behind it.
Allows to use long range weapons without losing cover.
Holds up to 6 people.
Producing: +1 Culture.

Status: Finished.

High energy kinetic rail-cannons:
Can be used by many people in one turn.
Certified as a sentient being by several science authorities.
Has an AI core.
Attacks the Wall automatically every turn.

Status: Finished.

Bomb factory:
Produces bombs that get thrown at the Wall automatically every turn.
Has expansions for other existing weapons.

Status: Finished.

The hospital:
Helps recover more HP each turn to anyone inside it.
Has a really good cafeteria (+1 HP to anyone who uses it).

Status: Finished.

The wrecking ball:
She came in like a wrecking ball.
She never hit so hard in love.
Can be used by many people in one turn.

Status: Finished.

The firing range:
Shoots every long range weapon placed inside of it.
Holds up to 5 weapons.

Status: Finished.
Inside: The catapult, the wrecking ball, the high energy kinetic rail-cannons.

Impact-mine mine-launcher:
Throws impact-mines at the Wall automatically.
Is a cake related thing.

Status: Finished.

Ice fortress:
Heals Jawjee, Coldcurse and the Husky Titans when they're inside.
Deals damage to anyone else inside it.
Has a workbench to make weapons.

Status: Finished.
Inside: Jawjee.

The shelter:
Gives cover to everyone inside it.
Holds up to 5 people.
Is the closest building to the Wall.
Has a nice bar and buffet area (+ 2 HP to anyone who uses it).
Has a special sniper nest for BdrLine and his peashooter only.

Status: Finished.
Inside: BdrLine.



The Wall:

HP: 171849/992200
Status: idek
Producing: +1 Culture
Perks: Incendiary Pebbles II

(http://i.imgur.com/k8cjXLh.jpg)

I can't even brain anymore x_x
Title: Re: The Wall [v1]
Post by: TerminalRequiem on May 23, 2014, 03:26:47 pm
I ponder over what to do next, then an idea hits me.  I decide to travel to the far reaches of the outer rim so that I can learn the ways of the jedi. Yep. That's what I'm doing.
Title: Re: The Wall [v1]
Post by: Piemanlives on May 23, 2014, 03:56:13 pm
Cursing my luck I head to the lab to check on the status of the tunnel craft.
Title: Re: The Wall [v1]
Post by: AbbyTheRat on May 23, 2014, 09:42:27 pm
By the way, My health wasn't at 100, it was at 96.. unless I somehow magically healed up XD

AbbyTheRat:
You take another look at the list of spells that you can cast and decide to use Lochnagar. The spell hits the Wall a little far from the red circle, but still deals a good amount of damage to it. You then start feeling a little unsafe where you are, and start walking towards the hospital with your kitty Kimmy. As you're on your way there, you hear both mac and Cheesy trying to convince you to join them, but you're too busy with your stuff right now. The Wall throws a rock at you, still feeling a little scared for what you did last time.

Stuff: Wand, black cat.
Damage dealt: 873
Damage taken: 4
HP: 96/100
Misc.: Wearing teal robes and hat.
Achievements: Social engineer at Muse Games.

Abby browse the muse forums while waiting for a reply, helping any players as needed then she checked the pits and looked at the replies and realised that there was a mistake and attempted to fix it before logging out and checking the email again.
Title: Re: The Wall [v1]
Post by: Oliver Colt on May 23, 2014, 09:48:08 pm
haha its coz you're in the hospital ^^
Title: Re: The Wall [v1]
Post by: AbbyTheRat on May 23, 2014, 10:18:21 pm
Hmm.. didn't mention the +4 or whatever I needed.
Title: Re: The Wall [v1]
Post by: Oliver Colt on May 23, 2014, 10:30:31 pm
That's because you rolled a 13 so I just said "your HP maxes out to 100" coz otherwise it'd be over 100 :P
Title: Re: The Wall [v1]
Post by: Cheesy Crackers on May 24, 2014, 05:57:17 am
What about the titandozer I sent out? :(


And uh.. I guess since i'm a magma thing again I'll go ask help from AbbyTheRat to fix me cuz she seems pretty magical. (Hopefully Abby understands the *glub glub* noises I make as a magma minion :P)
Title: Re: The Wall [v1]
Post by: Mod Josie on May 24, 2014, 08:12:05 am
*Jacob Fii joined the game*

I use the bricks The Wall threw at me to make a little shelter. I sit and wait.
Welp, time to go to work.

*Jacob Fii left the game*
Title: Re: The Wall [v1]
Post by: Mill Wilkinson on May 24, 2014, 11:37:11 am
Once the foundations of my majestic add-on are done, I take a short break with tea and biscuits offered to me by the butler Jensen. After a delightful moment with me discussing the intricacies of present-day politics between Anglea and the Baronies I roll my sleeves up and start hauling construction materials. Slowly, but surely, some sort of an building begins to erect.
Title: Re: The Wall [v1]
Post by: Oliver Colt on May 24, 2014, 12:00:46 pm
What about the titandozer I sent out? :(

Oh damn I forgot XD I'll roll twice next end of turn, sorry :P
Title: Re: The Wall [v1]
Post by: Cheesy Crackers on May 25, 2014, 01:21:12 am
What about the titandozer I sent out? :(

Oh damn I forgot XD I'll roll twice next end of turn, sorry :P


Oookaaay whatever that means xD
Title: Re: The Wall [v1]
Post by: Oliver Colt on May 25, 2014, 02:00:24 am
What about the titandozer I sent out? :(

Oh damn I forgot XD I'll roll twice next end of turn, sorry :P


Oookaaay whatever that means xD

Secret GM stuff shhhh
Title: Re: The Wall [v1]
Post by: BdrLineAzn on May 25, 2014, 02:05:33 am
Wait, do I get health from the pizza? And is the upgrades finish, I want to play dome games.....um I mean strategies on how to defeat the Wall.
Title: Re: The Wall [v1]
Post by: Oliver Colt on May 25, 2014, 03:09:05 am
Wait, do I get health from the pizza? And is the upgrades finish, I want to play dome games.....um I mean strategies on how to defeat the Wall.

