Author Topic: The Wall [v1]  (Read 385413 times)

Offline Cheesy Crackers

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Re: The Wall [v1]
« Reply #270 on: February 14, 2014, 05:51:00 am »
OH! IT'S COSTA RICA!... Why did I think Puerto Rico...
I use up all the extra accumulated culture to double the amount of Wall Minions I have!

Offline Coldcurse

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Re: The Wall [v1]
« Reply #271 on: February 14, 2014, 08:27:39 am »
While the harpoons are atached to the wall, coldcurse goes full reverse to deal exta damage.
Coldcurse also yells at redria that she has to sing something.

Offline macmacnick

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Re: The Wall [v1]
« Reply #272 on: February 14, 2014, 10:21:22 am »
Uses the wall's bricks to make a shelter up close to the wall.

Offline Oliver Colt

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Re: The Wall [v1]
« Reply #273 on: February 14, 2014, 10:52:06 am »
OH! IT'S COSTA RICA!... Why did I think Puerto Rico...

AHEM no idea :0

Cheesy Crackers:
You get Coldcurse's message about the AI crew and harpoons being effective. You then turn your attention to something more important you have in mind. You've never seen the GM around here, but some people say he's in a place called "heaven". Others say he lives in Puerto Rico or something like that, but that doesn't make sense. You throw your minions up to the sky. The Wall doesn't see the need in attacking you now.

Stuff: Wall minions (x41). [Hey at least you get to keep them!]
Damage dealt: 0
Damage taken: 18
HP: 63/99

*happy face*

Offline Jawjee

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Re: The Wall [v1]
« Reply #274 on: February 16, 2014, 05:30:43 am »
Well then, I'll retreat back to the fortress to work on something new.
SHARP SPIKY RESISTANT LIGHTWEIGHT DEMI-GOD ARMOURS FOR MY HUSKIES.
HEUHEEUHE. I just wonder how much more will the armours damage the wall.

Offline Keon

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Re: The Wall [v1]
« Reply #275 on: February 17, 2014, 09:28:25 pm »
I wanna pick up that brick the wall threw at me and throw it right back at its stupid smug face. edit: its it's rrgh.

Offline BdrLineAzn

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Re: The Wall [v1]
« Reply #276 on: February 17, 2014, 09:36:22 pm »
Still doing damage with my peashooter.

Offline Coldcurse

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Re: The Wall [v1]
« Reply #277 on: February 18, 2014, 01:47:30 am »
*Coldcurse throws a potato to the wall that is doing a senpukku in mid-air.*

Offline Oliver Colt

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Re: The Wall [v1]
« Reply #278 on: February 18, 2014, 04:25:25 pm »
Okay since I can't do squat in the afternoons I'll change the posting time of this to the night starting tonight when I'm back from college kthxbai xD

Offline Oliver Colt

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Re: The Wall [v1]
« Reply #279 on: February 19, 2014, 12:31:28 am »
END OF TURN 20 (funking finally)

Cheesy Crackers:
You use the culture that both walls have been producing to double the amount of wall minions you have. Success! Kind of. These wall minions don't have arms or legs. (41 wall minions are now in your stuff). The Wall can't attack you because you're behind the Llaw.

Stuff: Smart moving wall minions (x41), wall minions (x41).
Damage dealt: 0
Damage taken: 0
HP: 63/99

Coldcurse:
You set the ship to go full reverse so the harpoons deal even more damage. You also yell at redria, asking her to sing. She stays completely quiet, though. You then proceed to grab a potato and throw it at the Wall. The potato decides to commit seppuku mid-air and dies before hitting it. The Wall throws a bunch of rocks at you for being so mean to the potato.

Stuff: Baby sign (98 HP).
Damage dealt:  2140 (140, 1160, 380, 200, 260 from harpoons).
Damage taken: 5
HP: 73/100

macmacnick:
You start recollecting the bricks that the Wall has been throwing at you and your friends and you use them to build a shelter near it. (The shelter will be ready for use in turn 23). The Wall throws a brick at you to help with your cause, but your armor takes all the damage.

Ongoing action: Building a shelter.
Stuff: Robot.
Damage dealt: 0
Damage taken: 0
HP: 65/100
Misc.: Armor.

Jawjee:
You go back into your ice fortress (+5 HP) to work on some more resistant armor for your Husky Titans, which is also solid enough to deal more damage to the Wall. (The armor will be ready for use in turn 22). Unfortunately, the exact numbers are on a plain text document in the GM's computer. The Wall can't attack you because you're inside the ice fortress.

Ongoing action: Making armor.
Peeps: Armoured Husky Titans (100 HP).
Stuff: Ice crystal sword.
Damage dealt: 0
Damage taken: 0
HP: 95/100

Keon:
Before you go any further, the GM would like to remind you that the KillStealer is in your inventory, but not working yet. You have to place it down somewhere! You pick up the brick that the Wall threw at you a few turns back and return it. It's a very good hit, right on the center of the red circle! The Wall throws a brick at you because that's just what it does.

Stuff: KillStealer.
Damage dealt: 170
Damage taken: 9
HP: 54/100

BdrLineAzn:
You take out your super real cool awesome beautiful peashooter once more and shot at the Wall. Your shot is accurate enough to deal a lot of damage to it! The Wall doesn't seem to think your peashooter is that super real cool awesome beautiful and throws a rock at you, which hits you right on the head.

