END OF TURN 18Piemanlives:
You set up a requisition post and give armor to whoever comes by. You're sure you can leave the armor there and people will just take it themselves, so you can now leave the post to do other things. The Wall can't attack you because you're inside the laboratory.
Damage dealt: 0
Damage taken: 0
HP: 74/100
macmacnick:You head to the laboratory and pick up some of the armor that Pieman made. You put it on and gain extra defense from all attacks! You then run back to the mine-launcher and finish working on it. The Wall trows a rock at you, but your armor protects you from most of the damage.
Stuff: Robot.
Damage dealt: 0
Damage taken: 4
HP: 74/100
Coldcurse:You walk to the harpoon and cut the rope while redria is still on it, then you shoot her in the leg. As you're about to turn your ship to follow her, she appears back on deck! Her leg is not bleeding, for some reason... Understanding the situation, she asks you: "Where do you want me captain?". You can't believe this is her being so helpful. "Do you mind if I test if it's really you, because you changed your mood really quickly" you say, and shoot her in the foot again. She protests and jumps off the ship, re-spawning on the deck seconds later. Well, I guess you'll have to stick with her. She asks you what she should do now that she's part of the crew. You kill an AI and tell her to take its place on the harpoon. You turn your ship and fly it towards the Wall. The Wall sees you approaching and throws a brick at you, but it doesn't hurt you much.
Stuff: Baby sign (98 HP).
Damage dealt: 0
Damage taken: 1
HP: 79/100
Jawjee:You set the crystal on the ground and run away. A huge ice fortress is now in its place, and everything within 10 meters from it is now frozen. You go to the workbench that is inside the fortress and start making an ice crystal sword (Your HP maxes out to 100) (The ice crystal sword is now in your stuff). The Wall can't attack you because you're inside the ice fortress.
Peeps: Armoured Husky Titans (100 HP).
Stuff: Ice crystal sword.
Damage dealt: 0
Damage taken: 0
HP: 100/100
redria:Coldcurse cuts the rope from the harpoon, then shoots you in the leg and you begin falling, but right before you hit the ground you spawn back on Coldcurse's ship. You realize you can't leave the ship so easily and decide to ask him how you can help. He doesn't believe it's really you, due to your change of attitude, and shoots you in the foot again. You yell at him and jump off the ship, and re-spawn in it without the bullet injury. Coldcurse sees you really are stuck with him so he shoots an AI and gives you his place in the harpoon. You push the AI off the ship with your foot and giggle, then load the harpoon with Lochnagar. The Wall throws a rock at you and it hits you in the head.
Damage dealt: 0
Damage taken: 9
HP: 64/100
Gryphos Felldawning:You go to Mordor to begin building Grond. You go in your ship since you've heard you can't just walk in there. (You'll be in Mordor in turn 20). The Wall can't attack you because you're so far away.
Ongoing action: Flying to Mordor.
Damage dealt: 0
Damage taken: 0
HP: 45/100
Cheesy Crackers:You start researching how to build a time machine to bring the Wall back to full health. All you learn from your research is that the GM doesn't believe time travel to the past is possible at all, so I guess that's not happening. The Wall minions arrive to Puerto Rico but they can't find the GM, it looks like the GM doesn't live there at all! The Wall can't attack you because you're behind the Llaw.
Stuff: Smart moving wall minions (in Puerto Rico).
Damage dealt: 0
Damage taken: 0
HP: 63/99
Keon:The KillStealer is now finished and ready to be deployed! (The KillStealer is now in your stuff). We will still have to wait until the Wall has 3000 HP or less to see if it actually works. The Wall attacks you for not posting this turn.
Stuff: KillStealer.
Damage dealt: 0
Damage taken: 9
HP: 63/100
Other Damage:2069 from Firing Range (512 from catapult, 421 from cannon, 1136 from wrecking ball).
1400 from Robot (700 to max HP)
4934 from Bomb Factory (811 from bomb factory, 681 from bombs in the catapult, 2241 from bombs in the cannon, 1201 from bombs in the mine-launcher).
1847 from Impact-mine Mine-launcher.
271 from Ivy.
441 from Mold.
The laboratory:Speeds up the creation of new weapons and gadgets and other sci-fi goodies.
You can upgrade weapons here for extra damage.
Has a really sweet bathroom (+1 HP to anyone who uses it).
Status: Finished.
The fort numero uno:Gives +15 defense to anyone staying inside of it.
Holds up to 3 people.
Status: Finished.
The catapult:First siege unit of the game.
Effective attacking cities.
Can be used by many people in one turn (only one shot for each person).
Status: Finished.
The Llaw:+1 Culture output for every Wall.
-5% Accuracy for everyone directly attacking the Wall.
Allows research to commence on upgrading the Wall's arsenal.
Deals damage to the Wall for every construction turn.
Status: Finished.
Inside: CheesyCrackers.
The other Wall:Defense bonus to anyone behind it.
Allows to use long range weapons without losing cover.
Holds up to 6 people.
Producing: +1 Culture.
Status: Finished.
High energy kinetic rail-cannons:
Deal damage to the Wall... I don't really know what kind.
Can be used by many people in one turn.
Status: Finished.
Bomb factory:Produces bombs that get thrown at the Wall automatically every turn.
Has expansions for other existing weapons.
Status: Finished.
The hospital:Helps recover more HP each turn to anyone inside it.
Has a really good cafeteria (+1 HP to anyone who uses it).
Status: Finished.
The wrecking ball:She came in like a wrecking ball.
She never hit so hard in love.
Can be used by many people in one turn.
Status: Finished.
The firing range:Shoots every long range weapon placed inside of it.
Holds up to 5 weapons.
Status: Finished.
Inside: The catapult, the wrecking ball, the high energy kinetic rail-cannons.
Impact-mine mine-launcher:Throws impact-mines at the Wall automatically.
Is a cake related thing.
Status: Finished.
Ice fortress:Heals Jawjee, Coldcurse and the Husky Titans when they're inside.
Deals damage to anyone else inside it.
Has a workbench to make weapons.
Status: Finished.
Inside: Jawjee.
The Wall:HP: 910810/998900
Status: Meh
Producing: +1 Culture
Perks: Incendiary Pebbles II
It's turn 19! You should consider dealing some damage to the Wall yourselves xD Also Coldcurse, the CoC extra damage offer is still up