Nein, food doesnt really heal you unless it's from the hospital's cafeteria coz it's a super cool cafeteria and the upgrades will be done next turn I think :)
Title: Re: The Wall [v1]
Post by: Shadak Shademore on May 26, 2014, 09:45:07 am
*Shadak Shademore joins the game*

Looking around in amusement at the battle that is occurring, ducking and diving under the many bricks being hurls across at the wall. I spot hundreds of bricks lying about, so I go to the lab, investigate the shiny bathroom, and start building a brick hauler and debris blaster.

Well why not sand/anything else the wall away. :)
Title: Re: The Wall [v1]
Post by: Piemanlives on May 26, 2014, 04:40:34 pm
I look up from the tunnel console and see Shadak appear.

"Hello there Shadak."

I return to checking the status of the tunnel craft.
Title: Re: The Wall [v1]
Post by: Jawjee on May 28, 2014, 12:16:35 pm
*Grabs the trigger rope* Hei wall, guess what, you're about to get cool *ice pun*
*pulls the trigger rope with force*
Title: Re: The Wall [v1]
Post by: Gryphos on May 29, 2014, 11:49:18 am
I shall leave the comfort of the hospital and use my tremendous force powers against the wall
Title: Re: The Wall [v1]
Post by: BdrLineAzn on May 29, 2014, 08:25:29 pm
Wait, do I get health from the pizza? And is the upgrades finish, I want to play dome games.....um I mean strategies on how to defeat the Wall.

Nein, food doesnt really heal you unless it's from the hospital's cafeteria coz it's a super cool cafeteria and the upgrades will be done next turn I think :)

In that case, I poke my head out and shoot at the Wall with my weapons.
Title: Re: The Wall [v1]
Post by: macmacnick on May 29, 2014, 10:35:49 pm
...He does get +1 hp from the buffet on the lower level.
Title: Re: The Wall [v1]
Post by: Shadak Shademore on May 30, 2014, 07:52:49 pm
Realised she had been rude to Piemanlives she *waves* hello back!
Title: Re: The Wall [v1]
Post by: AbbyTheRat on June 01, 2014, 12:28:22 am
Darn it! Oliver disappeared again! We need to start a mob hunt!
Title: Re: The Wall [v1]
Post by: BdrLineAzn on June 01, 2014, 12:48:38 am
Darn it! Oliver disappeared again! We need to start a mob hunt!

I'LL BRING THE PITCHFORKS!!!
Title: Re: The Wall [v1]
Post by: Piemanlives on June 01, 2014, 01:13:52 am
I am your pitchfork.
Title: Re: The Wall [v1]
Post by: BdrLineAzn on June 01, 2014, 01:20:49 am
Didn't we have something like this before where you were something of mine?
Title: Re: The Wall [v1]
Post by: Piemanlives on June 01, 2014, 01:34:19 am
I don't know.
Title: Re: The Wall [v1]
Post by: Jawjee on June 01, 2014, 07:49:13 am
Oliver is not missing, he's just lazy. Or at least that's what the skype chatting is telling me.
Title: Re: The Wall [v1]
Post by: AbbyTheRat on June 01, 2014, 12:21:42 pm
He's missing from this game, due to laziness. We must mob hunt!
Title: Re: The Wall [v1]
Post by: Cheesy Crackers on June 01, 2014, 09:22:28 pm
Why did I think this was the first thought game thread...
Title: Re: The Wall [v1]
Post by: Oliver Colt on June 04, 2014, 12:42:30 am
I am a CARROT! OuO

*goes back to hiding spot* ALSO JAWJEE I'M NOT LAZY I'm just forgetful :P

Well okay I'm lazy too but this time I was just forgetful xD I'll post uhh *thinks of homework that needs to be done* sometime this week ★~(◠‿◕✿)
Title: Re: The Wall [v1]
Post by: Jawjee on June 04, 2014, 07:50:39 am
Oliver Colt, the skype chat tells me otherwise. You seem to enjoy being talktive and what not, so therefore, you're just lazy.
Jawjee logic always works, because Jawjee is now Yawnee, or YawnYawn as Swimmy calls me xD.
Edit:You may kill me later today, when you're on, even though I'm already dead.
Title: Re: The Wall [v1]
Post by: AbbyTheRat on June 08, 2014, 06:42:29 pm
Jawjee, it is your duty, nay, your sole reason for living at this moment is to get Olivier to update the damn Wall thread!
Title: Re: The Wall [v1]
Post by: Mod Josie on June 08, 2014, 06:59:41 pm
*Jacob Fii joined the game*

Yeah, I mean seriously what's going on?

*Jacob Fii left the game*
Title: Re: The Wall [v1]
Post by: Jawjee on June 09, 2014, 08:43:27 am
Jawjee, it is your duty, nay, your sole reason for living at this moment is to get Olivier to update the damn Wall thread!
Only if you'd know that I'm way lazier than Oliver I: ...
Title: Re: The Wall [v1]
Post by: macmacnick on June 09, 2014, 11:59:30 am
...Shall I go do what I usually do to get him? I think I shall...
Title: Re: The Wall [v1]
Post by: Jawjee on June 09, 2014, 12:03:48 pm
I found out he's in surgery, what kind of surgery, I DON'T KNOW, BECAUSE NO ONE IN THE TFD CHAT TALKS AT ALL, THOSE GOD DAMN BASTARDS ABANDONED ME.
Title: Re: The Wall [v1]
Post by: macmacnick on June 09, 2014, 12:09:50 pm
...Oh. What happened?
Title: Re: The Wall [v1]
Post by: Jawjee on June 09, 2014, 12:29:24 pm
Ah dunnoe.
Title: Re: The Wall [v1]
Post by: Oliver Colt on June 15, 2014, 08:58:45 pm
Pfffffffffffffffffffffffffffffffffffffffffffffffffffffffffffffffffff OHAI yeah I had a surgery LOL was a tiny gallbladder one is kay C: but I had to rest n stuff THE DOCTOR SAID SO ^^

but ye I'm not dead I'll post this thingy some day :3

... fiiiiiiiiiiine I'll start writing it now XD
Title: Re: The Wall [v1]
Post by: Oliver Colt on June 15, 2014, 11:55:24 pm
END OF TURN 31

TerminalRequiem:
Now that your freeze ray is firing automatically at the Wall you need to find something else to do. You sit there thinking for a while and then decide to travel to the Outer Rim Territories to learn the ways of the Jedi. (You'll arrive to the Outer Rim in the next end of turn). The Wall can't attack you because you're so far away.