Stuff: Super real cool awesome beautiful peashooter.
Damage dealt: 1080
Damage taken: 10
HP: 59/100

Piemanlives:
You finish making the tunnel machine and it is now ready to be used. (The tunnel machine is now in your stuff). You can put it down outside and start making tunnels! The Wall can't attack you because you're inside the laboratory.

Stuff: Tunnel machine.
Damage dealt: 0
Damage taken: 0
HP: 74/100

Gryphos Felldawning:
You finally finish building Grond! It looks scary and awesome. (Grond is now in your stuff). You will have to bring it back to the Wall in order to deal damage. The Wall can't attack you because you're so far away.

Stuff: Grond.
Damage dealt: 0
Damage taken: 0
HP: 45/100

Other Damage:
1110 from Firing Range (740 from catapult, 185 from cannon, 185 from wrecking ball).
1600 from Robot (800 to max HP)
2832 from Bomb Factory (333 from bomb factory, 483 from bombs in the catapult, 783 from bombs in the cannon, 1233 from bombs in the mine-launcher).
1830 from Impact-mine Mine-launcher.
264 from Ivy.
639 from Mold.



The laboratory:
Speeds up the creation of new weapons and gadgets and other sci-fi goodies.
You can upgrade weapons here for extra damage.
Has a really sweet bathroom (+1 HP to anyone who uses it).

Status: Finished.

The fort numero uno:
Gives +15 defense to anyone staying inside of it.
Holds up to 3 people.

Status: Finished.

The catapult:
First siege unit of the game.
Effective attacking cities.
Can be used by many people in one turn (only one shot for each person).

Status: Finished.

The Llaw:
+1 Culture output for every Wall.
-5% Accuracy for everyone directly attacking the Wall.
Allows research to commence on upgrading the Wall's arsenal.
Deals damage to the Wall for every construction turn.

Status: Finished.
Inside: CheesyCrackers.

The other Wall:
Defense bonus to anyone behind it.
Allows to use long range weapons without losing cover.
Holds up to 6 people.
Producing: +1 Culture.

Status: Finished.

High energy kinetic rail-cannons:
Deal damage to the Wall... I don't really know what kind.
Can be used by many people in one turn.

Status: Finished.

Bomb factory:
Produces bombs that get thrown at the Wall automatically every turn.
Has expansions for other existing weapons.

Status: Finished.

The hospital:
Helps recover more HP each turn to anyone inside it.
Has a really good cafeteria (+1 HP to anyone who uses it).

Status: Finished.

The wrecking ball:
She came in like a wrecking ball.
She never hit so hard in love.
Can be used by many people in one turn.

Status: Finished.

The firing range:
Shoots every long range weapon placed inside of it.
Holds up to 5 weapons.

Status: Finished.
Inside: The catapult, the wrecking ball, the high energy kinetic rail-cannons.

Impact-mine mine-launcher:
Throws impact-mines at the Wall automatically.
Is a cake related thing.

Status: Finished.

Ice fortress:
Heals Jawjee, Coldcurse and the Husky Titans when they're inside.
Deals damage to anyone else inside it.
Has a workbench to make weapons.

Status: Finished.
Inside: Jawjee.

The shelter:
Gives cover to everyone inside it.
Holds up to 5 people.
Is the closest building to the Wall.

Status: Under construction until turn 23.



The Wall:

HP: 882505/997300
Status: A little sleepy.
Producing: +1 Culture
Perks: Incendiary Pebbles II


AAAND now it's turn 21, hooray! I'm sorry for all the delays, I've been forgetting to do this because I have new friends who actually like playing gaems with me :3 (Except for Lockheart, he never plays :c) xD But nighttime should be good bc timezones they're all sleeping or working lol you crazy european people, so yeah here you go :D

Offline BdrLineAzn

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Re: The Wall [v1]
« Reply #280 on: February 19, 2014, 01:16:21 am »
Rubbing my head, I go into the Lab to create a weapon so devastating, so devious, so super that can make the Wall run for his money.

I shall create....The Bubble-atron-inator-thingy. This device creates bubbles of different strength and proportions that, when popped, cause explosive damage.

Offline Gryphos

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Re: The Wall [v1]
« Reply #281 on: February 19, 2014, 05:37:18 am »
Well I guess I'm going to head on back to the wall while chanting "Grond!" over and over.

Offline Piemanlives

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Re: The Wall [v1]
« Reply #282 on: February 19, 2014, 10:22:27 pm »
I Deploy the tunnel craft and begin tunneling under the wall to create structural deficiencies.

Offline Cheesy Crackers

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Re: The Wall [v1]
« Reply #283 on: February 20, 2014, 12:04:49 am »
I now transform the new duplicate wall minions into sentient fireball (and other elements) spitting weapons that my smart-moving wall minions can wield.

Offline Coldcurse

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Re: The Wall [v1]
« Reply #284 on: February 20, 2014, 04:58:27 am »
*Coldcurse let his crew + Redria reload the harpoons and fire them again. Coldcurse flies backwards to deal more damage. He also uses a ancient scroll passed down his family line, casting a curse on Cheesy Crackers. The curse will remove 1,5 wall minion each turn.*