END OF TURN 17 (finally jeez GM ur such a lazy bum)
Jawjee:Your Husky Titans go far from the Wall to rest. You head to the laboratory and make a crystal that will create an ice fortress for you when used. (The crystal is now in your stuff). The Wall can't hit you because you're inside the laboratory.
Stuff: Crystal
Peeps: Armoured Husky Titans (97 HP).
Damage dealt: 0
Damage taken: 1 (from heat)
HP: 95/100
Coldcurse:You ask redria what she's doing, to which she replies by spitting on your shoes. "Getting away from you, kidnapper!" she says as she shoots a harpoon at the ground, making the ship turn suddenly. "You'll never take me alive!" she yells and then grabs the harpoon's rope and starts climbing down the ship. You take out your gun and aim, but you don't shoot for whatever reason. The Wall is too amused watching all this happen to attack.
Stuff: Baby sign (98 HP).
Damage dealt: 0
Damage taken: 0
HP: 80/100
macmacnick:You start building an impact-mine mine-launcher. The impact-mine mine-launcher will throws mines automatically at the Wall. (The impact-mine mine-launcher will be ready for use in turn 19). The Wall trows a brick at you and hits you.
Ongoing action: Building the impact-mine mine-launcher.
Stuff: Robot.
Damage dealt: 0
Damage taken: 3
HP: 78/100
Keon:You start making the KillStealer weapon. (The KillStealer weapon will be ready in turn 19). Once the Wall is at 3000 HP or less it will automatically detonate. I guess we'll have to wait until then to see if it actually works. The Wall throws a brick at you for being so evil.
Ongoing action: Building the KillStealer.
Damage dealt: 0
Damage taken: 9
HP: 72/100
redria:Coldcurse asks you what you're doing, and you reply by spitting on his shoes and saying you're getting away from him. You grab a harpoon and shoot it at the ground to climb down from the ship. As the ship shakes from the sudden change of direction, you hold on to the rope and manage to avoid a terrible fall. You see Coldcurse take out his gun and aim it at you. The Wall is distracted by the whole thing and forgets to attack you.
Damage dealt: 0
Damage taken: 0
HP: 73/100
Gryphos Felldawning:You dig a hole under the Wall and start the detonation sequence of your Kool-aid hero of Ragnarok mech suit. Poor thing, this is so unfair. You run far enough to not get hurt by the explosion. The Kool-aid hero of Ragnarok explodes, dealing some damage to the Wall. The Wall throws a brick at you for killing your peep, but it doesn't hit you as hard as it should.
Damage dealt: 1128
Damage taken: 1
HP: 45/100
Cheesy Crackers:Not sounding very sure, you tell your wall minions to go to Puerto Rico, so that's exactly what they do. (The wall minions will be in Puerto Rico in turn 19). You may wanna do some research though, as you're still on time to change their destination. The Wall can't attack you because you're behind the Llaw.
Stuff: Smart moving wall minions (going to Puerto Rico).
Damage dealt: 0
Damage taken: 0
HP: 63/99
BdrLineAzn:You take your improved super real cool awesome beautiful peashooter and start shooting at the Wall. It deals more damage now with all the stuff you added to it. The Wall throws a rock at you jut for fun.
Stuff: Super real cool awesome beautiful peashooter.
Damage dealt: 998
Damage taken: 6
HP: 69/100
Piemanlives:The armor is now finished! It looks really good and seems to be very useful. You can now go and give everyone a set of armor. The Wall can't attack you because you're inside the laboratory.
Stuff: Armor for everyone!
Damage dealt: 0
Damage taken: 0
HP: 74/100
Other Damage:1768 from Firing Range (455 from catapult, 429 from cannon, 884 from wrecking ball).
800 from Robot (400 to max HP)
2661 from Bomb Factory (677 from bomb factory, 677 from bombs in the catapult, 1327 from bombs in the cannon).
299 from Ivy.
260 from Mold.
The laboratory:Speeds up the creation of new weapons and gadgets and other sci-fi goodies.
You can upgrade weapons here for extra damage.
Has a really sweet bathroom (+1 HP to anyone who uses it).
Status: Finished.
The fort numero uno:Gives +15 defense to anyone staying inside of it.
Holds up to 3 people.
Status: Finished.
The catapult:First siege unit of the game.
Effective attacking cities.
Can be used by many people in one turn (only one shot for each person).
Status: Finished.
The Llaw:+1 Culture output for every Wall.
-5% Accuracy for everyone directly attacking the Wall.
Allows research to commence on upgrading the Wall's arsenal.
Deals damage to the Wall for every construction turn.
Status: Finished.
Inside: CheesyCrackers.
The other Wall:Defense bonus to anyone behind it.
Allows to use long range weapons without losing cover.
Holds up to 6 people.
Producing: +1 Culture.
Status: Finished.
High energy kinetic rail-cannons:Deal damage to the Wall... I don't really know what kind.
Can be used by many people in one turn.
Status: Finished.
Bomb factory:Produces bombs that get thrown at the Wall automatically every turn.
Has expansions for other existing weapons.
Status: Finished.
The hospital:Helps recover more HP each turn to anyone inside it.
Has a really good cafeteria (+1 HP to anyone who uses it).
Status: Finished, Last turn of buff.
The wrecking ball:She came in like a wrecking ball.
She never hit so hard in love.
Can be used by many people in one turn.
Status: Finished.
The firing range:Shoots every long range weapon placed inside of it.
Holds up to 5 weapons.
Status: Finished.
Inside: The catapult, the wrecking ball, the high energy kinetic rail-cannons.
Impact-mine mine-launcher:Throws impact-mines at the Wall automatically.
Is a cake related thing.
Status: Under construction until turn 19.
The Wall:HP: 921772/999600
Status: Amused
Producing: +1 Culture
Perks: Incendiary Pebbles II
WEEEEEEEEOW it's (finally) turn 18!