Ongoing action: Going to the Outer Rim Territories.
Stuff: Large freeze ray (deployed).
Damage dealt: 0
Damage taken: 0
HP: 83/100

Piemanlives:
You see with sadness how the Galleon hits the Llaw instead of Cheesy, then you shrug and head to the laboratory to check how your tunnel machine is doing. The tunnel goes all the way to the other end of the Wall, but it's not very deep. The tunnel machine is now making a tunnel back to the starting point so that the Wall sinks a bit more. Then you see your old friend Shadak joins the battle, so you go and say hi. The Wall can't attack you because you're inside the laboratory.

Stuff: Tunnel machine (deployed).
Damage dealt: 0
Damage taken: 0
HP: 90/100

AbbyTheRat:
You check your email and see that you have a reply from Muse. It says they can nerf the Wall, but they can't come all the way here just to do that in working hours. If only there was someone from Muse who would join in, nerf the Wall and then possibly just leave again... Then you go out of the hospital and walk over to Cheesy to ask him what he needs. He says he wants to stop being a magma-ish cubical minion, but you'll have to do some research before you can cast a spell that can fix that. Or you could try right now and see what happens. The Wall throws a brick at you because it's the Wall.

Stuff: Wand, black cat.
Damage dealt: 0
Damage taken: 6
HP: 94/100
Misc.: Wearing teal robes and hat.
Achievements: Social engineer at Muse Games.

Cheesy Crackers:
You see Abby walking up to you so you start jumping up and down and making *glub glub* noises, trying to say you want to be human again. Abby seems to understand but needs to do some research before the spell can be done safely. Meanwhile, your Titandozer is attacking mac in the distance. The Wall throws a brick at you for looking funny when you try to speak. You should head to the hospital soon!

Stuff: Smart moving wall minions (x41), magma-ish cubical minions (x43.5), the Titandozer.
Damage dealt: 0 (12 to mac).
Damage taken: 9
HP: 36/99
Misc.: Magma-ish cubical minion, immune to baby sign effects.
Achievements: Breaking the Fire Wall.

Jacob Fii:
You join the game and collect all the bricks the Wall has thrown at you to make a shelter, then you realize they aren't really that many and end up with just a bench. You sit on it and wait for a while, then you get up to go to work. The Wall throws a brick at you right before you leave.

Damage dealt: 0
Damage taken: 5
HP: 80/100

Mill Wilkinson:
You decide to take a break and your butler Jensen brings you some tea and biscuits. After the break you continue working on the construction and get a good amount of work done. (The exterior of the building is now finished). The Wall throws a rock at you because it doesn't like tea.

Ongoing action: Making an add-on to the laboratory.
Damage dealt: 0
Damage taken: 2
HP: 95/100

Shadak Shademore:
You see the battle and decide to walk to the laboratory, dodging the bricks and rocks that are being thrown around. Once you're inside the laboratory you start working on a device that can collect the bricks and turn them into debris to blast at the Wall and make it weaker. (The brick hauler and debris blaster will be ready to use in turn 34).  Then you see Pieman is there as well and you greet each other. The Wall can't attack you because you're inside the laboratory.

Ongoing action: Making a brick hauler and debris blaster.
Damage dealt: 0
Damage taken: 0
HP: 100/100

Jawjee:
You grab the cannon's trigger rope and fire at the Wall, but not before making an ice related pun. The shot lands right in the middle of the big red circle that Coldcurse painted back in the day, and a big part of the Wall is now even more frozen. The Wall throws a really cold brick at you.

Peeps: Armoured Husky Titans (100 HP).
Stuff: Ice crystal sword, ice cannons.
Damage dealt: 1950
Damage taken: 8
HP: 91/100

Gryphos Felldawning:
You leave the hospital and decide to practice the use of the force on the Wall. You concentrate a lot and after a few minutes the Wall shakes a little and loses a few bricks. It works! ... Kinda. You still need some more training but this is a good start. The Wall throws a brick at you, which probably means it believes in you!

Stuff: Grond.
Damage dealt: 270
Damage taken: 2
HP: 45/100
Achievements: Reference letters.

BdrLineAzn:
The upgrades to your tactical bunker are now finished and all the... strategy... equipment is set. To celebrate you shoot at the Wall from where you are and then you head to... work on your strategies. The Wall can't attack you because you're in the sniper's nest/tactical bunker.

Stuff: Super real cool awesome beautiful peashooter, Bubble-atron-inator-thingy.
Damage dealt: 5180 (2060 from Super real cool awesome beautiful peashooter, 3120 from Bubble-atron-inator-thingy).
Damage taken: 0
HP: 64/100
Misc.: In the sniper's nest/tactical bunker.
Achievements: ... -The Sign Painter.

macmacnick:
You are busy trying to dodge the attacks from the minions when you see a big robot thing joining them. It attacks you and you can guess it is Cheesy's creation. Then you remember you have a really cool green notebook and you should probably use it, but not before getting yourself healed! The Wall throws a brick at you because it likes to make things worse.

Stuff: Robot (deployed), magical notebook, advanced handheld sticky mine launcher, portable banshee rocket launcher.
Damage dealt: 0
Damage taken: 21 (9 from Wall, 11 from Titandozer, 1 from minions)
HP: 26/100
Misc.: Armor.
Achievements: Love thy GM...

Keon:
Finally, after a lot of turns at least 30 times more IRL days, your super-high-power-kinetic-raingun-orbital-bombardiment-laser-death-ray is finished! You can now take it out and start owning some Wall's bum with it. The Wall can't attack you because you're inside the laboratory.

Stuff: Super-high-power-kinetic-raingun-orbital-bombardiment-laser-death-ray, KillStealer (deployed).
Damage dealt: 0
Damage taken: 0
HP: 42/100

Other Damage:
14390 from Firing Range (3735 from catapult, 3885 from cannon, 2885 from wrecking ball, 3885 from freeze ray).
600 from Robot (300 to max HP)
32520 from Bomb Factory (7630 from bomb factory, 8630 from bombs in the catapult, 6130 from bombs in the cannon, 10130 from bombs in the mine-launcher).
7640 from Impact-mine Mine-launcher.
1450 from Tunnel Machine.
4875 from High Energy Kinetic Rail-cannons.
1815 from Duck Pond Maker.
1040 from Ivy.
2940 from Mold.



The laboratory:
Speeds up the creation of new weapons and gadgets and other sci-fi goodies.
You can upgrade weapons here for extra damage.
Has a really sweet bathroom (+1 HP to anyone who uses it).

Status: Finished.

The fort numero uno:
Gives +15 defense to anyone staying inside of it.
Holds up to 3 people.

Status: Finished.

The catapult:
First siege unit of the game.
Effective attacking cities.
Can be used by many people in one turn (only one shot for each person).

Status: Finished.

The Llaw:
+1 Culture output for every Wall.
-5% Accuracy for everyone directly attacking the Wall.
Allows research to commence on upgrading the Wall's arsenal.
Deals damage to the Wall for every construction turn.
Can spawn minions to attack people.

Status: Dead.
HP: 0/5000

The other Wall:
Defense bonus to anyone behind it.
Allows to use long range weapons without losing cover.
Holds up to 6 people.
Producing: +1 Culture.

Status: Finished.

High energy kinetic rail-cannons:
Can be used by many people in one turn.
Certified as a sentient being by several science authorities.
Has an AI core.
Attacks the Wall automatically every turn.

Status: Finished.

Bomb factory:
Produces bombs that get thrown at the Wall automatically every turn.
Has expansions for other existing weapons.

Status: Finished.

The hospital:
Helps recover more HP each turn to anyone inside it.
Has a really good cafeteria (+1 HP to anyone who uses it).

Status: Finished.

The wrecking ball:
She came in like a wrecking ball.
She never hit so hard in love.
Can be used by many people in one turn.

Status: Finished.

The firing range:
Shoots every long range weapon placed inside of it.
Holds up to 5 weapons.

Status: Finished.
Inside: The catapult, the wrecking ball, the high energy kinetic rail-cannons.

Impact-mine mine-launcher:
Throws impact-mines at the Wall automatically.
Is a cake related thing.

Status: Finished.

Ice fortress:
Heals Jawjee, Coldcurse and the Husky Titans when they're inside.
Deals damage to anyone else inside it.
Has a workbench to make weapons.

Status: Finished.
Inside: Jawjee.

The shelter:
Gives cover to everyone inside it.
Holds up to 5 people.
Is the closest building to the Wall.
Has a nice bar and buffet area (+ 2 HP to anyone who uses it).
Has a special sniper nest for BdrLine and his peashooter only.

Status: Finished.
Inside: BdrLine.



The Wall:

HP: 97179/991900
Status: D: !!!
Producing: +1 Culture
Perks: Incendiary Pebbles II

(http://i.imgur.com/k8cjXLh.jpg)

You aren't that far from killing the Wall, guys D: !!!
Title: Re: The Wall [v1]
Post by: macmacnick on June 16, 2014, 12:04:40 am
I go and heal up, and then get out my weapons for the next turn to wreck utter devistation upon the wall.
Title: Re: The Wall [v1]
Post by: BdrLineAzn on June 16, 2014, 12:06:43 am
With my upgrades finished, what's a great way to start it off? Throw a small party in it.....Ahh strategies with others. So first five in.
Title: Re: The Wall [v1]
Post by: Coldcurse on June 16, 2014, 01:33:06 am
*takes 1 turn*
The afk junker suddenly moves and starts shooting its harpoons to the wall again.
the junker reverses to deal extra damage as it's pulling even more bricks down.
Title: Re: The Wall [v1]
Post by: Jawjee on June 16, 2014, 07:07:59 am
Guys, it's time to make the last movement, everyone, commence the attack!

*loads the cannon, mounts a saddle on the Alpha Husky Titan, ties the cannon rope to the saddle*
FOR THE HUSKENHEIM FAMILY!!!
*gives the order for the Husky Titans to charge directly at the wall, making the cannon shoot because of the triggering rope, and takes out his crystal sword out right before hitting the wall. A huge dust cloud is formed right after the impact, the wall making sounds as it is about to collapse.*
*It is not known if Jawjee survived the impact or not*
Title: Re: The Wall [v1]
Post by: AbbyTheRat on June 16, 2014, 01:07:47 pm
I tug the magma-ish Cheesy with magma safe rope and bring Cheesy into the lab with her and does some research on restoring Cheesy to their formal .. sorta.. just more powerful and smarter than their formal self.
Title: Re: The Wall [v1]
Post by: Mod Josie on June 16, 2014, 01:15:05 pm
*Jacob Fii joined the game*
*Jacob Fii changed his/her username to -Muse- Jacob*

I nerf the wall by reducing its rate of fire. I then accidentally buff Shadak's plot, doubling its progress rate.
Console log - 6/16/2014:
-Muse- Jacob: ::Entityconfig-Wall_v1 Property_rof-red(0.5) Pile_error_null
-Muse- Jacob: ::Entityconfig-Shadak_1 Property_prog-inc(2) Pile_error_float
-Muse- Jacob: ::Compile_SaveChanges
Log Ends.

*-Muse- Jacob left the game*
Title: Re: The Wall [v1]
Post by: RedRoach on June 16, 2014, 03:39:32 pm
*joins game*

Holy crud I missed a lot. I grab a nearby pineapple and throw it in the general direction of the charge, hoping that it will either A) land on the wall and damage it or B) flop into someone's mouth so they can it it.
Title: Re: The Wall [v1]
Post by: Cheesy Crackers on June 17, 2014, 03:51:57 am
Soooo... I don't suppose I could try use that time machine again could I?

Title: Re: The Wall [v1]
Post by: macmacnick on June 17, 2014, 11:15:14 am
You could sacrifice yourself, your minions and your titandozer to heal the wall for a moderate amount.
Title: Re: The Wall [v1]
Post by: Cheesy Crackers on June 17, 2014, 11:02:34 pm
Can I sacrifice you instead?
Title: Re: The Wall [v1]
Post by: macmacnick on June 18, 2014, 09:02:20 pm
No. You do want to remove that curse also, right?
Title: Re: The Wall [v1]
Post by: redria on June 20, 2014, 02:54:43 pm
So. cool swords, right? I think I've missed a few turns (because oops). I'm retroactively saying I was boosting the tech with tri-grinders those turns I... spaced out for. Because technology had me so distracted! Yeah.

(I can retroactively declare things like that, right?)
Title: Re: The Wall [v1]
Post by: Gryphos on June 22, 2014, 04:21:12 am
I use the force to operate Grond and ram the wall.
Title: Re: The Wall [v1]
Post by: Piemanlives on June 22, 2014, 04:35:52 am
I set myself to building several dozen explosive drones as I set the tunnel machine on a new course.
Title: Re: The Wall [v1]
Post by: Shadak Shademore on June 22, 2014, 05:34:05 pm
I continue making the debris blaster whilst at the same time thinking of as many tunes as possible what could possibly become the theme tune for the wall. Something to sing whilst i blast it to pieces. :)
Title: Re: The Wall [v1]
Post by: Cheesy Crackers on June 26, 2014, 10:45:17 am
Ok so. I go along with Abby to get cured. The Titandozer is squishing macmacnick, my Smart Wall Minions are working on time travel and my Magma minions are just rolling about the place being adorable.
Title: Re: The Wall [v1]
Post by: macmacnick on June 26, 2014, 02:24:10 pm
Heh, I'm safe in the hospital cheesy.

Title: Re: The Wall [v1]
Post by: Cheesy Crackers on June 26, 2014, 10:59:04 pm
Heh, I'm safe in the hospital cheesy.
Titandozer works on squishing the hospital as well then
Title: Re: The Wall [v1]
Post by: AbbyTheRat on July 04, 2014, 12:31:31 am
We're so close to beating the wall and there need to be more updatesssss D:

Someone poke Olivier again!
Title: Re: The Wall [v1]
Post by: Jawjee on July 04, 2014, 09:18:37 am
We're so close to beating the wall and there need to be more updatesssss D:

Someone poke Olivier again!
No I:, He's ours, and we like having fun with him I:
Title: Re: The Wall [v1]
Post by: Keon on July 05, 2014, 01:46:10 am
I'd like to fire the thing with the really long name that I just made.
Title: Re: The Wall [v1]
Post by: Oliver Colt on July 05, 2014, 09:25:28 pm
No but that's the thing I dont want the Wall to end so soon I'm gonna miss it so I'm taking some time to post again :DDDD but I'll post soon ^^ <3
Title: Re: The Wall [v1]
Post by: Cheesy Crackers on July 06, 2014, 11:04:15 pm
No but that's the thing I dont want the Wall to end so soon I'm gonna miss it so I'm taking some time to post again :DDDD but I'll post soon ^^ <3
You shoulda let me make that time machine :3
Title: Re: The Wall [v1]
Post by: Oliver Colt on July 07, 2014, 09:36:25 pm
No but that's the thing I dont want the Wall to end so soon I'm gonna miss it so I'm taking some time to post again :DDDD but I'll post soon ^^ <3
You shoulda let me make that time machine :3
NOH xD
Title: Re: The Wall [v1]
Post by: TerminalRequiem on July 09, 2014, 11:53:01 am
I prepare to begin my training as soon as I am able!  Also, this may have been a bad time to do this because the wall is almost dead anyway XD.
Title: Re: The Wall [v1]
Post by: Oliver Colt on July 13, 2014, 08:49:17 pm
END OF TURN 32

macmacnick:
You decide to run away and fight another day. You manage to get to the hospital just in time and immediately start planning your next move while you heal (+11 HP). You can also see that the Titandozer is waiting for you outside the hospital. The Wall can't attack you because you're inside the hospital.

Ongoing action: Healing at the hospital.
Stuff: Robot (deployed), magical notebook, advanced handheld sticky mine launcher, portable banshee rocket launcher.
Damage dealt: 0
Damage taken: 0
HP: 37/100
Misc.: Armor.
Achievements: Love thy GM...

BdrLineAzn:
You're feeling very tired from all the hard work you've been doing so it only sounds fair to throw a par- er... meeting in your new tactical bunker to plan your next attack on the Wall. The other guys seem to be too busy getting bricks thrown at them, but you can still have fun with your strategy simulation devices. The Wall can't attack you because you're in the sniper's nest/tactical bunker.

Stuff: Super real cool awesome beautiful peashooter, Bubble-atron-inator-thingy.
Damage dealt: 0
Damage taken: 0
HP: 64/100
Misc.: In the sniper's nest/tactical bunker.
Achievements: ... -The Sign Painter.

Coldcurse:
You get on your Junker once more, leaving Ariden at the hospital. You order you AI crew to shoot the harpoons at the Wall and then hit reverse, just like you usually do. The Wall loses a few more bricks and decides to throw a rock at you to avoid taking more damage.

Damage dealt:  5670 (1038, 1278, 1198, 958, 1198 from harpoons).
Damage taken: 3
HP: 97/100

Jawjee:
You get a saddle to mount the Alpha Husky Titan of your army and tie the cannon's rope to it. You charge at the Wall with your Husky Titans and your sword, making the ice cannon fire behind you. You deal a lot of damage to the Wall and you also get some damage from the impact, but it's not too bad. The Wall throws a rock at you to finish it off.

Peeps: Armoured Husky Titans (100 HP).
Stuff: Ice crystal sword, ice cannons.
Damage dealt: 6990 (5640 from charging with sword, 1350 from ice cannon).
Damage taken: 15 (5 from the Wall, 10 from impact).
HP: 76/100

AbbyTheRat:
You go back to the laboratory with the magma-ish Cheesy and start researching for ways to make him human again, and maybe even a better one, while you're at it. (You can now use the spell "Turn Cheesy into a more powerful and smarter human"). The Wall can't attack you because you're inside the laboratory.

Stuff: Wand, black cat.
Damage dealt: 0
Damage taken: 0
HP: 94/100
Misc.: Wearing teal robes and hat.
Achievements: Social engineer at Muse Games.

-Muse- Jacob:
You join the game again and change your name, then get down to business.

Achievement unlocked: Recently updated.

You grab a computer that was just sitting around somewhere and start changing the code. You decrease the Wall's rate of fire, accidentally buff Shadak's plot and put the computer away. The Wall looks as scared as a wall can possibly look, and has lost a lot of bricks from all the shaking. This Wall sure has some issues... But you've already done enough for now, so you leave the game.

Damage dealt: 42260
Damage taken: 0
HP: 80/100
Achievements: Recently updated.

RedRoach:
You join the battle against the Wall by grabbing a pineapple that was conveniently placed near you the whole time and throwing it as far as you can. The pineapple flies over all the other people and hits the Wall! The pineapple explodes in tiny pieces, but deals some damage to the Wall. The Wall throws a welcome rock at you, since it is running out of bricks, but it doesn't hurt you that much.

Damage dealt: 168
Damage taken: 1
HP: 99/100

redria:
You've been upgrading your swords the last few turns, but you were so distracted with technology that you didn't talk for a while and no one noticed you in the laboratory. (Just this once, mmkay?). Your swords now have some cool tri-grinders to deal extra damage! The Wall can't attack you because you're inside the laboratory.

Stuff: Rotten apple, upgraded photon blade large swords with tri-grinders (x2).
Damage dealt: 0
Damage taken: 0
HP: 62/100

Gryphos Felldawning:
You decide to use the Force again, but this time to ram the Wall with Grond. After a few tries that don't go so well, Grond moves enough to hit the Wall and damage it! It's not as much damage as you could get if you actually walked over there and used it yourself, but it's a lot cooler this way. The Wall throws a rock at you because you're getting better at this.

Stuff: Grond.
Damage dealt: 3598
Damage taken: 7
HP: 38/100
Achievements: Reference letters.

Piemanlives:
You set the tunnel machine on a new course so that it keeps damaging the Wall and then head back to the laboratory to build a bunch of explosive drones. (The explosive drones will be ready in turn 34). The Wall can't attack you because you're inside the laboratory.

Ongoing action: Making explosive drones.
Stuff: Tunnel machine (deployed).
Damage dealt: 0
Damage taken: 0
HP: 90/100

Shadak Shademore:
You continue working on the brick hauler and debris blaster as you start thinking of the music that should be playing when you use this machine, because that makes things a lot more fun. The Wall can't attack you because you're inside the laboratory.

Ongoing action: Making a brick hauler and debris blaster.
Damage dealt: 0
Damage taken: 0
HP: 100/100

Cheesy Crackers:
You go along with Abby to the laboratory to get cured. The Titandozer is waiting outside the hospital because that's where macmac is at the moment, your smart wall minions are working on time travel and your magma minions are just rolling about the place being adorable. (The time travel research will be done in turn 34). The Wall can't attack you because you're inside the laboratory.

Stuff: Smart moving wall minions (x41), magma-ish cubical minions (x43.5), the Titandozer.
Damage dealt: 0
Damage taken: 0
HP: 36/99
Misc.: Magma-ish cubical minion, immune to baby sign effects.
Achievements: Breaking the Fire Wall.

Keon:
You go outside with your super-high-power-kinetic-raingun-orbital-bombardiment-laser-death-ray and everyone immediately takes cover because it looks really scary. You place it in front of the Wall, close your eyes and fire.

Achievement unlocked: A year in the making.

The blast throws you back a couple meters and a few things that were on the way fly out as well, but despite the mess it was all worth it. The Wall is more dead than alive at this point and it doesn't even try to hit you with a rock. You also feel like after spending so much time making this one thing, you can make anything else a lot faster.

Stuff: Super-high-power-kinetic-raingun-orbital-bombardiment-laser-death-ray, KillStealer (deployed).
Damage dealt: 17480
Damage taken: 0
HP: 42/100
Achievements: A year in the making.

TerminalRequiem:
As soon as you get to the Outer Rim you start your training. You've heard news about the Wall being almost dead and you think you should hurry up! You're so motivated to learn fast that your training will be complete sooner than expected. (The training will be done in turn 34). The Wall can't attack you because you're so far away.

Ongoing action: Training in the Outer Rim Territories.
Stuff: Large freeze ray (deployed).
Damage dealt: 0
Damage taken: 0
HP: 83/100

Other Damage:
12262 from Firing Range (3386 from catapult, 3692 from cannon, 2692 from wrecking ball, 2492 from freeze ray).
1800 from Robot (900 to max HP)
11408 from Bomb Factory (6504 from bomb factory, 4904 from bombs in the ca--



the ground shakes...



The last impact is a lot louder than you expected. At first there's too much dirt covering the place to know what's happening, but after a few minutes it sets down and you can see... well... the spot where the Wall used to be. You finally did it, you defeated the Wall! You start turning around, congratulating each other. Everyone is happy (maybe Cheesy not so much), and you have truly proven what teamwork can do. You gather together in the different buildings to celebrate this great day in human history. You are the heroes. You saved the world from the oppression of this evil wall...

Then the KillStealer activates and kills all of you (except for TerminalRequiem because he's really far away). (But I would recommend he stays there if he wants to stay alive).

The KillStealer then calls the news papers and tells everyone it defeated the Wall by itself. Then it says it wishes it could have saved you, but the Wall was too powerful and killed everyone before it could do anything. Such a sad story... but now the world is safe thanks to the KillStealer! The governments all over the world give lots of money to the KillStealer, and Morgan Freeman hands him the Nobel Peace Prize because walls are inanimate objects anyway so who cares if you punch them.

The KillStealer becomes very super famous and marries Scarlett Johansson and they live happily ever after.

The end.



Honorary mentions:

First turn players: Cheesy Crackers, Coldcurse, Gryphos, James T. Kirk, -Narcotic
First building: -Narcotic
First big weapon: Keon
First brick recycler: BdrLineAzn
First city: -Narcotic
Best bathroom: -Narcotic
Best surround sound system: -Narcotic
Best cafeteria: Shinkurex
Best use of Velcro: BdrLineAzn
Best speech: Swallow Sama
Thickest plot: Coldcurse, Cheesy Crackers
Most player kills: Cheesy Crackers
Most deaths: Cheesy Crackers
Most PMs to the GM: macmacnick
Really close second: redria
Really close third: AbbyTheRat
Most changed: Cheesy Crackers, redria
Most blamed: Shinkurex
Still owe him my life for that one time he stopped all the nonsense that Coldcurse and Cheesy Crackers were making: macmacnick
Still hasn't noticed me: BdrLineAzn
Most false promises: The GM
Is still very sorry about that and loves you all: The GM
Last turn players: Read above, silly!
And the one we all hate: The KillStealer

All players:

Cheesy Crackers
Coldcurse
Gryphos
James T. Kirk
-Narcotic
Piemanlives
BdrLineAzn
Keon
macmacnick
radicallyBlue
Shinkurex
Lyserg.Z
redria
SwimFellow
NukeTheMoon
Jawjee
Mattisamo
Ariden
Sammy B. T.
AbbyTheRat
TerminalRequiem
-Muse- Jacob
Swallow Sama
Mill Wilkinson
Shadak Shademore
RedRoach

And everything/everyone else I'm forgetting but was great, too! <3

Good night everyone, it was fun! And I guess you can all haunt TerminalRequiem now if you want! ^-^
Title: Re: The Wall [v1]
Post by: Jawjee on July 14, 2014, 07:52:37 am
Then the KillStealer activates and kills all of you
Boo ;~; I'm a husky ghost.
Title: Re: The Wall [v1]
Post by: Oliver Colt on July 14, 2014, 11:28:39 am
Boo

yeah sounds about right xD
Title: Re: The Wall [v1]
Post by: Cheesy Crackers on July 14, 2014, 10:15:40 pm
Aww yeah, most kills AND most deaths!
Title: Re: The Wall [v1]
Post by: Queso on July 14, 2014, 10:19:49 pm
I attempt a high altitude free fall at the wall with no parachute.
Title: Re: The Wall [v1]
Post by: Keon on July 16, 2014, 07:36:47 pm
I'm so proud of that killstealer.
Title: Re: The Wall [v1]
Post by: RedRoach on July 17, 2014, 10:56:22 am
Somehow I feel happy and yet un-included that I was the last player to join and didn't get an award.
Title: Re: The Wall [v1]
Post by: Oliver Colt on July 17, 2014, 11:08:50 pm
Aww yeah, most kills AND most deaths!

tbt when cheesy killed himself

I attempt a high altitude free fall at the wall with no parachute.

*rolls d20*
...damn son, u ded as well D:

I'm so proud of that killstealer.

oh well at least one person liked the ending xD

Somehow I feel happy and yet un-included that I was the last player to join and didn't get an award.

awards? the killstealer did all the work! IT is the one that deserves an award ^^ it even tried to save you and all :0
Title: Re: The Wall [v1]
Post by: Piemanlives on July 17, 2014, 11:58:18 pm
If anything, despite the best efforts of everyone, I live. Because Pieman LIVES!
Title: Re: The Wall [v1]
Post by: Queso on July 18, 2014, 12:02:45 am
But does Piemanlives live?
Title: Re: The Wall [v1]
Post by: Piemanlives on July 18, 2014, 12:04:21 am
Queso as long as I have you anything is possible, because you know, you can turn cheese into beneficial potions.
Title: Re: The Wall [v1]
Post by: RedRoach on July 18, 2014, 12:26:14 am
  • If you die you can take 1 turn to revive, but you get -1 max hp for every death.
  • If you die 5ever you get to start over like a new player because why not xD
I use my turn to revive myself and rise up against this evil glory-hog of a machine that I assume now has inherited the Wall's power. XD

WE SHALL RETUUUURRRRNNNN
Title: Re: The Wall [v1]
Post by: Oliver Colt on July 18, 2014, 05:13:15 pm
Queso as long as I have you anything is possible, because you know, you can turn cheese into beneficial potions.

Queso is dead tho D:

  • If you die you can take 1 turn to revive, but you get -1 max hp for every death.
  • If you die 5ever you get to start over like a new player because why not xD
I use my turn to revive myself and rise up against this evil glory-hog of a machine that I assume now has inherited the Wall's power. XD

WE SHALL RETUUUURRRRNNNN

gotta warn you tho, the killstealer has a lot of bodyguards cos its such an important figure now, and many governments would not be happy if you attack
Title: Re: The Wall [v1]
Post by: Piemanlives on July 18, 2014, 05:14:48 pm
So is cheese but that doesn't stop people from stocking it in their fridges. So, is this "The Killstealer" now?
Title: Re: The Wall [v1]
Post by: Queso on July 18, 2014, 05:17:51 pm
I use Muse hacks to undie and try diving at the broken wall again.
Title: Re: The Wall [v1]
Post by: Oliver Colt on July 18, 2014, 05:19:55 pm
So is cheese but that doesn't stop people from stocking it in their fridges. So, is this "The Killstealer" now?

it's whatever you want it to be xD

I use Muse hacks to undie and try diving at the broken wall again.

ok so you and redroach will be alive next turn :D (whenever that is :0 )
Title: The Killstealer [v1]
Post by: Piemanlives on July 18, 2014, 05:21:52 pm
I use my turn to dig myself out of the rubble.
Title: Re: The Wall [v1]
Post by: Queso on July 18, 2014, 05:22:36 pm
I use Muse hacks to reverse time so I undie the moment I died.
Title: Re: The Wall [v1]
Post by: RedRoach on July 18, 2014, 11:57:47 pm
It does not matter that the Killstealer is now invincible in political and economical and military and mechanical and protective terms. The wall was one such enemy, and it too fell. And also, well... come on. It shot me in the toe after I threw the pineapple at the wall, and THAT causes my death?
Title: Re: The Wall [v1]
Post by: Freddern on July 19, 2014, 05:58:32 am
*Freddern has joined the game*
"Lets crush this wa... Wait its dead already" :(
I go in the laboratory to make automatic ship guns, with wider arcs aswell
Title: Re: The Wall [v1]
Post by: Shadak Shademore on July 19, 2014, 05:31:23 pm
I continue making the debis blaster and cart, watching in amusement the fray. Starts singing war song made for the very purpose to annoy the wall.
Title: Re: The Wall [v1]
Post by: Keon on July 20, 2014, 03:20:13 am
My machine has gone wild. There is only one way to solve this. I begin work upon the one way to stop the killstealer. I would like to build The Wall Mk2.
Title: Re: The Wall [v1]
Post by: Piemanlives on July 20, 2014, 03:32:46 am
Keon, there is a man that we know of that can do the impossible...
Title: Re: The Wall [v1]
Post by: Gryphos on July 20, 2014, 04:26:30 am
Furious at the Killstealer, I try to destroy it using Grond, regardless of its guards or political immunity.
Title: Re: The Wall [v1]
Post by: Freddern on July 21, 2014, 04:54:01 am
I go in the laboratory to make automatic ship guns, with wider arcs aswell
I meant automated, as in moves and shoots by itself.
Title: Re: The Wall [v1]
Post by: AbbyTheRat on July 23, 2014, 12:39:14 pm
I attempt to respawn and hopefully come back to life the next turn!
Title: Re: The Wall [v1]
Post by: Cheesy Crackers on August 12, 2014, 05:00:29 am
Hmm... Respawn! with -1 hp yay!
Ill stick my minions back together and keep working on that time machine!
(Assuming we're still going)
Title: Re: The Wall [v1]
Post by: AbbyTheRat on August 12, 2014, 10:45:30 am
Bug Olivier, he might keep going. We have to defeat this new mances!
Title: Re: The Wall [v1]
Post by: Oliver Colt on August 21, 2014, 11:54:46 pm
*walks in all sleepy*

"Man, what a nightmare!" -said the GM. - "I had this really crazy dream with this wall and these guys..."

*looks up*

...

(◕△◕✿) waaAAAAAA
Title: Re: The Wall [v1]
Post by: Jawjee on August 23, 2014, 08:35:41 am
Pfft, we're too busy with karaoke nights, fistful of frags, and roleplaying now, so no moar wall, sorries. All hail TFD.
Title: Re: The Wall [v1]
Post by: TerminalRequiem on August 25, 2014, 12:23:26 pm
AHAHAHA! I LIVE! *Ahem* I mean... I feel a disturbance in the force... a great terrible betrayal has occurred today... one that I must avenge!

... Guess it was a good idea to get out of there when I had the chance after all! :P
Title: Re: The Wall [v1]
Post by: TerminalRequiem on August 25, 2014, 12:25:30 pm
Btw don't believe anything anyone tells you Oliver. I loved your ending :P
Title: Re: The Wall [v1]
Post by: Oliver Colt on September 01, 2014, 07:20:58 pm
Haha thanks XD One day I'll make The Wall v2 and then you guys can all have your revenge ^^
Title: Re: The Wall [v1]
Post by: Replaceable on September 02, 2014, 12:19:47 pm
Haha thanks XD One day I'll make The Wall v2 and then you guys can all have your revenge ^^


:o
Title: Re: The Wall [v1]
Post by: Cheesy Crackers on September 03, 2014, 05:04:02 am
Haha thanks XD One day I'll make The Wall v2 and then you guys can all have your revenge ^^


 :o
Why doesn't Replaceable replace Oliver and make the new one instead?
Hehehehehehe... yeah that was horrible
Title: Re: The Wall [v1]
Post by: AbbyTheRat on September 04, 2014, 04:29:03 pm
if Olivier willing to help me to get setup, I totally will take it on!
Title: Re: The Wall [v1]
Post by: Oliver Colt on September 05, 2014, 07:45:27 pm
Welp Abby, I totally made up every single rule and stat in the game based on one I played once xD so you can just use the rules you like from this one and make up modifiers for damage for each weapon the players make as we go :D (thats what I did lol xD)

So I hereby declare you, AbbyTheRat, the new Wall GM! ✧・゚:*✧・゚:* \(◕ω◕✿)/ *:・゚✧*:・゚✧ If you need to know anything specific you can send me a PM ^^
Title: Re: The Wall [v1]
Post by: macmacnick on September 05, 2014, 09:35:28 pm
Abby, add me on steam, so that I can do the same thing I did with Oliver, to get him to do the wall.
Title: Re: The Wall [v1]
Post by: AbbyTheRat on September 08, 2014, 01:27:06 pm
XD, I wouldn't mind having an assistant GM.. XD
Title: Re: The Wall [v1]
Post by: Oliver Colt on September 09, 2014, 10:15:20 pm
Welp welp that can be me! :DDDD Just make a thread with the rules and some back story and stuff right, then ask people to post actions and then when you have a bunch of them you start making up- erm I mean, carefully quantifying the effects they have :D And if you need anything just PM me, I'll send u some examples of what I did with this one ^^
Title: Re: The Wall [v1]
Post by: ShadedExalt on November 02, 2015, 08:23:16 pm
This looks interesting...

ANOTHER.
Title: Re: The Wall [v1]
Post by: ramjamslam on November 03, 2015, 09:09:53 am
This looks interesting...

ANOTHER.

Abby Hid the Wall v2 somewhere.  No one knows where.
Title: Re: The Wall [v1]
Post by: ShadedExalt on November 03, 2015, 10:20:56 pm
This looks interesting...

ANOTHER.

Abby Hid the Wall v2 somewhere.  No one knows where.

ANOTHER STILL, THEN
Title: Re: The Wall [v1]
Post by: macmacnick on November 07, 2015, 10:22:51 pm
...ohgodthenecro...
Title: Re: The Wall [v1]
Post by: ShadedExalt on November 08, 2015, 03:45:29 pm
...ohgodthenecro...

I have decided to, at some point, find the first post ever made on this forum, and necro it.